content/canvas/test/webgl-conformance/conformance/textures/tex-image-with-invalid-data.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!DOCTYPE html>
michael@0 2 <html>
michael@0 3 <head>
michael@0 4 <meta charset="utf-8">
michael@0 5 <title>texImage2D and texSubImage2D tests with invalid data</title>
michael@0 6 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 7 <script src="../../resources/js-test-pre.js"></script>
michael@0 8 <script src="../resources/webgl-test.js"></script>
michael@0 9 </head>
michael@0 10 <body>
michael@0 11 <div id="description"></div>
michael@0 12 <div id="console"></div>
michael@0 13 <canvas id="canvas" width="2" height="2"> </canvas>
michael@0 14 <script type="text/javascript">
michael@0 15 description("texImage2D and texSubImage2D tests with invalid data");
michael@0 16
michael@0 17 var canvas = document.getElementById("canvas");
michael@0 18 var gl = create3DContext(canvas);
michael@0 19 if (!gl)
michael@0 20 testFailed("Context created.");
michael@0 21 else
michael@0 22 testPassed("Context created.");
michael@0 23
michael@0 24 var tex;
michael@0 25
michael@0 26 function setup() {
michael@0 27 tex = gl.createTexture();
michael@0 28 gl.bindTexture(gl.TEXTURE_2D, bug32619_tests.tex);
michael@0 29 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
michael@0 30 }
michael@0 31
michael@0 32 function teardown() {
michael@0 33 gl.deleteTexture(tex);
michael@0 34 }
michael@0 35
michael@0 36 function test(desc, func, expected) {
michael@0 37 debug(desc);
michael@0 38
michael@0 39 var exc = null;
michael@0 40 try {
michael@0 41 func();
michael@0 42 } catch (x) {
michael@0 43 exc = x;
michael@0 44 }
michael@0 45
michael@0 46 if (expected == gl.INVALID_OPERATION) {
michael@0 47 glErrorShouldBe(gl, expected);
michael@0 48 } else if (expected == "exception") {
michael@0 49 if (exc) {
michael@0 50 testPassed("threw exception");
michael@0 51 } else {
michael@0 52 testFailed("did not throw exception");
michael@0 53 }
michael@0 54 }
michael@0 55 }
michael@0 56
michael@0 57 test("Passing a buffer not large enough to texImage2D should generate an INVALID_OPERATION",
michael@0 58 function () {
michael@0 59 var tooSmall = new Uint8Array(64);
michael@0 60 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, tooSmall);
michael@0 61 },
michael@0 62 gl.INVALID_OPERATION);
michael@0 63
michael@0 64 test("Passing texImage2D parameter data of Number type should throw an exception",
michael@0 65 function () {
michael@0 66 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, 42);
michael@0 67 },
michael@0 68 "exception");
michael@0 69
michael@0 70 test("Passing texImage2D parameter data of String type should throw a TypeError",
michael@0 71 function () {
michael@0 72 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, "not a buffer");
michael@0 73 },
michael@0 74 "exception");
michael@0 75 test("Passing a buffer not large enough to texSubImage2D should generate an INVALID_OPERATION",
michael@0 76 function () {
michael@0 77 var tooSmall = new Uint8Array(64);
michael@0 78 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, tooSmall);
michael@0 79 },
michael@0 80 gl.INVALID_OPERATION);
michael@0 81
michael@0 82 test("Passing texSubImage2D parameter data of Number type should throw a TypeError",
michael@0 83 function () {
michael@0 84 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, 42);
michael@0 85 },
michael@0 86 "exception");
michael@0 87
michael@0 88 test("Passing texSubImage2D parameter data of String type should throw a TypeError",
michael@0 89 function () {
michael@0 90 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, "not a buffer");
michael@0 91 },
michael@0 92 "exception");
michael@0 93
michael@0 94 debug("");
michael@0 95 successfullyParsed = true;
michael@0 96 </script>
michael@0 97 <script>finishTest();</script>
michael@0 98
michael@0 99 </body>
michael@0 100 </html>
michael@0 101

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