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1 .. _build_overview: |
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2 |
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3 ===================== |
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4 Build System Overview |
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5 ===================== |
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6 |
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7 This document provides an overview on how the build system works. It is |
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8 targeted at people wanting to learn about internals of the build system. |
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9 It is not meant for persons who casually interact with the build system. |
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10 That being said, knowledge empowers, so consider reading on. |
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11 |
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12 The build system is composed of many different components working in |
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13 harmony to build the source tree. We begin with a graphic overview. |
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14 |
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15 .. graphviz:: |
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16 |
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17 digraph build_components { |
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18 rankdir="LR"; |
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19 "configure" -> "config.status" -> "build backend" -> "build output" |
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20 } |
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21 |
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22 Phase 1: Configuration |
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23 ====================== |
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24 |
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25 Phase 1 centers around the ``configure`` script, which is a bash shell script. |
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26 The file is generated from a file called ``configure.in`` which is written in M4 |
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27 and processed using Autoconf 2.13 to create the final configure script. |
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28 You don't have to worry about how you obtain a ``configure`` file: the build |
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29 system does this for you. |
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30 |
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31 The primary job of ``configure`` is to determine characteristics of the system |
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32 and compiler, apply options passed into it, and validate everything looks OK to |
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33 build. The primary output of the ``configure`` script is an executable file |
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34 in the object directory called ``config.status``. ``configure`` also produces |
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35 some additional files (like ``autoconf.mk``). However, the most important file |
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36 in terms of architecture is ``config.status``. |
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37 |
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38 The existence of a ``config.status`` file may be familiar to those who have worked |
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39 with Autoconf before. However, Mozilla's ``config.status`` is different from almost |
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40 any other ``config.status`` you've ever seen: it's written in Python! Instead of |
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41 having our ``configure`` script produce a shell script, we have it generating |
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42 Python. |
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43 |
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44 Now is as good a time as any to mention that Python is prevalent in our build |
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45 system. If we need to write code for the build system, we do it in Python. |
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46 That's just how we roll. For more, see :ref:`python`. |
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47 |
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48 ``config.status`` contains 2 parts: data structures representing the output of |
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49 ``configure`` and a command-line interface for preparing/configuring/generating |
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50 an appropriate build backend. (A build backend is merely a tool used to build |
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51 the tree - like GNU Make or Tup). These data structures essentially describe |
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52 the current state of the system and what the existing build configuration looks |
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53 like. For example, it defines which compiler to use, how to invoke it, which |
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54 application features are enabled, etc. You are encouraged to open up |
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55 ``config.status`` to have a look for yourself! |
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56 |
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57 Once we have emitted a ``config.status`` file, we pass into the realm of |
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58 phase 2. |
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59 |
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60 Phase 2: Build Backend Preparation and the Build Definition |
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61 =========================================================== |
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62 |
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63 Once ``configure`` has determined what the current build configuration is, |
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64 we need to apply this to the source tree so we can actually build. |
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65 |
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66 What essentially happens is the automatically-produced ``config.status`` Python |
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67 script is executed as soon as ``configure`` has generated it. ``config.status`` |
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68 is charged with the task of tell a tool how to build the tree. To do this, |
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69 ``config.status`` must first scan the build system definition. |
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70 |
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71 The build system definition consists of various ``moz.build`` files in the tree. |
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72 There is roughly one ``moz.build`` file per directory or per set of related directories. |
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73 Each ``moz.build`` files defines how its part of the build config works. For |
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74 example it says *I want these C++ files compiled* or *look for additional |
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75 information in these directories.* config.status starts with the ``moz.build`` |
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76 file from the root directory and then descends into referenced ``moz.build`` |
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77 files by following ``DIRS`` variables or similar. |
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78 |
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79 As the ``moz.build`` files are read, data structures describing the overall |
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80 build system definition are emitted. These data structures are then fed into a |
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81 build backend, which then performs actions, such as writing out files to |
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82 be read by a build tool. e.g. a ``make`` backend will write a |
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83 ``Makefile``. |
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84 |
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85 When ``config.status`` runs, you'll see the following output:: |
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86 |
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87 Reticulating splines... |
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88 Finished reading 1096 moz.build files into 1276 descriptors in 2.40s |
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89 Backend executed in 2.39s |
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90 2188 total backend files. 0 created; 1 updated; 2187 unchanged |
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91 Total wall time: 5.03s; CPU time: 3.79s; Efficiency: 75% |
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92 |
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93 What this is saying is that a total of *1096* ``moz.build`` files were read. |
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94 Altogether, *1276* data structures describing the build configuration were |
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95 derived from them. It took *2.40s* wall time to just read these files and |
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96 produce the data structures. The *1276* data structures were fed into the |
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97 build backend which then determined it had to manage *2188* files derived |
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98 from those data structures. Most of them already existed and didn't need |
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99 changed. However, *1* was updated as a result of the new configuration. |
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100 The whole process took *5.03s*. Although, only *3.79s* was in |
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101 CPU time. That likely means we spent roughly *25%* of the time waiting on |
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102 I/O. |
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103 |
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104 For more on how ``moz.build`` files work, see :ref:`mozbuild-files`. |
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105 |
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106 Phase 3: Invokation of the Build Backend |
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107 ======================================== |
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108 |
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109 When most people think of the build system, they think of phase 3. This is |
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110 where we take all the code in the tree and produce Firefox or whatever |
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111 application you are creating. Phase 3 effectively takes whatever was |
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112 generated by phase 2 and runs it. Since the dawn of Mozilla, this has been |
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113 make consuming Makefiles. However, with the transition to moz.build files, |
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114 you may soon see non-Make build backends, such as Tup or Visual Studio. |
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115 |
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116 When building the tree, most of the time is spent in phase 3. This is when |
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117 header files are installed, C++ files are compiled, files are preprocessed, etc. |