content/canvas/src/WebGLTexelConversions.h

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 /*
michael@0 2 * Copyright (C) 2010 Apple Inc. All rights reserved.
michael@0 3 * Copyright (C) 2010 Google Inc. All rights reserved.
michael@0 4 * Copyright (C) 2010 Mozilla Corporation. All rights reserved.
michael@0 5 *
michael@0 6 * Redistribution and use in source and binary forms, with or without
michael@0 7 * modification, are permitted provided that the following conditions
michael@0 8 * are met:
michael@0 9 * 1. Redistributions of source code must retain the above copyright
michael@0 10 * notice, this list of conditions and the following disclaimer.
michael@0 11 * 2. Redistributions in binary form must reproduce the above copyright
michael@0 12 * notice, this list of conditions and the following disclaimer in the
michael@0 13 * documentation and/or other materials provided with the distribution.
michael@0 14 *
michael@0 15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
michael@0 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
michael@0 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
michael@0 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
michael@0 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
michael@0 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
michael@0 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
michael@0 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
michael@0 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
michael@0 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
michael@0 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
michael@0 26 */
michael@0 27
michael@0 28 #ifndef WEBGLTEXELCONVERSIONS_H_
michael@0 29 #define WEBGLTEXELCONVERSIONS_H_
michael@0 30
michael@0 31 #ifdef __SUNPRO_CC
michael@0 32 #define __restrict
michael@0 33 #endif
michael@0 34
michael@0 35 #include "WebGLTypes.h"
michael@0 36 #include <stdint.h>
michael@0 37 #include "mozilla/Attributes.h"
michael@0 38
michael@0 39 namespace mozilla {
michael@0 40
michael@0 41 // single precision float
michael@0 42 // seeeeeeeemmmmmmmmmmmmmmmmmmmmmmm
michael@0 43
michael@0 44 // half precision float
michael@0 45 // seeeeemmmmmmmmmm
michael@0 46
michael@0 47 // IEEE 16bits floating point:
michael@0 48 const uint16_t kFloat16Value_Zero = 0x0000; // = 0000000000000000b
michael@0 49 const uint16_t kFloat16Value_One = 0x3C00; // = 0011110000000000b
michael@0 50 const uint16_t kFloat16Value_Infinity = 0x7C00; // = 0111110000000000b
michael@0 51 const uint16_t kFloat16Value_NaN = 0x7FFF; // = 011111yyyyyyyyyyb (nonzero y)
michael@0 52
michael@0 53 MOZ_ALWAYS_INLINE uint16_t
michael@0 54 packToFloat16(float v)
michael@0 55 {
michael@0 56 union {
michael@0 57 float f32Value;
michael@0 58 uint32_t f32Bits;
michael@0 59 };
michael@0 60
michael@0 61 f32Value = v;
michael@0 62
michael@0 63 // pull the sign from v into f16bits
michael@0 64 uint16_t f16Bits = uint16_t(f32Bits >> 16) & 0x8000;
michael@0 65
michael@0 66 // handle +/- 0
michael@0 67 if ((f32Bits & 0x7FFFFFFF) == 0x00000000) {
michael@0 68 return f16Bits;
michael@0 69 }
michael@0 70
michael@0 71 // handle NaN
michael@0 72 if (f32Value != f32Value) {
michael@0 73 return f16Bits | kFloat16Value_NaN;
michael@0 74 }
michael@0 75
michael@0 76 int32_t exp = int32_t(f32Bits >> 23) - 127;
michael@0 77
michael@0 78 // too small, we clamp it to -0 or +0
michael@0 79 if (exp < -14) {
michael@0 80 return f16Bits;
michael@0 81 }
michael@0 82
michael@0 83 // too big, we clamp it to -inf/+inf
michael@0 84 if (exp > 15) {
michael@0 85 return f16Bits | kFloat16Value_Infinity;
michael@0 86 }
michael@0 87
michael@0 88 f16Bits |= uint16_t(exp + 15) << 10;
michael@0 89 f16Bits |= uint16_t(f32Bits >> 13) & 0x03FF;
michael@0 90
michael@0 91 return f16Bits;
michael@0 92 }
michael@0 93
michael@0 94 MOZ_ALWAYS_INLINE float
michael@0 95 unpackFromFloat16(uint16_t v)
michael@0 96 {
michael@0 97 union
michael@0 98 {
michael@0 99 float f32Value;
michael@0 100 uint32_t f32Bits;
michael@0 101 };
michael@0 102
michael@0 103 // grab sign bit
michael@0 104 f32Bits = uint32_t(v & 0x8000) << 16;
michael@0 105
michael@0 106 if ((v & 0x7FFF) == 0x0000) {
michael@0 107 // +0 or -0
michael@0 108 return f32Value;
michael@0 109 }
michael@0 110
michael@0 111 uint16_t exp = (v >> 10) & 0x001F;
michael@0 112 if (exp == 0x001F) {
michael@0 113 if (v & 0x03FF) {
michael@0 114 // this is a NaN
michael@0 115 f32Bits |= 0x7FFFFFFF;
