Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "WebGLContext.h" |
michael@0 | 7 | |
michael@0 | 8 | #include "GLContext.h" |
michael@0 | 9 | #include "mozilla/CheckedInt.h" |
michael@0 | 10 | #include "WebGLBuffer.h" |
michael@0 | 11 | #include "WebGLFramebuffer.h" |
michael@0 | 12 | #include "WebGLProgram.h" |
michael@0 | 13 | #include "WebGLRenderbuffer.h" |
michael@0 | 14 | #include "WebGLShader.h" |
michael@0 | 15 | #include "WebGLTexture.h" |
michael@0 | 16 | #include "WebGLUniformInfo.h" |
michael@0 | 17 | #include "WebGLVertexArray.h" |
michael@0 | 18 | #include "WebGLVertexAttribData.h" |
michael@0 | 19 | |
michael@0 | 20 | using namespace mozilla; |
michael@0 | 21 | using namespace dom; |
michael@0 | 22 | |
michael@0 | 23 | void |
michael@0 | 24 | WebGLContext::VertexAttrib1f(GLuint index, GLfloat x0) |
michael@0 | 25 | { |
michael@0 | 26 | if (IsContextLost()) |
michael@0 | 27 | return; |
michael@0 | 28 | |
michael@0 | 29 | MakeContextCurrent(); |
michael@0 | 30 | |
michael@0 | 31 | if (index) { |
michael@0 | 32 | gl->fVertexAttrib1f(index, x0); |
michael@0 | 33 | } else { |
michael@0 | 34 | mVertexAttrib0Vector[0] = x0; |
michael@0 | 35 | mVertexAttrib0Vector[1] = 0; |
michael@0 | 36 | mVertexAttrib0Vector[2] = 0; |
michael@0 | 37 | mVertexAttrib0Vector[3] = 1; |
michael@0 | 38 | if (gl->IsGLES()) |
michael@0 | 39 | gl->fVertexAttrib1f(index, x0); |
michael@0 | 40 | } |
michael@0 | 41 | } |
michael@0 | 42 | |
michael@0 | 43 | void |
michael@0 | 44 | WebGLContext::VertexAttrib2f(GLuint index, GLfloat x0, GLfloat x1) |
michael@0 | 45 | { |
michael@0 | 46 | if (IsContextLost()) |
michael@0 | 47 | return; |
michael@0 | 48 | |
michael@0 | 49 | MakeContextCurrent(); |
michael@0 | 50 | |
michael@0 | 51 | if (index) { |
michael@0 | 52 | gl->fVertexAttrib2f(index, x0, x1); |
michael@0 | 53 | } else { |
michael@0 | 54 | mVertexAttrib0Vector[0] = x0; |
michael@0 | 55 | mVertexAttrib0Vector[1] = x1; |
michael@0 | 56 | mVertexAttrib0Vector[2] = 0; |
michael@0 | 57 | mVertexAttrib0Vector[3] = 1; |
michael@0 | 58 | if (gl->IsGLES()) |
michael@0 | 59 | gl->fVertexAttrib2f(index, x0, x1); |
michael@0 | 60 | } |
michael@0 | 61 | } |
michael@0 | 62 | |
michael@0 | 63 | void |
michael@0 | 64 | WebGLContext::VertexAttrib3f(GLuint index, GLfloat x0, GLfloat x1, GLfloat x2) |
michael@0 | 65 | { |
michael@0 | 66 | if (IsContextLost()) |
michael@0 | 67 | return; |
michael@0 | 68 | |
michael@0 | 69 | MakeContextCurrent(); |
michael@0 | 70 | |
michael@0 | 71 | if (index) { |
michael@0 | 72 | gl->fVertexAttrib3f(index, x0, x1, x2); |
michael@0 | 73 | } else { |
michael@0 | 74 | mVertexAttrib0Vector[0] = x0; |
michael@0 | 75 | mVertexAttrib0Vector[1] = x1; |
michael@0 | 76 | mVertexAttrib0Vector[2] = x2; |
michael@0 | 77 | mVertexAttrib0Vector[3] = 1; |
michael@0 | 78 | if (gl->IsGLES()) |
michael@0 | 79 | gl->fVertexAttrib3f(index, x0, x1, x2); |
michael@0 | 80 | } |
michael@0 | 81 | } |
michael@0 | 82 | |
