Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | |
michael@0 | 2 | /* |
michael@0 | 3 | * Copyright 2012 Google Inc. |
michael@0 | 4 | * |
michael@0 | 5 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 6 | * found in the LICENSE file. |
michael@0 | 7 | */ |
michael@0 | 8 | |
michael@0 | 9 | #include "GrProgramObj.h" |
michael@0 | 10 | #include "GrShaderObj.h" |
michael@0 | 11 | |
michael@0 | 12 | void GrProgramObj::AttachShader(GrShaderObj *shader) { |
michael@0 | 13 | shader->ref(); |
michael@0 | 14 | fShaders.push_back(shader); |
michael@0 | 15 | } |
michael@0 | 16 | |
michael@0 | 17 | void GrProgramObj::deleteAction() { |
michael@0 | 18 | |
michael@0 | 19 | // shaders are automatically detached from a deleted program. They will only be |
michael@0 | 20 | // deleted if they were marked for deletion by a prior call to glDeleteShader |
michael@0 | 21 | for (int i = 0; i < fShaders.count(); ++i) { |
michael@0 | 22 | fShaders[i]->unref(); |
michael@0 | 23 | } |
michael@0 | 24 | fShaders.reset(); |
michael@0 | 25 | |
michael@0 | 26 | this->INHERITED::deleteAction(); |
michael@0 | 27 | } |