michael@0 116 } else {
michael@0 117 // this is -inf or +inf
michael@0 118 f32Bits |= 0x7F800000;
michael@0 119 }
michael@0 120 return f32Value;
michael@0 121 }
michael@0 122
michael@0 123 f32Bits |= uint32_t(exp + (-15 + 127)) << 10;
michael@0 124 f32Bits |= uint32_t(v & 0x03FF) << 13;
michael@0 125
michael@0 126 return f32Value;
michael@0 127 }
michael@0 128
michael@0 129 MOZ_BEGIN_ENUM_CLASS(WebGLTexelPremultiplicationOp, int)
michael@0 130 None,
michael@0 131 Premultiply,
michael@0 132 Unpremultiply
michael@0 133 MOZ_END_ENUM_CLASS(WebGLTexelPremultiplicationOp)
michael@0 134
michael@0 135 namespace WebGLTexelConversions {
michael@0 136
michael@0 137 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format>
michael@0 138 struct IsFloatFormat
michael@0 139 {
michael@0 140 static const bool Value =
michael@0 141 Format == WebGLTexelFormat::RGBA32F ||
michael@0 142 Format == WebGLTexelFormat::RGB32F ||
michael@0 143 Format == WebGLTexelFormat::RA32F ||
michael@0 144 Format == WebGLTexelFormat::R32F ||
michael@0 145 Format == WebGLTexelFormat::A32F;
michael@0 146 };
michael@0 147
michael@0 148 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format>
michael@0 149 struct IsHalfFloatFormat
michael@0 150 {
michael@0 151 static const bool Value =
michael@0 152 Format == WebGLTexelFormat::RGBA16F ||
michael@0 153 Format == WebGLTexelFormat::RGB16F ||
michael@0 154 Format == WebGLTexelFormat::RA16F ||
michael@0 155 Format == WebGLTexelFormat::R16F ||
michael@0 156 Format == WebGLTexelFormat::A16F;
michael@0 157 };
michael@0 158
michael@0 159 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format>
michael@0 160 struct Is16bppFormat
michael@0 161 {
michael@0 162 static const bool Value =
michael@0 163 Format == WebGLTexelFormat::RGBA4444 ||
michael@0 164 Format == WebGLTexelFormat::RGBA5551 ||
michael@0 165 Format == WebGLTexelFormat::RGB565;
michael@0 166 };
michael@0 167
michael@0 168 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format,
michael@0 169 bool IsFloat = IsFloatFormat<Format>::Value,
michael@0 170 bool Is16bpp = Is16bppFormat<Format>::Value,
michael@0 171 bool IsHalfFloat = IsHalfFloatFormat<Format>::Value>
michael@0 172 struct DataTypeForFormat
michael@0 173 {
michael@0 174 typedef uint8_t Type;
michael@0 175 };
michael@0 176
michael@0 177 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format>
michael@0 178 struct DataTypeForFormat<Format, true, false, false>
michael@0 179 {
michael@0 180 typedef float Type;
michael@0 181 };
michael@0 182
michael@0 183 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format>
michael@0 184 struct DataTypeForFormat<Format, false, true, false>
michael@0 185 {
michael@0 186 typedef uint16_t Type;
michael@0 187 };
michael@0 188
michael@0 189 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format>
michael@0 190 struct DataTypeForFormat<Format, false, false, true>
michael@0 191 {
michael@0 192 typedef uint16_t Type;
michael@0 193 };
michael@0 194
michael@0 195 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format>
michael@0 196 struct IntermediateFormat
michael@0 197 {
michael@0 198 static const MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Value
michael@0 199 = IsFloatFormat<Format>::Value
michael@0 200 ? WebGLTexelFormat::RGBA32F
michael@0 201 : IsHalfFloatFormat<Format>::Value ? WebGLTexelFormat::RGBA16F
michael@0 202 : WebGLTexelFormat::RGBA8;
michael@0 203 };
michael@0 204
michael@0 205 inline GLenum
michael@0 206 GLFormatForTexelFormat(WebGLTexelFormat format) {
michael@0 207 switch (format) {
michael@0 208 case WebGLTexelFormat::R8: return LOCAL_GL_LUMINANCE;
michael@0 209 case WebGLTexelFormat::A8: return LOCAL_GL_ALPHA;
michael@0 210 case WebGLTexelFormat::RA8: return LOCAL_GL_LUMINANCE_ALPHA;
michael@0 211 case WebGLTexelFormat::RGBA5551: return LOCAL_GL_RGBA;
michael@0 212 case WebGLTexelFormat::RGBA4444: return LOCAL_GL_RGBA;
michael@0 213 case WebGLTexelFormat::RGB565: return LOCAL_GL_RGB;
michael@0 214 case WebGLTexelFormat::D16: return LOCAL_GL_DEPTH_COMPONENT;
michael@0 215 case WebGLTexelFormat::RGB8: return LOCAL_GL_RGB;
michael@0 216 case WebGLTexelFormat::RGBA8: return LOCAL_GL_RGBA;
michael@0 217 case WebGLTexelFormat::BGRA8: return LOCAL_GL_BGRA;
michael@0 218 case WebGLTexelFormat::BGRX8: return LOCAL_GL_BGR;
michael@0 219 case WebGLTexelFormat::R32F: return LOCAL_GL_LUMINANCE;
michael@0 220 case WebGLTexelFormat::A32F: return LOCAL_GL_ALPHA;
