Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE html> |
michael@0 | 7 | <html> |
michael@0 | 8 | <head> |
michael@0 | 9 | <meta charset="utf-8"> |
michael@0 | 10 | <title>GLSL dot function test</title> |
michael@0 | 11 | <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
michael@0 | 12 | <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
michael@0 | 13 | <script src="../../../resources/js-test-pre.js"></script> |
michael@0 | 14 | <script src="../../resources/webgl-test.js"> </script> |
michael@0 | 15 | <script src="../../resources/webgl-test-utils.js"> </script> |
michael@0 | 16 | <script src="../../resources/glsl-generator.js"> </script> |
michael@0 | 17 | </head> |
michael@0 | 18 | <body> |
michael@0 | 19 | <div id="description"></div> |
michael@0 | 20 | <div id="console"></div> |
michael@0 | 21 | <script> |
michael@0 | 22 | |
michael@0 | 23 | GLSLGenerator.runFeatureTest({ |
michael@0 | 24 | feature: "dot", |
michael@0 | 25 | args: "$(type) p1, $(type) p2", |
michael@0 | 26 | baseArgs: "value$(field)", |
michael@0 | 27 | testFunc: "$(func)($(type),$(type))", |
michael@0 | 28 | fragmentTolerance: 1, |
michael@0 | 29 | emuFuncs: [ |
michael@0 | 30 | { type: "float", |
michael@0 | 31 | code: [ |
michael@0 | 32 | "float $(func)_emu($(args)) {", |
michael@0 | 33 | " return p1 * p2;", |
michael@0 | 34 | "}"].join("\n") |
michael@0 | 35 | }, |
michael@0 | 36 | { type: "vec2", |
michael@0 | 37 | code: [ |
michael@0 | 38 | "float $(func)_emu($(args)) {", |
michael@0 | 39 | " return p1.x * p2.x + p1.y * p2.y;", |
michael@0 | 40 | "}"].join("\n") |
michael@0 | 41 | }, |
michael@0 | 42 | { type: "vec3", |
michael@0 | 43 | code: [ |
michael@0 | 44 | "float $(func)_emu($(args)) {", |
michael@0 | 45 | " return p1.x * p2.x + p1.y * p2.y + p1.z * p2.z;", |
michael@0 | 46 | "}"].join("\n") |
michael@0 | 47 | }, |
michael@0 | 48 | { type: "vec4", |
michael@0 | 49 | code: [ |
michael@0 | 50 | "float $(func)_emu($(args)) {", |
michael@0 | 51 | " return p1.x * p2.x + p1.y * p2.y + p1.z * p2.z + p1.w * p2.w;", |
michael@0 | 52 | "}"].join("\n") |
michael@0 | 53 | } |
michael@0 | 54 | ], |
michael@0 | 55 | gridRes: 8, |
michael@0 | 56 | tests: [ |
michael@0 | 57 | ["$(output) = vec4(", |
michael@0 | 58 | " $(func)(", |
michael@0 | 59 | " $(input).x * 8.0 - 4.0,", |
michael@0 | 60 | " $(input).y * 8.0 - 4.0) / 8.0,", |
michael@0 | 61 | " 0,", |
michael@0 | 62 | " 0,", |
michael@0 | 63 | " 1);"].join("\n"), |
michael@0 | 64 | ["$(output) = vec4(", |
michael@0 | 65 | " 0,", |
michael@0 | 66 | " $(func)(", |
michael@0 | 67 | " $(input).xy * 8.0 - 4.0,", |
michael@0 | 68 | " $(input).wz * 8.0 - 4.0) / 8.0,", |
michael@0 | 69 | " 0, 1);"].join("\n"), |
michael@0 | 70 | ["$(output) = vec4(", |
michael@0 | 71 | " 0, 0,", |
michael@0 | 72 | " $(func)(", |
michael@0 | 73 | " $(input).xyz * 8.0 - 4.0,", |
michael@0 | 74 | " $(input).yzw * 8.0 - 4.0) / 8.0,", |
michael@0 | 75 | " 1);"].join("\n"), |
michael@0 | 76 | ["$(output) = vec4(", |
michael@0 | 77 | " $(func)(", |
michael@0 | 78 | " vec4($(input).xyz, 0) * 8.0 - 4.0,", |
michael@0 | 79 | " vec4(0, $(input).wzy) * 8.0 - 4.0) / 8.0,", |
michael@0 | 80 | " 0, 0, 1);", |
michael@0 | 81 | ].join("\n") |
michael@0 | 82 | ] |
michael@0 | 83 | }); |
michael@0 | 84 | successfullyParsed = true; |
michael@0 | 85 | </script> |
michael@0 | 86 | </body> |
michael@0 | 87 | </html> |
michael@0 | 88 | |
michael@0 | 89 |