Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE html> |
michael@0 | 7 | <html> |
michael@0 | 8 | <head> |
michael@0 | 9 | <meta charset="utf-8"> |
michael@0 | 10 | <title>WebGL gl enums Conformance Tests</title> |
michael@0 | 11 | <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
michael@0 | 12 | <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
michael@0 | 13 | <script src="../../resources/js-test-pre.js"></script> |
michael@0 | 14 | <script src="../resources/webgl-test.js"></script> |
michael@0 | 15 | </head> |
michael@0 | 16 | <body> |
michael@0 | 17 | <div id="description"></div> |
michael@0 | 18 | <div id="console"></div> |
michael@0 | 19 | <canvas id="canvas" width="2" height="2"> </canvas> |
michael@0 | 20 | <script> |
michael@0 | 21 | description("This test ensures various WebGL functions fail when passed non OpenGL ES 2.0 enums."); |
michael@0 | 22 | |
michael@0 | 23 | debug(""); |
michael@0 | 24 | debug("Canvas.getContext"); |
michael@0 | 25 | |
michael@0 | 26 | var gl = create3DContext(document.getElementById("canvas")); |
michael@0 | 27 | if (!gl) { |
michael@0 | 28 | testFailed("context does not exist"); |
michael@0 | 29 | } else { |
michael@0 | 30 | testPassed("context exists"); |
michael@0 | 31 | |
michael@0 | 32 | debug(""); |
michael@0 | 33 | debug("Checking gl enums."); |
michael@0 | 34 | |
michael@0 | 35 | var buffer = new ArrayBuffer(2); |
michael@0 | 36 | var buf = new Uint16Array(buffer); |
michael@0 | 37 | var tex = gl.createTexture(); |
michael@0 | 38 | gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); |
michael@0 | 39 | glErrorShouldBe(gl, gl.NO_ERROR); |
michael@0 | 40 | |
michael@0 | 41 | var tests = [ |
michael@0 | 42 | "gl.bindTexture(desktopGL['TEXTURE_3D'], tex)", |
michael@0 | 43 | "gl.blendEquation(desktopGL['MIN'])", |
michael@0 | 44 | "gl.blendEquation(desktopGL['MAX'])", |
michael@0 | 45 | "gl.blendEquationSeparate(desktopGL['MIN'], gl.FUNC_ADD)", |
michael@0 | 46 | "gl.blendEquationSeparate(desktopGL['MAX'], gl.FUNC_ADD)", |
michael@0 | 47 | "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MIN'])", |
michael@0 | 48 | "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MAX'])", |
michael@0 | 49 | "gl.bufferData(gl.ARRAY_BUFFER, 3, desktopGL['STATIC_READ'])", |
michael@0 | 50 | "gl.disable(desktopGL['CLIP_PLANE0'])", |
michael@0 | 51 | "gl.disable(desktopGL['POINT_SPRITE'])", |
michael@0 | 52 | "gl.getBufferParameter(gl.ARRAY_BUFFER, desktopGL['PIXEL_PACK_BUFFER'])", |
michael@0 | 53 | "gl.hint(desktopGL['PERSPECTIVE_CORRECTION_HINT'], gl.FASTEST)", |
michael@0 | 54 | "gl.isEnabled(desktopGL['CLIP_PLANE0'])", |
michael@0 | 55 | "gl.isEnabled(desktopGL['POINT_SPRITE'])", |
michael@0 | 56 | "gl.pixelStorei(desktopGL['PACK_SWAP_BYTES'], 1)", |
michael@0 | 57 | ]; |
michael@0 | 58 | for (var ii = 0; ii < tests.length; ++ii) { |
michael@0 | 59 | eval(tests[ii]); |
michael@0 | 60 | glErrorShouldBe(gl, gl.INVALID_ENUM, |
michael@0 | 61 | tests[ii] + " should return INVALID_ENUM."); |
michael@0 | 62 | } |
michael@0 | 63 | |
michael@0 | 64 | gl.bindTexture(gl.TEXTURE_2D, tex); |
michael@0 | 65 | glErrorShouldBe(gl, gl.NO_ERROR); |
michael@0 | 66 | |
michael@0 | 67 | tests = [ |
michael@0 | 68 | "gl.getTexParameter(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'])", |
michael@0 | 69 | "gl.texParameteri(desktopGL['TEXTURE_3D'], gl.TEXTURE_MAG_FILTER, gl.NEAREST)", |
michael@0 | 70 | "gl.texParameteri(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'], 1)" |
michael@0 | 71 | ]; |
michael@0 | 72 | for (var ii = 0; ii < tests.length; ++ii) { |
michael@0 | 73 | eval(tests[ii]); |
michael@0 | 74 | glErrorShouldBe(gl, gl.INVALID_ENUM, |
michael@0 | 75 | tests[ii] + " should return INVALID_ENUM."); |
michael@0 | 76 | } |
michael@0 | 77 | } |
michael@0 | 78 | |
michael@0 | 79 | debug(""); |
michael@0 | 80 | successfullyParsed = true; |
michael@0 | 81 | |
michael@0 | 82 | </script> |
michael@0 | 83 | <script>finishTest();</script> |
michael@0 | 84 | |
michael@0 | 85 | </body> |
michael@0 | 86 | </html> |
michael@0 | 87 |