Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "WebGLContext.h" |
michael@0 | 7 | #include "WebGLRenderbuffer.h" |
michael@0 | 8 | #include "WebGLTexture.h" |
michael@0 | 9 | #include "mozilla/dom/WebGLRenderingContextBinding.h" |
michael@0 | 10 | #include "GLContext.h" |
michael@0 | 11 | #include "ScopedGLHelpers.h" |
michael@0 | 12 | |
michael@0 | 13 | using namespace mozilla; |
michael@0 | 14 | using namespace mozilla::gl; |
michael@0 | 15 | |
michael@0 | 16 | static GLenum |
michael@0 | 17 | DepthStencilDepthFormat(GLContext* gl) { |
michael@0 | 18 | // We might not be able to get 24-bit, so let's pretend! |
michael@0 | 19 | if (gl->IsGLES() && !gl->IsExtensionSupported(gl::GLContext::OES_depth24)) |
michael@0 | 20 | return LOCAL_GL_DEPTH_COMPONENT16; |
michael@0 | 21 | |
michael@0 | 22 | return LOCAL_GL_DEPTH_COMPONENT24; |
michael@0 | 23 | } |
michael@0 | 24 | |
michael@0 | 25 | static bool |
michael@0 | 26 | SupportsDepthStencil(GLContext* gl) { |
michael@0 | 27 | return gl->IsExtensionSupported(GLContext::EXT_packed_depth_stencil) || |
michael@0 | 28 | gl->IsExtensionSupported(GLContext::OES_packed_depth_stencil); |
michael@0 | 29 | } |
michael@0 | 30 | |
michael@0 | 31 | static bool |
michael@0 | 32 | NeedsDepthStencilEmu(GLContext* gl, GLenum internalFormat) { |
michael@0 | 33 | MOZ_ASSERT(internalFormat != LOCAL_GL_DEPTH_STENCIL); |
michael@0 | 34 | if (internalFormat != LOCAL_GL_DEPTH24_STENCIL8) |
michael@0 | 35 | return false; |
michael@0 | 36 | |
michael@0 | 37 | return !SupportsDepthStencil(gl); |
michael@0 | 38 | } |
michael@0 | 39 | |
michael@0 | 40 | JSObject* |
michael@0 | 41 | WebGLRenderbuffer::WrapObject(JSContext *cx) { |
michael@0 | 42 | return dom::WebGLRenderbufferBinding::Wrap(cx, this); |
michael@0 | 43 | } |
michael@0 | 44 | |
michael@0 | 45 | WebGLRenderbuffer::WebGLRenderbuffer(WebGLContext *context) |
michael@0 | 46 | : WebGLContextBoundObject(context) |
michael@0 | 47 | , mPrimaryRB(0) |
michael@0 | 48 | , mSecondaryRB(0) |
michael@0 | 49 | , mInternalFormat(0) |
michael@0 | 50 | , mInternalFormatForGL(0) |
michael@0 | 51 | , mHasEverBeenBound(false) |
michael@0 | 52 | , mImageDataStatus(WebGLImageDataStatus::NoImageData) |
michael@0 | 53 | { |
michael@0 | 54 | SetIsDOMBinding(); |
michael@0 | 55 | mContext->MakeContextCurrent(); |
michael@0 | 56 | |
michael@0 | 57 | mContext->gl->fGenRenderbuffers(1, &mPrimaryRB); |
michael@0 | 58 | if (!SupportsDepthStencil(mContext->gl)) |
michael@0 | 59 | mContext->gl->fGenRenderbuffers(1, &mSecondaryRB); |
michael@0 | 60 | |
michael@0 | 61 | mContext->mRenderbuffers.insertBack(this); |
michael@0 | 62 | } |
michael@0 | 63 | |
michael@0 | 64 | void |
michael@0 | 65 | WebGLRenderbuffer::Delete() { |
michael@0 | 66 | mContext->MakeContextCurrent(); |
michael@0 | 67 | |
michael@0 | 68 | mContext->gl->fDeleteRenderbuffers(1, &mPrimaryRB); |
michael@0 | 69 | if (mSecondaryRB) |
michael@0 | 70 | mContext->gl->fDeleteRenderbuffers(1, &mSecondaryRB); |
michael@0 | 71 | |
michael@0 | 72 | LinkedListElement<WebGLRenderbuffer>::removeFrom(mContext->mRenderbuffers); |
michael@0 | 73 | } |
michael@0 | 74 | |
michael@0 | 75 | int64_t |
michael@0 | 76 | WebGLRenderbuffer::MemoryUsage() const { |
michael@0 | 77 | int64_t pixels = int64_t(Width()) * int64_t(Height()); |
michael@0 | 78 | |
michael@0 | 79 | GLenum primaryFormat = InternalFormatForGL(); |
michael@0 | 80 | // If there is no defined format, we're not taking up any memory |
michael@0 | 81 | if (!primaryFormat) { |
michael@0 | 82 | return 0; |
michael@0 | 83 | } |
michael@0 | 84 | |
michael@0 | 85 | int64_t secondarySize = 0; |
michael@0 | 86 | if (mSecondaryRB) { |
michael@0 | 87 | if (NeedsDepthStencilEmu(mContext->gl, primaryFormat)) { |
michael@0 | 88 | primaryFormat = DepthStencilDepthFormat(mContext->gl); |
michael@0 | 89 | secondarySize = 1*pixels; // STENCIL_INDEX8 |
