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1 /* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this file, |
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4 * You can obtain one at http://mozilla.org/MPL/2.0/. |
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5 * |
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6 * The origin of this IDL file is |
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7 * https://www.khronos.org/registry/webgl/specs/latest/webgl.idl |
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8 * |
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9 * Copyright © 2012 Khronos Group |
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10 */ |
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11 |
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12 // WebGL IDL definitions scraped from the Khronos specification: |
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13 // https://www.khronos.org/registry/webgl/specs/latest/ |
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14 // |
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15 // This IDL depends on the typed array specification defined at: |
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16 // https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl |
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17 |
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18 typedef unsigned long GLenum; |
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19 typedef boolean GLboolean; |
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20 typedef unsigned long GLbitfield; |
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21 typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ |
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22 typedef short GLshort; |
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23 typedef long GLint; |
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24 typedef long GLsizei; |
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25 typedef long long GLintptr; |
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26 typedef long long GLsizeiptr; |
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27 // Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL. |
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28 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */ |
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29 typedef unsigned short GLushort; |
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30 typedef unsigned long GLuint; |
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31 typedef unrestricted float GLfloat; |
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32 typedef unrestricted float GLclampf; |
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33 |
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34 dictionary WebGLContextAttributes { |
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35 // boolean alpha = true; |
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36 // We deviate from the spec here. |
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37 // If alpha isn't specified, we rely on a pref ("webgl.default-no-alpha") |
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38 boolean alpha; |
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39 boolean depth = true; |
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40 boolean stencil = false; |
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41 boolean antialias = true; |
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42 boolean premultipliedAlpha = true; |
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43 boolean preserveDrawingBuffer = false; |
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44 }; |
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45 |
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46 interface WebGLBuffer { |
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47 }; |
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48 |
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49 interface WebGLFramebuffer { |
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50 }; |
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51 |
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52 interface WebGLProgram { |
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53 }; |
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54 |
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55 interface WebGLRenderbuffer { |
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56 }; |
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57 |
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58 interface WebGLShader { |
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59 }; |
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60 |
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61 interface WebGLTexture { |
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62 }; |
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63 |
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64 interface WebGLUniformLocation { |
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65 }; |
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66 |
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67 interface WebGLVertexArray { |
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68 }; |
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69 |
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70 interface WebGLActiveInfo { |
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71 readonly attribute GLint size; |
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72 readonly attribute GLenum type; |
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73 readonly attribute DOMString name; |
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74 }; |
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75 |
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76 interface WebGLShaderPrecisionFormat { |
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77 readonly attribute GLint rangeMin; |
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78 readonly attribute GLint rangeMax; |
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79 readonly attribute GLint precision; |
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80 }; |
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81 |
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82 interface WebGLRenderingContext { |
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83 |
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84 /* ClearBufferMask */ |
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85 const GLenum DEPTH_BUFFER_BIT = 0x00000100; |
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86 const GLenum STENCIL_BUFFER_BIT = 0x00000400; |
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87 const GLenum COLOR_BUFFER_BIT = 0x00004000; |
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88 |
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89 /* BeginMode */ |
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90 const GLenum POINTS = 0x0000; |
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91 const GLenum LINES = 0x0001; |
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92 const GLenum LINE_LOOP = 0x0002; |
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93 const GLenum LINE_STRIP = 0x0003; |
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94 const GLenum TRIANGLES = 0x0004; |
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95 const GLenum TRIANGLE_STRIP = 0x0005; |
