content/canvas/src/WebGLFramebufferAttachable.cpp

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
michael@0 2 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #include "WebGLContext.h"
michael@0 7 #include "WebGLFramebufferAttachable.h"
michael@0 8 #include "WebGLFramebuffer.h"
michael@0 9 #include "WebGLRenderbuffer.h"
michael@0 10 #include "WebGLTexture.h"
michael@0 11
michael@0 12 using namespace mozilla;
michael@0 13
michael@0 14 WebGLFramebufferAttachable::AttachmentPoint*
michael@0 15 WebGLFramebufferAttachable::Contains(const WebGLFramebuffer* fb, GLenum attachment)
michael@0 16 {
michael@0 17 AttachmentPoint* first = mAttachmentPoints.begin();
michael@0 18 AttachmentPoint* last = mAttachmentPoints.end();
michael@0 19
michael@0 20 for (; first != last; ++first) {
michael@0 21 if (first->mFB == fb && first->mAttachment == attachment)
michael@0 22 return first;
michael@0 23 }
michael@0 24
michael@0 25 return nullptr;
michael@0 26 }
michael@0 27
michael@0 28 void
michael@0 29 WebGLFramebufferAttachable::AttachTo(WebGLFramebuffer* fb, GLenum attachment)
michael@0 30 {
michael@0 31 MOZ_ASSERT(fb);
michael@0 32 if (!fb)
michael@0 33 return;
michael@0 34
michael@0 35 if (Contains(fb, attachment))
michael@0 36 return; // Already attached. Ignore.
michael@0 37
michael@0 38 mAttachmentPoints.append(AttachmentPoint(fb, attachment));
michael@0 39 }
michael@0 40
michael@0 41 void
michael@0 42 WebGLFramebufferAttachable::DetachFrom(WebGLFramebuffer* fb, GLenum attachment)
michael@0 43 {
michael@0 44 MOZ_ASSERT(fb);
michael@0 45 if (!fb)
michael@0 46 return;
michael@0 47
michael@0 48 AttachmentPoint* point = Contains(fb, attachment);
michael@0 49 if (!point) {
michael@0 50 MOZ_ASSERT(false, "Is not attached to FB");
michael@0 51 return;
michael@0 52 }
michael@0 53
michael@0 54 mAttachmentPoints.erase(point);
michael@0 55 }
michael@0 56
michael@0 57 void
michael@0 58 WebGLFramebufferAttachable::NotifyFBsStatusChanged()
michael@0 59 {
michael@0 60 AttachmentPoint* first = mAttachmentPoints.begin();
michael@0 61 AttachmentPoint* last = mAttachmentPoints.end();
michael@0 62 for ( ; first != last; ++first)
michael@0 63 first->mFB->NotifyAttachableChanged();
michael@0 64 }

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