Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "WebGLContext.h" |
michael@0 | 7 | #include "WebGL1Context.h" |
michael@0 | 8 | #include "WebGLObjectModel.h" |
michael@0 | 9 | #include "WebGLExtensions.h" |
michael@0 | 10 | #include "WebGLContextUtils.h" |
michael@0 | 11 | #include "WebGLBuffer.h" |
michael@0 | 12 | #include "WebGLVertexAttribData.h" |
michael@0 | 13 | #include "WebGLMemoryTracker.h" |
michael@0 | 14 | #include "WebGLFramebuffer.h" |
michael@0 | 15 | #include "WebGLVertexArray.h" |
michael@0 | 16 | #include "WebGLQuery.h" |
michael@0 | 17 | |
michael@0 | 18 | #include "AccessCheck.h" |
michael@0 | 19 | #include "nsIConsoleService.h" |
michael@0 | 20 | #include "nsServiceManagerUtils.h" |
michael@0 | 21 | #include "nsIClassInfoImpl.h" |
michael@0 | 22 | #include "nsContentUtils.h" |
michael@0 | 23 | #include "nsIXPConnect.h" |
michael@0 | 24 | #include "nsError.h" |
michael@0 | 25 | #include "nsIGfxInfo.h" |
michael@0 | 26 | #include "nsIWidget.h" |
michael@0 | 27 | |
michael@0 | 28 | #include "nsIVariant.h" |
michael@0 | 29 | |
michael@0 | 30 | #include "ImageEncoder.h" |
michael@0 | 31 | |
michael@0 | 32 | #include "gfxContext.h" |
michael@0 | 33 | #include "gfxPattern.h" |
michael@0 | 34 | #include "gfxUtils.h" |
michael@0 | 35 | |
michael@0 | 36 | #include "CanvasUtils.h" |
michael@0 | 37 | #include "nsDisplayList.h" |
michael@0 | 38 | |
michael@0 | 39 | #include "GLContextProvider.h" |
michael@0 | 40 | #include "GLContext.h" |
michael@0 | 41 | #include "ScopedGLHelpers.h" |
michael@0 | 42 | #include "GLReadTexImageHelper.h" |
michael@0 | 43 | |
michael@0 | 44 | #include "gfxCrashReporterUtils.h" |
michael@0 | 45 | |
michael@0 | 46 | #include "nsSVGEffects.h" |
michael@0 | 47 | |
michael@0 | 48 | #include "prenv.h" |
michael@0 | 49 | |
michael@0 | 50 | #include "mozilla/Preferences.h" |
michael@0 | 51 | #include "mozilla/Services.h" |
michael@0 | 52 | #include "mozilla/Telemetry.h" |
michael@0 | 53 | |
michael@0 | 54 | #include "nsIObserverService.h" |
michael@0 | 55 | #include "mozilla/Services.h" |
michael@0 | 56 | #include "mozilla/dom/WebGLRenderingContextBinding.h" |
michael@0 | 57 | #include "mozilla/dom/BindingUtils.h" |
michael@0 | 58 | #include "mozilla/dom/ImageData.h" |
michael@0 | 59 | #include "mozilla/ProcessPriorityManager.h" |
michael@0 | 60 | #include "mozilla/EnumeratedArrayCycleCollection.h" |
michael@0 | 61 | |
michael@0 | 62 | #include "Layers.h" |
michael@0 | 63 | |
michael@0 | 64 | #ifdef MOZ_WIDGET_GONK |
michael@0 | 65 | #include "mozilla/layers/ShadowLayers.h" |
michael@0 | 66 | #endif |
michael@0 | 67 | |
michael@0 | 68 | using namespace mozilla; |
michael@0 | 69 | using namespace mozilla::dom; |
michael@0 | 70 | using namespace mozilla::gfx; |
michael@0 | 71 | using namespace mozilla::gl; |
michael@0 | 72 | using namespace mozilla::layers; |
michael@0 | 73 | |
michael@0 | 74 | NS_IMETHODIMP |
michael@0 | 75 | WebGLMemoryPressureObserver::Observe(nsISupports* aSubject, |
michael@0 | 76 | const char* aTopic, |
michael@0 | 77 | const char16_t* aSomeData) |
michael@0 | 78 | { |
michael@0 | 79 | if (strcmp(aTopic, "memory-pressure")) |
michael@0 | 80 | return NS_OK; |
michael@0 | 81 | |
michael@0 | 82 | bool wantToLoseContext = true; |
michael@0 | 83 | |
michael@0 | 84 | if (!mContext->mCanLoseContextInForeground && |
michael@0 | 85 | ProcessPriorityManager::CurrentProcessIsForeground()) |
michael@0 | 86 | wantToLoseContext = false; |
michael@0 | 87 | else if (!nsCRT::strcmp(aSomeData, |
michael@0 | 88 | MOZ_UTF16("heap-minimize"))) |
michael@0 | 89 | wantToLoseContext = mContext->mLoseContextOnHeapMinimize; |
michael@0 | 90 | |
michael@0 | 91 | if (wantToLoseContext) |
michael@0 | 92 | mContext->ForceLoseContext(); |
michael@0 | 93 | |
michael@0 | 94 | return NS_OK; |
michael@0 | 95 | } |
michael@0 | 96 | |
michael@0 | 97 | |
michael@0 | 98 | WebGLContextOptions::WebGLContextOptions() |
michael@0 | 99 | : alpha(true), depth(true), stencil(false), |
michael@0 | 100 | premultipliedAlpha(true), antialias(true), |
michael@0 | 101 | preserveDrawingBuffer(false) |
michael@0 | 102 | { |
michael@0 | 103 | // Set default alpha state based on preference. |
michael@0 | 104 | if (Preferences::GetBool("webgl.default-no-alpha", false)) |
michael@0 | 105 | alpha = false; |
michael@0 | 106 | } |
michael@0 | 107 | |
michael@0 | 108 | WebGLContext::WebGLContext() |
michael@0 | 109 | : gl(nullptr) |
michael@0 | 110 | { |
michael@0 | 111 | SetIsDOMBinding(); |
michael@0 | 112 | |
michael@0 | 113 | mGeneration = 0; |
michael@0 | 114 | mInvalidated = false; |
michael@0 | 115 | mShouldPresent = true; |
michael@0 | 116 | mResetLayer = true; |
michael@0 | 117 | mOptionsFrozen = false; |
michael@0 | 118 | |
michael@0 | 119 | mActiveTexture = 0; |
michael@0 | 120 | mPixelStoreFlipY = false; |
michael@0 | 121 | mPixelStorePremultiplyAlpha = false; |
michael@0 | 122 | mPixelStoreColorspaceConversion = BROWSER_DEFAULT_WEBGL; |
michael@0 | 123 | |
michael@0 | 124 | mShaderValidation = true; |
michael@0 | 125 | |
michael@0 | 126 | mFakeBlackStatus = WebGLContextFakeBlackStatus::NotNeeded; |
michael@0 | 127 | |
michael@0 | 128 | mVertexAttrib0Vector[0] = 0; |
michael@0 | 129 | mVertexAttrib0Vector[1] = 0; |
michael@0 | 130 | mVertexAttrib0Vector[2] = 0; |
michael@0 | 131 | mVertexAttrib0Vector[3] = 1; |
michael@0 | 132 | mFakeVertexAttrib0BufferObjectVector[0] = 0; |
michael@0 | 133 | mFakeVertexAttrib0BufferObjectVector[1] = 0; |
michael@0 | 134 | mFakeVertexAttrib0BufferObjectVector[2] = 0; |
michael@0 | 135 | mFakeVertexAttrib0BufferObjectVector[3] = 1; |
michael@0 | 136 | mFakeVertexAttrib0BufferObjectSize = 0; |
michael@0 | 137 | mFakeVertexAttrib0BufferObject = 0; |
michael@0 | 138 | mFakeVertexAttrib0BufferStatus = WebGLVertexAttrib0Status::Default; |
michael@0 | 139 | |
michael@0 | 140 | mViewportX = 0; |
michael@0 | 141 | mViewportY = 0; |
michael@0 | 142 | mViewportWidth = 0; |
michael@0 | 143 | mViewportHeight = 0; |
michael@0 | 144 | |
michael@0 | 145 | mScissorTestEnabled = 0; |
michael@0 | 146 | mDitherEnabled = 1; |
michael@0 | 147 | mRasterizerDiscardEnabled = 0; // OpenGL ES 3.0 spec p244 |
michael@0 | 148 | |
michael@0 | 149 | // initialize some GL values: we're going to get them from the GL and use them as the sizes of arrays, |
michael@0 | 150 | // so in case glGetIntegerv leaves them uninitialized because of a GL bug, we would have very weird crashes. |
michael@0 | 151 | mGLMaxVertexAttribs = 0; |
michael@0 | 152 | mGLMaxTextureUnits = 0; |
michael@0 | 153 | mGLMaxTextureSize = 0; |
michael@0 | 154 | mGLMaxCubeMapTextureSize = 0; |
michael@0 | 155 | mGLMaxRenderbufferSize = 0; |
michael@0 | 156 | mGLMaxTextureImageUnits = 0; |
michael@0 | 157 | mGLMaxVertexTextureImageUnits = 0; |
michael@0 | 158 | mGLMaxVaryingVectors = 0; |
michael@0 | 159 | mGLMaxFragmentUniformVectors = 0; |
michael@0 | 160 | mGLMaxVertexUniformVectors = 0; |
michael@0 | 161 | mGLMaxColorAttachments = 1; |
michael@0 | 162 | mGLMaxDrawBuffers = 1; |
michael@0 | 163 | mGLMaxTransformFeedbackSeparateAttribs = 0; |
michael@0 | 164 | |
michael@0 | 165 | // See OpenGL ES 2.0.25 spec, 6.2 State Tables, table 6.13 |
michael@0 | 166 | mPixelStorePackAlignment = 4; |
michael@0 | 167 | mPixelStoreUnpackAlignment = 4; |
michael@0 | 168 | |
michael@0 | 169 | WebGLMemoryTracker::AddWebGLContext(this); |
michael@0 | 170 | |
michael@0 | 171 | mAllowRestore = true; |
michael@0 | 172 | mContextLossTimerRunning = false; |
michael@0 | 173 | mDrawSinceContextLossTimerSet = false; |
michael@0 | 174 | mContextRestorer = do_CreateInstance("@mozilla.org/timer;1"); |
michael@0 | 175 | mContextStatus = ContextNotLost; |
michael@0 | 176 | mContextLostErrorSet = false; |
michael@0 | 177 | mLoseContextOnHeapMinimize = false; |
michael@0 | 178 | mCanLoseContextInForeground = true; |
michael@0 | 179 | |
michael@0 | 180 | mAlreadyGeneratedWarnings = 0; |
michael@0 | 181 | mAlreadyWarnedAboutFakeVertexAttrib0 = false; |
michael@0 | 182 | mAlreadyWarnedAboutViewportLargerThanDest = false; |
michael@0 | 183 | mMaxWarnings = Preferences::GetInt("webgl.max-warnings-per-context", 32); |
michael@0 | 184 | if (mMaxWarnings < -1) |
michael@0 | 185 | { |
michael@0 | 186 | GenerateWarning("webgl.max-warnings-per-context size is too large (seems like a negative value wrapped)"); |
michael@0 | 187 | mMaxWarnings = 0; |
michael@0 | 188 | } |
michael@0 | 189 | |
michael@0 | 190 | mLastUseIndex = 0; |