michael@0 221 case WebGLTexelFormat::D32: return LOCAL_GL_DEPTH_COMPONENT;
michael@0 222 case WebGLTexelFormat::D24S8: return LOCAL_GL_DEPTH_STENCIL;
michael@0 223 case WebGLTexelFormat::RA32F: return LOCAL_GL_LUMINANCE_ALPHA;
michael@0 224 case WebGLTexelFormat::RGB32F: return LOCAL_GL_RGB;
michael@0 225 case WebGLTexelFormat::RGBA32F: return LOCAL_GL_RGBA;
michael@0 226 case WebGLTexelFormat::R16F: return LOCAL_GL_LUMINANCE;
michael@0 227 case WebGLTexelFormat::A16F: return LOCAL_GL_ALPHA;
michael@0 228 case WebGLTexelFormat::RA16F: return LOCAL_GL_LUMINANCE_ALPHA;
michael@0 229 case WebGLTexelFormat::RGB16F: return LOCAL_GL_RGB;
michael@0 230 case WebGLTexelFormat::RGBA16F: return LOCAL_GL_RGBA;
michael@0 231 default:
michael@0 232 MOZ_CRASH("Unknown texel format. Coding mistake?");
michael@0 233 return LOCAL_GL_INVALID_ENUM;
michael@0 234 }
michael@0 235 }
michael@0 236
michael@0 237 inline size_t TexelBytesForFormat(WebGLTexelFormat format) {
michael@0 238 switch (format) {
michael@0 239 case WebGLTexelFormat::R8:
michael@0 240 case WebGLTexelFormat::A8:
michael@0 241 return 1;
michael@0 242 case WebGLTexelFormat::RA8:
michael@0 243 case WebGLTexelFormat::RGBA5551:
michael@0 244 case WebGLTexelFormat::RGBA4444:
michael@0 245 case WebGLTexelFormat::RGB565:
michael@0 246 case WebGLTexelFormat::R16F:
michael@0 247 case WebGLTexelFormat::A16F:
michael@0 248 case WebGLTexelFormat::D16:
michael@0 249 return 2;
michael@0 250 case WebGLTexelFormat::RGB8:
michael@0 251 return 3;
michael@0 252 case WebGLTexelFormat::RGBA8:
michael@0 253 case WebGLTexelFormat::BGRA8:
michael@0 254 case WebGLTexelFormat::BGRX8:
michael@0 255 case WebGLTexelFormat::R32F:
michael@0 256 case WebGLTexelFormat::A32F:
michael@0 257 case WebGLTexelFormat::D32:
michael@0 258 case WebGLTexelFormat::D24S8:
michael@0 259 case WebGLTexelFormat::RA16F:
michael@0 260 return 4;
michael@0 261 case WebGLTexelFormat::RGB16F:
michael@0 262 return 6;
michael@0 263 case WebGLTexelFormat::RGBA16F:
michael@0 264 case WebGLTexelFormat::RA32F:
michael@0 265 return 8;
michael@0 266 case WebGLTexelFormat::RGB32F:
michael@0 267 return 12;
michael@0 268 case WebGLTexelFormat::RGBA32F:
michael@0 269 return 16;
michael@0 270 default:
michael@0 271 MOZ_ASSERT(false, "Unknown texel format. Coding mistake?");
michael@0 272 return 0;
michael@0 273 }
michael@0 274 }
michael@0 275
michael@0 276 MOZ_ALWAYS_INLINE bool HasAlpha(WebGLTexelFormat format) {
michael@0 277 return format == WebGLTexelFormat::A8 ||
michael@0 278 format == WebGLTexelFormat::A16F ||
michael@0 279 format == WebGLTexelFormat::A32F ||
michael@0 280 format == WebGLTexelFormat::RA8 ||
michael@0 281 format == WebGLTexelFormat::RA16F ||
michael@0 282 format == WebGLTexelFormat::RA32F ||
michael@0 283 format == WebGLTexelFormat::RGBA8 ||
michael@0 284 format == WebGLTexelFormat::BGRA8 ||
michael@0 285 format == WebGLTexelFormat::RGBA16F ||
michael@0 286 format == WebGLTexelFormat::RGBA32F ||
michael@0 287 format == WebGLTexelFormat::RGBA4444 ||
michael@0 288 format == WebGLTexelFormat::RGBA5551;
michael@0 289 }
michael@0 290
michael@0 291 MOZ_ALWAYS_INLINE bool HasColor(WebGLTexelFormat format) {
michael@0 292 return format == WebGLTexelFormat::R8 ||
michael@0 293 format == WebGLTexelFormat::R16F ||
michael@0 294 format == WebGLTexelFormat::R32F ||
michael@0 295 format == WebGLTexelFormat::RA8 ||
michael@0 296 format == WebGLTexelFormat::RA16F ||
michael@0 297 format == WebGLTexelFormat::RA32F ||
michael@0 298 format == WebGLTexelFormat::RGB8 ||
michael@0 299 format == WebGLTexelFormat::BGRX8 ||
michael@0 300 format == WebGLTexelFormat::RGB565 ||
michael@0 301 format == WebGLTexelFormat::RGB16F ||
michael@0 302 format == WebGLTexelFormat::RGB32F ||
michael@0 303 format == WebGLTexelFormat::RGBA8 ||
michael@0 304 format == WebGLTexelFormat::BGRA8 ||
michael@0 305 format == WebGLTexelFormat::RGBA16F ||
michael@0 306 format == WebGLTexelFormat::RGBA32F ||
michael@0 307 format == WebGLTexelFormat::RGBA4444 ||
michael@0 308 format == WebGLTexelFormat::RGBA5551;
michael@0 309 }
michael@0 310
michael@0 311
michael@0 312 /****** BEGIN CODE SHARED WITH WEBKIT ******/
michael@0 313
michael@0 314 // the pack/unpack functions here are originally from this file:
michael@0 315 // http://trac.webkit.org/browser/trunk/WebCore/platform/graphics/GraphicsContext3D.cpp
michael@0 316
michael@0 317 //----------------------------------------------------------------------
michael@0 318 // Pixel unpacking routines.
