content/canvas/src/WebGLFramebufferAttachable.h

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
michael@0 2 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef WEBGLFRAMEBUFFERATTACHABLE_H_
michael@0 7 #define WEBGLFRAMEBUFFERATTACHABLE_H_
michael@0 8
michael@0 9 #include "GLDefs.h"
michael@0 10 #include "mozilla/Vector.h"
michael@0 11
michael@0 12 namespace mozilla {
michael@0 13
michael@0 14 class WebGLFramebuffer;
michael@0 15
michael@0 16 class WebGLFramebufferAttachable
michael@0 17 {
michael@0 18 struct AttachmentPoint
michael@0 19 {
michael@0 20 AttachmentPoint(const WebGLFramebuffer* fb, GLenum attachment)
michael@0 21 : mFB(fb)
michael@0 22 , mAttachment(attachment)
michael@0 23 {}
michael@0 24
michael@0 25 const WebGLFramebuffer* mFB;
michael@0 26 GLenum mAttachment;
michael@0 27 };
michael@0 28
michael@0 29 Vector<AttachmentPoint> mAttachmentPoints;
michael@0 30
michael@0 31 AttachmentPoint* Contains(const WebGLFramebuffer* fb, GLenum attachment);
michael@0 32
michael@0 33 public:
michael@0 34
michael@0 35 // Track FBO/Attachment combinations
michael@0 36 void AttachTo(WebGLFramebuffer* fb, GLenum attachment);
michael@0 37 void DetachFrom(WebGLFramebuffer* fb, GLenum attachment);
michael@0 38 void NotifyFBsStatusChanged();
michael@0 39 };
michael@0 40
michael@0 41 } // namespace mozilla
michael@0 42
michael@0 43 #endif // !WEBGLFRAMEBUFFERATTACHABLE_H_

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