Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE html> |
michael@0 | 7 | <html> |
michael@0 | 8 | <head> |
michael@0 | 9 | <meta charset="utf-8"> |
michael@0 | 10 | <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
michael@0 | 11 | <script src="../../resources/js-test-pre.js"></script> |
michael@0 | 12 | <script src="../resources/webgl-test.js"></script> |
michael@0 | 13 | <script id="vshader" type="x-shader/x-vertex"> |
michael@0 | 14 | attribute vec3 pos; |
michael@0 | 15 | attribute vec4 colorIn; |
michael@0 | 16 | varying vec4 color; |
michael@0 | 17 | |
michael@0 | 18 | void main() |
michael@0 | 19 | { |
michael@0 | 20 | color = colorIn; |
michael@0 | 21 | gl_Position = vec4(pos.xyz, 1.0); |
michael@0 | 22 | } |
michael@0 | 23 | </script> |
michael@0 | 24 | |
michael@0 | 25 | <script id="fshader" type="x-shader/x-fragment"> |
michael@0 | 26 | precision mediump float; |
michael@0 | 27 | |
michael@0 | 28 | varying vec4 color; |
michael@0 | 29 | |
michael@0 | 30 | void main() |
michael@0 | 31 | { |
michael@0 | 32 | gl_FragColor = color; |
michael@0 | 33 | } |
michael@0 | 34 | </script> |
michael@0 | 35 | |
michael@0 | 36 | <script> |
michael@0 | 37 | var successfullyParsed = false; |
michael@0 | 38 | |
michael@0 | 39 | // These four declarations need to be global for "shouldBe" to see them |
michael@0 | 40 | var webGL = null; |
michael@0 | 41 | var contextAttribs = null; |
michael@0 | 42 | var pixel = [0, 0, 0, 1]; |
michael@0 | 43 | var correctColor = null; |
michael@0 | 44 | var value; |
michael@0 | 45 | |
michael@0 | 46 | function init() |
michael@0 | 47 | { |
michael@0 | 48 | if (window.initNonKhronosFramework) { |
michael@0 | 49 | window.initNonKhronosFramework(true); |
michael@0 | 50 | } |
michael@0 | 51 | |
michael@0 | 52 | description('Verify WebGLContextAttributes are working as specified, including alpha, depth, stencil, antialias, but not premultipliedAlpha'); |
michael@0 | 53 | |
michael@0 | 54 | runTest(); |
michael@0 | 55 | } |
michael@0 | 56 | |
michael@0 | 57 | function getWebGL(canvasWidth, canvasHeight, contextAttribs, clearColor, clearDepth, clearStencil) |
michael@0 | 58 | { |
michael@0 | 59 | var canvas = document.createElement("canvas"); |
michael@0 | 60 | if (!canvas) |
michael@0 | 61 | return null; |
michael@0 | 62 | canvas.width = canvasWidth; |
michael@0 | 63 | canvas.height = canvasHeight; |
michael@0 | 64 | |
michael@0 | 65 | var context = create3DContext(canvas, contextAttribs); |
michael@0 | 66 | if (!context) |
michael@0 | 67 | return null; |
michael@0 | 68 | |
michael@0 | 69 | context.program = createProgram(context, "vshader", "fshader", ["pos", "colorIn"]); |
michael@0 | 70 | if (!context.program) |
michael@0 | 71 | return null; |
michael@0 | 72 | |
michael@0 | 73 | context.useProgram(context.program); |
michael@0 | 74 | |
michael@0 | 75 | context.enable(context.DEPTH_TEST); |
michael@0 | 76 | context.enable(context.STENCIL_TEST); |
michael@0 | 77 | context.disable(context.BLEND); |
michael@0 | 78 | |
michael@0 | 79 | context.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); |
michael@0 | 80 | context.clearDepth(clearDepth); |
michael@0 | 81 | context.clearStencil(clearStencil); |
michael@0 | 82 | context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT); |
michael@0 | 83 | |
michael@0 | 84 | return context; |
michael@0 | 85 | } |
michael@0 | 86 | |
michael@0 | 87 | function drawAndReadPixel(gl, vertices, colors, x, y) |
michael@0 | 88 | { |
michael@0 | 89 | var colorOffset = vertices.byteLength; |