michael@0 319
michael@0 320 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format, typename SrcType, typename DstType>
michael@0 321 MOZ_ALWAYS_INLINE void
michael@0 322 unpack(const SrcType* __restrict src,
michael@0 323 DstType* __restrict dst)
michael@0 324 {
michael@0 325 MOZ_ASSERT(false, "Unimplemented texture format conversion");
michael@0 326 }
michael@0 327
michael@0 328 template<> MOZ_ALWAYS_INLINE void
michael@0 329 unpack<WebGLTexelFormat::RGBA8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 330 {
michael@0 331 dst[0] = src[0];
michael@0 332 dst[1] = src[1];
michael@0 333 dst[2] = src[2];
michael@0 334 dst[3] = src[3];
michael@0 335 }
michael@0 336
michael@0 337 template<> MOZ_ALWAYS_INLINE void
michael@0 338 unpack<WebGLTexelFormat::RGB8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 339 {
michael@0 340 dst[0] = src[0];
michael@0 341 dst[1] = src[1];
michael@0 342 dst[2] = src[2];
michael@0 343 dst[3] = 0xFF;
michael@0 344 }
michael@0 345
michael@0 346 template<> MOZ_ALWAYS_INLINE void
michael@0 347 unpack<WebGLTexelFormat::BGRA8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 348 {
michael@0 349 dst[0] = src[2];
michael@0 350 dst[1] = src[1];
michael@0 351 dst[2] = src[0];
michael@0 352 dst[3] = src[3];
michael@0 353 }
michael@0 354
michael@0 355 template<> MOZ_ALWAYS_INLINE void
michael@0 356 unpack<WebGLTexelFormat::BGRX8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 357 {
michael@0 358 dst[0] = src[2];
michael@0 359 dst[1] = src[1];
michael@0 360 dst[2] = src[0];
michael@0 361 dst[3] = 0xFF;
michael@0 362 }
michael@0 363
michael@0 364 template<> MOZ_ALWAYS_INLINE void
michael@0 365 unpack<WebGLTexelFormat::RGBA5551, uint16_t, uint8_t>(const uint16_t* __restrict src, uint8_t* __restrict dst)
michael@0 366 {
michael@0 367 uint16_t packedValue = src[0];
michael@0 368 uint8_t r = (packedValue >> 11) & 0x1F;
michael@0 369 uint8_t g = (packedValue >> 6) & 0x1F;
michael@0 370 uint8_t b = (packedValue >> 1) & 0x1F;
michael@0 371 dst[0] = (r << 3) | (r & 0x7);
michael@0 372 dst[1] = (g << 3) | (g & 0x7);
michael@0 373 dst[2] = (b << 3) | (b & 0x7);
michael@0 374 dst[3] = (packedValue & 0x1) ? 0xFF : 0;
michael@0 375 }
michael@0 376
michael@0 377 template<> MOZ_ALWAYS_INLINE void
michael@0 378 unpack<WebGLTexelFormat::RGBA4444, uint16_t, uint8_t>(const uint16_t* __restrict src, uint8_t* __restrict dst)
michael@0 379 {
michael@0 380 uint16_t packedValue = src[0];
michael@0 381 uint8_t r = (packedValue >> 12) & 0x0F;
michael@0 382 uint8_t g = (packedValue >> 8) & 0x0F;
michael@0 383 uint8_t b = (packedValue >> 4) & 0x0F;
michael@0 384 uint8_t a = packedValue & 0x0F;
michael@0 385 dst[0] = (r << 4) | r;
michael@0 386 dst[1] = (g << 4) | g;
michael@0 387 dst[2] = (b << 4) | b;
michael@0 388 dst[3] = (a << 4) | a;
michael@0 389 }
michael@0 390
michael@0 391 template<> MOZ_ALWAYS_INLINE void
michael@0 392 unpack<WebGLTexelFormat::RGB565, uint16_t, uint8_t>(const uint16_t* __restrict src, uint8_t* __restrict dst)
michael@0 393 {
michael@0 394 uint16_t packedValue = src[0];
michael@0 395 uint8_t r = (packedValue >> 11) & 0x1F;
michael@0 396 uint8_t g = (packedValue >> 5) & 0x3F;
michael@0 397 uint8_t b = packedValue & 0x1F;
michael@0 398 dst[0] = (r << 3) | (r & 0x7);
michael@0 399 dst[1] = (g << 2) | (g & 0x3);
michael@0 400 dst[2] = (b << 3) | (b & 0x7);
michael@0 401 dst[3] = 0xFF;
michael@0 402 }
michael@0 403
michael@0 404 template<> MOZ_ALWAYS_INLINE void
michael@0 405 unpack<WebGLTexelFormat::R8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 406 {
michael@0 407 dst[0] = src[0];
michael@0 408 dst[1] = src[0];
michael@0 409 dst[2] = src[0];
michael@0 410 dst[3] = 0xFF;
michael@0 411 }
michael@0 412
michael@0 413 template<> MOZ_ALWAYS_INLINE void
michael@0 414 unpack<WebGLTexelFormat::RA8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 415 {
michael@0 416 dst[0] = src[0];
michael@0 417 dst[1] = src[0];
michael@0 418 dst[2] = src[0];
michael@0 419 dst[3] = src[1];
michael@0 420 }
michael@0 421
michael@0 422 template<> MOZ_ALWAYS_INLINE void
michael@0 423 unpack<WebGLTexelFormat::A8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 424 {
michael@0 425 dst[0] = 0;
michael@0 426 dst[1] = 0;
michael@0 427 dst[2] = 0;
michael@0 428 dst[3] = src[0];
michael@0 429 }
michael@0 430
michael@0 431 template<> MOZ_ALWAYS_INLINE void
michael@0 432 unpack<WebGLTexelFormat::RGBA32F, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 433 {
michael@0 434 dst[0] = src[0];
michael@0 435 dst[1] = src[1];
michael@0 436 dst[2] = src[2];
michael@0 437 dst[3] = src[3];
michael@0 438 }
michael@0 439
michael@0 440 template<> MOZ_ALWAYS_INLINE void
michael@0 441 unpack<WebGLTexelFormat::RGB32F, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 442 {
michael@0 443 dst[0] = src[0];
michael@0 444 dst[1] = src[1];
michael@0 445 dst[2] = src[2];
michael@0 446 dst[3] = 1.0f;
michael@0 447 }
michael@0 448
michael@0 449 template<> MOZ_ALWAYS_INLINE void
michael@0 450 unpack<WebGLTexelFormat::R32F, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 451 {
michael@0 452 dst[0] = src[0];