michael@0 | 191 | |
michael@0 | 192 | InvalidateBufferFetching(); |
michael@0 | 193 | |
michael@0 | 194 | mBackbufferNeedsClear = true; |
michael@0 | 195 | |
michael@0 | 196 | mDisableFragHighP = false; |
michael@0 | 197 | |
michael@0 | 198 | mDrawCallsSinceLastFlush = 0; |
michael@0 | 199 | } |
michael@0 | 200 | |
michael@0 | 201 | WebGLContext::~WebGLContext() |
michael@0 | 202 | { |
michael@0 | 203 | DestroyResourcesAndContext(); |
michael@0 | 204 | WebGLMemoryTracker::RemoveWebGLContext(this); |
michael@0 | 205 | TerminateContextLossTimer(); |
michael@0 | 206 | mContextRestorer = nullptr; |
michael@0 | 207 | } |
michael@0 | 208 | |
michael@0 | 209 | void |
michael@0 | 210 | WebGLContext::DestroyResourcesAndContext() |
michael@0 | 211 | { |
michael@0 | 212 | if (mMemoryPressureObserver) { |
michael@0 | 213 | nsCOMPtr<nsIObserverService> observerService |
michael@0 | 214 | = mozilla::services::GetObserverService(); |
michael@0 | 215 | if (observerService) { |
michael@0 | 216 | observerService->RemoveObserver(mMemoryPressureObserver, |
michael@0 | 217 | "memory-pressure"); |
michael@0 | 218 | } |
michael@0 | 219 | mMemoryPressureObserver = nullptr; |
michael@0 | 220 | } |
michael@0 | 221 | |
michael@0 | 222 | if (!gl) |
michael@0 | 223 | return; |
michael@0 | 224 | |
michael@0 | 225 | gl->MakeCurrent(); |
michael@0 | 226 | |
michael@0 | 227 | mBound2DTextures.Clear(); |
michael@0 | 228 | mBoundCubeMapTextures.Clear(); |
michael@0 | 229 | mBoundArrayBuffer = nullptr; |
michael@0 | 230 | mBoundTransformFeedbackBuffer = nullptr; |
michael@0 | 231 | mCurrentProgram = nullptr; |
michael@0 | 232 | mBoundFramebuffer = nullptr; |
michael@0 | 233 | mActiveOcclusionQuery = nullptr; |
michael@0 | 234 | mBoundRenderbuffer = nullptr; |
michael@0 | 235 | mBoundVertexArray = nullptr; |
michael@0 | 236 | mDefaultVertexArray = nullptr; |
michael@0 | 237 | |
michael@0 | 238 | while (!mTextures.isEmpty()) |
michael@0 | 239 | mTextures.getLast()->DeleteOnce(); |
michael@0 | 240 | while (!mVertexArrays.isEmpty()) |
michael@0 | 241 | mVertexArrays.getLast()->DeleteOnce(); |
michael@0 | 242 | while (!mBuffers.isEmpty()) |
michael@0 | 243 | mBuffers.getLast()->DeleteOnce(); |
michael@0 | 244 | while (!mRenderbuffers.isEmpty()) |
michael@0 | 245 | mRenderbuffers.getLast()->DeleteOnce(); |
michael@0 | 246 | while (!mFramebuffers.isEmpty()) |
michael@0 | 247 | mFramebuffers.getLast()->DeleteOnce(); |
michael@0 | 248 | while (!mShaders.isEmpty()) |
michael@0 | 249 | mShaders.getLast()->DeleteOnce(); |
michael@0 | 250 | while (!mPrograms.isEmpty()) |
michael@0 | 251 | mPrograms.getLast()->DeleteOnce(); |
michael@0 | 252 | while (!mQueries.isEmpty()) |
michael@0 | 253 | mQueries.getLast()->DeleteOnce(); |
michael@0 | 254 | |
michael@0 | 255 | mBlackOpaqueTexture2D = nullptr; |
michael@0 | 256 | mBlackOpaqueTextureCubeMap = nullptr; |
michael@0 | 257 | mBlackTransparentTexture2D = nullptr; |
michael@0 | 258 | mBlackTransparentTextureCubeMap = nullptr; |
michael@0 | 259 | |
michael@0 | 260 | if (mFakeVertexAttrib0BufferObject) { |
michael@0 | 261 | gl->fDeleteBuffers(1, &mFakeVertexAttrib0BufferObject); |
michael@0 | 262 | } |
michael@0 | 263 | |
michael@0 | 264 | // disable all extensions except "WEBGL_lose_context". see bug #927969 |
michael@0 | 265 | // spec: http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 |
michael@0 | 266 | for (size_t i = 0; i < size_t(WebGLExtensionID::Max); ++i) { |
michael@0 | 267 | WebGLExtensionID extension = WebGLExtensionID(i); |
michael@0 | 268 | |
michael@0 | 269 | if (!IsExtensionEnabled(extension) || (extension == WebGLExtensionID::WEBGL_lose_context)) |
michael@0 | 270 | continue; |
michael@0 | 271 | |
michael@0 | 272 | mExtensions[extension]->MarkLost(); |
michael@0 | 273 | mExtensions[extension] = nullptr; |
michael@0 | 274 | } |
michael@0 | 275 | |
michael@0 | 276 | // We just got rid of everything, so the context had better |
michael@0 | 277 | // have been going away. |
michael@0 | 278 | #ifdef DEBUG |
michael@0 | 279 | if (gl->DebugMode()) { |
michael@0 | 280 | printf_stderr("--- WebGL context destroyed: %p\n", gl.get()); |
michael@0 | 281 | } |
michael@0 | 282 | #endif |
michael@0 | 283 | |
michael@0 | 284 | gl = nullptr; |
michael@0 | 285 | } |
michael@0 | 286 | |
michael@0 | 287 | void |
michael@0 | 288 | WebGLContext::Invalidate() |
michael@0 | 289 | { |
michael@0 | 290 | if (mInvalidated) |
michael@0 | 291 | return; |
michael@0 | 292 | |
michael@0 | 293 | if (!mCanvasElement) |
michael@0 | 294 | return; |
michael@0 | 295 | |
michael@0 | 296 | nsSVGEffects::InvalidateDirectRenderingObservers(mCanvasElement); |
michael@0 | 297 | |
michael@0 | 298 | mInvalidated = true; |
michael@0 | 299 | mCanvasElement->InvalidateCanvasContent(nullptr); |
michael@0 | 300 | } |
michael@0 | 301 | |
michael@0 | 302 | // |
michael@0 | 303 | // nsICanvasRenderingContextInternal |
michael@0 | 304 | // |
michael@0 | 305 | |
michael@0 | 306 | NS_IMETHODIMP |
michael@0 | 307 | WebGLContext::SetContextOptions(JSContext* aCx, JS::Handle<JS::Value> aOptions) |
michael@0 | 308 | { |
michael@0 | 309 | if (aOptions.isNullOrUndefined() && mOptionsFrozen) { |
michael@0 | 310 | return NS_OK; |
michael@0 | 311 | } |
michael@0 | 312 | |
michael@0 | 313 | WebGLContextAttributes attributes; |
michael@0 | 314 | NS_ENSURE_TRUE(attributes.Init(aCx, aOptions), NS_ERROR_UNEXPECTED); |
michael@0 | 315 | |
michael@0 | 316 | WebGLContextOptions newOpts; |
michael@0 | 317 | |
michael@0 | 318 | newOpts.stencil = attributes.mStencil; |
michael@0 | 319 | newOpts.depth = attributes.mDepth; |
michael@0 | 320 | newOpts.premultipliedAlpha = attributes.mPremultipliedAlpha; |
michael@0 | 321 | newOpts.antialias = attributes.mAntialias; |
michael@0 | 322 | newOpts.preserveDrawingBuffer = attributes.mPreserveDrawingBuffer; |
michael@0 | 323 | if (attributes.mAlpha.WasPassed()) { |
michael@0 | 324 | newOpts.alpha = attributes.mAlpha.Value(); |
michael@0 | 325 | } |
michael@0 | 326 | |
michael@0 | 327 | // enforce that if stencil is specified, we also give back depth |
michael@0 | 328 | newOpts.depth |= newOpts.stencil; |
michael@0 | 329 | |
michael@0 | 330 | #if 0 |
michael@0 | 331 | GenerateWarning("aaHint: %d stencil: %d depth: %d alpha: %d premult: %d preserve: %d\n", |
michael@0 | 332 | newOpts.antialias ? 1 : 0, |
michael@0 | 333 | newOpts.stencil ? 1 : 0, |
michael@0 | 334 | newOpts.depth ? 1 : 0, |
michael@0 | 335 | newOpts.alpha ? 1 : 0, |
michael@0 | 336 | newOpts.premultipliedAlpha ? 1 : 0, |
michael@0 | 337 | newOpts.preserveDrawingBuffer ? 1 : 0); |
michael@0 | 338 | #endif |
michael@0 | 339 | |
michael@0 | 340 | if (mOptionsFrozen && newOpts != mOptions) { |
michael@0 | 341 | // Error if the options are already frozen, and the ones that were asked for |
michael@0 | 342 | // aren't the same as what they were originally. |
michael@0 | 343 | return NS_ERROR_FAILURE; |
michael@0 | 344 | } |
michael@0 | 345 | |
michael@0 | 346 | mOptions = newOpts; |
michael@0 | 347 | return NS_OK; |
michael@0 | 348 | } |
michael@0 | 349 | |
michael@0 | 350 | #ifdef DEBUG |
michael@0 | 351 | int32_t |
michael@0 | 352 | WebGLContext::GetWidth() const |
michael@0 | 353 | { |
michael@0 | 354 | return mWidth; |
michael@0 | 355 | } |
michael@0 | 356 | |
michael@0 | 357 | int32_t |
michael@0 | 358 | WebGLContext::GetHeight() const |
michael@0 | 359 | { |
michael@0 | 360 | return mHeight; |
michael@0 | 361 | } |
michael@0 | 362 | #endif |
michael@0 | 363 | |
michael@0 | 364 | NS_IMETHODIMP |
michael@0 | 365 | WebGLContext::SetDimensions(int32_t width, int32_t height) |
michael@0 | 366 | { |
michael@0 | 367 | // Early error return cases |
michael@0 | 368 | |
michael@0 | 369 | if (width < 0 || height < 0) { |
michael@0 | 370 | GenerateWarning("Canvas size is too large (seems like a negative value wrapped)"); |
michael@0 | 371 | return NS_ERROR_OUT_OF_MEMORY; |
michael@0 | 372 | } |
michael@0 | 373 | |
michael@0 | 374 | if (!GetCanvas()) |
michael@0 | 375 | return NS_ERROR_FAILURE; |
michael@0 | 376 | |
michael@0 | 377 | // Early success return cases |
michael@0 | 378 | |
michael@0 | 379 | GetCanvas()->InvalidateCanvas(); |
michael@0 | 380 | |
michael@0 | 381 | if (gl && mWidth == width && mHeight == height) |
michael@0 | 382 | return NS_OK; |
michael@0 | 383 | |
michael@0 | 384 | // Zero-sized surfaces can cause problems. |
michael@0 | 385 | if (width == 0) { |
michael@0 | 386 | width = 1; |
