content/canvas/test/webgl-conformance/conformance/programs/gl-get-active-attribute.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL getActiveAttrib conformance test.</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../resources/webgl-test-utils.js"> </script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="16" height="16"></canvas>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script id="vshader" type="x-shader/x-vertex">
michael@0 21 attribute $type attr0;
michael@0 22 void main()
michael@0 23 {
michael@0 24 gl_Position = vec4(0, 0, 0, attr0$access);
michael@0 25 }
michael@0 26 </script>
michael@0 27 <script id="fshader" type="x-shader/x-fragment">
michael@0 28 void main()
michael@0 29 {
michael@0 30 gl_FragColor = vec4(0,1,0,1);
michael@0 31 }
michael@0 32 </script>
michael@0 33 <script>
michael@0 34 description("Tests getActiveAttrib for various types");
michael@0 35
michael@0 36 var wtu = WebGLTestUtils;
michael@0 37 var gl = wtu.create3DContext("example");
michael@0 38
michael@0 39 var tests = [
michael@0 40 { glType: gl.FLOAT, size: 1, type: 'float', access: ''},
michael@0 41 { glType: gl.FLOAT_VEC2, size: 1, type: 'vec2', access: '[1]'},
michael@0 42 { glType: gl.FLOAT_VEC3, size: 1, type: 'vec3', access: '[2]'},
michael@0 43 { glType: gl.FLOAT_VEC4, size: 1, type: 'vec4', access: '[3]'},
michael@0 44 { glType: gl.FLOAT_MAT2, size: 1, type: 'mat2', access: '[1][1]'},
michael@0 45 { glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: '[2][2]'},
michael@0 46 { glType: gl.FLOAT_MAT4, size: 1, type: 'mat4', access: '[3][3]'},
michael@0 47 ];
michael@0 48
michael@0 49 var source = document.getElementById('vshader').text;
michael@0 50 var fs = wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER);
michael@0 51 for (var tt = 0; tt < tests.length; ++tt) {
michael@0 52 var t = tests[tt];
michael@0 53 var vs = wtu.loadShader(
michael@0 54 gl,
michael@0 55 source.replace('$type', t.type).replace('$access', t.access),
michael@0 56 gl.VERTEX_SHADER);
michael@0 57 var program = wtu.setupProgram(gl, [vs, fs]);
michael@0 58 glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
michael@0 59 var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
michael@0 60 var found = false;
michael@0 61 for (var ii = 0; ii < numAttribs; ++ii) {
michael@0 62 var info = gl.getActiveAttrib(program, ii);
michael@0 63 if (info.name == 'attr0') {
michael@0 64 found = true;
michael@0 65 assertMsg(info.type == t.glType,
michael@0 66 "type must be " + wtu.glEnumToString(gl, t.glType) + " was " +
michael@0 67 wtu.glEnumToString(gl, info.type));
michael@0 68 assertMsg(info.size == t.size,
michael@0 69 "size must be " + t.size + ' was ' + info.size);
michael@0 70 }
michael@0 71 }
michael@0 72 if (!found) {
michael@0 73 testFailed("attrib 'attr0' not found");
michael@0 74 }
michael@0 75 }
michael@0 76
michael@0 77 successfullyParsed = true;
michael@0 78 </script>
michael@0 79 <script>finishTest();</script>
michael@0 80
michael@0 81 </body>
michael@0 82 </html>
michael@0 83
michael@0 84

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