Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #ifndef WEBGLFRAMEBUFFER_H_ |
michael@0 | 7 | #define WEBGLFRAMEBUFFER_H_ |
michael@0 | 8 | |
michael@0 | 9 | #include "WebGLObjectModel.h" |
michael@0 | 10 | |
michael@0 | 11 | #include "nsWrapperCache.h" |
michael@0 | 12 | |
michael@0 | 13 | #include "mozilla/LinkedList.h" |
michael@0 | 14 | |
michael@0 | 15 | namespace mozilla { |
michael@0 | 16 | |
michael@0 | 17 | class WebGLFramebufferAttachable; |
michael@0 | 18 | class WebGLTexture; |
michael@0 | 19 | class WebGLRenderbuffer; |
michael@0 | 20 | namespace gl { |
michael@0 | 21 | class GLContext; |
michael@0 | 22 | } |
michael@0 | 23 | |
michael@0 | 24 | class WebGLFramebuffer MOZ_FINAL |
michael@0 | 25 | : public nsWrapperCache |
michael@0 | 26 | , public WebGLRefCountedObject<WebGLFramebuffer> |
michael@0 | 27 | , public LinkedListElement<WebGLFramebuffer> |
michael@0 | 28 | , public WebGLContextBoundObject |
michael@0 | 29 | { |
michael@0 | 30 | public: |
michael@0 | 31 | WebGLFramebuffer(WebGLContext* context); |
michael@0 | 32 | |
michael@0 | 33 | ~WebGLFramebuffer() { |
michael@0 | 34 | DeleteOnce(); |
michael@0 | 35 | } |
michael@0 | 36 | |
michael@0 | 37 | struct Attachment |
michael@0 | 38 | { |
michael@0 | 39 | // deleting a texture or renderbuffer immediately detaches it |
michael@0 | 40 | WebGLRefPtr<WebGLTexture> mTexturePtr; |
michael@0 | 41 | WebGLRefPtr<WebGLRenderbuffer> mRenderbufferPtr; |
michael@0 | 42 | GLenum mAttachmentPoint; |
michael@0 | 43 | GLenum mTexImageTarget; |
michael@0 | 44 | GLint mTexImageLevel; |
michael@0 | 45 | mutable bool mNeedsFinalize; |
michael@0 | 46 | |
michael@0 | 47 | Attachment(GLenum aAttachmentPoint = LOCAL_GL_COLOR_ATTACHMENT0) |
michael@0 | 48 | : mAttachmentPoint(aAttachmentPoint) |
michael@0 | 49 | , mNeedsFinalize(false) |
michael@0 | 50 | {} |
michael@0 | 51 | |
michael@0 | 52 | bool IsDefined() const { |
michael@0 | 53 | return Texture() || Renderbuffer(); |
michael@0 | 54 | } |
michael@0 | 55 | |
michael@0 | 56 | bool IsDeleteRequested() const; |
michael@0 | 57 | |
michael@0 | 58 | bool HasAlpha() const; |
michael@0 | 59 | bool IsReadableFloat() const; |
michael@0 | 60 | |
michael@0 | 61 | void SetTexImage(WebGLTexture* tex, GLenum target, GLint level); |
michael@0 | 62 | void SetRenderbuffer(WebGLRenderbuffer* rb); |
michael@0 | 63 | |
michael@0 | 64 | const WebGLTexture* Texture() const { |
michael@0 | 65 | return mTexturePtr; |
michael@0 | 66 | } |
michael@0 | 67 | WebGLTexture* Texture() { |
michael@0 | 68 | return mTexturePtr; |
michael@0 | 69 | } |
michael@0 | 70 | const WebGLRenderbuffer* Renderbuffer() const { |
michael@0 | 71 | return mRenderbufferPtr; |
michael@0 | 72 | } |
michael@0 | 73 | WebGLRenderbuffer* Renderbuffer() { |
michael@0 | 74 | return mRenderbufferPtr; |
michael@0 | 75 | } |
michael@0 | 76 | GLenum TexImageTarget() const { |
michael@0 | 77 | return mTexImageTarget; |
michael@0 | 78 | } |
michael@0 | 79 | GLint TexImageLevel() const { |
michael@0 | 80 | return mTexImageLevel; |
michael@0 | 81 | } |
michael@0 | 82 | |
michael@0 | 83 | bool HasUninitializedImageData() const; |
michael@0 | 84 | void SetImageDataStatus(WebGLImageDataStatus x); |
michael@0 | 85 | |
michael@0 | 86 | void Reset() { |
michael@0 | 87 | mTexturePtr = nullptr; |
michael@0 | 88 | mRenderbufferPtr = nullptr; |
michael@0 | 89 | } |
michael@0 | 90 | |
michael@0 | 91 | const WebGLRectangleObject& RectangleObject() const; |
michael@0 | 92 | |
michael@0 | 93 | bool HasImage() const; |
michael@0 | 94 | bool IsComplete() const; |
michael@0 | 95 | |
michael@0 | 96 | void FinalizeAttachment(gl::GLContext* gl, GLenum attachmentLoc) const; |
michael@0 | 97 | }; |
michael@0 | 98 | |
michael@0 | 99 | void Delete(); |
michael@0 | 100 | |
michael@0 | 101 | bool HasEverBeenBound() { return mHasEverBeenBound; } |
michael@0 | 102 | void SetHasEverBeenBound(bool x) { mHasEverBeenBound = x; } |
michael@0 | 103 | GLuint GLName() { return mGLName; } |
michael@0 | 104 | |
michael@0 | 105 | void FramebufferRenderbuffer(GLenum target, |
michael@0 | 106 | GLenum attachment, |
michael@0 | 107 | GLenum rbtarget, |
michael@0 | 108 | WebGLRenderbuffer* wrb); |
