Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | <!DOCTYPE html> |
michael@0 | 2 | <html> |
michael@0 | 3 | <head> |
michael@0 | 4 | <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
michael@0 | 5 | <script src="../../resources/js-test-pre.js"></script> |
michael@0 | 6 | <script src="../resources/webgl-test.js"></script> |
michael@0 | 7 | <script src="../resources/webgl-test-utils.js"></script> |
michael@0 | 8 | <script> |
michael@0 | 9 | var wtu = WebGLTestUtils; |
michael@0 | 10 | var canvas; |
michael@0 | 11 | var gl; |
michael@0 | 12 | var shouldGenerateGLError; |
michael@0 | 13 | var extensionNames = [ |
michael@0 | 14 | "WEBKIT_WEBGL_lose_context", |
michael@0 | 15 | "MOZ_WEBGL_lose_context", |
michael@0 | 16 | ]; |
michael@0 | 17 | var extension; |
michael@0 | 18 | var bufferObjects; |
michael@0 | 19 | var program; |
michael@0 | 20 | var texture; |
michael@0 | 21 | var texColor = [255, 10, 20, 255]; |
michael@0 | 22 | var allowRestore; |
michael@0 | 23 | var contextLostEventFired; |
michael@0 | 24 | var contextRestoredEventFired; |
michael@0 | 25 | |
michael@0 | 26 | function init() |
michael@0 | 27 | { |
michael@0 | 28 | if (window.initNonKhronosFramework) { |
michael@0 | 29 | window.initNonKhronosFramework(true); |
michael@0 | 30 | } |
michael@0 | 31 | |
michael@0 | 32 | description("Tests behavior under a restored context."); |
michael@0 | 33 | |
michael@0 | 34 | shouldGenerateGLError = wtu.shouldGenerateGLError; |
michael@0 | 35 | testLosingContext(); |
michael@0 | 36 | } |
michael@0 | 37 | |
michael@0 | 38 | function setupTest() |
michael@0 | 39 | { |
michael@0 | 40 | canvas = document.createElement("canvas"); |
michael@0 | 41 | canvas.width = 1; |
michael@0 | 42 | canvas.height = 1; |
michael@0 | 43 | gl = wtu.create3DContext(canvas); |
michael@0 | 44 | for (var ii = 0; ii < extensionNames.length; ++ii) { |
michael@0 | 45 | extension = gl.getExtension(extensionNames[ii]); |
michael@0 | 46 | if (extension) |
michael@0 | 47 | break; |
michael@0 | 48 | } |
michael@0 | 49 | if (!extension) { |
michael@0 | 50 | debug("Could not find lose_context extension under the following names: " + extensionNames.join(" ")); |
michael@0 | 51 | return false; |
michael@0 | 52 | } |
michael@0 | 53 | return true; |
michael@0 | 54 | } |
michael@0 | 55 | |
michael@0 | 56 | function testLosingContext() |
michael@0 | 57 | { |
michael@0 | 58 | if (!setupTest()) |
michael@0 | 59 | finishTest(); |
michael@0 | 60 | |
michael@0 | 61 | debug("Test losing a context and inability to restore it."); |
michael@0 | 62 | |
michael@0 | 63 | canvas.addEventListener("webglcontextlost", function(e) { |
michael@0 | 64 | testLostContext(e); |
michael@0 | 65 | // restore the context after this event has exited. |
michael@0 | 66 | setTimeout(function() { |
michael@0 | 67 | // we didn't call prevent default so we should not be able to restore the context |
michael@0 | 68 | shouldGenerateGLError(gl, gl.INVALID_OPERATION, "extension.restoreContext()"); |
michael@0 | 69 | testLosingAndRestoringContext(); |
michael@0 | 70 | }, 0); |
michael@0 | 71 | }); |
michael@0 | 72 | canvas.addEventListener("webglcontextrestored", testShouldNotRestoreContext); |
michael@0 | 73 | allowRestore = false; |
