content/canvas/test/webgl-conformance/conformance/textures/texture-clear.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL texture clear conformance test.</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../resources/webgl-test-utils.js"> </script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script>
michael@0 21 description(document.title);
michael@0 22 var wtu = WebGLTestUtils;
michael@0 23 var gl = wtu.create3DContext("example");
michael@0 24 var program = wtu.setupTexturedQuad(gl);
michael@0 25
michael@0 26 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
michael@0 27
michael@0 28 var tex = gl.createTexture();
michael@0 29 gl.bindTexture(gl.TEXTURE_2D, tex);
michael@0 30 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
michael@0 31 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0,255,0,255]));
michael@0 32 wtu.drawQuad(gl);
michael@0 33 wtu.checkCanvas(
michael@0 34 gl, [0, 255, 0, 255], "should be green");
michael@0 35 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
michael@0 36 successfullyParsed = true;
michael@0 37 </script>
michael@0 38 <script>finishTest();</script>
michael@0 39
michael@0 40 </body>
michael@0 41 </html>
michael@0 42

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