Wed, 31 Dec 2014 07:22:50 +0100
Correct previous dual key logic pending first delivery installment.
michael@0 | 1 | /* |
michael@0 | 2 | * Copyright (C) 2011 The Android Open Source Project |
michael@0 | 3 | * |
michael@0 | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
michael@0 | 5 | * you may not use this file except in compliance with the License. |
michael@0 | 6 | * You may obtain a copy of the License at |
michael@0 | 7 | * |
michael@0 | 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
michael@0 | 9 | * |
michael@0 | 10 | * Unless required by applicable law or agreed to in writing, software |
michael@0 | 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
michael@0 | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
michael@0 | 13 | * See the License for the specific language governing permissions and |
michael@0 | 14 | * limitations under the License. |
michael@0 | 15 | */ |
michael@0 | 16 | |
michael@0 | 17 | #ifndef _UI_SPRITES_H |
michael@0 | 18 | #define _UI_SPRITES_H |
michael@0 | 19 | |
michael@0 | 20 | #include <utils/RefBase.h> |
michael@0 | 21 | #include <utils/Looper.h> |
michael@0 | 22 | |
michael@0 | 23 | #ifdef HAVE_ANDROID_OS |
michael@0 | 24 | #include <gui/SurfaceComposerClient.h> |
michael@0 | 25 | #endif |
michael@0 | 26 | |
michael@0 | 27 | #include <SkBitmap.h> |
michael@0 | 28 | |
michael@0 | 29 | namespace android { |
michael@0 | 30 | |
michael@0 | 31 | /* |
michael@0 | 32 | * Transformation matrix for a sprite. |
michael@0 | 33 | */ |
michael@0 | 34 | struct SpriteTransformationMatrix { |
michael@0 | 35 | inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { } |
michael@0 | 36 | inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) : |
michael@0 | 37 | dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { } |
michael@0 | 38 | |
michael@0 | 39 | float dsdx; |
michael@0 | 40 | float dtdx; |
michael@0 | 41 | float dsdy; |
michael@0 | 42 | float dtdy; |
michael@0 | 43 | |
michael@0 | 44 | inline bool operator== (const SpriteTransformationMatrix& other) { |
michael@0 | 45 | return dsdx == other.dsdx |
michael@0 | 46 | && dtdx == other.dtdx |
michael@0 | 47 | && dsdy == other.dsdy |
michael@0 | 48 | && dtdy == other.dtdy; |
michael@0 | 49 | } |
michael@0 | 50 | |
michael@0 | 51 | inline bool operator!= (const SpriteTransformationMatrix& other) { |
michael@0 | 52 | return !(*this == other); |
michael@0 | 53 | } |
michael@0 | 54 | }; |
michael@0 | 55 | |
michael@0 | 56 | /* |
michael@0 | 57 | * Icon that a sprite displays, including its hotspot. |
michael@0 | 58 | */ |
michael@0 | 59 | struct SpriteIcon { |
michael@0 | 60 | inline SpriteIcon() : hotSpotX(0), hotSpotY(0) { } |
michael@0 | 61 | #ifdef HAVE_ANDROID_OS |
michael@0 | 62 | inline SpriteIcon(const SkBitmap& bitmap, float hotSpotX, float hotSpotY) : |
michael@0 | 63 | bitmap(bitmap), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { } |
michael@0 | 64 | |
michael@0 | 65 | SkBitmap bitmap; |
michael@0 | 66 | #endif |
michael@0 | 67 | float hotSpotX; |
michael@0 | 68 | float hotSpotY; |
michael@0 | 69 | |
michael@0 | 70 | inline SpriteIcon copy() const { |
michael@0 | 71 | #ifdef HAVE_ANDROID_OS |
michael@0 | 72 | SkBitmap bitmapCopy; |
michael@0 | 73 | bitmap.copyTo(&bitmapCopy, SkBitmap::kARGB_8888_Config); |
michael@0 | 74 | return SpriteIcon(bitmapCopy, hotSpotX, hotSpotY); |
michael@0 | 75 | #else |
michael@0 | 76 | return SpriteIcon(); |
michael@0 | 77 | #endif |
michael@0 | 78 | } |
michael@0 | 79 | |
michael@0 | 80 | inline void reset() { |
michael@0 | 81 | #ifdef HAVE_ANDROID_OS |
michael@0 | 82 | bitmap.reset(); |
michael@0 | 83 | hotSpotX = 0; |
