image/test/crashtests/delaytest.html

Wed, 31 Dec 2014 06:55:46 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:55:46 +0100
changeset 1
ca08bd8f51b2
permissions
-rw-r--r--

Added tag TORBROWSER_REPLICA for changeset 6474c204b198

michael@0 1 <!DOCTYPE HTML>
michael@0 2 <html class="reftest-wait">
michael@0 3 <head>
michael@0 4 <title>Delayed image reftest wrapper</title>
michael@0 5 </head>
michael@0 6 <body>
michael@0 7 <img id="image1">
michael@0 8 <script>
michael@0 9 // This loads a externally specified image, forces a draw (in case of
michael@0 10 // decode-on-draw), waits 350ms, and then triggers the reftest snapshot.
michael@0 11 // This allows the animation on the page to complete.
michael@0 12 //
michael@0 13 // Use as "delaytest.html?animation.png"
michael@0 14 //
michael@0 15
michael@0 16 // Get the image URL from our URL
michael@0 17 var imgURL = document.location.search.substr(1);
michael@0 18
michael@0 19 // Load the image
michael@0 20 var img = document.images[0];
michael@0 21 img.src = imgURL;
michael@0 22 img.onload = forceDecode;
michael@0 23 img.onerror = forceDecode;
michael@0 24
michael@0 25 function forceDecode() {
michael@0 26
michael@0 27 try {
michael@0 28 // We need to force drawing of the image in an invisible context
michael@0 29 var canvas = document.createElement("canvas");
michael@0 30 var ctx = canvas.getContext("2d");
michael@0 31 ctx.drawImage(img, 0, 0);
michael@0 32 } catch(e) {}
michael@0 33
michael@0 34 // We've force the decode. start the timer to trigger the reftest
michael@0 35 startTimer();
michael@0 36 }
michael@0 37
michael@0 38 function startTimer() {
michael@0 39 const delay = 350;
michael@0 40 setTimeout("document.documentElement.className = '';", delay);
michael@0 41 }
michael@0 42 </script>
michael@0 43 </body>
michael@0 44 </html>

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