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96 const GLenum TRIANGLE_FAN = 0x0006; |
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97 |
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98 /* AlphaFunction (not supported in ES20) */ |
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99 /* NEVER */ |
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100 /* LESS */ |
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101 /* EQUAL */ |
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102 /* LEQUAL */ |
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103 /* GREATER */ |
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104 /* NOTEQUAL */ |
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105 /* GEQUAL */ |
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106 /* ALWAYS */ |
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107 |
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108 /* BlendingFactorDest */ |
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109 const GLenum ZERO = 0; |
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110 const GLenum ONE = 1; |
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111 const GLenum SRC_COLOR = 0x0300; |
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112 const GLenum ONE_MINUS_SRC_COLOR = 0x0301; |
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113 const GLenum SRC_ALPHA = 0x0302; |
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114 const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; |
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115 const GLenum DST_ALPHA = 0x0304; |
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116 const GLenum ONE_MINUS_DST_ALPHA = 0x0305; |
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117 |
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118 /* BlendingFactorSrc */ |
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119 /* ZERO */ |
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120 /* ONE */ |
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121 const GLenum DST_COLOR = 0x0306; |
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122 const GLenum ONE_MINUS_DST_COLOR = 0x0307; |
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123 const GLenum SRC_ALPHA_SATURATE = 0x0308; |
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124 /* SRC_ALPHA */ |
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125 /* ONE_MINUS_SRC_ALPHA */ |
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126 /* DST_ALPHA */ |
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127 /* ONE_MINUS_DST_ALPHA */ |
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128 |
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129 /* BlendEquationSeparate */ |
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130 const GLenum FUNC_ADD = 0x8006; |
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131 const GLenum BLEND_EQUATION = 0x8009; |
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132 const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ |
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133 const GLenum BLEND_EQUATION_ALPHA = 0x883D; |
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134 |
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135 /* BlendSubtract */ |
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136 const GLenum FUNC_SUBTRACT = 0x800A; |
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137 const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; |
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138 |
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139 /* Separate Blend Functions */ |
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140 const GLenum BLEND_DST_RGB = 0x80C8; |
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141 const GLenum BLEND_SRC_RGB = 0x80C9; |
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142 const GLenum BLEND_DST_ALPHA = 0x80CA; |
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143 const GLenum BLEND_SRC_ALPHA = 0x80CB; |
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144 const GLenum CONSTANT_COLOR = 0x8001; |
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145 const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; |
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146 const GLenum CONSTANT_ALPHA = 0x8003; |
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147 const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
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148 const GLenum BLEND_COLOR = 0x8005; |
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149 |
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150 /* Buffer Objects */ |
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151 const GLenum ARRAY_BUFFER = 0x8892; |
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152 const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; |
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153 const GLenum ARRAY_BUFFER_BINDING = 0x8894; |
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154 const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; |
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155 |
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156 const GLenum STREAM_DRAW = 0x88E0; |
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157 const GLenum STATIC_DRAW = 0x88E4; |
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158 const GLenum DYNAMIC_DRAW = 0x88E8; |
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159 |
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160 const GLenum BUFFER_SIZE = 0x8764; |
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161 const GLenum BUFFER_USAGE = 0x8765; |
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162 |
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163 const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; |
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164 |
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165 /* CullFaceMode */ |
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166 const GLenum FRONT = 0x0404; |
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167 const GLenum BACK = 0x0405; |
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168 const GLenum FRONT_AND_BACK = 0x0408; |
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169 |
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170 /* DepthFunction */ |
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171 /* NEVER */ |
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172 /* LESS */ |
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173 /* EQUAL */ |
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174 /* LEQUAL */ |
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175 /* GREATER */ |
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176 /* NOTEQUAL */ |
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177 /* GEQUAL */ |
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178 /* ALWAYS */ |
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179 |
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180 /* EnableCap */ |
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181 /* TEXTURE_2D */ |
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182 const GLenum CULL_FACE = 0x0B44; |
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183 const GLenum BLEND = 0x0BE2; |
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184 const GLenum DITHER = 0x0BD0; |
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185 const GLenum STENCIL_TEST = 0x0B90; |
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186 const GLenum DEPTH_TEST = 0x0B71; |