michael@0 | 387 | } |
michael@0 | 388 | if (height == 0) { |
michael@0 | 389 | height = 1; |
michael@0 | 390 | } |
michael@0 | 391 | |
michael@0 | 392 | // If we already have a gl context, then we just need to resize it |
michael@0 | 393 | if (gl) { |
michael@0 | 394 | MakeContextCurrent(); |
michael@0 | 395 | |
michael@0 | 396 | // If we've already drawn, we should commit the current buffer. |
michael@0 | 397 | PresentScreenBuffer(); |
michael@0 | 398 | |
michael@0 | 399 | // ResizeOffscreen scraps the current prod buffer before making a new one. |
michael@0 | 400 | gl->ResizeOffscreen(gfx::IntSize(width, height)); // Doesn't matter if it succeeds (soft-fail) |
michael@0 | 401 | // It's unlikely that we'll get a proper-sized context if we recreate if we didn't on resize |
michael@0 | 402 | |
michael@0 | 403 | // everything's good, we're done here |
michael@0 | 404 | mWidth = gl->OffscreenSize().width; |
michael@0 | 405 | mHeight = gl->OffscreenSize().height; |
michael@0 | 406 | mResetLayer = true; |
michael@0 | 407 | |
michael@0 | 408 | mBackbufferNeedsClear = true; |
michael@0 | 409 | |
michael@0 | 410 | return NS_OK; |
michael@0 | 411 | } |
michael@0 | 412 | |
michael@0 | 413 | // End of early return cases. |
michael@0 | 414 | // At this point we know that we're not just resizing an existing context, |
michael@0 | 415 | // we are initializing a new context. |
michael@0 | 416 | |
michael@0 | 417 | // if we exceeded either the global or the per-principal limit for WebGL contexts, |
michael@0 | 418 | // lose the oldest-used context now to free resources. Note that we can't do that |
michael@0 | 419 | // in the WebGLContext constructor as we don't have a canvas element yet there. |
michael@0 | 420 | // Here is the right place to do so, as we are about to create the OpenGL context |
michael@0 | 421 | // and that is what can fail if we already have too many. |
michael@0 | 422 | LoseOldestWebGLContextIfLimitExceeded(); |
michael@0 | 423 | |
michael@0 | 424 | // Get some prefs for some preferred/overriden things |
michael@0 | 425 | NS_ENSURE_TRUE(Preferences::GetRootBranch(), NS_ERROR_FAILURE); |
michael@0 | 426 | |
michael@0 | 427 | #ifdef XP_WIN |
michael@0 | 428 | bool preferEGL = |
michael@0 | 429 | Preferences::GetBool("webgl.prefer-egl", false); |
michael@0 | 430 | bool preferOpenGL = |
michael@0 | 431 | Preferences::GetBool("webgl.prefer-native-gl", false); |
michael@0 | 432 | #endif |
michael@0 | 433 | bool forceEnabled = |
michael@0 | 434 | Preferences::GetBool("webgl.force-enabled", false); |
michael@0 | 435 | bool disabled = |
michael@0 | 436 | Preferences::GetBool("webgl.disabled", false); |
michael@0 | 437 | bool prefer16bit = |
michael@0 | 438 | Preferences::GetBool("webgl.prefer-16bpp", false); |
michael@0 | 439 | |
michael@0 | 440 | ScopedGfxFeatureReporter reporter("WebGL", forceEnabled); |
michael@0 | 441 | |
michael@0 | 442 | if (disabled) |
michael@0 | 443 | return NS_ERROR_FAILURE; |
michael@0 | 444 | |
michael@0 | 445 | // We're going to create an entirely new context. If our |
michael@0 | 446 | // generation is not 0 right now (that is, if this isn't the first |
michael@0 | 447 | // context we're creating), we may have to dispatch a context lost |
michael@0 | 448 | // event. |
michael@0 | 449 | |
michael@0 | 450 | // If incrementing the generation would cause overflow, |
michael@0 | 451 | // don't allow it. Allowing this would allow us to use |
michael@0 | 452 | // resource handles created from older context generations. |
michael@0 | 453 | if (!(mGeneration + 1).isValid()) |
michael@0 | 454 | return NS_ERROR_FAILURE; // exit without changing the value of mGeneration |
michael@0 | 455 | |
michael@0 | 456 | SurfaceCaps caps; |
michael@0 | 457 | |
michael@0 | 458 | caps.color = true; |
michael@0 | 459 | caps.alpha = mOptions.alpha; |
michael@0 | 460 | caps.depth = mOptions.depth; |
michael@0 | 461 | caps.stencil = mOptions.stencil; |
michael@0 | 462 | |
michael@0 | 463 | // we should really have this behind a |
michael@0 | 464 | // |gfxPlatform::GetPlatform()->GetScreenDepth() == 16| check, but |
michael@0 | 465 | // for now it's just behind a pref for testing/evaluation. |
michael@0 | 466 | caps.bpp16 = prefer16bit; |
michael@0 | 467 | |
michael@0 | 468 | caps.preserve = mOptions.preserveDrawingBuffer; |
michael@0 | 469 | |
michael@0 | 470 | #ifdef MOZ_WIDGET_GONK |
michael@0 | 471 | nsIWidget *docWidget = nsContentUtils::WidgetForDocument(mCanvasElement->OwnerDoc()); |
michael@0 | 472 | if (docWidget) { |
michael@0 | 473 | layers::LayerManager *layerManager = docWidget->GetLayerManager(); |
michael@0 | 474 | if (layerManager) { |
michael@0 | 475 | // XXX we really want "AsSurfaceAllocator" here for generality |
michael@0 | 476 | layers::ShadowLayerForwarder *forwarder = layerManager->AsShadowForwarder(); |
michael@0 | 477 | if (forwarder) { |
michael@0 | 478 | caps.surfaceAllocator = static_cast<layers::ISurfaceAllocator*>(forwarder); |
michael@0 | 479 | } |
michael@0 | 480 | } |
michael@0 | 481 | } |
michael@0 | 482 | #endif |
michael@0 | 483 | |
michael@0 | 484 | bool forceMSAA = |
michael@0 | 485 | Preferences::GetBool("webgl.msaa-force", false); |
michael@0 | 486 | |
michael@0 | 487 | int32_t status; |
michael@0 | 488 | nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1"); |
michael@0 | 489 | if (mOptions.antialias && |
michael@0 | 490 | gfxInfo && |
michael@0 | 491 | NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_WEBGL_MSAA, &status))) { |
michael@0 | 492 | if (status == nsIGfxInfo::FEATURE_NO_INFO || forceMSAA) { |
michael@0 | 493 | caps.antialias = true; |
michael@0 | 494 | } |
michael@0 | 495 | } |
michael@0 | 496 | |
michael@0 | 497 | #ifdef XP_WIN |
michael@0 | 498 | if (PR_GetEnv("MOZ_WEBGL_PREFER_EGL")) { |
michael@0 | 499 | preferEGL = true; |
michael@0 | 500 | } |
michael@0 | 501 | #endif |
michael@0 | 502 | |
michael@0 | 503 | // Ask GfxInfo about what we should use |
michael@0 | 504 | bool useOpenGL = true; |
michael@0 | 505 | |
michael@0 | 506 | #ifdef XP_WIN |
michael@0 | 507 | bool useANGLE = true; |
michael@0 | 508 | #endif |
michael@0 | 509 | |
michael@0 | 510 | if (gfxInfo && !forceEnabled) { |
michael@0 | 511 | if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_WEBGL_OPENGL, &status))) { |
michael@0 | 512 | if (status != nsIGfxInfo::FEATURE_NO_INFO) { |
michael@0 | 513 | useOpenGL = false; |
michael@0 | 514 | } |
michael@0 | 515 | } |
michael@0 | 516 | #ifdef XP_WIN |
michael@0 | 517 | if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_WEBGL_ANGLE, &status))) { |
michael@0 | 518 | if (status != nsIGfxInfo::FEATURE_NO_INFO) { |
michael@0 | 519 | useANGLE = false; |
michael@0 | 520 | } |
michael@0 | 521 | } |
michael@0 | 522 | #endif |
michael@0 | 523 | } |
michael@0 | 524 | |
michael@0 | 525 | #ifdef XP_WIN |
michael@0 | 526 | // allow forcing GL and not EGL/ANGLE |
michael@0 | 527 | if (PR_GetEnv("MOZ_WEBGL_FORCE_OPENGL")) { |
michael@0 | 528 | preferEGL = false; |
michael@0 | 529 | useANGLE = false; |
michael@0 | 530 | useOpenGL = true; |
michael@0 | 531 | } |
michael@0 | 532 | #endif |
michael@0 | 533 | |
michael@0 | 534 | gfxIntSize size(width, height); |
michael@0 | 535 | |
michael@0 | 536 | #ifdef XP_WIN |
michael@0 | 537 | // if we want EGL, try it now |
michael@0 | 538 | if (!gl && (preferEGL || useANGLE) && !preferOpenGL) { |
michael@0 | 539 | gl = gl::GLContextProviderEGL::CreateOffscreen(size, caps); |
michael@0 | 540 | if (!gl || !InitAndValidateGL()) { |
michael@0 | 541 | GenerateWarning("Error during ANGLE OpenGL ES initialization"); |
michael@0 | 542 | return NS_ERROR_FAILURE; |
michael@0 | 543 | } |
michael@0 | 544 | } |
michael@0 | 545 | #endif |
michael@0 | 546 | |
michael@0 | 547 | // try the default provider, whatever that is |
michael@0 | 548 | if (!gl && useOpenGL) { |
michael@0 | 549 | gl = gl::GLContextProvider::CreateOffscreen(size, caps); |
michael@0 | 550 | if (gl && !InitAndValidateGL()) { |
michael@0 | 551 | GenerateWarning("Error during OpenGL initialization"); |
michael@0 | 552 | return NS_ERROR_FAILURE; |
michael@0 | 553 | } |
michael@0 | 554 | } |
michael@0 | 555 | |
michael@0 | 556 | if (!gl) { |
michael@0 | 557 | GenerateWarning("Can't get a usable WebGL context"); |
michael@0 | 558 | return NS_ERROR_FAILURE; |
michael@0 | 559 | } |
michael@0 | 560 | |
michael@0 | 561 | #ifdef DEBUG |
michael@0 | 562 | if (gl->DebugMode()) { |