michael@0 | 90 | } else { |
michael@0 | 91 | secondarySize = 1*1*2; // 1x1xRGBA4 |
michael@0 | 92 | } |
michael@0 | 93 | } |
michael@0 | 94 | |
michael@0 | 95 | int64_t primarySize = 0; |
michael@0 | 96 | switch (primaryFormat) { |
michael@0 | 97 | case LOCAL_GL_STENCIL_INDEX8: |
michael@0 | 98 | primarySize = 1*pixels; |
michael@0 | 99 | break; |
michael@0 | 100 | case LOCAL_GL_RGBA4: |
michael@0 | 101 | case LOCAL_GL_RGB5_A1: |
michael@0 | 102 | case LOCAL_GL_RGB565: |
michael@0 | 103 | case LOCAL_GL_DEPTH_COMPONENT16: |
michael@0 | 104 | primarySize = 2*pixels; |
michael@0 | 105 | break; |
michael@0 | 106 | case LOCAL_GL_RGB8: |
michael@0 | 107 | case LOCAL_GL_DEPTH_COMPONENT24: |
michael@0 | 108 | primarySize = 3*pixels; |
michael@0 | 109 | break; |
michael@0 | 110 | case LOCAL_GL_RGBA8: |
michael@0 | 111 | case LOCAL_GL_SRGB8_ALPHA8_EXT: |
michael@0 | 112 | case LOCAL_GL_DEPTH24_STENCIL8: |
michael@0 | 113 | case LOCAL_GL_DEPTH_COMPONENT32: |
michael@0 | 114 | primarySize = 4*pixels; |
michael@0 | 115 | break; |
michael@0 | 116 | case LOCAL_GL_RGB16F: |
michael@0 | 117 | primarySize = 2*3*pixels; |
michael@0 | 118 | break; |
michael@0 | 119 | case LOCAL_GL_RGBA16F: |
michael@0 | 120 | primarySize = 2*4*pixels; |
michael@0 | 121 | break; |
michael@0 | 122 | case LOCAL_GL_RGB32F: |
michael@0 | 123 | primarySize = 4*3*pixels; |
michael@0 | 124 | break; |
michael@0 | 125 | case LOCAL_GL_RGBA32F: |
michael@0 | 126 | primarySize = 4*4*pixels; |
michael@0 | 127 | break; |
michael@0 | 128 | default: |
michael@0 | 129 | MOZ_ASSERT(false, "Unknown `primaryFormat`."); |
michael@0 | 130 | break; |
michael@0 | 131 | } |
michael@0 | 132 | |
michael@0 | 133 | return primarySize + secondarySize; |
michael@0 | 134 | } |
michael@0 | 135 | |
michael@0 | 136 | void |
michael@0 | 137 | WebGLRenderbuffer::BindRenderbuffer() const { |
michael@0 | 138 | /* Do this explicitly here, since the meaning changes for depth-stencil emu. |
michael@0 | 139 | * Under normal circumstances, there's only one RB: `mPrimaryRB`. |
michael@0 | 140 | * `mSecondaryRB` is used when we have to pretend that the renderbuffer is |
michael@0 | 141 | * DEPTH_STENCIL, when it's actually one DEPTH buffer `mPrimaryRB` and one |
michael@0 | 142 | * STENCIL buffer `mSecondaryRB`. |
michael@0 | 143 | * |
michael@0 | 144 | * In the DEPTH_STENCIL emulation case, we're actually juggling two RBs, but |
michael@0 | 145 | * we can only bind one of them at a time. We choose to unconditionally bind |
michael@0 | 146 | * the depth RB. When we need to ask about the stencil buffer (say, how many |
michael@0 | 147 | * stencil bits we have), we temporarily bind the stencil RB, so that it |
michael@0 | 148 | * looks like we're just asking the question of a combined DEPTH_STENCIL |
michael@0 | 149 | * buffer. |
michael@0 | 150 | */ |
michael@0 | 151 | mContext->gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB); |
michael@0 | 152 | } |
michael@0 | 153 | |
michael@0 | 154 | void |
michael@0 | 155 | WebGLRenderbuffer::RenderbufferStorage(GLenum internalFormat, GLsizei width, GLsizei height) const { |
michael@0 | 156 | GLContext* gl = mContext->gl; |
michael@0 | 157 | |
michael@0 | 158 | GLenum primaryFormat = internalFormat; |
michael@0 | 159 | GLenum secondaryFormat = 0; |
michael@0 | 160 | |
michael@0 | 161 | if (NeedsDepthStencilEmu(mContext->gl, primaryFormat)) { |
michael@0 | 162 | primaryFormat = DepthStencilDepthFormat(gl); |
michael@0 | 163 | secondaryFormat = LOCAL_GL_STENCIL_INDEX8; |
michael@0 | 164 | } |
michael@0 | 165 | |
michael@0 | 166 | gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, primaryFormat, width, height); |
michael@0 | 167 | |
michael@0 | 168 | if (!mSecondaryRB) { |
michael@0 | 169 | MOZ_ASSERT(!secondaryFormat); |
michael@0 | 170 | return; |
michael@0 | 171 | } |
