content/canvas/test/webgl-conformance/conformance/buffers/index-validation-copies-indices.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
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michael@0 4 Redistribution and use in source and binary forms, with or without
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michael@0 8 * Redistributions of source code must retain the above copyright
michael@0 9 notice, this list of conditions and the following disclaimer.
michael@0 10 * Redistributions in binary form must reproduce the above
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michael@0 16 this software without specific prior written permission.
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michael@0 18 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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michael@0 29 -->
michael@0 30 <!DOCTYPE html>
michael@0 31 <html>
michael@0 32 <head>
michael@0 33 <meta charset="utf-8">
michael@0 34 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 35 <script src="../../resources/js-test-pre.js"></script>
michael@0 36 <script src="../resources/webgl-test.js"></script>
michael@0 37 </head>
michael@0 38 <body>
michael@0 39 <div id="description"></div>
michael@0 40 <div id="console"></div>
michael@0 41
michael@0 42 <script>
michael@0 43 description('Test that client data is always copied during bufferData and bufferSubData calls, because otherwise the data the GL uses to draw may differ from that checked by the index validation code.')
michael@0 44
michael@0 45 var context = create3DContext();
michael@0 46 var program = loadStandardProgram(context);
michael@0 47
michael@0 48 context.useProgram(program);
michael@0 49 var vertexObject = context.createBuffer();
michael@0 50 context.enableVertexAttribArray(0);
michael@0 51 context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
michael@0 52 // 4 vertices -> 2 triangles
michael@0 53 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), context.STATIC_DRAW);
michael@0 54 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
michael@0 55
michael@0 56 var indexObject = context.createBuffer();
michael@0 57
michael@0 58 context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
michael@0 59 var indices = new Uint16Array([ 10000, 0, 1, 2, 3, 10000 ]);
michael@0 60 context.bufferData(context.ELEMENT_ARRAY_BUFFER, indices, context.STATIC_DRAW);
michael@0 61 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 2)");
michael@0 62 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)");
michael@0 63 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)");
michael@0 64 indices[0] = 2;
michael@0 65 indices[5] = 1;
michael@0 66 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 2)");
michael@0 67 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)");
michael@0 68 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)");
michael@0 69
michael@0 70 debug("")
michael@0 71 successfullyParsed = true;
michael@0 72 </script>
michael@0 73
michael@0 74 <script>finishTest();</script>
michael@0 75 </body>
michael@0 76 </html>

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