michael@0 | 563 | printf_stderr("--- WebGL context created: %p\n", gl.get()); |
michael@0 | 564 | } |
michael@0 | 565 | #endif |
michael@0 | 566 | |
michael@0 | 567 | mWidth = width; |
michael@0 | 568 | mHeight = height; |
michael@0 | 569 | mViewportWidth = width; |
michael@0 | 570 | mViewportHeight = height; |
michael@0 | 571 | mResetLayer = true; |
michael@0 | 572 | mOptionsFrozen = true; |
michael@0 | 573 | |
michael@0 | 574 | mHasRobustness = gl->HasRobustness(); |
michael@0 | 575 | |
michael@0 | 576 | // increment the generation number |
michael@0 | 577 | ++mGeneration; |
michael@0 | 578 | |
michael@0 | 579 | #if 0 |
michael@0 | 580 | if (mGeneration > 0) { |
michael@0 | 581 | // XXX dispatch context lost event |
michael@0 | 582 | } |
michael@0 | 583 | #endif |
michael@0 | 584 | |
michael@0 | 585 | MakeContextCurrent(); |
michael@0 | 586 | |
michael@0 | 587 | // Make sure that we clear this out, otherwise |
michael@0 | 588 | // we'll end up displaying random memory |
michael@0 | 589 | gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); |
michael@0 | 590 | |
michael@0 | 591 | gl->fClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
michael@0 | 592 | gl->fClearDepth(1.0f); |
michael@0 | 593 | gl->fClearStencil(0); |
michael@0 | 594 | |
michael@0 | 595 | mBackbufferNeedsClear = true; |
michael@0 | 596 | |
michael@0 | 597 | // Clear immediately, because we need to present the cleared initial |
michael@0 | 598 | // buffer. |
michael@0 | 599 | ClearBackbufferIfNeeded(); |
michael@0 | 600 | |
michael@0 | 601 | mShouldPresent = true; |
michael@0 | 602 | |
michael@0 | 603 | MOZ_ASSERT(gl->Caps().color == caps.color); |
michael@0 | 604 | MOZ_ASSERT(gl->Caps().alpha == caps.alpha); |
michael@0 | 605 | MOZ_ASSERT(gl->Caps().depth == caps.depth || !gl->Caps().depth); |
michael@0 | 606 | MOZ_ASSERT(gl->Caps().stencil == caps.stencil || !gl->Caps().stencil); |
michael@0 | 607 | MOZ_ASSERT(gl->Caps().antialias == caps.antialias || !gl->Caps().antialias); |
michael@0 | 608 | MOZ_ASSERT(gl->Caps().preserve == caps.preserve); |
michael@0 | 609 | |
michael@0 | 610 | reporter.SetSuccessful(); |
michael@0 | 611 | return NS_OK; |
michael@0 | 612 | } |
michael@0 | 613 | |
michael@0 | 614 | void |
michael@0 | 615 | WebGLContext::ClearBackbufferIfNeeded() |
michael@0 | 616 | { |
michael@0 | 617 | if (!mBackbufferNeedsClear) |
michael@0 | 618 | return; |
michael@0 | 619 | |
michael@0 | 620 | #ifdef DEBUG |
michael@0 | 621 | gl->MakeCurrent(); |
michael@0 | 622 | |
michael@0 | 623 | GLuint fb = 0; |
michael@0 | 624 | gl->GetUIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &fb); |
michael@0 | 625 | MOZ_ASSERT(fb == 0); |
michael@0 | 626 | #endif |
michael@0 | 627 | |
michael@0 | 628 | ClearScreen(); |
michael@0 | 629 | |
michael@0 | 630 | mBackbufferNeedsClear = false; |
michael@0 | 631 | } |
michael@0 | 632 | |
michael@0 | 633 | void WebGLContext::LoseOldestWebGLContextIfLimitExceeded() |
michael@0 | 634 | { |
michael@0 | 635 | #ifdef MOZ_GFX_OPTIMIZE_MOBILE |
michael@0 | 636 | // some mobile devices can't have more than 8 GL contexts overall |
michael@0 | 637 | const size_t kMaxWebGLContextsPerPrincipal = 2; |
michael@0 | 638 | const size_t kMaxWebGLContexts = 4; |
michael@0 | 639 | #else |
michael@0 | 640 | const size_t kMaxWebGLContextsPerPrincipal = 16; |
michael@0 | 641 | const size_t kMaxWebGLContexts = 32; |
michael@0 | 642 | #endif |
michael@0 | 643 | MOZ_ASSERT(kMaxWebGLContextsPerPrincipal < kMaxWebGLContexts); |
michael@0 | 644 | |
michael@0 | 645 | // it's important to update the index on a new context before losing old contexts, |
michael@0 | 646 | // otherwise new unused contexts would all have index 0 and we couldn't distinguish older ones |
michael@0 | 647 | // when choosing which one to lose first. |
michael@0 | 648 | UpdateLastUseIndex(); |
michael@0 | 649 | |
michael@0 | 650 | WebGLMemoryTracker::ContextsArrayType &contexts |
michael@0 | 651 | = WebGLMemoryTracker::Contexts(); |
michael@0 | 652 | |
michael@0 | 653 | // quick exit path, should cover a majority of cases |
michael@0 | 654 | if (contexts.Length() <= kMaxWebGLContextsPerPrincipal) { |
michael@0 | 655 | return; |
michael@0 | 656 | } |
michael@0 | 657 | |
michael@0 | 658 | // note that here by "context" we mean "non-lost context". See the check for |
michael@0 | 659 | // IsContextLost() below. Indeed, the point of this function is to maybe lose |
michael@0 | 660 | // some currently non-lost context. |
michael@0 | 661 | |
michael@0 | 662 | uint64_t oldestIndex = UINT64_MAX; |
michael@0 | 663 | uint64_t oldestIndexThisPrincipal = UINT64_MAX; |
michael@0 | 664 | const WebGLContext *oldestContext = nullptr; |
michael@0 | 665 | const WebGLContext *oldestContextThisPrincipal = nullptr; |
michael@0 | 666 | size_t numContexts = 0; |
michael@0 | 667 | size_t numContextsThisPrincipal = 0; |
michael@0 | 668 | |
michael@0 | 669 | for(size_t i = 0; i < contexts.Length(); ++i) { |
michael@0 | 670 | |
michael@0 | 671 | // don't want to lose ourselves. |
michael@0 | 672 | if (contexts[i] == this) |
michael@0 | 673 | continue; |
michael@0 | 674 | |
michael@0 | 675 | if (contexts[i]->IsContextLost()) |
michael@0 | 676 | continue; |
michael@0 | 677 | |
michael@0 | 678 | if (!contexts[i]->GetCanvas()) { |
michael@0 | 679 | // Zombie context: the canvas is already destroyed, but something else |
michael@0 | 680 | // (typically the compositor) is still holding on to the context. |
michael@0 | 681 | // Killing zombies is a no-brainer. |
michael@0 | 682 | const_cast<WebGLContext*>(contexts[i])->LoseContext(); |
michael@0 | 683 | continue; |
michael@0 | 684 | } |
michael@0 | 685 | |
michael@0 | 686 | numContexts++; |
michael@0 | 687 | if (contexts[i]->mLastUseIndex < oldestIndex) { |
michael@0 | 688 | oldestIndex = contexts[i]->mLastUseIndex; |
michael@0 | 689 | oldestContext = contexts[i]; |
michael@0 | 690 | } |
michael@0 | 691 | |
michael@0 | 692 | nsIPrincipal *ourPrincipal = GetCanvas()->NodePrincipal(); |
michael@0 | 693 | nsIPrincipal *theirPrincipal = contexts[i]->GetCanvas()->NodePrincipal(); |
michael@0 | 694 | bool samePrincipal; |
michael@0 | 695 | nsresult rv = ourPrincipal->Equals(theirPrincipal, &samePrincipal); |
michael@0 | 696 | if (NS_SUCCEEDED(rv) && samePrincipal) { |
michael@0 | 697 | numContextsThisPrincipal++; |
michael@0 | 698 | if (contexts[i]->mLastUseIndex < oldestIndexThisPrincipal) { |
michael@0 | 699 | oldestIndexThisPrincipal = contexts[i]->mLastUseIndex; |
michael@0 | 700 | oldestContextThisPrincipal = contexts[i]; |
michael@0 | 701 | } |
michael@0 | 702 | } |
michael@0 | 703 | } |
michael@0 | 704 | |
michael@0 | 705 | if (numContextsThisPrincipal > kMaxWebGLContextsPerPrincipal) { |
michael@0 | 706 | GenerateWarning("Exceeded %d live WebGL contexts for this principal, losing the " |
michael@0 | 707 | "least recently used one.", kMaxWebGLContextsPerPrincipal); |
michael@0 | 708 | MOZ_ASSERT(oldestContextThisPrincipal); // if we reach this point, this can't be null |
michael@0 | 709 | const_cast<WebGLContext*>(oldestContextThisPrincipal)->LoseContext(); |
michael@0 | 710 | } else if (numContexts > kMaxWebGLContexts) { |
michael@0 | 711 | GenerateWarning("Exceeded %d live WebGL contexts, losing the least recently used one.", |
michael@0 | 712 | kMaxWebGLContexts); |
michael@0 | 713 | MOZ_ASSERT(oldestContext); // if we reach this point, this can't be null |
michael@0 | 714 | const_cast<WebGLContext*>(oldestContext)->LoseContext(); |
michael@0 | 715 | } |
michael@0 | 716 | } |
michael@0 | 717 | |
michael@0 | 718 | void |
michael@0 | 719 | WebGLContext::GetImageBuffer(uint8_t** aImageBuffer, int32_t* aFormat) |
michael@0 | 720 | { |
michael@0 | 721 | *aImageBuffer = nullptr; |
michael@0 | 722 | *aFormat = 0; |
michael@0 | 723 | |
michael@0 | 724 | // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied |
michael@0 | 725 | bool premult; |
michael@0 | 726 | RefPtr<SourceSurface> snapshot = |
michael@0 | 727 | GetSurfaceSnapshot(mOptions.premultipliedAlpha ? nullptr : &premult); |
michael@0 | 728 | if (!snapshot) { |
michael@0 | 729 | return; |
michael@0 | 730 | } |
michael@0 | 731 | MOZ_ASSERT(mOptions.premultipliedAlpha || !premult, "We must get unpremult when we ask for it!"); |
michael@0 | 732 | |
michael@0 | 733 | RefPtr<DataSourceSurface> dataSurface = snapshot->GetDataSurface(); |
michael@0 | 734 | |
michael@0 | 735 | DataSourceSurface::MappedSurface map; |