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187 const GLenum SCISSOR_TEST = 0x0C11; |
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188 const GLenum POLYGON_OFFSET_FILL = 0x8037; |
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189 const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
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190 const GLenum SAMPLE_COVERAGE = 0x80A0; |
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191 |
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192 /* ErrorCode */ |
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193 const GLenum NO_ERROR = 0; |
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194 const GLenum INVALID_ENUM = 0x0500; |
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195 const GLenum INVALID_VALUE = 0x0501; |
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196 const GLenum INVALID_OPERATION = 0x0502; |
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197 const GLenum OUT_OF_MEMORY = 0x0505; |
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198 |
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199 /* FrontFaceDirection */ |
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200 const GLenum CW = 0x0900; |
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201 const GLenum CCW = 0x0901; |
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202 |
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203 /* GetPName */ |
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204 const GLenum LINE_WIDTH = 0x0B21; |
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205 const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; |
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206 const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; |
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207 const GLenum CULL_FACE_MODE = 0x0B45; |
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208 const GLenum FRONT_FACE = 0x0B46; |
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209 const GLenum DEPTH_RANGE = 0x0B70; |
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210 const GLenum DEPTH_WRITEMASK = 0x0B72; |
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211 const GLenum DEPTH_CLEAR_VALUE = 0x0B73; |
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212 const GLenum DEPTH_FUNC = 0x0B74; |
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213 const GLenum STENCIL_CLEAR_VALUE = 0x0B91; |
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214 const GLenum STENCIL_FUNC = 0x0B92; |
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215 const GLenum STENCIL_FAIL = 0x0B94; |
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216 const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
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217 const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; |
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218 const GLenum STENCIL_REF = 0x0B97; |
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219 const GLenum STENCIL_VALUE_MASK = 0x0B93; |
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220 const GLenum STENCIL_WRITEMASK = 0x0B98; |
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221 const GLenum STENCIL_BACK_FUNC = 0x8800; |
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222 const GLenum STENCIL_BACK_FAIL = 0x8801; |
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223 const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; |
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224 const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; |
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225 const GLenum STENCIL_BACK_REF = 0x8CA3; |
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226 const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; |
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227 const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; |
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228 const GLenum VIEWPORT = 0x0BA2; |
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229 const GLenum SCISSOR_BOX = 0x0C10; |
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230 /* SCISSOR_TEST */ |
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231 const GLenum COLOR_CLEAR_VALUE = 0x0C22; |
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232 const GLenum COLOR_WRITEMASK = 0x0C23; |
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233 const GLenum UNPACK_ALIGNMENT = 0x0CF5; |
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234 const GLenum PACK_ALIGNMENT = 0x0D05; |
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235 const GLenum MAX_TEXTURE_SIZE = 0x0D33; |
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236 const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; |
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237 const GLenum SUBPIXEL_BITS = 0x0D50; |
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238 const GLenum RED_BITS = 0x0D52; |
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239 const GLenum GREEN_BITS = 0x0D53; |
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240 const GLenum BLUE_BITS = 0x0D54; |
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241 const GLenum ALPHA_BITS = 0x0D55; |
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242 const GLenum DEPTH_BITS = 0x0D56; |
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243 const GLenum STENCIL_BITS = 0x0D57; |
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244 const GLenum POLYGON_OFFSET_UNITS = 0x2A00; |
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245 /* POLYGON_OFFSET_FILL */ |
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246 const GLenum POLYGON_OFFSET_FACTOR = 0x8038; |
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247 const GLenum TEXTURE_BINDING_2D = 0x8069; |
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248 const GLenum SAMPLE_BUFFERS = 0x80A8; |
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249 const GLenum SAMPLES = 0x80A9; |
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250 const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; |
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251 const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; |
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252 |
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253 /* GetTextureParameter */ |
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254 /* TEXTURE_MAG_FILTER */ |
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255 /* TEXTURE_MIN_FILTER */ |
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256 /* TEXTURE_WRAP_S */ |
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257 /* TEXTURE_WRAP_T */ |
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258 |
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259 const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
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260 |
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261 /* HintMode */ |
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262 const GLenum DONT_CARE = 0x1100; |
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263 const GLenum FASTEST = 0x1101; |
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264 const GLenum NICEST = 0x1102; |
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265 |
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266 /* HintTarget */ |
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267 const GLenum GENERATE_MIPMAP_HINT = 0x8192; |
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268 |