michael@0 | 83 | void |
michael@0 | 84 | WebGLContext::VertexAttrib4f(GLuint index, GLfloat x0, GLfloat x1, |
michael@0 | 85 | GLfloat x2, GLfloat x3) |
michael@0 | 86 | { |
michael@0 | 87 | if (IsContextLost()) |
michael@0 | 88 | return; |
michael@0 | 89 | |
michael@0 | 90 | MakeContextCurrent(); |
michael@0 | 91 | |
michael@0 | 92 | if (index) { |
michael@0 | 93 | gl->fVertexAttrib4f(index, x0, x1, x2, x3); |
michael@0 | 94 | } else { |
michael@0 | 95 | mVertexAttrib0Vector[0] = x0; |
michael@0 | 96 | mVertexAttrib0Vector[1] = x1; |
michael@0 | 97 | mVertexAttrib0Vector[2] = x2; |
michael@0 | 98 | mVertexAttrib0Vector[3] = x3; |
michael@0 | 99 | if (gl->IsGLES()) |
michael@0 | 100 | gl->fVertexAttrib4f(index, x0, x1, x2, x3); |
michael@0 | 101 | } |
michael@0 | 102 | } |
michael@0 | 103 | |
michael@0 | 104 | |
michael@0 | 105 | void |
michael@0 | 106 | WebGLContext::VertexAttrib1fv_base(GLuint idx, uint32_t arrayLength, |
michael@0 | 107 | const GLfloat* ptr) |
michael@0 | 108 | { |
michael@0 | 109 | if (!ValidateAttribArraySetter("VertexAttrib1fv", 1, arrayLength)) |
michael@0 | 110 | return; |
michael@0 | 111 | |
michael@0 | 112 | MakeContextCurrent(); |
michael@0 | 113 | if (idx) { |
michael@0 | 114 | gl->fVertexAttrib1fv(idx, ptr); |
michael@0 | 115 | } else { |
michael@0 | 116 | mVertexAttrib0Vector[0] = ptr[0]; |
michael@0 | 117 | mVertexAttrib0Vector[1] = GLfloat(0); |
michael@0 | 118 | mVertexAttrib0Vector[2] = GLfloat(0); |
michael@0 | 119 | mVertexAttrib0Vector[3] = GLfloat(1); |
michael@0 | 120 | if (gl->IsGLES()) |
michael@0 | 121 | gl->fVertexAttrib1fv(idx, ptr); |
michael@0 | 122 | } |
michael@0 | 123 | } |
michael@0 | 124 | |
michael@0 | 125 | void |
michael@0 | 126 | WebGLContext::VertexAttrib2fv_base(GLuint idx, uint32_t arrayLength, |
michael@0 | 127 | const GLfloat* ptr) |
michael@0 | 128 | { |
michael@0 | 129 | if (!ValidateAttribArraySetter("VertexAttrib2fv", 2, arrayLength)) |
michael@0 | 130 | return; |
michael@0 | 131 | |
michael@0 | 132 | MakeContextCurrent(); |
michael@0 | 133 | if (idx) { |
michael@0 | 134 | gl->fVertexAttrib2fv(idx, ptr); |
michael@0 | 135 | } else { |
michael@0 | 136 | mVertexAttrib0Vector[0] = ptr[0]; |
michael@0 | 137 | mVertexAttrib0Vector[1] = ptr[1]; |
michael@0 | 138 | mVertexAttrib0Vector[2] = GLfloat(0); |
michael@0 | 139 | mVertexAttrib0Vector[3] = GLfloat(1); |
michael@0 | 140 | if (gl->IsGLES()) |
michael@0 | 141 | gl->fVertexAttrib2fv(idx, ptr); |
michael@0 | 142 | } |
michael@0 | 143 | } |
michael@0 | 144 | |
michael@0 | 145 | void |
michael@0 | 146 | WebGLContext::VertexAttrib3fv_base(GLuint idx, uint32_t arrayLength, |
michael@0 | 147 | const GLfloat* ptr) |
michael@0 | 148 | { |
michael@0 | 149 | if (!ValidateAttribArraySetter("VertexAttrib3fv", 3, arrayLength)) |
michael@0 | 150 | return; |
michael@0 | 151 | |
michael@0 | 152 | MakeContextCurrent(); |
michael@0 | 153 | if (idx) { |
michael@0 | 154 | gl->fVertexAttrib3fv(idx, ptr); |