michael@0 | 736 | if (!dataSurface->Map(DataSourceSurface::MapType::READ, &map)) { |
michael@0 | 737 | return; |
michael@0 | 738 | } |
michael@0 | 739 | |
michael@0 | 740 | static const fallible_t fallible = fallible_t(); |
michael@0 | 741 | uint8_t* imageBuffer = new (fallible) uint8_t[mWidth * mHeight * 4]; |
michael@0 | 742 | if (!imageBuffer) { |
michael@0 | 743 | dataSurface->Unmap(); |
michael@0 | 744 | return; |
michael@0 | 745 | } |
michael@0 | 746 | memcpy(imageBuffer, map.mData, mWidth * mHeight * 4); |
michael@0 | 747 | |
michael@0 | 748 | dataSurface->Unmap(); |
michael@0 | 749 | |
michael@0 | 750 | int32_t format = imgIEncoder::INPUT_FORMAT_HOSTARGB; |
michael@0 | 751 | if (!mOptions.premultipliedAlpha) { |
michael@0 | 752 | // We need to convert to INPUT_FORMAT_RGBA, otherwise |
michael@0 | 753 | // we are automatically considered premult, and unpremult'd. |
michael@0 | 754 | // Yes, it is THAT silly. |
michael@0 | 755 | // Except for different lossy conversions by color, |
michael@0 | 756 | // we could probably just change the label, and not change the data. |
michael@0 | 757 | gfxUtils::ConvertBGRAtoRGBA(imageBuffer, mWidth * mHeight * 4); |
michael@0 | 758 | format = imgIEncoder::INPUT_FORMAT_RGBA; |
michael@0 | 759 | } |
michael@0 | 760 | |
michael@0 | 761 | *aImageBuffer = imageBuffer; |
michael@0 | 762 | *aFormat = format; |
michael@0 | 763 | } |
michael@0 | 764 | |
michael@0 | 765 | NS_IMETHODIMP |
michael@0 | 766 | WebGLContext::GetInputStream(const char* aMimeType, |
michael@0 | 767 | const char16_t* aEncoderOptions, |
michael@0 | 768 | nsIInputStream **aStream) |
michael@0 | 769 | { |
michael@0 | 770 | NS_ASSERTION(gl, "GetInputStream on invalid context?"); |
michael@0 | 771 | if (!gl) |
michael@0 | 772 | return NS_ERROR_FAILURE; |
michael@0 | 773 | |
michael@0 | 774 | nsCString enccid("@mozilla.org/image/encoder;2?type="); |
michael@0 | 775 | enccid += aMimeType; |
michael@0 | 776 | nsCOMPtr<imgIEncoder> encoder = do_CreateInstance(enccid.get()); |
michael@0 | 777 | if (!encoder) { |
michael@0 | 778 | return NS_ERROR_FAILURE; |
michael@0 | 779 | } |
michael@0 | 780 | |
michael@0 | 781 | nsAutoArrayPtr<uint8_t> imageBuffer; |
michael@0 | 782 | int32_t format = 0; |
michael@0 | 783 | GetImageBuffer(getter_Transfers(imageBuffer), &format); |
michael@0 | 784 | if (!imageBuffer) { |
michael@0 | 785 | return NS_ERROR_FAILURE; |
michael@0 | 786 | } |
michael@0 | 787 | |
michael@0 | 788 | return ImageEncoder::GetInputStream(mWidth, mHeight, imageBuffer, format, |
michael@0 | 789 | encoder, aEncoderOptions, aStream); |
michael@0 | 790 | } |
michael@0 | 791 | |
michael@0 | 792 | void WebGLContext::UpdateLastUseIndex() |
michael@0 | 793 | { |
michael@0 | 794 | static CheckedInt<uint64_t> sIndex = 0; |
michael@0 | 795 | |
michael@0 | 796 | sIndex++; |
michael@0 | 797 | |
michael@0 | 798 | // should never happen with 64-bit; trying to handle this would be riskier than |
michael@0 | 799 | // not handling it as the handler code would never get exercised. |
michael@0 | 800 | if (!sIndex.isValid()) { |
michael@0 | 801 | NS_RUNTIMEABORT("Can't believe it's been 2^64 transactions already!"); |
michael@0 | 802 | } |
michael@0 | 803 | |
michael@0 | 804 | mLastUseIndex = sIndex.value(); |
michael@0 | 805 | } |
michael@0 | 806 | |
michael@0 | 807 | static uint8_t gWebGLLayerUserData; |
michael@0 | 808 | |
michael@0 | 809 | namespace mozilla { |
michael@0 | 810 | |
michael@0 | 811 | class WebGLContextUserData : public LayerUserData { |
michael@0 | 812 | public: |
michael@0 | 813 | WebGLContextUserData(HTMLCanvasElement *aContent) |
michael@0 | 814 | : mContent(aContent) |
michael@0 | 815 | {} |
michael@0 | 816 | |
michael@0 | 817 | /* PreTransactionCallback gets called by the Layers code every time the |
michael@0 | 818 | * WebGL canvas is going to be composited. |
michael@0 | 819 | */ |
michael@0 | 820 | static void PreTransactionCallback(void* data) |
michael@0 | 821 | { |
michael@0 | 822 | WebGLContextUserData* userdata = static_cast<WebGLContextUserData*>(data); |
michael@0 | 823 | HTMLCanvasElement* canvas = userdata->mContent; |
michael@0 | 824 | WebGLContext* context = static_cast<WebGLContext*>(canvas->GetContextAtIndex(0)); |
michael@0 | 825 | |
michael@0 | 826 | // Present our screenbuffer, if needed. |
michael@0 | 827 | context->PresentScreenBuffer(); |
michael@0 | 828 | context->mDrawCallsSinceLastFlush = 0; |
michael@0 | 829 | } |
michael@0 | 830 | |
michael@0 | 831 | /** DidTransactionCallback gets called by the Layers code everytime the WebGL canvas gets composite, |
michael@0 | 832 | * so it really is the right place to put actions that have to be performed upon compositing |
michael@0 | 833 | */ |
michael@0 | 834 | static void DidTransactionCallback(void* aData) |
michael@0 | 835 | { |
michael@0 | 836 | WebGLContextUserData *userdata = static_cast<WebGLContextUserData*>(aData); |
michael@0 | 837 | HTMLCanvasElement *canvas = userdata->mContent; |
michael@0 | 838 | WebGLContext *context = static_cast<WebGLContext*>(canvas->GetContextAtIndex(0)); |
michael@0 | 839 | |
michael@0 | 840 | // Mark ourselves as no longer invalidated. |
michael@0 | 841 | context->MarkContextClean(); |
michael@0 | 842 | |
michael@0 | 843 | context->UpdateLastUseIndex(); |
michael@0 | 844 | } |
michael@0 | 845 | |
michael@0 | 846 | private: |
michael@0 | 847 | nsRefPtr<HTMLCanvasElement> mContent; |
michael@0 | 848 | }; |
michael@0 | 849 | |
michael@0 | 850 | } // end namespace mozilla |
michael@0 | 851 | |
michael@0 | 852 | already_AddRefed<layers::CanvasLayer> |
michael@0 | 853 | WebGLContext::GetCanvasLayer(nsDisplayListBuilder* aBuilder, |
michael@0 | 854 | CanvasLayer *aOldLayer, |
michael@0 | 855 | LayerManager *aManager) |
michael@0 | 856 | { |
michael@0 | 857 | if (IsContextLost()) |
michael@0 | 858 | return nullptr; |
michael@0 | 859 | |
michael@0 | 860 | if (!mResetLayer && aOldLayer && |
michael@0 | 861 | aOldLayer->HasUserData(&gWebGLLayerUserData)) { |
michael@0 | 862 | nsRefPtr<layers::CanvasLayer> ret = aOldLayer; |
michael@0 | 863 | return ret.forget(); |
michael@0 | 864 | } |
michael@0 | 865 | |
michael@0 | 866 | nsRefPtr<CanvasLayer> canvasLayer = aManager->CreateCanvasLayer(); |
michael@0 | 867 | if (!canvasLayer) { |
michael@0 | 868 | NS_WARNING("CreateCanvasLayer returned null!"); |
michael@0 | 869 | return nullptr; |
michael@0 | 870 | } |
michael@0 | 871 | WebGLContextUserData *userData = nullptr; |
michael@0 | 872 | if (aBuilder->IsPaintingToWindow()) { |
michael@0 | 873 | // Make the layer tell us whenever a transaction finishes (including |
michael@0 | 874 | // the current transaction), so we can clear our invalidation state and |
michael@0 | 875 | // start invalidating again. We need to do this for the layer that is |
michael@0 | 876 | // being painted to a window (there shouldn't be more than one at a time, |
michael@0 | 877 | // and if there is, flushing the invalidation state more often than |
michael@0 | 878 | // necessary is harmless). |
michael@0 | 879 | |
michael@0 | 880 | // The layer will be destroyed when we tear down the presentation |
michael@0 | 881 | // (at the latest), at which time this userData will be destroyed, |
michael@0 | 882 | // releasing the reference to the element. |
michael@0 | 883 | // The userData will receive DidTransactionCallbacks, which flush the |
michael@0 | 884 | // the invalidation state to indicate that the canvas is up to date. |
michael@0 | 885 | userData = new WebGLContextUserData(mCanvasElement); |
michael@0 | 886 | canvasLayer->SetDidTransactionCallback( |
michael@0 | 887 | WebGLContextUserData::DidTransactionCallback, userData); |
michael@0 | 888 | canvasLayer->SetPreTransactionCallback( |
michael@0 | 889 | WebGLContextUserData::PreTransactionCallback, userData); |
michael@0 | 890 | } |
michael@0 | 891 | canvasLayer->SetUserData(&gWebGLLayerUserData, userData); |
michael@0 | 892 | |
michael@0 | 893 | CanvasLayer::Data data; |
michael@0 | 894 | data.mGLContext = gl; |
michael@0 | 895 | data.mSize = nsIntSize(mWidth, mHeight); |
michael@0 | 896 | data.mIsGLAlphaPremult = IsPremultAlpha(); |
michael@0 | 897 | |
michael@0 | 898 | canvasLayer->Initialize(data); |
michael@0 | 899 | uint32_t flags = gl->Caps().alpha ? 0 : Layer::CONTENT_OPAQUE; |
michael@0 | 900 | canvasLayer->SetContentFlags(flags); |
michael@0 | 901 | canvasLayer->Updated(); |
michael@0 | 902 | |
michael@0 | 903 | mResetLayer = false; |