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269 /* DataType */ |
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270 const GLenum BYTE = 0x1400; |
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271 const GLenum UNSIGNED_BYTE = 0x1401; |
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272 const GLenum SHORT = 0x1402; |
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273 const GLenum UNSIGNED_SHORT = 0x1403; |
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274 const GLenum INT = 0x1404; |
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275 const GLenum UNSIGNED_INT = 0x1405; |
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276 const GLenum FLOAT = 0x1406; |
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277 |
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278 /* PixelFormat */ |
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279 const GLenum DEPTH_COMPONENT = 0x1902; |
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280 const GLenum ALPHA = 0x1906; |
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281 const GLenum RGB = 0x1907; |
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282 const GLenum RGBA = 0x1908; |
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283 const GLenum LUMINANCE = 0x1909; |
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284 const GLenum LUMINANCE_ALPHA = 0x190A; |
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285 |
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286 /* PixelType */ |
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287 /* UNSIGNED_BYTE */ |
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288 const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
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289 const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
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290 const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; |
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291 |
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292 /* Shaders */ |
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293 const GLenum FRAGMENT_SHADER = 0x8B30; |
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294 const GLenum VERTEX_SHADER = 0x8B31; |
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295 const GLenum MAX_VERTEX_ATTRIBS = 0x8869; |
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296 const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; |
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297 const GLenum MAX_VARYING_VECTORS = 0x8DFC; |
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298 const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; |
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299 const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; |
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300 const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; |
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301 const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; |
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302 const GLenum SHADER_TYPE = 0x8B4F; |
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303 const GLenum DELETE_STATUS = 0x8B80; |
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304 const GLenum LINK_STATUS = 0x8B82; |
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305 const GLenum VALIDATE_STATUS = 0x8B83; |
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306 const GLenum ATTACHED_SHADERS = 0x8B85; |
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307 const GLenum ACTIVE_UNIFORMS = 0x8B86; |
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308 const GLenum ACTIVE_ATTRIBUTES = 0x8B89; |
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309 const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; |
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310 const GLenum CURRENT_PROGRAM = 0x8B8D; |
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311 |
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312 /* StencilFunction */ |
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313 const GLenum NEVER = 0x0200; |
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314 const GLenum LESS = 0x0201; |
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315 const GLenum EQUAL = 0x0202; |
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316 const GLenum LEQUAL = 0x0203; |
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317 const GLenum GREATER = 0x0204; |
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318 const GLenum NOTEQUAL = 0x0205; |
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319 const GLenum GEQUAL = 0x0206; |
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320 const GLenum ALWAYS = 0x0207; |
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321 |
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322 /* StencilOp */ |
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323 /* ZERO */ |
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324 const GLenum KEEP = 0x1E00; |
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325 const GLenum REPLACE = 0x1E01; |
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326 const GLenum INCR = 0x1E02; |
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327 const GLenum DECR = 0x1E03; |
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328 const GLenum INVERT = 0x150A; |
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329 const GLenum INCR_WRAP = 0x8507; |
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330 const GLenum DECR_WRAP = 0x8508; |
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331 |
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332 /* StringName */ |
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333 const GLenum VENDOR = 0x1F00; |
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334 const GLenum RENDERER = 0x1F01; |
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335 const GLenum VERSION = 0x1F02; |
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336 |
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337 /* TextureMagFilter */ |
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338 const GLenum NEAREST = 0x2600; |
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339 const GLenum LINEAR = 0x2601; |
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340 |
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341 /* TextureMinFilter */ |
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342 /* NEAREST */ |
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343 /* LINEAR */ |
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344 const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; |
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345 const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; |
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346 const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; |
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347 const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; |
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348 |
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349 /* TextureParameterName */ |
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350 const GLenum TEXTURE_MAG_FILTER = 0x2800; |
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351 const GLenum TEXTURE_MIN_FILTER = 0x2801; |
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352 const GLenum TEXTURE_WRAP_S = 0x2802; |
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353 const GLenum TEXTURE_WRAP_T = 0x2803; |
