content/canvas/test/webgl-conformance/conformance/rendering/gl-drawelements.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL drawElements Test</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="50" height="50"></canvas>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script id="vshader" type="x-shader/x-vertex">
michael@0 21 attribute vec4 vPosition;
michael@0 22 void main()
michael@0 23 {
michael@0 24 gl_Position = vPosition;
michael@0 25 }
michael@0 26 </script>
michael@0 27
michael@0 28 <script id="fshader" type="x-shader/x-fragment">
michael@0 29 void main()
michael@0 30 {
michael@0 31 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
michael@0 32 }
michael@0 33 </script>
michael@0 34
michael@0 35 <script>
michael@0 36 function init()
michael@0 37 {
michael@0 38 if (window.initNonKhronosFramework) {
michael@0 39 window.initNonKhronosFramework(false);
michael@0 40 }
michael@0 41
michael@0 42 description(document.title);
michael@0 43
michael@0 44 function checkDrawElements(mode, count, type, expect, msg) {
michael@0 45 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
michael@0 46 gl.drawElements(mode, count, type, 0);
michael@0 47 glErrorShouldBe(gl, expect, msg);
michael@0 48 }
michael@0 49
michael@0 50 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
michael@0 51
michael@0 52 var vertexObject = gl.createBuffer();
michael@0 53 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
michael@0 54 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
michael@0 55 gl.enableVertexAttribArray(0);
michael@0 56 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
michael@0 57
michael@0 58 var vertexObject = gl.createBuffer();
michael@0 59 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
michael@0 60 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW);
michael@0 61
michael@0 62 checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT,
michael@0 63 gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_SHORT");
michael@0 64
michael@0 65 var vertexObject = gl.createBuffer();
michael@0 66 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
michael@0 67 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW);
michael@0 68
michael@0 69 checkDrawElements(
michael@0 70 gl.TRIANGLES, 3, gl.UNSIGNED_BYTE,
michael@0 71 gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE");
michael@0 72 checkDrawElements(
michael@0 73 desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE,
michael@0 74 gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return INVALID_ENUM");
michael@0 75 checkDrawElements(
michael@0 76 desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE,
michael@0 77 gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVALID_ENUM");
michael@0 78 checkDrawElements(
michael@0 79 desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE,
michael@0 80 gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INVALID_ENUM");
michael@0 81
michael@0 82 var vertexObject = gl.createBuffer();
michael@0 83 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
michael@0 84 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW);
michael@0 85
michael@0 86 checkDrawElements(
michael@0 87 gl.TRIANGLES, 3, gl.UNSIGNED_INT,
michael@0 88 gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with UNSIGNED_INT");
michael@0 89
michael@0 90 }
michael@0 91
michael@0 92 init();
michael@0 93 successfullyParsed = true;
michael@0 94 </script>
michael@0 95 <script>finishTest();</script>
michael@0 96
michael@0 97 </body>
michael@0 98 </html>

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