michael@0 | 904 | |
michael@0 | 905 | return canvasLayer.forget(); |
michael@0 | 906 | } |
michael@0 | 907 | |
michael@0 | 908 | void |
michael@0 | 909 | WebGLContext::GetContextAttributes(Nullable<dom::WebGLContextAttributes> &retval) |
michael@0 | 910 | { |
michael@0 | 911 | retval.SetNull(); |
michael@0 | 912 | if (IsContextLost()) |
michael@0 | 913 | return; |
michael@0 | 914 | |
michael@0 | 915 | dom::WebGLContextAttributes& result = retval.SetValue(); |
michael@0 | 916 | |
michael@0 | 917 | const PixelBufferFormat& format = gl->GetPixelFormat(); |
michael@0 | 918 | |
michael@0 | 919 | result.mAlpha.Construct(format.alpha > 0); |
michael@0 | 920 | result.mDepth = format.depth > 0; |
michael@0 | 921 | result.mStencil = format.stencil > 0; |
michael@0 | 922 | result.mAntialias = format.samples > 1; |
michael@0 | 923 | result.mPremultipliedAlpha = mOptions.premultipliedAlpha; |
michael@0 | 924 | result.mPreserveDrawingBuffer = mOptions.preserveDrawingBuffer; |
michael@0 | 925 | } |
michael@0 | 926 | |
michael@0 | 927 | /* [noscript] DOMString mozGetUnderlyingParamString(in GLenum pname); */ |
michael@0 | 928 | NS_IMETHODIMP |
michael@0 | 929 | WebGLContext::MozGetUnderlyingParamString(uint32_t pname, nsAString& retval) |
michael@0 | 930 | { |
michael@0 | 931 | if (IsContextLost()) |
michael@0 | 932 | return NS_OK; |
michael@0 | 933 | |
michael@0 | 934 | retval.SetIsVoid(true); |
michael@0 | 935 | |
michael@0 | 936 | MakeContextCurrent(); |
michael@0 | 937 | |
michael@0 | 938 | switch (pname) { |
michael@0 | 939 | case LOCAL_GL_VENDOR: |
michael@0 | 940 | case LOCAL_GL_RENDERER: |
michael@0 | 941 | case LOCAL_GL_VERSION: |
michael@0 | 942 | case LOCAL_GL_SHADING_LANGUAGE_VERSION: |
michael@0 | 943 | case LOCAL_GL_EXTENSIONS: { |
michael@0 | 944 | const char *s = (const char *) gl->fGetString(pname); |
michael@0 | 945 | retval.Assign(NS_ConvertASCIItoUTF16(nsDependentCString(s))); |
michael@0 | 946 | } |
michael@0 | 947 | break; |
michael@0 | 948 | |
michael@0 | 949 | default: |
michael@0 | 950 | return NS_ERROR_INVALID_ARG; |
michael@0 | 951 | } |
michael@0 | 952 | |
michael@0 | 953 | return NS_OK; |
michael@0 | 954 | } |
michael@0 | 955 | |
michael@0 | 956 | void |
michael@0 | 957 | WebGLContext::ClearScreen() |
michael@0 | 958 | { |
michael@0 | 959 | bool colorAttachmentsMask[WebGLContext::sMaxColorAttachments] = {false}; |
michael@0 | 960 | |
michael@0 | 961 | MakeContextCurrent(); |
michael@0 | 962 | ScopedBindFramebuffer autoFB(gl, 0); |
michael@0 | 963 | |
michael@0 | 964 | GLbitfield clearMask = LOCAL_GL_COLOR_BUFFER_BIT; |
michael@0 | 965 | if (mOptions.depth) |
michael@0 | 966 | clearMask |= LOCAL_GL_DEPTH_BUFFER_BIT; |
michael@0 | 967 | if (mOptions.stencil) |
michael@0 | 968 | clearMask |= LOCAL_GL_STENCIL_BUFFER_BIT; |
michael@0 | 969 | |
michael@0 | 970 | colorAttachmentsMask[0] = true; |
michael@0 | 971 | |
michael@0 | 972 | ForceClearFramebufferWithDefaultValues(clearMask, colorAttachmentsMask); |
michael@0 | 973 | } |
michael@0 | 974 | |
michael@0 | 975 | #ifdef DEBUG |
michael@0 | 976 | // For NaNs, etc. |
michael@0 | 977 | static bool IsShadowCorrect(float shadow, float actual) { |
michael@0 | 978 | if (IsNaN(shadow)) { |
michael@0 | 979 | // GL is allowed to do anything it wants for NaNs, so if we're shadowing |
michael@0 | 980 | // a NaN, then whatever `actual` is might be correct. |
michael@0 | 981 | return true; |
michael@0 | 982 | } |
michael@0 | 983 | |
michael@0 | 984 | return shadow == actual; |
michael@0 | 985 | } |
michael@0 | 986 | #endif |
michael@0 | 987 | |
michael@0 | 988 | void |
michael@0 | 989 | WebGLContext::ForceClearFramebufferWithDefaultValues(GLbitfield mask, const bool colorAttachmentsMask[sMaxColorAttachments]) |
michael@0 | 990 | { |
michael@0 | 991 | MakeContextCurrent(); |
michael@0 | 992 | |
michael@0 | 993 | bool initializeColorBuffer = 0 != (mask & LOCAL_GL_COLOR_BUFFER_BIT); |
michael@0 | 994 | bool initializeDepthBuffer = 0 != (mask & LOCAL_GL_DEPTH_BUFFER_BIT); |
michael@0 | 995 | bool initializeStencilBuffer = 0 != (mask & LOCAL_GL_STENCIL_BUFFER_BIT); |
michael@0 | 996 | bool drawBuffersIsEnabled = IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers); |
michael@0 | 997 | |
michael@0 | 998 | GLenum currentDrawBuffers[WebGLContext::sMaxColorAttachments]; |
michael@0 | 999 | |
michael@0 | 1000 | // Fun GL fact: No need to worry about the viewport here, glViewport is just |
michael@0 | 1001 | // setting up a coordinates transformation, it doesn't affect glClear at all. |
michael@0 | 1002 | |
michael@0 | 1003 | #ifdef DEBUG |
michael@0 | 1004 | // Scope to hide our variables. |
michael@0 | 1005 | { |
michael@0 | 1006 | // Sanity-check that all our state is set properly. Otherwise, when we |
michael@0 | 1007 | // reset out state to what we *think* it is, we'll get it wrong. |
michael@0 | 1008 | |
michael@0 | 1009 | // Dither shouldn't matter when we're clearing to {0,0,0,0}. |
michael@0 | 1010 | MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_SCISSOR_TEST) == mScissorTestEnabled); |
michael@0 | 1011 | |
michael@0 | 1012 | if (initializeColorBuffer) { |
michael@0 | 1013 | realGLboolean colorWriteMask[4] = {2, 2, 2, 2}; |
michael@0 | 1014 | GLfloat colorClearValue[4] = {-1.0f, -1.0f, -1.0f, -1.0f}; |
michael@0 | 1015 | |
michael@0 | 1016 | gl->fGetBooleanv(LOCAL_GL_COLOR_WRITEMASK, colorWriteMask); |
michael@0 | 1017 | gl->fGetFloatv(LOCAL_GL_COLOR_CLEAR_VALUE, colorClearValue); |
michael@0 | 1018 | |
michael@0 | 1019 | MOZ_ASSERT(colorWriteMask[0] == mColorWriteMask[0] && |
michael@0 | 1020 | colorWriteMask[1] == mColorWriteMask[1] && |
michael@0 | 1021 | colorWriteMask[2] == mColorWriteMask[2] && |
michael@0 | 1022 | colorWriteMask[3] == mColorWriteMask[3]); |
michael@0 | 1023 | MOZ_ASSERT(IsShadowCorrect(mColorClearValue[0], colorClearValue[0]) && |
michael@0 | 1024 | IsShadowCorrect(mColorClearValue[1], colorClearValue[1]) && |
michael@0 | 1025 | IsShadowCorrect(mColorClearValue[2], colorClearValue[2]) && |
michael@0 | 1026 | IsShadowCorrect(mColorClearValue[3], colorClearValue[3])); |
michael@0 | 1027 | } |
michael@0 | 1028 | |
michael@0 | 1029 | if (initializeDepthBuffer) { |
michael@0 | 1030 | realGLboolean depthWriteMask = 2; |
michael@0 | 1031 | GLfloat depthClearValue = -1.0f; |
michael@0 | 1032 | |
michael@0 | 1033 | |
michael@0 | 1034 | gl->fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask); |
michael@0 | 1035 | gl->fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue); |
michael@0 | 1036 | |
michael@0 | 1037 | MOZ_ASSERT(depthWriteMask == mDepthWriteMask); |
michael@0 | 1038 | MOZ_ASSERT(IsShadowCorrect(mDepthClearValue, depthClearValue)); |
michael@0 | 1039 | } |
michael@0 | 1040 | |
michael@0 | 1041 | if (initializeStencilBuffer) { |
michael@0 | 1042 | GLuint stencilWriteMaskFront = 0xdeadbad1; |
michael@0 | 1043 | GLuint stencilWriteMaskBack = 0xdeadbad1; |
michael@0 | 1044 | GLuint stencilClearValue = 0xdeadbad1; |
michael@0 | 1045 | |
michael@0 | 1046 | gl->GetUIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &stencilWriteMaskFront); |
michael@0 | 1047 | gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &stencilWriteMaskBack); |
michael@0 | 1048 | gl->GetUIntegerv(LOCAL_GL_STENCIL_CLEAR_VALUE, &stencilClearValue); |
michael@0 | 1049 | |
michael@0 | 1050 | GLuint stencilBits = 0; |
michael@0 | 1051 | gl->GetUIntegerv(LOCAL_GL_STENCIL_BITS, &stencilBits); |
michael@0 | 1052 | GLuint stencilMask = (GLuint(1) << stencilBits) - 1; |
michael@0 | 1053 | |
michael@0 | 1054 | MOZ_ASSERT( ( stencilWriteMaskFront & stencilMask) == |
michael@0 | 1055 | (mStencilWriteMaskFront & stencilMask) ); |
michael@0 | 1056 | MOZ_ASSERT( ( stencilWriteMaskBack & stencilMask) == |
michael@0 | 1057 | (mStencilWriteMaskBack & stencilMask) ); |
michael@0 | 1058 | MOZ_ASSERT( ( stencilClearValue & stencilMask) == |
michael@0 | 1059 | (mStencilClearValue & stencilMask) ); |
michael@0 | 1060 | } |
michael@0 | 1061 | } |
michael@0 | 1062 | #endif |
michael@0 | 1063 | |
michael@0 | 1064 | // Prepare GL state for clearing. |
michael@0 | 1065 | gl->fDisable(LOCAL_GL_SCISSOR_TEST); |
michael@0 | 1066 | |
michael@0 | 1067 | if (initializeColorBuffer) { |
michael@0 | 1068 | |
michael@0 | 1069 | if (drawBuffersIsEnabled) { |
michael@0 | 1070 | |
michael@0 | 1071 | GLenum drawBuffersCommand[WebGLContext::sMaxColorAttachments] = { LOCAL_GL_NONE }; |
michael@0 | 1072 | |
