content/canvas/test/webgl-conformance/conformance/textures/tex-sub-image-2d-bad-args.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!DOCTYPE html>
michael@0 2 <html>
michael@0 3 <head>
michael@0 4 <meta charset="utf-8">
michael@0 5 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 6 <script src="../../resources/js-test-pre.js"></script>
michael@0 7 <script src="../resources/webgl-test.js"></script>
michael@0 8 <script src="../resources/webgl-test-utils.js"></script>
michael@0 9 </head>
michael@0 10 <body>
michael@0 11 <canvas id="testbed" width="16" height="16"></canvas>
michael@0 12 <canvas id="c" width="16" height="16"></canvas>
michael@0 13 <div id="description"></div>
michael@0 14 <div id="console"></div>
michael@0 15 <script>
michael@0 16 description('Tests texSubImage2D with bad arguments');
michael@0 17
michael@0 18 var wtu = WebGLTestUtils;
michael@0 19 var c = document.getElementById("c");
michael@0 20
michael@0 21 var gl = wtu.create3DContext("testbed");
michael@0 22 var tex = gl.createTexture();
michael@0 23 gl.bindTexture(gl.TEXTURE_2D, tex);
michael@0 24 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
michael@0 25 glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed");
michael@0 26
michael@0 27 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c);
michael@0 28 glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height");
michael@0 29 gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
michael@0 30 glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width");
michael@0 31 gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
michael@0 32 glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x");
michael@0 33 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c);
michael@0 34 glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y");
michael@0 35 gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
michael@0 36 glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level");
michael@0 37 gl.texSubImage2D(gl.FLOAT, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
michael@0 38 glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target");
michael@0 39 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
michael@0 40 glErrorShouldBe(gl, gl.NO_ERROR, "good args");
michael@0 41 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
michael@0 42 glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
michael@0 43 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
michael@0 44 glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
michael@0 45 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c);
michael@0 46 glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB");
michael@0 47 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
michael@0 48 glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB");
michael@0 49 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
michael@0 50 glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB");
michael@0 51 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c);
michael@0 52 glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB");
michael@0 53 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
michael@0 54 glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA 4_4_4_4");
michael@0 55 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
michael@0 56 glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGBA 4_4_4_4");
michael@0 57 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
michael@0 58 glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGBA 4_4_4_4");
michael@0 59 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
michael@0 60 glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_4");
michael@0 61
michael@0 62 successfullyParsed = true;
michael@0 63 </script>
michael@0 64 <script>finishTest();</script>
michael@0 65 </body>
michael@0 66 </html>

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