michael@0 453 dst[1] = src[0];
michael@0 454 dst[2] = src[0];
michael@0 455 dst[3] = 1.0f;
michael@0 456 }
michael@0 457
michael@0 458 template<> MOZ_ALWAYS_INLINE void
michael@0 459 unpack<WebGLTexelFormat::RA32F, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 460 {
michael@0 461 dst[0] = src[0];
michael@0 462 dst[1] = src[0];
michael@0 463 dst[2] = src[0];
michael@0 464 dst[3] = src[1];
michael@0 465 }
michael@0 466
michael@0 467 template<> MOZ_ALWAYS_INLINE void
michael@0 468 unpack<WebGLTexelFormat::A32F, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 469 {
michael@0 470 dst[0] = 0;
michael@0 471 dst[1] = 0;
michael@0 472 dst[2] = 0;
michael@0 473 dst[3] = src[0];
michael@0 474 }
michael@0 475
michael@0 476 template<> MOZ_ALWAYS_INLINE void
michael@0 477 unpack<WebGLTexelFormat::RGBA16F, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 478 {
michael@0 479 dst[0] = src[0];
michael@0 480 dst[1] = src[1];
michael@0 481 dst[2] = src[2];
michael@0 482 dst[3] = src[3];
michael@0 483 }
michael@0 484
michael@0 485 template<> MOZ_ALWAYS_INLINE void
michael@0 486 unpack<WebGLTexelFormat::RGB16F, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 487 {
michael@0 488 dst[0] = src[0];
michael@0 489 dst[1] = src[1];
michael@0 490 dst[2] = src[2];
michael@0 491 dst[3] = kFloat16Value_One;
michael@0 492 }
michael@0 493
michael@0 494 template<> MOZ_ALWAYS_INLINE void
michael@0 495 unpack<WebGLTexelFormat::R16F, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 496 {
michael@0 497 dst[0] = src[0];
michael@0 498 dst[1] = src[0];
michael@0 499 dst[2] = src[0];
michael@0 500 dst[3] = kFloat16Value_One;
michael@0 501 }
michael@0 502
michael@0 503 template<> MOZ_ALWAYS_INLINE void
michael@0 504 unpack<WebGLTexelFormat::RA16F, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 505 {
michael@0 506 dst[0] = src[0];
michael@0 507 dst[1] = src[0];
michael@0 508 dst[2] = src[0];
michael@0 509 dst[3] = src[1];
michael@0 510 }
michael@0 511
michael@0 512 template<> MOZ_ALWAYS_INLINE void
michael@0 513 unpack<WebGLTexelFormat::A16F, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 514 {
michael@0 515 dst[0] = kFloat16Value_Zero;
michael@0 516 dst[1] = kFloat16Value_Zero;
michael@0 517 dst[2] = kFloat16Value_Zero;
michael@0 518 dst[3] = src[0];
michael@0 519 }
michael@0 520
michael@0 521 //----------------------------------------------------------------------
michael@0 522 // Pixel packing routines.
michael@0 523 //
michael@0 524
michael@0 525 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format,
michael@0 526 MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelPremultiplicationOp) PremultiplicationOp,
michael@0 527 typename SrcType,
michael@0 528 typename DstType>
michael@0 529 MOZ_ALWAYS_INLINE void
michael@0 530 pack(const SrcType* __restrict src,
michael@0 531 DstType* __restrict dst)
michael@0 532 {
michael@0 533 MOZ_ASSERT(false, "Unimplemented texture format conversion");
michael@0 534 }
michael@0 535
michael@0 536 template<> MOZ_ALWAYS_INLINE void
michael@0 537 pack<WebGLTexelFormat::A8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 538 {
michael@0 539 dst[0] = src[3];
michael@0 540 }
michael@0 541
michael@0 542 template<> MOZ_ALWAYS_INLINE void
michael@0 543 pack<WebGLTexelFormat::A8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 544 {
michael@0 545 dst[0] = src[3];
michael@0 546 }
michael@0 547
michael@0 548 template<> MOZ_ALWAYS_INLINE void
michael@0 549 pack<WebGLTexelFormat::A8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 550 {
michael@0 551 dst[0] = src[3];
michael@0 552 }
michael@0 553
michael@0 554 template<> MOZ_ALWAYS_INLINE void
michael@0 555 pack<WebGLTexelFormat::R8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 556 {
michael@0 557 dst[0] = src[0];
michael@0 558 }
michael@0 559
michael@0 560 template<> MOZ_ALWAYS_INLINE void
michael@0 561 pack<WebGLTexelFormat::R8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 562 {
michael@0 563 float scaleFactor = src[3] / 255.0f;
michael@0 564 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 565 dst[0] = srcR;
michael@0 566 }
michael@0 567
michael@0 568 template<> MOZ_ALWAYS_INLINE void
michael@0 569 pack<WebGLTexelFormat::R8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 570 {
michael@0 571 float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
michael@0 572 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 573 dst[0] = srcR;
michael@0 574 }
michael@0 575
michael@0 576 template<> MOZ_ALWAYS_INLINE void
michael@0 577 pack<WebGLTexelFormat::RA8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 578 {
michael@0 579 dst[0] = src[0];
michael@0 580 dst[1] = src[3];
michael@0 581 }
michael@0 582
michael@0 583 template<> MOZ_ALWAYS_INLINE void
michael@0 584 pack<WebGLTexelFormat::RA8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 585 {
michael@0 586 float scaleFactor = src[3] / 255.0f;
michael@0 587 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 588 dst[0] = srcR;
michael@0 589 dst[1] = src[3];
michael@0 590 }
michael@0 591
michael@0 592 // FIXME: this routine is lossy and must be removed.