michael@0 | 155 | } else { |
michael@0 | 156 | mVertexAttrib0Vector[0] = ptr[0]; |
michael@0 | 157 | mVertexAttrib0Vector[1] = ptr[1]; |
michael@0 | 158 | mVertexAttrib0Vector[2] = ptr[2]; |
michael@0 | 159 | mVertexAttrib0Vector[3] = GLfloat(1); |
michael@0 | 160 | if (gl->IsGLES()) |
michael@0 | 161 | gl->fVertexAttrib3fv(idx, ptr); |
michael@0 | 162 | } |
michael@0 | 163 | } |
michael@0 | 164 | |
michael@0 | 165 | void |
michael@0 | 166 | WebGLContext::VertexAttrib4fv_base(GLuint idx, uint32_t arrayLength, |
michael@0 | 167 | const GLfloat* ptr) |
michael@0 | 168 | { |
michael@0 | 169 | if (!ValidateAttribArraySetter("VertexAttrib4fv", 4, arrayLength)) |
michael@0 | 170 | return; |
michael@0 | 171 | |
michael@0 | 172 | MakeContextCurrent(); |
michael@0 | 173 | if (idx) { |
michael@0 | 174 | gl->fVertexAttrib4fv(idx, ptr); |
michael@0 | 175 | } else { |
michael@0 | 176 | mVertexAttrib0Vector[0] = ptr[0]; |
michael@0 | 177 | mVertexAttrib0Vector[1] = ptr[1]; |
michael@0 | 178 | mVertexAttrib0Vector[2] = ptr[2]; |
michael@0 | 179 | mVertexAttrib0Vector[3] = ptr[3]; |
michael@0 | 180 | if (gl->IsGLES()) |
michael@0 | 181 | gl->fVertexAttrib4fv(idx, ptr); |
michael@0 | 182 | } |
michael@0 | 183 | } |
michael@0 | 184 | |
michael@0 | 185 | void |
michael@0 | 186 | WebGLContext::EnableVertexAttribArray(GLuint index) |
michael@0 | 187 | { |
michael@0 | 188 | if (IsContextLost()) |
michael@0 | 189 | return; |
michael@0 | 190 | |
michael@0 | 191 | if (!ValidateAttribIndex(index, "enableVertexAttribArray")) |
michael@0 | 192 | return; |
michael@0 | 193 | |
michael@0 | 194 | MakeContextCurrent(); |
michael@0 | 195 | InvalidateBufferFetching(); |
michael@0 | 196 | |
michael@0 | 197 | gl->fEnableVertexAttribArray(index); |
michael@0 | 198 | MOZ_ASSERT(mBoundVertexArray->HasAttrib(index)); // should have been validated earlier |
michael@0 | 199 | mBoundVertexArray->mAttribs[index].enabled = true; |
michael@0 | 200 | } |
michael@0 | 201 | |
michael@0 | 202 | void |
michael@0 | 203 | WebGLContext::DisableVertexAttribArray(GLuint index) |
michael@0 | 204 | { |
michael@0 | 205 | if (IsContextLost()) |
michael@0 | 206 | return; |
michael@0 | 207 | |
michael@0 | 208 | if (!ValidateAttribIndex(index, "disableVertexAttribArray")) |
michael@0 | 209 | return; |
michael@0 | 210 | |
michael@0 | 211 | MakeContextCurrent(); |
michael@0 | 212 | InvalidateBufferFetching(); |
michael@0 | 213 | |
michael@0 | 214 | if (index || gl->IsGLES()) |
michael@0 | 215 | gl->fDisableVertexAttribArray(index); |
michael@0 | 216 | |
michael@0 | 217 | MOZ_ASSERT(mBoundVertexArray->HasAttrib(index)); // should have been validated earlier |
michael@0 | 218 | mBoundVertexArray->mAttribs[index].enabled = false; |
michael@0 | 219 | } |
michael@0 | 220 | |
michael@0 | 221 | |
michael@0 | 222 | JS::Value |
michael@0 | 223 | WebGLContext::GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname, |
michael@0 | 224 | ErrorResult& rv) |