michael@0 | 1073 | for(int32_t i = 0; i < mGLMaxDrawBuffers; i++) { |
michael@0 | 1074 | GLint temp; |
michael@0 | 1075 | gl->fGetIntegerv(LOCAL_GL_DRAW_BUFFER0 + i, &temp); |
michael@0 | 1076 | currentDrawBuffers[i] = temp; |
michael@0 | 1077 | |
michael@0 | 1078 | if (colorAttachmentsMask[i]) { |
michael@0 | 1079 | drawBuffersCommand[i] = LOCAL_GL_COLOR_ATTACHMENT0 + i; |
michael@0 | 1080 | } |
michael@0 | 1081 | } |
michael@0 | 1082 | |
michael@0 | 1083 | gl->fDrawBuffers(mGLMaxDrawBuffers, drawBuffersCommand); |
michael@0 | 1084 | } |
michael@0 | 1085 | |
michael@0 | 1086 | gl->fColorMask(1, 1, 1, 1); |
michael@0 | 1087 | gl->fClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
michael@0 | 1088 | } |
michael@0 | 1089 | |
michael@0 | 1090 | if (initializeDepthBuffer) { |
michael@0 | 1091 | gl->fDepthMask(1); |
michael@0 | 1092 | gl->fClearDepth(1.0f); |
michael@0 | 1093 | } |
michael@0 | 1094 | |
michael@0 | 1095 | if (initializeStencilBuffer) { |
michael@0 | 1096 | // "The clear operation always uses the front stencil write mask |
michael@0 | 1097 | // when clearing the stencil buffer." |
michael@0 | 1098 | gl->fStencilMaskSeparate(LOCAL_GL_FRONT, 0xffffffff); |
michael@0 | 1099 | gl->fStencilMaskSeparate(LOCAL_GL_BACK, 0xffffffff); |
michael@0 | 1100 | gl->fClearStencil(0); |
michael@0 | 1101 | } |
michael@0 | 1102 | |
michael@0 | 1103 | if (mRasterizerDiscardEnabled) { |
michael@0 | 1104 | gl->fDisable(LOCAL_GL_RASTERIZER_DISCARD); |
michael@0 | 1105 | } |
michael@0 | 1106 | |
michael@0 | 1107 | // Do the clear! |
michael@0 | 1108 | gl->fClear(mask); |
michael@0 | 1109 | |
michael@0 | 1110 | // And reset! |
michael@0 | 1111 | if (mScissorTestEnabled) |
michael@0 | 1112 | gl->fEnable(LOCAL_GL_SCISSOR_TEST); |
michael@0 | 1113 | |
michael@0 | 1114 | if (mRasterizerDiscardEnabled) { |
michael@0 | 1115 | gl->fEnable(LOCAL_GL_RASTERIZER_DISCARD); |
michael@0 | 1116 | } |
michael@0 | 1117 | |
michael@0 | 1118 | // Restore GL state after clearing. |
michael@0 | 1119 | if (initializeColorBuffer) { |
michael@0 | 1120 | if (drawBuffersIsEnabled) { |
michael@0 | 1121 | gl->fDrawBuffers(mGLMaxDrawBuffers, currentDrawBuffers); |
michael@0 | 1122 | } |
michael@0 | 1123 | |
michael@0 | 1124 | gl->fColorMask(mColorWriteMask[0], |
michael@0 | 1125 | mColorWriteMask[1], |
michael@0 | 1126 | mColorWriteMask[2], |
michael@0 | 1127 | mColorWriteMask[3]); |
michael@0 | 1128 | gl->fClearColor(mColorClearValue[0], |
michael@0 | 1129 | mColorClearValue[1], |
michael@0 | 1130 | mColorClearValue[2], |
michael@0 | 1131 | mColorClearValue[3]); |
michael@0 | 1132 | } |
michael@0 | 1133 | |
michael@0 | 1134 | if (initializeDepthBuffer) { |
michael@0 | 1135 | gl->fDepthMask(mDepthWriteMask); |
michael@0 | 1136 | gl->fClearDepth(mDepthClearValue); |
michael@0 | 1137 | } |
michael@0 | 1138 | |
michael@0 | 1139 | if (initializeStencilBuffer) { |
michael@0 | 1140 | gl->fStencilMaskSeparate(LOCAL_GL_FRONT, mStencilWriteMaskFront); |
michael@0 | 1141 | gl->fStencilMaskSeparate(LOCAL_GL_BACK, mStencilWriteMaskBack); |
michael@0 | 1142 | gl->fClearStencil(mStencilClearValue); |
michael@0 | 1143 | } |
michael@0 | 1144 | } |
michael@0 | 1145 | |
michael@0 | 1146 | // For an overview of how WebGL compositing works, see: |
michael@0 | 1147 | // https://wiki.mozilla.org/Platform/GFX/WebGL/Compositing |
michael@0 | 1148 | bool |
michael@0 | 1149 | WebGLContext::PresentScreenBuffer() |
michael@0 | 1150 | { |
michael@0 | 1151 | if (IsContextLost()) { |
michael@0 | 1152 | return false; |
michael@0 | 1153 | } |
michael@0 | 1154 | |
michael@0 | 1155 | if (!mShouldPresent) { |
michael@0 | 1156 | return false; |
michael@0 | 1157 | } |
michael@0 | 1158 | |
michael@0 | 1159 | gl->MakeCurrent(); |
michael@0 | 1160 | MOZ_ASSERT(!mBackbufferNeedsClear); |
michael@0 | 1161 | if (!gl->PublishFrame()) { |
michael@0 | 1162 | this->ForceLoseContext(); |
michael@0 | 1163 | return false; |
michael@0 | 1164 | } |
michael@0 | 1165 | |
michael@0 | 1166 | if (!mOptions.preserveDrawingBuffer) { |
michael@0 | 1167 | mBackbufferNeedsClear = true; |
michael@0 | 1168 | } |
michael@0 | 1169 | |
michael@0 | 1170 | mShouldPresent = false; |
michael@0 | 1171 | |
michael@0 | 1172 | return true; |
michael@0 | 1173 | } |
michael@0 | 1174 | |
michael@0 | 1175 | void |
michael@0 | 1176 | WebGLContext::DummyFramebufferOperation(const char *info) |
michael@0 | 1177 | { |
michael@0 | 1178 | GLenum status = CheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); |
michael@0 | 1179 | if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) |
michael@0 | 1180 | ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", info); |
michael@0 | 1181 | } |
michael@0 | 1182 | |
michael@0 | 1183 | // We use this timer for many things. Here are the things that it is activated for: |
michael@0 | 1184 | // 1) If a script is using the MOZ_WEBGL_lose_context extension. |
michael@0 | 1185 | // 2) If we are using EGL and _NOT ANGLE_, we query periodically to see if the |
michael@0 | 1186 | // CONTEXT_LOST_WEBGL error has been triggered. |
michael@0 | 1187 | // 3) If we are using ANGLE, or anything that supports ARB_robustness, query the |
michael@0 | 1188 | // GPU periodically to see if the reset status bit has been set. |
michael@0 | 1189 | // In all of these situations, we use this timer to send the script context lost |
michael@0 | 1190 | // and restored events asynchronously. For example, if it triggers a context loss, |
michael@0 | 1191 | // the webglcontextlost event will be sent to it the next time the robustness timer |
michael@0 | 1192 | // fires. |
michael@0 | 1193 | // Note that this timer mechanism is not used unless one of these 3 criteria |
michael@0 | 1194 | // are met. |
michael@0 | 1195 | // At a bare minimum, from context lost to context restores, it would take 3 |
michael@0 | 1196 | // full timer iterations: detection, webglcontextlost, webglcontextrestored. |
michael@0 | 1197 | void |
michael@0 | 1198 | WebGLContext::RobustnessTimerCallback(nsITimer* timer) |
michael@0 | 1199 | { |
michael@0 | 1200 | TerminateContextLossTimer(); |
michael@0 | 1201 | |
michael@0 | 1202 | if (!mCanvasElement) { |
michael@0 | 1203 | // the canvas is gone. That happens when the page was closed before we got |
michael@0 | 1204 | // this timer event. In this case, there's nothing to do here, just don't crash. |
michael@0 | 1205 | return; |
michael@0 | 1206 | } |
michael@0 | 1207 | |
michael@0 | 1208 | // If the context has been lost and we're waiting for it to be restored, do |
michael@0 | 1209 | // that now. |
michael@0 | 1210 | if (mContextStatus == ContextLostAwaitingEvent) { |
michael@0 | 1211 | bool defaultAction; |
michael@0 | 1212 | nsContentUtils::DispatchTrustedEvent(mCanvasElement->OwnerDoc(), |
michael@0 | 1213 | static_cast<nsIDOMHTMLCanvasElement*>(mCanvasElement), |
michael@0 | 1214 | NS_LITERAL_STRING("webglcontextlost"), |
michael@0 | 1215 | true, |
michael@0 | 1216 | true, |
michael@0 | 1217 | &defaultAction); |
michael@0 | 1218 | |
michael@0 | 1219 | // If the script didn't handle the event, we don't allow restores. |
michael@0 | 1220 | if (defaultAction) |
michael@0 | 1221 | mAllowRestore = false; |
michael@0 | 1222 | |
michael@0 | 1223 | // If the script handled the event and we are allowing restores, then |
michael@0 | 1224 | // mark it to be restored. Otherwise, leave it as context lost |
michael@0 | 1225 | // (unusable). |
michael@0 | 1226 | if (!defaultAction && mAllowRestore) { |
michael@0 | 1227 | ForceRestoreContext(); |
michael@0 | 1228 | // Restart the timer so that it will be restored on the next |
michael@0 | 1229 | // callback. |
michael@0 | 1230 | SetupContextLossTimer(); |
michael@0 | 1231 | } else { |
michael@0 | 1232 | mContextStatus = ContextLost; |
michael@0 | 1233 | } |
michael@0 | 1234 | } else if (mContextStatus == ContextLostAwaitingRestore) { |
michael@0 | 1235 | // Try to restore the context. If it fails, try again later. |
michael@0 | 1236 | if (NS_FAILED(SetDimensions(mWidth, mHeight))) { |
michael@0 | 1237 | SetupContextLossTimer(); |
michael@0 | 1238 | return; |
michael@0 | 1239 | } |
michael@0 | 1240 | mContextStatus = ContextNotLost; |
michael@0 | 1241 | nsContentUtils::DispatchTrustedEvent(mCanvasElement->OwnerDoc(), |
michael@0 | 1242 | static_cast<nsIDOMHTMLCanvasElement*>(mCanvasElement), |
michael@0 | 1243 | NS_LITERAL_STRING("webglcontextrestored"), |
michael@0 | 1244 | true, |
michael@0 | 1245 | true); |
