content/canvas/test/webgl-conformance/conformance/more/index.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <html>
michael@0 2 <head>
michael@0 3 <meta charset="utf-8">
michael@0 4 <title>WebGL tests</title>
michael@0 5 </head>
michael@0 6 <body>
michael@0 7
michael@0 8 <h1>Tests for the WebGL canvas context</h1>
michael@0 9
michael@0 10 <h2>These tests are intended to serve the following purposes:</h2>
michael@0 11 <ul>
michael@0 12 <li>Assert spec conformance (so that WebGL pages work the same across browsers and hardware)</li>
michael@0 13 <li>Check the safety of the GL binding (bounds checking, same origin policy)</li>
michael@0 14 <li>Provide performance numbers for developers</li>
michael@0 15 </ul>
michael@0 16
michael@0 17 <h2>Test runners</h2>
michael@0 18 <ul>
michael@0 19 <li><a href="all_tests_linkonly.html">Run tests manually</a></li>
michael@0 20 <li><a href="all_tests.html">Run all tests in parallel</a></li>
michael@0 21 <li><a href="all_tests_sequential.html">Run all tests sequentially</a></li>
michael@0 22 </ul>
michael@0 23
michael@0 24
michael@0 25 <h2>Demos</h2>
michael@0 26 <ul>
michael@0 27 <li><a href="demos/opengl_web.html">OpenGL for the web</a> (requires working FBOs and null textures or using canvases as textures)</li>
michael@0 28 <li><a href="demos/video.html">Green screen video demo with a color remapping filter</a> (requires loading &lt;video> to texture with texImage2D)</li>
michael@0 29 </ul>
michael@0 30
michael@0 31 <h2>Running the tests</h2>
michael@0 32
michael@0 33 <ol>
michael@0 34 <li><a href="http://learningwebgl.com/blog/?p=11">Install a browser with WebGL support</a></li>
michael@0 35 <li>Open one of the test runners linked above in your browser.</li>
michael@0 36 <li>For more control over the tests, go the <a href="http://github.com/kig/canvas3d-tests">GitHub page</a>, see the readme, and clone the repo.</li>
michael@0 37 </ol>
michael@0 38
michael@0 39 <h2>Want to contribute?</h2>
michael@0 40
michael@0 41 <p>See the <a href="README.md">README</a>.</p>
michael@0 42 <p>See the <a href="http://github.com/kig/canvas3d-tests">GitHub page</a>.</p>
michael@0 43 <p>Mail me at <a href="mailto:ilmari.heikkinen@gmail.com">ilmari.heikkinen@gmail.com</a></p>
michael@0 44
michael@0 45
michael@0 46 <h2>For more information on WebGL</h2>
michael@0 47
michael@0 48 <ul>
michael@0 49 <li><a href="http://planet-webgl.org">Planet WebGL</a></li>
michael@0 50 <li><a href="http://learningwebgl.com">Learning WebGL</a></li>
michael@0 51 <li><a href="http://www.khronos.org/message_boards/viewforum.php?f=34">WebGL on Khronos Message Boards</a></li>
michael@0 52 </ul>
michael@0 53
michael@0 54 <h2>Developer links</h2>
michael@0 55 <ul>
michael@0 56 <li><a href="https://bugzilla.mozilla.org/buglist.cgi?quicksearch=webgl">WebGL on Mozilla Bugzilla</a></li>
michael@0 57 <li><a href="https://bugzilla.webkit.org/buglist.cgi?quicksearch=webgl">WebGL on WebKit Bugzilla</a></li>
michael@0 58 <li><a href="http://code.google.com/p/chromium/issues/list?q=label:3D-WebGL">WebGL on Chromium Bugzilla</a></li>
michael@0 59 </ul>
michael@0 60
michael@0 61
michael@0 62 <h2>License</h2>
michael@0 63
michael@0 64 <p>
michael@0 65 These tests are released under the BSD license. The images and videos used in the tests are the respective property of their authors.
michael@0 66 </p>
michael@0 67
michael@0 68 </body>
michael@0 69 </html>

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