michael@0 | 84 | hotSpotY = 0; |
michael@0 | 85 | #endif |
michael@0 | 86 | } |
michael@0 | 87 | |
michael@0 | 88 | inline bool isValid() const { |
michael@0 | 89 | #ifdef HAVE_ANDROID_OS |
michael@0 | 90 | return !bitmap.isNull() && !bitmap.empty(); |
michael@0 | 91 | #else |
michael@0 | 92 | return false; |
michael@0 | 93 | #endif |
michael@0 | 94 | } |
michael@0 | 95 | }; |
michael@0 | 96 | |
michael@0 | 97 | /* |
michael@0 | 98 | * A sprite is a simple graphical object that is displayed on-screen above other layers. |
michael@0 | 99 | * The basic sprite class is an interface. |
michael@0 | 100 | * The implementation is provided by the sprite controller. |
michael@0 | 101 | */ |
michael@0 | 102 | class Sprite : public RefBase { |
michael@0 | 103 | protected: |
michael@0 | 104 | Sprite() { } |
michael@0 | 105 | virtual ~Sprite() { } |
michael@0 | 106 | |
michael@0 | 107 | public: |
michael@0 | 108 | enum { |
michael@0 | 109 | // The base layer for pointer sprites. |
michael@0 | 110 | BASE_LAYER_POINTER = 0, // reserve space for 1 pointer |
michael@0 | 111 | |
michael@0 | 112 | // The base layer for spot sprites. |
michael@0 | 113 | BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots |
michael@0 | 114 | }; |
michael@0 | 115 | |
michael@0 | 116 | /* Sets the bitmap that is drawn by the sprite. |
michael@0 | 117 | * The sprite retains a copy of the bitmap for subsequent rendering. */ |
michael@0 | 118 | virtual void setIcon(const SpriteIcon& icon) = 0; |
michael@0 | 119 | |
michael@0 | 120 | inline void clearIcon() { |
michael@0 | 121 | setIcon(SpriteIcon()); |
michael@0 | 122 | } |
michael@0 | 123 | |
michael@0 | 124 | /* Sets whether the sprite is visible. */ |
michael@0 | 125 | virtual void setVisible(bool visible) = 0; |
michael@0 | 126 | |
michael@0 | 127 | /* Sets the sprite position on screen, relative to the sprite's hot spot. */ |
michael@0 | 128 | virtual void setPosition(float x, float y) = 0; |
michael@0 | 129 | |
michael@0 | 130 | /* Sets the layer of the sprite, relative to the system sprite overlay layer. |
michael@0 | 131 | * Layer 0 is the overlay layer, > 0 appear above this layer. */ |
michael@0 | 132 | virtual void setLayer(int32_t layer) = 0; |
michael@0 | 133 | |
michael@0 | 134 | /* Sets the sprite alpha blend ratio between 0.0 and 1.0. */ |
michael@0 | 135 | virtual void setAlpha(float alpha) = 0; |
michael@0 | 136 | |
michael@0 | 137 | /* Sets the sprite transformation matrix. */ |
michael@0 | 138 | virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0; |
michael@0 | 139 | }; |
michael@0 | 140 | |
michael@0 | 141 | /* |
michael@0 | 142 | * Displays sprites on the screen. |
michael@0 | 143 | * |
michael@0 | 144 | * This interface is used by PointerController and SpotController to draw pointers or |
michael@0 | 145 | * spot representations of fingers. It is not intended for general purpose use |
michael@0 | 146 | * by other components. |
michael@0 | 147 | * |
michael@0 | 148 | * All sprite position updates and rendering is performed asynchronously. |
michael@0 | 149 | * |
michael@0 | 150 | * Clients are responsible for animating sprites by periodically updating their properties. |
michael@0 | 151 | */ |
michael@0 | 152 | class SpriteController : public MessageHandler { |
michael@0 | 153 | protected: |
michael@0 | 154 | virtual ~SpriteController(); |
michael@0 | 155 | |
michael@0 | 156 | public: |
michael@0 | 157 | SpriteController(const sp<Looper>& looper, int32_t overlayLayer); |
michael@0 | 158 | |
michael@0 | 159 | /* Creates a new sprite, initially invisible. */ |
michael@0 | 160 | sp<Sprite> createSprite(); |
michael@0 | 161 | |