michael@0 | 225 | { |
michael@0 | 226 | if (IsContextLost()) |
michael@0 | 227 | return JS::NullValue(); |
michael@0 | 228 | |
michael@0 | 229 | if (!ValidateAttribIndex(index, "getVertexAttrib")) |
michael@0 | 230 | return JS::NullValue(); |
michael@0 | 231 | |
michael@0 | 232 | MakeContextCurrent(); |
michael@0 | 233 | |
michael@0 | 234 | switch (pname) { |
michael@0 | 235 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
michael@0 | 236 | { |
michael@0 | 237 | return WebGLObjectAsJSValue(cx, mBoundVertexArray->mAttribs[index].buf.get(), rv); |
michael@0 | 238 | } |
michael@0 | 239 | |
michael@0 | 240 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
michael@0 | 241 | { |
michael@0 | 242 | return JS::Int32Value(mBoundVertexArray->mAttribs[index].stride); |
michael@0 | 243 | } |
michael@0 | 244 | |
michael@0 | 245 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE: |
michael@0 | 246 | { |
michael@0 | 247 | if (!ValidateAttribIndex(index, "getVertexAttrib")) |
michael@0 | 248 | return JS::NullValue(); |
michael@0 | 249 | |
michael@0 | 250 | if (!mBoundVertexArray->mAttribs[index].enabled) |
michael@0 | 251 | return JS::Int32Value(4); |
michael@0 | 252 | |
michael@0 | 253 | // Don't break; fall through. |
michael@0 | 254 | } |
michael@0 | 255 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE: |
michael@0 | 256 | { |
michael@0 | 257 | GLint i = 0; |
michael@0 | 258 | gl->fGetVertexAttribiv(index, pname, &i); |
michael@0 | 259 | if (pname == LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE) |
michael@0 | 260 | return JS::Int32Value(i); |
michael@0 | 261 | MOZ_ASSERT(pname == LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE); |
michael@0 | 262 | return JS::NumberValue(uint32_t(i)); |
michael@0 | 263 | } |
michael@0 | 264 | |
michael@0 | 265 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR: |
michael@0 | 266 | { |
michael@0 | 267 | if (IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays)) |
michael@0 | 268 | { |
michael@0 | 269 | return JS::Int32Value(mBoundVertexArray->mAttribs[index].divisor); |
michael@0 | 270 | } |
michael@0 | 271 | break; |
michael@0 | 272 | } |
michael@0 | 273 | |
michael@0 | 274 | case LOCAL_GL_CURRENT_VERTEX_ATTRIB: |
michael@0 | 275 | { |
michael@0 | 276 | GLfloat vec[4] = {0, 0, 0, 1}; |
michael@0 | 277 | if (index) { |
michael@0 | 278 | gl->fGetVertexAttribfv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, &vec[0]); |
michael@0 | 279 | } else { |
michael@0 | 280 | vec[0] = mVertexAttrib0Vector[0]; |
michael@0 | 281 | vec[1] = mVertexAttrib0Vector[1]; |
michael@0 | 282 | vec[2] = mVertexAttrib0Vector[2]; |
michael@0 | 283 | vec[3] = mVertexAttrib0Vector[3]; |
michael@0 | 284 | } |
michael@0 | 285 | JSObject* obj = Float32Array::Create(cx, this, 4, vec); |
michael@0 | 286 | if (!obj) { |
michael@0 | 287 | rv.Throw(NS_ERROR_OUT_OF_MEMORY); |
michael@0 | 288 | } |
michael@0 | 289 | return JS::ObjectOrNullValue(obj); |