michael@0 593 template<> MOZ_ALWAYS_INLINE void
michael@0 594 pack<WebGLTexelFormat::RA8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 595 {
michael@0 596 float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
michael@0 597 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 598 dst[0] = srcR;
michael@0 599 dst[1] = src[3];
michael@0 600 }
michael@0 601
michael@0 602 template<> MOZ_ALWAYS_INLINE void
michael@0 603 pack<WebGLTexelFormat::RGB8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 604 {
michael@0 605 dst[0] = src[0];
michael@0 606 dst[1] = src[1];
michael@0 607 dst[2] = src[2];
michael@0 608 }
michael@0 609
michael@0 610 template<> MOZ_ALWAYS_INLINE void
michael@0 611 pack<WebGLTexelFormat::RGB8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 612 {
michael@0 613 float scaleFactor = src[3] / 255.0f;
michael@0 614 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 615 uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
michael@0 616 uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
michael@0 617 dst[0] = srcR;
michael@0 618 dst[1] = srcG;
michael@0 619 dst[2] = srcB;
michael@0 620 }
michael@0 621
michael@0 622 template<> MOZ_ALWAYS_INLINE void
michael@0 623 pack<WebGLTexelFormat::RGB8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 624 {
michael@0 625 float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
michael@0 626 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 627 uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
michael@0 628 uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
michael@0 629 dst[0] = srcR;
michael@0 630 dst[1] = srcG;
michael@0 631 dst[2] = srcB;
michael@0 632 }
michael@0 633
michael@0 634 template<> MOZ_ALWAYS_INLINE void
michael@0 635 pack<WebGLTexelFormat::RGBA8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 636 {
michael@0 637 dst[0] = src[0];
michael@0 638 dst[1] = src[1];
michael@0 639 dst[2] = src[2];
michael@0 640 dst[3] = src[3];
michael@0 641 }
michael@0 642
michael@0 643 template<> MOZ_ALWAYS_INLINE void
michael@0 644 pack<WebGLTexelFormat::RGBA8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 645 {
michael@0 646 float scaleFactor = src[3] / 255.0f;
michael@0 647 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 648 uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
michael@0 649 uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
michael@0 650 dst[0] = srcR;
michael@0 651 dst[1] = srcG;
michael@0 652 dst[2] = srcB;
michael@0 653 dst[3] = src[3];
michael@0 654 }
michael@0 655
michael@0 656 // FIXME: this routine is lossy and must be removed.
michael@0 657 template<> MOZ_ALWAYS_INLINE void
michael@0 658 pack<WebGLTexelFormat::RGBA8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 659 {
michael@0 660 float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
michael@0 661 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 662 uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
michael@0 663 uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
michael@0 664 dst[0] = srcR;
michael@0 665 dst[1] = srcG;
michael@0 666 dst[2] = srcB;
michael@0 667 dst[3] = src[3];
michael@0 668 }
michael@0 669
michael@0 670 template<> MOZ_ALWAYS_INLINE void
michael@0 671 pack<WebGLTexelFormat::RGBA4444, WebGLTexelPremultiplicationOp::None, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
michael@0 672 {
michael@0 673 *dst = ( ((src[0] & 0xF0) << 8)
michael@0 674 | ((src[1] & 0xF0) << 4)
michael@0 675 | (src[2] & 0xF0)
michael@0 676 | (src[3] >> 4) );
michael@0 677 }
michael@0 678
michael@0 679 template<> MOZ_ALWAYS_INLINE void
michael@0 680 pack<WebGLTexelFormat::RGBA4444, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
michael@0 681 {
michael@0 682 float scaleFactor = src[3] / 255.0f;
michael@0 683 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 684 uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
michael@0 685 uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
michael@0 686 *dst = ( ((srcR & 0xF0) << 8)
michael@0 687 | ((srcG & 0xF0) << 4)
michael@0 688 | (srcB & 0xF0)
michael@0 689 | (src[3] >> 4));
michael@0 690 }
michael@0 691
michael@0 692 // FIXME: this routine is lossy and must be removed.
michael@0 693 template<> MOZ_ALWAYS_INLINE void
michael@0 694 pack<WebGLTexelFormat::RGBA4444, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
michael@0 695 {
michael@0 696 float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
michael@0 697 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 698 uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
michael@0 699 uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
michael@0 700 *dst = ( ((srcR & 0xF0) << 8)
michael@0 701 | ((srcG & 0xF0) << 4)
michael@0 702 | (srcB & 0xF0)
michael@0 703 | (src[3] >> 4));
michael@0 704 }
michael@0 705
michael@0 706 template<> MOZ_ALWAYS_INLINE void
michael@0 707 pack<WebGLTexelFormat::RGBA5551, WebGLTexelPremultiplicationOp::None, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
michael@0 708 {
michael@0 709 *dst = ( ((src[0] & 0xF8) << 8)
michael@0 710 | ((src[1] & 0xF8) << 3)
michael@0 711 | ((src[2] & 0xF8) >> 2)
michael@0 712 | (src[3] >> 7));
michael@0 713 }
michael@0 714
michael@0 715 template<> MOZ_ALWAYS_INLINE void
michael@0 716 pack<WebGLTexelFormat::RGBA5551, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
michael@0 717 {
michael@0 718 float scaleFactor = src[3] / 255.0f;
michael@0 719 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 720 uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
michael@0 721 uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
michael@0 722 *dst = ( ((srcR & 0xF8) << 8)
michael@0 723 | ((srcG & 0xF8) << 3)
michael@0 724 | ((srcB & 0xF8) >> 2)
michael@0 725 | (src[3] >> 7));
michael@0 726 }
michael@0 727
michael@0 728 // FIXME: this routine is lossy and must be removed.