michael@0 | 1246 | // Set all flags back to the state they were in before the context was |
michael@0 | 1247 | // lost. |
michael@0 | 1248 | mEmitContextLostErrorOnce = true; |
michael@0 | 1249 | mAllowRestore = true; |
michael@0 | 1250 | } |
michael@0 | 1251 | |
michael@0 | 1252 | MaybeRestoreContext(); |
michael@0 | 1253 | return; |
michael@0 | 1254 | } |
michael@0 | 1255 | |
michael@0 | 1256 | void |
michael@0 | 1257 | WebGLContext::MaybeRestoreContext() |
michael@0 | 1258 | { |
michael@0 | 1259 | // Don't try to handle it if we already know it's busted. |
michael@0 | 1260 | if (mContextStatus != ContextNotLost || gl == nullptr) |
michael@0 | 1261 | return; |
michael@0 | 1262 | |
michael@0 | 1263 | bool isEGL = gl->GetContextType() == gl::GLContextType::EGL, |
michael@0 | 1264 | isANGLE = gl->IsANGLE(); |
michael@0 | 1265 | |
michael@0 | 1266 | GLContext::ContextResetARB resetStatus = GLContext::CONTEXT_NO_ERROR; |
michael@0 | 1267 | if (mHasRobustness) { |
michael@0 | 1268 | gl->MakeCurrent(); |
michael@0 | 1269 | resetStatus = (GLContext::ContextResetARB) gl->fGetGraphicsResetStatus(); |
michael@0 | 1270 | } else if (isEGL) { |
michael@0 | 1271 | // Simulate a ARB_robustness guilty context loss for when we |
michael@0 | 1272 | // get an EGL_CONTEXT_LOST error. It may not actually be guilty, |
michael@0 | 1273 | // but we can't make any distinction, so we must assume the worst |
michael@0 | 1274 | // case. |
michael@0 | 1275 | if (!gl->MakeCurrent(true) && gl->IsContextLost()) { |
michael@0 | 1276 | resetStatus = GLContext::CONTEXT_GUILTY_CONTEXT_RESET_ARB; |
michael@0 | 1277 | } |
michael@0 | 1278 | } |
michael@0 | 1279 | |
michael@0 | 1280 | if (resetStatus != GLContext::CONTEXT_NO_ERROR) { |
michael@0 | 1281 | // It's already lost, but clean up after it and signal to JS that it is |
michael@0 | 1282 | // lost. |
michael@0 | 1283 | ForceLoseContext(); |
michael@0 | 1284 | } |
michael@0 | 1285 | |
michael@0 | 1286 | switch (resetStatus) { |
michael@0 | 1287 | case GLContext::CONTEXT_NO_ERROR: |
michael@0 | 1288 | // If there has been activity since the timer was set, it's possible |
michael@0 | 1289 | // that we did or are going to miss something, so clear this flag and |
michael@0 | 1290 | // run it again some time later. |
michael@0 | 1291 | if (mDrawSinceContextLossTimerSet) |
michael@0 | 1292 | SetupContextLossTimer(); |
michael@0 | 1293 | break; |
michael@0 | 1294 | case GLContext::CONTEXT_GUILTY_CONTEXT_RESET_ARB: |
michael@0 | 1295 | NS_WARNING("WebGL content on the page caused the graphics card to reset; not restoring the context"); |
michael@0 | 1296 | mAllowRestore = false; |
michael@0 | 1297 | break; |
michael@0 | 1298 | case GLContext::CONTEXT_INNOCENT_CONTEXT_RESET_ARB: |
michael@0 | 1299 | break; |
michael@0 | 1300 | case GLContext::CONTEXT_UNKNOWN_CONTEXT_RESET_ARB: |
michael@0 | 1301 | NS_WARNING("WebGL content on the page might have caused the graphics card to reset"); |
michael@0 | 1302 | if (isEGL && isANGLE) { |
michael@0 | 1303 | // If we're using ANGLE, we ONLY get back UNKNOWN context resets, including for guilty contexts. |
michael@0 | 1304 | // This means that we can't restore it or risk restoring a guilty context. Should this ever change, |
michael@0 | 1305 | // we can get rid of the whole IsANGLE() junk from GLContext.h since, as of writing, this is the |
michael@0 | 1306 | // only use for it. See ANGLE issue 261. |
michael@0 | 1307 | mAllowRestore = false; |
michael@0 | 1308 | } |
michael@0 | 1309 | break; |
michael@0 | 1310 | } |
michael@0 | 1311 | } |
michael@0 | 1312 | |
michael@0 | 1313 | void |
michael@0 | 1314 | WebGLContext::ForceLoseContext() |
michael@0 | 1315 | { |
michael@0 | 1316 | if (mContextStatus == ContextLostAwaitingEvent) |
michael@0 | 1317 | return; |
michael@0 | 1318 | |
michael@0 | 1319 | mContextStatus = ContextLostAwaitingEvent; |
michael@0 | 1320 | // Queue up a task to restore the event. |
michael@0 | 1321 | SetupContextLossTimer(); |
michael@0 | 1322 | DestroyResourcesAndContext(); |
michael@0 | 1323 | } |
michael@0 | 1324 | |
michael@0 | 1325 | void |
michael@0 | 1326 | WebGLContext::ForceRestoreContext() |
michael@0 | 1327 | { |
michael@0 | 1328 | mContextStatus = ContextLostAwaitingRestore; |
michael@0 | 1329 | } |
michael@0 | 1330 | |
michael@0 | 1331 | void |
michael@0 | 1332 | WebGLContext::MakeContextCurrent() const { gl->MakeCurrent(); } |
michael@0 | 1333 | |
michael@0 | 1334 | mozilla::TemporaryRef<mozilla::gfx::SourceSurface> |
michael@0 | 1335 | WebGLContext::GetSurfaceSnapshot(bool* aPremultAlpha) |
michael@0 | 1336 | { |
michael@0 | 1337 | if (!gl) |
michael@0 | 1338 | return nullptr; |
michael@0 | 1339 | |
michael@0 | 1340 | nsRefPtr<gfxImageSurface> surf = new gfxImageSurface(gfxIntSize(mWidth, mHeight), |
michael@0 | 1341 | gfxImageFormat::ARGB32, |
michael@0 | 1342 | mWidth * 4, 0, false); |
michael@0 | 1343 | if (surf->CairoStatus() != 0) { |
michael@0 | 1344 | return nullptr; |
michael@0 | 1345 | } |
michael@0 | 1346 | |
michael@0 | 1347 | gl->MakeCurrent(); |
michael@0 | 1348 | { |
michael@0 | 1349 | ScopedBindFramebuffer autoFB(gl, 0); |
michael@0 | 1350 | ClearBackbufferIfNeeded(); |
michael@0 | 1351 | ReadPixelsIntoImageSurface(gl, surf); |
michael@0 | 1352 | } |
michael@0 | 1353 | |
michael@0 | 1354 | if (aPremultAlpha) { |
michael@0 | 1355 | *aPremultAlpha = true; |
michael@0 | 1356 | } |
michael@0 | 1357 | bool srcPremultAlpha = mOptions.premultipliedAlpha; |
michael@0 | 1358 | if (!srcPremultAlpha) { |
michael@0 | 1359 | if (aPremultAlpha) { |
michael@0 | 1360 | *aPremultAlpha = false; |
michael@0 | 1361 | } else { |
michael@0 | 1362 | gfxUtils::PremultiplyImageSurface(surf); |
michael@0 | 1363 | surf->MarkDirty(); |
michael@0 | 1364 | } |
michael@0 | 1365 | } |
michael@0 | 1366 | |
michael@0 | 1367 | RefPtr<DrawTarget> dt = |
michael@0 | 1368 | Factory::CreateDrawTarget(BackendType::CAIRO, |
michael@0 | 1369 | IntSize(mWidth, mHeight), |
michael@0 | 1370 | SurfaceFormat::B8G8R8A8); |
michael@0 | 1371 | |
michael@0 | 1372 | if (!dt) { |
michael@0 | 1373 | return nullptr; |
michael@0 | 1374 | } |
michael@0 | 1375 | |
michael@0 | 1376 | RefPtr<SourceSurface> source = gfxPlatform::GetPlatform()->GetSourceSurfaceForSurface(dt, surf); |
michael@0 | 1377 | |
michael@0 | 1378 | Matrix m; |
michael@0 | 1379 | m.Translate(0.0, mHeight); |
michael@0 | 1380 | m.Scale(1.0, -1.0); |
michael@0 | 1381 | dt->SetTransform(m); |
michael@0 | 1382 | |
michael@0 | 1383 | dt->DrawSurface(source, |
michael@0 | 1384 | Rect(0, 0, mWidth, mHeight), |
michael@0 | 1385 | Rect(0, 0, mWidth, mHeight), |
michael@0 | 1386 | DrawSurfaceOptions(), |
michael@0 | 1387 | DrawOptions(1.0f, CompositionOp::OP_SOURCE)); |
michael@0 | 1388 | |
michael@0 | 1389 | return dt->Snapshot(); |
michael@0 | 1390 | } |
michael@0 | 1391 | |
michael@0 | 1392 | // |
michael@0 | 1393 | // XPCOM goop |
michael@0 | 1394 | // |
michael@0 | 1395 | |
michael@0 | 1396 | NS_IMPL_CYCLE_COLLECTING_ADDREF(WebGLContext) |
michael@0 | 1397 | NS_IMPL_CYCLE_COLLECTING_RELEASE(WebGLContext) |
michael@0 | 1398 | |
michael@0 | 1399 | NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_13(WebGLContext, |
michael@0 | 1400 | mCanvasElement, |
michael@0 | 1401 | mExtensions, |
michael@0 | 1402 | mBound2DTextures, |
michael@0 | 1403 | mBoundCubeMapTextures, |
michael@0 | 1404 | mBoundArrayBuffer, |
michael@0 | 1405 | mBoundTransformFeedbackBuffer, |
michael@0 | 1406 | mCurrentProgram, |
michael@0 | 1407 | mBoundFramebuffer, |
michael@0 | 1408 | mBoundRenderbuffer, |
michael@0 | 1409 | mBoundVertexArray, |
michael@0 | 1410 | mDefaultVertexArray, |
michael@0 | 1411 | mActiveOcclusionQuery, |
michael@0 | 1412 | mActiveTransformFeedbackQuery) |
michael@0 | 1413 | |
michael@0 | 1414 | NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(WebGLContext) |
michael@0 | 1415 | NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY |
michael@0 | 1416 | NS_INTERFACE_MAP_ENTRY(nsIDOMWebGLRenderingContext) |
michael@0 | 1417 | NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal) |
michael@0 | 1418 | NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference) |
michael@0 | 1419 | // If the exact way we cast to nsISupports here ever changes, fix our |
michael@0 | 1420 | // ToSupports() method. |
michael@0 | 1421 | NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIDOMWebGLRenderingContext) |
michael@0 | 1422 | NS_INTERFACE_MAP_END |