michael@0 | 74 | contextLostEventFired = false; |
michael@0 | 75 | contextRestoredEventFired = false; |
michael@0 | 76 | |
michael@0 | 77 | testOriginalContext(); |
michael@0 | 78 | extension.loseContext(); |
michael@0 | 79 | // The context should be lost immediately. |
michael@0 | 80 | shouldBeTrue("gl.isContextLost()"); |
michael@0 | 81 | shouldBe("gl.getError()", "gl.CONTEXT_LOST_WEBGL"); |
michael@0 | 82 | shouldBe("gl.getError()", "gl.NO_ERROR"); |
michael@0 | 83 | // gl methods should be no-ops |
michael@0 | 84 | shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"); |
michael@0 | 85 | // but the event should not have been fired. |
michael@0 | 86 | shouldBeFalse("contextLostEventFired"); |
michael@0 | 87 | } |
michael@0 | 88 | |
michael@0 | 89 | function testLosingAndRestoringContext() |
michael@0 | 90 | { |
michael@0 | 91 | if (!setupTest()) |
michael@0 | 92 | finishTest(); |
michael@0 | 93 | |
michael@0 | 94 | debug(""); |
michael@0 | 95 | debug("Test losing and restoring a context."); |
michael@0 | 96 | |
michael@0 | 97 | canvas.addEventListener("webglcontextlost", function(e) { |
michael@0 | 98 | testLostContext(e); |
michael@0 | 99 | // restore the context after this event has exited. |
michael@0 | 100 | setTimeout(function() { |
michael@0 | 101 | shouldGenerateGLError(gl, gl.NO_ERROR, "extension.restoreContext()"); |
michael@0 | 102 | // The context should still be lost. It will not get restored until the |
michael@0 | 103 | // webglrestorecontext event is fired. |
michael@0 | 104 | shouldBeTrue("gl.isContextLost()"); |
michael@0 | 105 | shouldBe("gl.getError()", "gl.NO_ERROR"); |
michael@0 | 106 | // gl methods should still be no-ops |
michael@0 | 107 | shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"); |
michael@0 | 108 | }, 0); |
michael@0 | 109 | }); |
michael@0 | 110 | canvas.addEventListener("webglcontextrestored", function() { |
michael@0 | 111 | testRestoredContext(); |
michael@0 | 112 | finishTest(); |
michael@0 | 113 | }); |
michael@0 | 114 | allowRestore = true; |
michael@0 | 115 | contextLostEventFired = false; |
michael@0 | 116 | contextRestoredEventFired = false; |
michael@0 | 117 | |
michael@0 | 118 | testOriginalContext(); |
michael@0 | 119 | extension.loseContext(); |
michael@0 | 120 | // The context should be lost immediately. |
michael@0 | 121 | shouldBeTrue("gl.isContextLost()"); |
michael@0 | 122 | shouldBe("gl.getError()", "gl.CONTEXT_LOST_WEBGL"); |
michael@0 | 123 | shouldBe("gl.getError()", "gl.NO_ERROR"); |
michael@0 | 124 | // gl methods should be no-ops |
michael@0 | 125 | shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"); |
michael@0 | 126 | // but the event should not have been fired. |
michael@0 | 127 | shouldBeFalse("contextLostEventFired"); |
michael@0 | 128 | } |
michael@0 | 129 | |
michael@0 | 130 | function testRendering() |
michael@0 | 131 | { |
michael@0 | 132 | gl.clearColor(0, 0, 0, 255); |
michael@0 | 133 | gl.colorMask(1, 1, 1, 0); |
michael@0 | 134 | gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
michael@0 | 135 | |
michael@0 | 136 | program = wtu.setupSimpleTextureProgram(gl); |
michael@0 | 137 | bufferObjects = wtu.setupUnitQuad(gl); |