michael@0 | 90 | |
michael@0 | 91 | var vbo = gl.createBuffer(); |
michael@0 | 92 | gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
michael@0 | 93 | gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DRAW); |
michael@0 | 94 | gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices); |
michael@0 | 95 | gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors); |
michael@0 | 96 | |
michael@0 | 97 | gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
michael@0 | 98 | gl.enableVertexAttribArray(0); |
michael@0 | 99 | gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset); |
michael@0 | 100 | gl.enableVertexAttribArray(1); |
michael@0 | 101 | |
michael@0 | 102 | gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3); |
michael@0 | 103 | |
michael@0 | 104 | var buf = new Uint8Array(1 * 1 * 4); |
michael@0 | 105 | gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
michael@0 | 106 | return buf; |
michael@0 | 107 | } |
michael@0 | 108 | |
michael@0 | 109 | function testAlpha(alpha) |
michael@0 | 110 | { |
michael@0 | 111 | debug("Testing alpha = " + alpha); |
michael@0 | 112 | if (alpha) |
michael@0 | 113 | shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: true, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)"); |
michael@0 | 114 | else |
michael@0 | 115 | shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: false, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)"); |
michael@0 | 116 | shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
michael@0 | 117 | shouldBeTrue("contextAttribs.alpha == " + alpha); |
michael@0 | 118 | |
michael@0 | 119 | var buf = new Uint8Array(1 * 1 * 4); |
michael@0 | 120 | webGL.readPixels(0, 0, 1, 1, webGL.RGBA, webGL.UNSIGNED_BYTE, buf); |
michael@0 | 121 | pixel[0] = buf[0]; |
michael@0 | 122 | pixel[1] = buf[1]; |
michael@0 | 123 | pixel[2] = buf[2]; |
michael@0 | 124 | pixel[3] = buf[3]; |
michael@0 | 125 | correctColor = (contextAttribs.alpha ? [0, 0, 0, 0] : [0, 0, 0, 255]); |
michael@0 | 126 | shouldBe("pixel", "correctColor"); |
michael@0 | 127 | } |
michael@0 | 128 | |
michael@0 | 129 | function testDepth(depth) |
michael@0 | 130 | { |
michael@0 | 131 | debug("Testing depth = " + depth); |
michael@0 | 132 | if (depth) |
michael@0 | 133 | shouldBeNonNull("webGL = getWebGL(1, 1, { stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
michael@0 | 134 | else |
michael@0 | 135 | shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
michael@0 | 136 | shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
michael@0 | 137 | |
michael@0 | 138 | webGL.depthFunc(webGL.NEVER); |
michael@0 | 139 | |
michael@0 | 140 | var vertices = new Float32Array([ |
michael@0 | 141 | 1.0, 1.0, 0.0, |
michael@0 | 142 | -1.0, 1.0, 0.0, |
michael@0 | 143 | -1.0, -1.0, 0.0, |
michael@0 | 144 | 1.0, 1.0, 0.0, |
michael@0 | 145 | -1.0, -1.0, 0.0, |
michael@0 | 146 | 1.0, -1.0, 0.0]); |
michael@0 | 147 | var colors = new Uint8Array([ |
michael@0 | 148 | 255, 0, 0, 255, |
michael@0 | 149 | 255, 0, 0, 255, |
michael@0 | 150 | 255, 0, 0, 255, |
michael@0 | 151 | 255, 0, 0, 255, |
michael@0 | 152 | 255, 0, 0, 255, |
michael@0 | 153 | 255, 0, 0, 255]); |
michael@0 | 154 | |
michael@0 | 155 | var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0); |
michael@0 | 156 | pixel[0] = buf[0]; |
michael@0 | 157 | pixel[1] = buf[1]; |
michael@0 | 158 | pixel[2] = buf[2]; |
michael@0 | 159 | pixel[3] = buf[3]; |
michael@0 | 160 | correctColor = (contextAttribs.depth ? [0, 0, 0, 255] : [255, 0, 0, 255]); |
