content/canvas/test/webgl-conformance/conformance/resources/samplerUniformShader.frag

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 precision mediump float;
michael@0 2 uniform sampler2D s2D;
michael@0 3 uniform samplerCube sCube;
michael@0 4 void main()
michael@0 5 {
michael@0 6 gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) +
michael@0 7 textureCube(sCube, vec3(0.5, 0.5, 0.5));
michael@0 8 }

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