michael@0 | 162 | /* Opens or closes a transaction to perform a batch of sprite updates as part of |
michael@0 | 163 | * a single operation such as setPosition and setAlpha. It is not necessary to |
michael@0 | 164 | * open a transaction when updating a single property. |
michael@0 | 165 | * Calls to openTransaction() nest and must be matched by an equal number |
michael@0 | 166 | * of calls to closeTransaction(). */ |
michael@0 | 167 | void openTransaction(); |
michael@0 | 168 | void closeTransaction(); |
michael@0 | 169 | |
michael@0 | 170 | private: |
michael@0 | 171 | enum { |
michael@0 | 172 | MSG_UPDATE_SPRITES, |
michael@0 | 173 | MSG_DISPOSE_SURFACES, |
michael@0 | 174 | }; |
michael@0 | 175 | |
michael@0 | 176 | enum { |
michael@0 | 177 | DIRTY_BITMAP = 1 << 0, |
michael@0 | 178 | DIRTY_ALPHA = 1 << 1, |
michael@0 | 179 | DIRTY_POSITION = 1 << 2, |
michael@0 | 180 | DIRTY_TRANSFORMATION_MATRIX = 1 << 3, |
michael@0 | 181 | DIRTY_LAYER = 1 << 4, |
michael@0 | 182 | DIRTY_VISIBILITY = 1 << 5, |
michael@0 | 183 | DIRTY_HOTSPOT = 1 << 6, |
michael@0 | 184 | }; |
michael@0 | 185 | |
michael@0 | 186 | /* Describes the state of a sprite. |
michael@0 | 187 | * This structure is designed so that it can be copied during updates so that |
michael@0 | 188 | * surfaces can be resized and redrawn without blocking the client by holding a lock |
michael@0 | 189 | * on the sprites for a long time. |
michael@0 | 190 | * Note that the SkBitmap holds a reference to a shared (and immutable) pixel ref. */ |
michael@0 | 191 | struct SpriteState { |
michael@0 | 192 | inline SpriteState() : |
michael@0 | 193 | dirty(0), visible(false), |
michael@0 | 194 | positionX(0), positionY(0), layer(0), alpha(1.0f), |
michael@0 | 195 | surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { |
michael@0 | 196 | } |
michael@0 | 197 | |
michael@0 | 198 | uint32_t dirty; |
michael@0 | 199 | |
michael@0 | 200 | SpriteIcon icon; |
michael@0 | 201 | bool visible; |
michael@0 | 202 | float positionX; |
michael@0 | 203 | float positionY; |
michael@0 | 204 | int32_t layer; |
michael@0 | 205 | float alpha; |
michael@0 | 206 | SpriteTransformationMatrix transformationMatrix; |
michael@0 | 207 | |
michael@0 | 208 | #ifdef HAVE_ANDROID_OS |
michael@0 | 209 | sp<SurfaceControl> surfaceControl; |
michael@0 | 210 | #endif |
michael@0 | 211 | int32_t surfaceWidth; |
michael@0 | 212 | int32_t surfaceHeight; |
michael@0 | 213 | bool surfaceDrawn; |
michael@0 | 214 | bool surfaceVisible; |
michael@0 | 215 | |
michael@0 | 216 | inline bool wantSurfaceVisible() const { |
michael@0 | 217 | return visible && alpha > 0.0f && icon.isValid(); |
michael@0 | 218 | } |
michael@0 | 219 | }; |
michael@0 | 220 | |
michael@0 | 221 | /* Client interface for a sprite. |
michael@0 | 222 | * Requests acquire a lock on the controller, update local state and request the |
michael@0 | 223 | * controller to invalidate the sprite. |
michael@0 | 224 | * The real heavy lifting of creating, resizing and redrawing surfaces happens |
michael@0 | 225 | * asynchronously with no locks held except in short critical section to copy |
michael@0 | 226 | * the sprite state before the work and update the sprite surface control afterwards. |
michael@0 | 227 | */ |
michael@0 | 228 | class SpriteImpl : public Sprite { |
michael@0 | 229 | protected: |
michael@0 | 230 | virtual ~SpriteImpl(); |
michael@0 | 231 | |
michael@0 | 232 | public: |
michael@0 | 233 | SpriteImpl(const sp<SpriteController> controller); |
michael@0 | 234 | |
michael@0 | 235 | virtual void setIcon(const SpriteIcon& icon); |
michael@0 | 236 | virtual void setVisible(bool visible); |