michael@0 | 161 | shouldBe("pixel", "correctColor"); |
michael@0 | 162 | } |
michael@0 | 163 | |
michael@0 | 164 | function testStencil(stencil) |
michael@0 | 165 | { |
michael@0 | 166 | debug("Testing stencil = " + stencil); |
michael@0 | 167 | if (stencil) |
michael@0 | 168 | shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
michael@0 | 169 | else |
michael@0 | 170 | shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
michael@0 | 171 | shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
michael@0 | 172 | |
michael@0 | 173 | webGL.depthFunc(webGL.ALWAYS); |
michael@0 | 174 | |
michael@0 | 175 | webGL.stencilFunc(webGL.NEVER, 1, 1); |
michael@0 | 176 | webGL.stencilOp(webGL.KEEP, webGL.KEEP, webGL.KEEP); |
michael@0 | 177 | |
michael@0 | 178 | var vertices = new Float32Array([ |
michael@0 | 179 | 1.0, 1.0, 0.0, |
michael@0 | 180 | -1.0, 1.0, 0.0, |
michael@0 | 181 | -1.0, -1.0, 0.0, |
michael@0 | 182 | 1.0, 1.0, 0.0, |
michael@0 | 183 | -1.0, -1.0, 0.0, |
michael@0 | 184 | 1.0, -1.0, 0.0]); |
michael@0 | 185 | var colors = new Uint8Array([ |
michael@0 | 186 | 255, 0, 0, 255, |
michael@0 | 187 | 255, 0, 0, 255, |
michael@0 | 188 | 255, 0, 0, 255, |
michael@0 | 189 | 255, 0, 0, 255, |
michael@0 | 190 | 255, 0, 0, 255, |
michael@0 | 191 | 255, 0, 0, 255]); |
michael@0 | 192 | |
michael@0 | 193 | var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0); |
michael@0 | 194 | pixel[0] = buf[0]; |
michael@0 | 195 | pixel[1] = buf[1]; |
michael@0 | 196 | pixel[2] = buf[2]; |
michael@0 | 197 | pixel[3] = buf[3]; |
michael@0 | 198 | correctColor = (contextAttribs.stencil ? [0, 0, 0, 255] : [255, 0, 0, 255]); |
michael@0 | 199 | shouldBe("pixel", "correctColor"); |
michael@0 | 200 | } |
michael@0 | 201 | |
michael@0 | 202 | function testAntialias(antialias) |
michael@0 | 203 | { |
michael@0 | 204 | debug("Testing antialias = " + antialias); |
michael@0 | 205 | if (antialias) |
michael@0 | 206 | shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0)"); |
michael@0 | 207 | else |
michael@0 | 208 | shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
michael@0 | 209 | shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
michael@0 | 210 | |
michael@0 | 211 | var vertices = new Float32Array([ |
michael@0 | 212 | 1.0, 1.0, 0.0, |
michael@0 | 213 | -1.0, 1.0, 0.0, |
michael@0 | 214 | -1.0, -1.0, 0.0]); |
michael@0 | 215 | var colors = new Uint8Array([ |
michael@0 | 216 | 255, 0, 0, 255, |
michael@0 | 217 | 255, 0, 0, 255, |
michael@0 | 218 | 255, 0, 0, 255]); |
michael@0 | 219 | var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0); |
michael@0 | 220 | pixel[0] = buf[0]; |
michael@0 | 221 | shouldBe("pixel[0] != 255 && pixel[0] != 0", "contextAttribs.antialias"); |
michael@0 | 222 | } |
michael@0 | 223 | |
michael@0 | 224 | function runTest() |
michael@0 | 225 | { |
michael@0 | 226 | |
michael@0 | 227 | testAlpha(true); |
michael@0 | 228 | testAlpha(false); |
michael@0 | 229 | testDepth(true); |
michael@0 | 230 | testDepth(false); |
michael@0 | 231 | testStencil(true); |
michael@0 | 232 | testStencil(false); |
michael@0 | 233 | testAntialias(true); |
michael@0 | 234 | testAntialias(false); |
michael@0 | 235 | |
michael@0 | 236 | finishTest() |
michael@0 | 237 | } |
michael@0 | 238 | |
michael@0 | 239 | </script> |
michael@0 | 240 | </head> |
michael@0 | 241 | <body onload="init()"> |
michael@0 | 242 | <div id="description"></div> |
michael@0 | 243 | <div id="console"></div> |
michael@0 | 244 | </body> |
michael@0 | 245 | </html> |