michael@0 | 172 | // We can't leave the secondary RB unspecified either, since we should |
michael@0 | 173 | // handle the case where we attach a non-depth-stencil RB to a |
michael@0 | 174 | // depth-stencil attachment point, or attach this depth-stencil RB to a |
michael@0 | 175 | // non-depth-stencil attachment point. |
michael@0 | 176 | ScopedBindRenderbuffer autoRB(gl, mSecondaryRB); |
michael@0 | 177 | if (secondaryFormat) { |
michael@0 | 178 | gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, secondaryFormat, width, height); |
michael@0 | 179 | } else { |
michael@0 | 180 | gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, LOCAL_GL_RGBA4, 1, 1); |
michael@0 | 181 | } |
michael@0 | 182 | } |
michael@0 | 183 | |
michael@0 | 184 | void |
michael@0 | 185 | WebGLRenderbuffer::FramebufferRenderbuffer(GLenum attachment) const { |
michael@0 | 186 | GLContext* gl = mContext->gl; |
michael@0 | 187 | if (attachment != LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { |
michael@0 | 188 | gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, attachment, LOCAL_GL_RENDERBUFFER, mPrimaryRB); |
michael@0 | 189 | return; |
michael@0 | 190 | } |
michael@0 | 191 | |
michael@0 | 192 | GLuint stencilRB = mPrimaryRB; |
michael@0 | 193 | if (NeedsDepthStencilEmu(mContext->gl, InternalFormatForGL())) { |
michael@0 | 194 | printf_stderr("DEV-ONLY: Using secondary buffer to emulate DepthStencil.\n"); |
michael@0 | 195 | MOZ_ASSERT(mSecondaryRB); |
michael@0 | 196 | stencilRB = mSecondaryRB; |
michael@0 | 197 | } |
michael@0 | 198 | gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT, LOCAL_GL_RENDERBUFFER, mPrimaryRB); |
michael@0 | 199 | gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT, LOCAL_GL_RENDERBUFFER, stencilRB); |
michael@0 | 200 | } |
michael@0 | 201 | |
michael@0 | 202 | GLint |
michael@0 | 203 | WebGLRenderbuffer::GetRenderbufferParameter(GLenum target, GLenum pname) const { |
michael@0 | 204 | GLContext* gl = mContext->gl; |
michael@0 | 205 | |
michael@0 | 206 | switch (pname) { |
michael@0 | 207 | case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE: { |
michael@0 | 208 | if (NeedsDepthStencilEmu(mContext->gl, InternalFormatForGL())) { |
michael@0 | 209 | if (gl->WorkAroundDriverBugs() && |
michael@0 | 210 | gl->Renderer() == GLRenderer::Tegra) |
michael@0 | 211 | { |
michael@0 | 212 | return 8; |
michael@0 | 213 | } |
michael@0 | 214 | |
michael@0 | 215 | ScopedBindRenderbuffer autoRB(gl, mSecondaryRB); |
michael@0 | 216 | |
michael@0 | 217 | GLint i = 0; |
michael@0 | 218 | gl->fGetRenderbufferParameteriv(target, pname, &i); |
michael@0 | 219 | return i; |
michael@0 | 220 | } |
michael@0 | 221 | // Fall through otherwise. |
michael@0 | 222 | } |
michael@0 | 223 | case LOCAL_GL_RENDERBUFFER_WIDTH: |
michael@0 | 224 | case LOCAL_GL_RENDERBUFFER_HEIGHT: |
michael@0 | 225 | case LOCAL_GL_RENDERBUFFER_RED_SIZE: |
michael@0 | 226 | case LOCAL_GL_RENDERBUFFER_GREEN_SIZE: |
michael@0 | 227 | case LOCAL_GL_RENDERBUFFER_BLUE_SIZE: |
michael@0 | 228 | case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE: |
michael@0 | 229 | case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE: { |
michael@0 | 230 | GLint i = 0; |
michael@0 | 231 | gl->fGetRenderbufferParameteriv(target, pname, &i); |
michael@0 | 232 | return i; |
michael@0 | 233 | } |
michael@0 | 234 | } |
michael@0 | 235 | |
michael@0 | 236 | MOZ_ASSERT(false, "This function should only be called with valid `pname`."); |
michael@0 | 237 | return 0; |
michael@0 | 238 | } |
michael@0 | 239 | |
michael@0 | 240 | |
michael@0 | 241 | NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLRenderbuffer) |
michael@0 | 242 | |
michael@0 | 243 | NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLRenderbuffer, AddRef) |
michael@0 | 244 | NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLRenderbuffer, Release) |