michael@0 | 290 | } |
michael@0 | 291 | |
michael@0 | 292 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
michael@0 | 293 | { |
michael@0 | 294 | return JS::BooleanValue(mBoundVertexArray->mAttribs[index].enabled); |
michael@0 | 295 | } |
michael@0 | 296 | |
michael@0 | 297 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
michael@0 | 298 | { |
michael@0 | 299 | return JS::BooleanValue(mBoundVertexArray->mAttribs[index].normalized); |
michael@0 | 300 | } |
michael@0 | 301 | |
michael@0 | 302 | default: |
michael@0 | 303 | break; |
michael@0 | 304 | } |
michael@0 | 305 | |
michael@0 | 306 | ErrorInvalidEnumInfo("getVertexAttrib: parameter", pname); |
michael@0 | 307 | |
michael@0 | 308 | return JS::NullValue(); |
michael@0 | 309 | } |
michael@0 | 310 | |
michael@0 | 311 | WebGLsizeiptr |
michael@0 | 312 | WebGLContext::GetVertexAttribOffset(GLuint index, GLenum pname) |
michael@0 | 313 | { |
michael@0 | 314 | if (IsContextLost()) |
michael@0 | 315 | return 0; |
michael@0 | 316 | |
michael@0 | 317 | if (!ValidateAttribIndex(index, "getVertexAttribOffset")) |
michael@0 | 318 | return 0; |
michael@0 | 319 | |
michael@0 | 320 | if (pname != LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER) { |
michael@0 | 321 | ErrorInvalidEnum("getVertexAttribOffset: bad parameter"); |
michael@0 | 322 | return 0; |
michael@0 | 323 | } |
michael@0 | 324 | |
michael@0 | 325 | return mBoundVertexArray->mAttribs[index].byteOffset; |
michael@0 | 326 | } |
michael@0 | 327 | |
michael@0 | 328 | void |
michael@0 | 329 | WebGLContext::VertexAttribPointer(GLuint index, GLint size, GLenum type, |
michael@0 | 330 | WebGLboolean normalized, GLsizei stride, |
michael@0 | 331 | WebGLintptr byteOffset) |
michael@0 | 332 | { |
michael@0 | 333 | if (IsContextLost()) |
michael@0 | 334 | return; |
michael@0 | 335 | |
michael@0 | 336 | if (mBoundArrayBuffer == nullptr) |
michael@0 | 337 | return ErrorInvalidOperation("vertexAttribPointer: must have valid GL_ARRAY_BUFFER binding"); |
michael@0 | 338 | |
michael@0 | 339 | GLsizei requiredAlignment = 1; |
michael@0 | 340 | switch (type) { |
michael@0 | 341 | case LOCAL_GL_BYTE: |
michael@0 | 342 | case LOCAL_GL_UNSIGNED_BYTE: |
michael@0 | 343 | requiredAlignment = 1; |
michael@0 | 344 | break; |
michael@0 | 345 | case LOCAL_GL_SHORT: |
michael@0 | 346 | case LOCAL_GL_UNSIGNED_SHORT: |
michael@0 | 347 | requiredAlignment = 2; |
michael@0 | 348 | break; |
michael@0 | 349 | // XXX case LOCAL_GL_FIXED: |
michael@0 | 350 | case LOCAL_GL_FLOAT: |
michael@0 | 351 | requiredAlignment = 4; |
michael@0 | 352 | break; |
michael@0 | 353 | default: |
michael@0 | 354 | return ErrorInvalidEnumInfo("vertexAttribPointer: type", type); |
michael@0 | 355 | } |
michael@0 | 356 | |
michael@0 | 357 | // requiredAlignment should always be a power of two. |
michael@0 | 358 | GLsizei requiredAlignmentMask = requiredAlignment - 1; |
michael@0 | 359 | |
michael@0 | 360 | if (!ValidateAttribIndex(index, "vertexAttribPointer")) { |