michael@0 729 template<> MOZ_ALWAYS_INLINE void
michael@0 730 pack<WebGLTexelFormat::RGBA5551, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
michael@0 731 {
michael@0 732 float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
michael@0 733 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 734 uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
michael@0 735 uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
michael@0 736 *dst = ( ((srcR & 0xF8) << 8)
michael@0 737 | ((srcG & 0xF8) << 3)
michael@0 738 | ((srcB & 0xF8) >> 2)
michael@0 739 | (src[3] >> 7));
michael@0 740 }
michael@0 741
michael@0 742 template<> MOZ_ALWAYS_INLINE void
michael@0 743 pack<WebGLTexelFormat::RGB565, WebGLTexelPremultiplicationOp::None, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
michael@0 744 {
michael@0 745 *dst = ( ((src[0] & 0xF8) << 8)
michael@0 746 | ((src[1] & 0xFC) << 3)
michael@0 747 | ((src[2] & 0xF8) >> 3));
michael@0 748 }
michael@0 749
michael@0 750 template<> MOZ_ALWAYS_INLINE void
michael@0 751 pack<WebGLTexelFormat::RGB565, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
michael@0 752 {
michael@0 753 float scaleFactor = src[3] / 255.0f;
michael@0 754 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 755 uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
michael@0 756 uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
michael@0 757 *dst = ( ((srcR & 0xF8) << 8)
michael@0 758 | ((srcG & 0xFC) << 3)
michael@0 759 | ((srcB & 0xF8) >> 3));
michael@0 760 }
michael@0 761
michael@0 762 // FIXME: this routine is lossy and must be removed.
michael@0 763 template<> MOZ_ALWAYS_INLINE void
michael@0 764 pack<WebGLTexelFormat::RGB565, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
michael@0 765 {
michael@0 766 float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
michael@0 767 uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
michael@0 768 uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
michael@0 769 uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
michael@0 770 *dst = ( ((srcR & 0xF8) << 8)
michael@0 771 | ((srcG & 0xFC) << 3)
michael@0 772 | ((srcB & 0xF8) >> 3));
michael@0 773 }
michael@0 774
michael@0 775 template<> MOZ_ALWAYS_INLINE void
michael@0 776 pack<WebGLTexelFormat::RGB32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 777 {
michael@0 778 dst[0] = src[0];
michael@0 779 dst[1] = src[1];
michael@0 780 dst[2] = src[2];
michael@0 781 }
michael@0 782
michael@0 783 template<> MOZ_ALWAYS_INLINE void
michael@0 784 pack<WebGLTexelFormat::RGB32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 785 {
michael@0 786 float scaleFactor = src[3];
michael@0 787 dst[0] = src[0] * scaleFactor;
michael@0 788 dst[1] = src[1] * scaleFactor;
michael@0 789 dst[2] = src[2] * scaleFactor;
michael@0 790 }
michael@0 791
michael@0 792 template<> MOZ_ALWAYS_INLINE void
michael@0 793 pack<WebGLTexelFormat::RGBA32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 794 {
michael@0 795 dst[0] = src[0];
michael@0 796 dst[1] = src[1];
michael@0 797 dst[2] = src[2];
michael@0 798 dst[3] = src[3];
michael@0 799 }
michael@0 800
michael@0 801 template<> MOZ_ALWAYS_INLINE void
michael@0 802 pack<WebGLTexelFormat::RGBA32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 803 {
michael@0 804 float scaleFactor = src[3];
michael@0 805 dst[0] = src[0] * scaleFactor;
michael@0 806 dst[1] = src[1] * scaleFactor;
michael@0 807 dst[2] = src[2] * scaleFactor;
michael@0 808 dst[3] = src[3];
michael@0 809 }
michael@0 810
michael@0 811 template<> MOZ_ALWAYS_INLINE void
michael@0 812 pack<WebGLTexelFormat::A32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 813 {
michael@0 814 dst[0] = src[3];
michael@0 815 }
michael@0 816
michael@0 817 template<> MOZ_ALWAYS_INLINE void
michael@0 818 pack<WebGLTexelFormat::A32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 819 {
michael@0 820 dst[0] = src[3];
michael@0 821 }
michael@0 822
michael@0 823 template<> MOZ_ALWAYS_INLINE void
michael@0 824 pack<WebGLTexelFormat::R32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 825 {
michael@0 826 dst[0] = src[0];
michael@0 827 }
michael@0 828
michael@0 829 template<> MOZ_ALWAYS_INLINE void
michael@0 830 pack<WebGLTexelFormat::R32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 831 {
michael@0 832 float scaleFactor = src[3];
michael@0 833 dst[0] = src[0] * scaleFactor;
michael@0 834 }
michael@0 835
michael@0 836 template<> MOZ_ALWAYS_INLINE void
michael@0 837 pack<WebGLTexelFormat::RA32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 838 {
michael@0 839 dst[0] = src[0];
michael@0 840 dst[1] = src[3];
michael@0 841 }
michael@0 842
michael@0 843 template<> MOZ_ALWAYS_INLINE void
michael@0 844 pack<WebGLTexelFormat::RA32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst)
michael@0 845 {
michael@0 846 float scaleFactor = src[3];
michael@0 847 dst[0] = src[0] * scaleFactor;
michael@0 848 dst[1] = scaleFactor;
michael@0 849 }
michael@0 850
michael@0 851 template<> MOZ_ALWAYS_INLINE void
michael@0 852 pack<WebGLTexelFormat::RGB16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 853 {
michael@0 854 dst[0] = src[0];
michael@0 855 dst[1] = src[1];
michael@0 856 dst[2] = src[2];