michael@0 | 138 | texture = wtu.createColoredTexture(gl, canvas.width, canvas.height, texColor); |
michael@0 | 139 | |
michael@0 | 140 | gl.uniform1i(gl.getUniformLocation(program, "tex"), 0); |
michael@0 | 141 | wtu.drawQuad(gl, [0, 0, 0, 255]); |
michael@0 | 142 | |
michael@0 | 143 | var compare = texColor.slice(0, 3); |
michael@0 | 144 | wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, compare, "shouldBe " + compare); |
michael@0 | 145 | |
michael@0 | 146 | shouldBe("gl.getError()", "gl.NO_ERROR"); |
michael@0 | 147 | } |
michael@0 | 148 | |
michael@0 | 149 | function testOriginalContext() |
michael@0 | 150 | { |
michael@0 | 151 | debug("Test valid context"); |
michael@0 | 152 | shouldBeFalse("gl.isContextLost()"); |
michael@0 | 153 | shouldBe("gl.getError()", "gl.NO_ERROR"); |
michael@0 | 154 | testRendering(); |
michael@0 | 155 | debug(""); |
michael@0 | 156 | } |
michael@0 | 157 | |
michael@0 | 158 | function testLostContext(e) |
michael@0 | 159 | { |
michael@0 | 160 | debug("Test lost context"); |
michael@0 | 161 | shouldBeFalse("contextLostEventFired"); |
michael@0 | 162 | contextLostEventFired = true; |
michael@0 | 163 | shouldBeTrue("gl.isContextLost()"); |
michael@0 | 164 | shouldBe("gl.getError()", "gl.NO_ERROR"); |
michael@0 | 165 | debug(""); |
michael@0 | 166 | if (allowRestore) |
michael@0 | 167 | e.preventDefault(); |
michael@0 | 168 | } |
michael@0 | 169 | |
michael@0 | 170 | function testShouldNotRestoreContext(e) |
michael@0 | 171 | { |
michael@0 | 172 | testFailed("Should not restore the context unless preventDefault is called on the context lost event"); |
michael@0 | 173 | debug(""); |
michael@0 | 174 | } |
michael@0 | 175 | |
michael@0 | 176 | function testResources(expected) |
michael@0 | 177 | { |
michael@0 | 178 | var tests = [ |
michael@0 | 179 | "gl.bindTexture(gl.TEXTURE_2D, texture)", |
michael@0 | 180 | "gl.useProgram(program)", |
michael@0 | 181 | "gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[0])", |
michael@0 | 182 | ]; |
michael@0 | 183 | |
michael@0 | 184 | for (var i = 0; i < tests.length; ++i) |
michael@0 | 185 | shouldGenerateGLError(gl, expected, tests[i]); |
michael@0 | 186 | } |
michael@0 | 187 | |
michael@0 | 188 | function testRestoredContext() |
michael@0 | 189 | { |
michael@0 | 190 | debug("Test restored context"); |
michael@0 | 191 | shouldBeFalse("contextRestoredEventFired"); |
michael@0 | 192 | contextRestoredEventFired = true; |
michael@0 | 193 | shouldBeFalse("gl.isContextLost()"); |
michael@0 | 194 | shouldBe("gl.getError()", "gl.NO_ERROR"); |
michael@0 | 195 | |
michael@0 | 196 | // Validate that using old resources fails. |
michael@0 | 197 | testResources(gl.INVALID_OPERATION); |
michael@0 | 198 | |
michael@0 | 199 | testRendering(); |
michael@0 | 200 | |
michael@0 | 201 | // Validate new resources created in testRendering(). |
michael@0 | 202 | testResources(gl.NO_ERROR); |
michael@0 | 203 | debug(""); |
michael@0 | 204 | } |
michael@0 | 205 | |
michael@0 | 206 | |
michael@0 | 207 | </script> |
michael@0 | 208 | </head> |
michael@0 | 209 | <body onload="init()"> |
michael@0 | 210 | <div id="description"></div> |
michael@0 | 211 | <div id="console"></div> |
michael@0 | 212 | </body> |
michael@0 | 213 | </html> |