michael@0 | 237 | virtual void setPosition(float x, float y); |
michael@0 | 238 | virtual void setLayer(int32_t layer); |
michael@0 | 239 | virtual void setAlpha(float alpha); |
michael@0 | 240 | virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix); |
michael@0 | 241 | |
michael@0 | 242 | inline const SpriteState& getStateLocked() const { |
michael@0 | 243 | return mLocked.state; |
michael@0 | 244 | } |
michael@0 | 245 | |
michael@0 | 246 | inline void resetDirtyLocked() { |
michael@0 | 247 | mLocked.state.dirty = 0; |
michael@0 | 248 | } |
michael@0 | 249 | |
michael@0 | 250 | #ifdef HAVE_ANDROID_OS |
michael@0 | 251 | inline void setSurfaceLocked(const sp<SurfaceControl>& surfaceControl, |
michael@0 | 252 | int32_t width, int32_t height, bool drawn, bool visible) { |
michael@0 | 253 | mLocked.state.surfaceControl = surfaceControl; |
michael@0 | 254 | mLocked.state.surfaceWidth = width; |
michael@0 | 255 | mLocked.state.surfaceHeight = height; |
michael@0 | 256 | mLocked.state.surfaceDrawn = drawn; |
michael@0 | 257 | mLocked.state.surfaceVisible = visible; |
michael@0 | 258 | } |
michael@0 | 259 | #endif |
michael@0 | 260 | |
michael@0 | 261 | private: |
michael@0 | 262 | sp<SpriteController> mController; |
michael@0 | 263 | |
michael@0 | 264 | struct Locked { |
michael@0 | 265 | SpriteState state; |
michael@0 | 266 | } mLocked; // guarded by mController->mLock |
michael@0 | 267 | |
michael@0 | 268 | void invalidateLocked(uint32_t dirty); |
michael@0 | 269 | }; |
michael@0 | 270 | |
michael@0 | 271 | /* Stores temporary information collected during the sprite update cycle. */ |
michael@0 | 272 | struct SpriteUpdate { |
michael@0 | 273 | inline SpriteUpdate() : surfaceChanged(false) { } |
michael@0 | 274 | inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) : |
michael@0 | 275 | sprite(sprite), state(state), surfaceChanged(false) { |
michael@0 | 276 | } |
michael@0 | 277 | |
michael@0 | 278 | sp<SpriteImpl> sprite; |
michael@0 | 279 | SpriteState state; |
michael@0 | 280 | bool surfaceChanged; |
michael@0 | 281 | }; |
michael@0 | 282 | |
michael@0 | 283 | mutable Mutex mLock; |
michael@0 | 284 | |
michael@0 | 285 | sp<Looper> mLooper; |
michael@0 | 286 | const int32_t mOverlayLayer; |
michael@0 | 287 | #ifdef HAVE_ANDROID_OS |
michael@0 | 288 | sp<WeakMessageHandler> mHandler; |
michael@0 | 289 | |
michael@0 | 290 | sp<SurfaceComposerClient> mSurfaceComposerClient; |
michael@0 | 291 | #endif |
michael@0 | 292 | |
michael@0 | 293 | struct Locked { |
michael@0 | 294 | Vector<sp<SpriteImpl> > invalidatedSprites; |
michael@0 | 295 | #ifdef HAVE_ANDROID_OS |
michael@0 | 296 | Vector<sp<SurfaceControl> > disposedSurfaces; |
michael@0 | 297 | #endif |
michael@0 | 298 | uint32_t transactionNestingCount; |
michael@0 | 299 | bool deferredSpriteUpdate; |
michael@0 | 300 | } mLocked; // guarded by mLock |
michael@0 | 301 | |
michael@0 | 302 | void invalidateSpriteLocked(const sp<SpriteImpl>& sprite); |
michael@0 | 303 | #ifdef HAVE_ANDROID_OS |
michael@0 | 304 | void disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl); |
michael@0 | 305 | |
michael@0 | 306 | void handleMessage(const Message& message); |
michael@0 | 307 | #endif |
michael@0 | 308 | void doUpdateSprites(); |
michael@0 | 309 | void doDisposeSurfaces(); |
michael@0 | 310 | |
michael@0 | 311 | void ensureSurfaceComposerClient(); |
michael@0 | 312 | #ifdef HAVE_ANDROID_OS |
michael@0 | 313 | sp<SurfaceControl> obtainSurface(int32_t width, int32_t height); |
michael@0 | 314 | #endif |
michael@0 | 315 | }; |
michael@0 | 316 | |
michael@0 | 317 | } // namespace android |
michael@0 | 318 | |
michael@0 | 319 | #endif // _UI_SPRITES_H |