michael@0 857 }
michael@0 858
michael@0 859 template<> MOZ_ALWAYS_INLINE void
michael@0 860 pack<WebGLTexelFormat::RGB16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 861 {
michael@0 862 float scaleFactor = unpackFromFloat16(src[3]);
michael@0 863 dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
michael@0 864 dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor);
michael@0 865 dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor);
michael@0 866 }
michael@0 867
michael@0 868 template<> MOZ_ALWAYS_INLINE void
michael@0 869 pack<WebGLTexelFormat::RGBA16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 870 {
michael@0 871 dst[0] = src[0];
michael@0 872 dst[1] = src[1];
michael@0 873 dst[2] = src[2];
michael@0 874 dst[3] = src[3];
michael@0 875 }
michael@0 876
michael@0 877 template<> MOZ_ALWAYS_INLINE void
michael@0 878 pack<WebGLTexelFormat::RGBA16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 879 {
michael@0 880 float scaleFactor = unpackFromFloat16(src[3]);
michael@0 881 dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
michael@0 882 dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor);
michael@0 883 dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor);
michael@0 884 dst[3] = src[3];
michael@0 885 }
michael@0 886
michael@0 887 template<> MOZ_ALWAYS_INLINE void
michael@0 888 pack<WebGLTexelFormat::A16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 889 {
michael@0 890 dst[0] = src[3];
michael@0 891 }
michael@0 892
michael@0 893 template<> MOZ_ALWAYS_INLINE void
michael@0 894 pack<WebGLTexelFormat::A16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 895 {
michael@0 896 dst[0] = src[3];
michael@0 897 }
michael@0 898
michael@0 899 template<> MOZ_ALWAYS_INLINE void
michael@0 900 pack<WebGLTexelFormat::R16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 901 {
michael@0 902 dst[0] = src[0];
michael@0 903 }
michael@0 904
michael@0 905 template<> MOZ_ALWAYS_INLINE void
michael@0 906 pack<WebGLTexelFormat::R16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 907 {
michael@0 908 float scaleFactor = unpackFromFloat16(src[3]);
michael@0 909 dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
michael@0 910 }
michael@0 911
michael@0 912 template<> MOZ_ALWAYS_INLINE void
michael@0 913 pack<WebGLTexelFormat::RA16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 914 {
michael@0 915 dst[0] = src[0];
michael@0 916 dst[1] = src[3];
michael@0 917 }
michael@0 918
michael@0 919 template<> MOZ_ALWAYS_INLINE void
michael@0 920 pack<WebGLTexelFormat::RA16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 921 {
michael@0 922 float scaleFactor = unpackFromFloat16(src[3]);
michael@0 923 dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
michael@0 924 dst[1] = scaleFactor;
michael@0 925 }
michael@0 926
michael@0 927 /****** END CODE SHARED WITH WEBKIT ******/
michael@0 928
michael@0 929 template<typename SrcType, typename DstType> MOZ_ALWAYS_INLINE void
michael@0 930 convertType(const SrcType* __restrict src, DstType* __restrict dst)
michael@0 931 {
michael@0 932 MOZ_ASSERT(false, "Unimplemented texture format conversion");
michael@0 933 }
michael@0 934
michael@0 935 template<> MOZ_ALWAYS_INLINE void
michael@0 936 convertType<uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
michael@0 937 {
michael@0 938 dst[0] = src[0];
michael@0 939 dst[1] = src[1];
michael@0 940 dst[2] = src[2];
michael@0 941 dst[3] = src[3];
michael@0 942 }
michael@0 943
michael@0 944 template<> MOZ_ALWAYS_INLINE void
michael@0 945 convertType<uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst)
michael@0 946 {
michael@0 947 dst[0] = src[0];
michael@0 948 dst[1] = src[1];
michael@0 949 dst[2] = src[2];
michael@0 950 dst[3] = src[3];
michael@0 951 }
michael@0 952
michael@0 953 template<> MOZ_ALWAYS_INLINE void
michael@0 954 convertType<float, float>(const float* __restrict src, float* __restrict dst)
michael@0 955 {
michael@0 956 dst[0] = src[0];
michael@0 957 dst[1] = src[1];
michael@0 958 dst[2] = src[2];
michael@0 959 dst[3] = src[3];
michael@0 960 }
michael@0 961
michael@0 962 template<> MOZ_ALWAYS_INLINE void
michael@0 963 convertType<uint8_t, float>(const uint8_t* __restrict src, float* __restrict dst)
michael@0 964 {
michael@0 965 const float scaleFactor = 1.f / 255.0f;
michael@0 966 dst[0] = src[0] * scaleFactor;
michael@0 967 dst[1] = src[1] * scaleFactor;
michael@0 968 dst[2] = src[2] * scaleFactor;
michael@0 969 dst[3] = src[3] * scaleFactor;
michael@0 970 }
michael@0 971
michael@0 972 template<> MOZ_ALWAYS_INLINE void
michael@0 973 convertType<uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
michael@0 974 {
michael@0 975 const float scaleFactor = 1.f / 255.0f;
michael@0 976 dst[0] = packToFloat16(src[0] * scaleFactor);
michael@0 977 dst[1] = packToFloat16(src[1] * scaleFactor);
michael@0 978 dst[2] = packToFloat16(src[2] * scaleFactor);
michael@0 979 dst[3] = packToFloat16(src[3] * scaleFactor);
michael@0 980 }
michael@0 981
michael@0 982 } // end namespace WebGLTexelConversions
michael@0 983
michael@0 984 } // end namespace mozilla
michael@0 985
michael@0 986 #endif // WEBGLTEXELCONVERSIONS_H_

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