michael@0 | 361 | return; |
michael@0 | 362 | } |
michael@0 | 363 | |
michael@0 | 364 | if (size < 1 || size > 4) |
michael@0 | 365 | return ErrorInvalidValue("vertexAttribPointer: invalid element size"); |
michael@0 | 366 | |
michael@0 | 367 | if (stride < 0 || stride > 255) // see WebGL spec section 6.6 "Vertex Attribute Data Stride" |
michael@0 | 368 | return ErrorInvalidValue("vertexAttribPointer: negative or too large stride"); |
michael@0 | 369 | |
michael@0 | 370 | if (byteOffset < 0) |
michael@0 | 371 | return ErrorInvalidValue("vertexAttribPointer: negative offset"); |
michael@0 | 372 | |
michael@0 | 373 | if (stride & requiredAlignmentMask) { |
michael@0 | 374 | return ErrorInvalidOperation("vertexAttribPointer: stride doesn't satisfy the alignment " |
michael@0 | 375 | "requirement of given type"); |
michael@0 | 376 | } |
michael@0 | 377 | |
michael@0 | 378 | if (byteOffset & requiredAlignmentMask) { |
michael@0 | 379 | return ErrorInvalidOperation("vertexAttribPointer: byteOffset doesn't satisfy the alignment " |
michael@0 | 380 | "requirement of given type"); |
michael@0 | 381 | |
michael@0 | 382 | } |
michael@0 | 383 | |
michael@0 | 384 | InvalidateBufferFetching(); |
michael@0 | 385 | |
michael@0 | 386 | /* XXX make work with bufferSubData & heterogeneous types |
michael@0 | 387 | if (type != mBoundArrayBuffer->GLType()) |
michael@0 | 388 | return ErrorInvalidOperation("vertexAttribPointer: type must match bound VBO type: %d != %d", type, mBoundArrayBuffer->GLType()); |
michael@0 | 389 | */ |
michael@0 | 390 | |
michael@0 | 391 | WebGLVertexAttribData &vd = mBoundVertexArray->mAttribs[index]; |
michael@0 | 392 | |
michael@0 | 393 | vd.buf = mBoundArrayBuffer; |
michael@0 | 394 | vd.stride = stride; |
michael@0 | 395 | vd.size = size; |
michael@0 | 396 | vd.byteOffset = byteOffset; |
michael@0 | 397 | vd.type = type; |
michael@0 | 398 | vd.normalized = normalized; |
michael@0 | 399 | |
michael@0 | 400 | MakeContextCurrent(); |
michael@0 | 401 | |
michael@0 | 402 | gl->fVertexAttribPointer(index, size, type, normalized, |
michael@0 | 403 | stride, |
michael@0 | 404 | reinterpret_cast<void*>(byteOffset)); |
michael@0 | 405 | } |
michael@0 | 406 | |
michael@0 | 407 | void |
michael@0 | 408 | WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor) |
michael@0 | 409 | { |
michael@0 | 410 | if (IsContextLost()) |
michael@0 | 411 | return; |
michael@0 | 412 | |
michael@0 | 413 | if (!ValidateAttribIndex(index, "vertexAttribDivisor")) { |
michael@0 | 414 | return; |
michael@0 | 415 | } |
michael@0 | 416 | |
michael@0 | 417 | WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index]; |
michael@0 | 418 | vd.divisor = divisor; |
michael@0 | 419 | |
michael@0 | 420 | InvalidateBufferFetching(); |
michael@0 | 421 | |
michael@0 | 422 | MakeContextCurrent(); |
michael@0 | 423 | |
michael@0 | 424 | gl->fVertexAttribDivisor(index, divisor); |
michael@0 | 425 | } |