michael@0 | 109 | |
michael@0 | 110 | void FramebufferTexture2D(GLenum target, |
michael@0 | 111 | GLenum attachment, |
michael@0 | 112 | GLenum textarget, |
michael@0 | 113 | WebGLTexture* wtex, |
michael@0 | 114 | GLint level); |
michael@0 | 115 | |
michael@0 | 116 | private: |
michael@0 | 117 | void DetachAttachment(WebGLFramebuffer::Attachment& attachment); |
michael@0 | 118 | void DetachAllAttachments(); |
michael@0 | 119 | const WebGLRectangleObject& GetAnyRectObject() const; |
michael@0 | 120 | Attachment* GetAttachmentOrNull(GLenum attachment); |
michael@0 | 121 | |
michael@0 | 122 | public: |
michael@0 | 123 | bool HasDefinedAttachments() const; |
michael@0 | 124 | bool HasIncompleteAttachments() const; |
michael@0 | 125 | bool AllImageRectsMatch() const; |
michael@0 | 126 | GLenum PrecheckFramebufferStatus() const; |
michael@0 | 127 | GLenum CheckFramebufferStatus() const; |
michael@0 | 128 | |
michael@0 | 129 | bool HasDepthStencilConflict() const { |
michael@0 | 130 | return int(mDepthAttachment.IsDefined()) + |
michael@0 | 131 | int(mStencilAttachment.IsDefined()) + |
michael@0 | 132 | int(mDepthStencilAttachment.IsDefined()) >= 2; |
michael@0 | 133 | } |
michael@0 | 134 | |
michael@0 | 135 | size_t ColorAttachmentCount() const { |
michael@0 | 136 | return mColorAttachments.Length(); |
michael@0 | 137 | } |
michael@0 | 138 | const Attachment& ColorAttachment(size_t colorAttachmentId) const { |
michael@0 | 139 | return mColorAttachments[colorAttachmentId]; |
michael@0 | 140 | } |
michael@0 | 141 | |
michael@0 | 142 | const Attachment& DepthAttachment() const { |
michael@0 | 143 | return mDepthAttachment; |
michael@0 | 144 | } |
michael@0 | 145 | |
michael@0 | 146 | const Attachment& StencilAttachment() const { |
michael@0 | 147 | return mStencilAttachment; |
michael@0 | 148 | } |
michael@0 | 149 | |
michael@0 | 150 | const Attachment& DepthStencilAttachment() const { |
michael@0 | 151 | return mDepthStencilAttachment; |
michael@0 | 152 | } |
michael@0 | 153 | |
michael@0 | 154 | const Attachment& GetAttachment(GLenum attachment) const; |
michael@0 | 155 | |
michael@0 | 156 | void DetachTexture(const WebGLTexture* tex); |
michael@0 | 157 | |
michael@0 | 158 | void DetachRenderbuffer(const WebGLRenderbuffer* rb); |
michael@0 | 159 | |
michael@0 | 160 | const WebGLRectangleObject& RectangleObject() const; |
michael@0 | 161 | |
michael@0 | 162 | WebGLContext* GetParentObject() const { |
michael@0 | 163 | return Context(); |
michael@0 | 164 | } |
michael@0 | 165 | |
michael@0 | 166 | void FinalizeAttachments() const; |
michael@0 | 167 | |
michael@0 | 168 | virtual JSObject* WrapObject(JSContext* cx) MOZ_OVERRIDE; |
michael@0 | 169 | |
michael@0 | 170 | NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLFramebuffer) |
michael@0 | 171 | NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLFramebuffer) |
michael@0 | 172 | |
michael@0 | 173 | // mask mirrors glClear. |
michael@0 | 174 | bool HasCompletePlanes(GLbitfield mask); |
michael@0 | 175 | |
michael@0 | 176 | bool CheckAndInitializeAttachments(); |
michael@0 | 177 | |
michael@0 | 178 | bool CheckColorAttachmentNumber(GLenum attachment, const char* functionName) const; |
michael@0 | 179 | |
michael@0 | 180 | void EnsureColorAttachments(size_t colorAttachmentId); |
michael@0 | 181 | |
michael@0 | 182 | Attachment* AttachmentFor(GLenum attachment); |
michael@0 | 183 | void NotifyAttachableChanged() const; |
michael@0 | 184 | |
michael@0 | 185 | private: |
michael@0 | 186 | mutable GLenum mStatus; |
michael@0 | 187 | |
michael@0 | 188 | GLuint mGLName; |
michael@0 | 189 | bool mHasEverBeenBound; |
michael@0 | 190 | |
michael@0 | 191 | // we only store pointers to attached renderbuffers, not to attached textures, because |
michael@0 | 192 | // we will only need to initialize renderbuffers. Textures are already initialized. |
michael@0 | 193 | nsTArray<Attachment> mColorAttachments; |
michael@0 | 194 | Attachment mDepthAttachment, |
michael@0 | 195 | mStencilAttachment, |
michael@0 | 196 | mDepthStencilAttachment; |
michael@0 | 197 | }; |
michael@0 | 198 | |
michael@0 | 199 | } // namespace mozilla |
michael@0 | 200 | |
michael@0 | 201 | #endif |