content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-limited-indexing.frag.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL GLSL Conformance Tests</title>
michael@0 11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
michael@0 12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
michael@0 13 <script src="../../../resources/js-test-pre.js"></script>
michael@0 14 <script src="../../resources/webgl-test-utils.js"></script>
michael@0 15 <script src="../../resources/glsl-conformance-test.js"></script>
michael@0 16 </head>
michael@0 17 <body>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script id="vertexShader" type="text/something-not-javascript">
michael@0 21 // vertex shader should succeed
michael@0 22 attribute vec4 a_weights;
michael@0 23 varying vec4 v_weights;
michael@0 24
michael@0 25 void main() {
michael@0 26 v_weights = a_weights;
michael@0 27 gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
michael@0 28 }
michael@0 29 </script>
michael@0 30 <script id="fragmentShader" type="text/something-not-javascript">
michael@0 31 // fragment shader with appropriately limited indexing expression should succeed
michael@0 32 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS
michael@0 33 precision mediump float;
michael@0 34
michael@0 35 uniform vec4 u_colors[8];
michael@0 36 varying vec4 v_weights;
michael@0 37
michael@0 38 void main()
michael@0 39 {
michael@0 40 vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
michael@0 41 for (int i = 0; i < 4; i++) {
michael@0 42 color += u_colors[i] * v_weights[i];
michael@0 43 }
michael@0 44 gl_FragColor = color;
michael@0 45 }
michael@0 46 </script>
michael@0 47 <script>
michael@0 48 GLSLConformanceTester.runTest();
michael@0 49 successfullyParsed = true;
michael@0 50 </script>
michael@0 51 </body>
michael@0 52 </html>

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