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354 |
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355 /* TextureTarget */ |
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356 const GLenum TEXTURE_2D = 0x0DE1; |
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357 const GLenum TEXTURE = 0x1702; |
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358 |
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359 const GLenum TEXTURE_CUBE_MAP = 0x8513; |
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360 const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; |
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361 const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
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362 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
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363 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
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364 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
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365 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
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366 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
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367 const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
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368 |
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369 /* TextureUnit */ |
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370 const GLenum TEXTURE0 = 0x84C0; |
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371 const GLenum TEXTURE1 = 0x84C1; |
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372 const GLenum TEXTURE2 = 0x84C2; |
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373 const GLenum TEXTURE3 = 0x84C3; |
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374 const GLenum TEXTURE4 = 0x84C4; |
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375 const GLenum TEXTURE5 = 0x84C5; |
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376 const GLenum TEXTURE6 = 0x84C6; |
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377 const GLenum TEXTURE7 = 0x84C7; |
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378 const GLenum TEXTURE8 = 0x84C8; |
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379 const GLenum TEXTURE9 = 0x84C9; |
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380 const GLenum TEXTURE10 = 0x84CA; |
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381 const GLenum TEXTURE11 = 0x84CB; |
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382 const GLenum TEXTURE12 = 0x84CC; |
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383 const GLenum TEXTURE13 = 0x84CD; |
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384 const GLenum TEXTURE14 = 0x84CE; |
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385 const GLenum TEXTURE15 = 0x84CF; |
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386 const GLenum TEXTURE16 = 0x84D0; |
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387 const GLenum TEXTURE17 = 0x84D1; |
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388 const GLenum TEXTURE18 = 0x84D2; |
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389 const GLenum TEXTURE19 = 0x84D3; |
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390 const GLenum TEXTURE20 = 0x84D4; |
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391 const GLenum TEXTURE21 = 0x84D5; |
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392 const GLenum TEXTURE22 = 0x84D6; |
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393 const GLenum TEXTURE23 = 0x84D7; |
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394 const GLenum TEXTURE24 = 0x84D8; |
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395 const GLenum TEXTURE25 = 0x84D9; |
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396 const GLenum TEXTURE26 = 0x84DA; |
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397 const GLenum TEXTURE27 = 0x84DB; |
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398 const GLenum TEXTURE28 = 0x84DC; |
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399 const GLenum TEXTURE29 = 0x84DD; |
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400 const GLenum TEXTURE30 = 0x84DE; |
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401 const GLenum TEXTURE31 = 0x84DF; |
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402 const GLenum ACTIVE_TEXTURE = 0x84E0; |
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403 |
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404 /* TextureWrapMode */ |
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405 const GLenum REPEAT = 0x2901; |
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406 const GLenum CLAMP_TO_EDGE = 0x812F; |
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407 const GLenum MIRRORED_REPEAT = 0x8370; |
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408 |
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409 /* Uniform Types */ |
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410 const GLenum FLOAT_VEC2 = 0x8B50; |
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411 const GLenum FLOAT_VEC3 = 0x8B51; |
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412 const GLenum FLOAT_VEC4 = 0x8B52; |
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413 const GLenum INT_VEC2 = 0x8B53; |
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414 const GLenum INT_VEC3 = 0x8B54; |
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415 const GLenum INT_VEC4 = 0x8B55; |
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416 const GLenum BOOL = 0x8B56; |
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417 const GLenum BOOL_VEC2 = 0x8B57; |
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418 const GLenum BOOL_VEC3 = 0x8B58; |
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419 const GLenum BOOL_VEC4 = 0x8B59; |
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420 const GLenum FLOAT_MAT2 = 0x8B5A; |
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421 const GLenum FLOAT_MAT3 = 0x8B5B; |
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422 const GLenum FLOAT_MAT4 = 0x8B5C; |
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423 const GLenum SAMPLER_2D = 0x8B5E; |
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424 const GLenum SAMPLER_CUBE = 0x8B60; |
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425 |
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426 /* Vertex Arrays */ |
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427 const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
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428 const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
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429 const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
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430 const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
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431 const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
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432 const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
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433 const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
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434 |
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435 /* Shader Source */ |
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436 const GLenum COMPILE_STATUS = 0x8B81; |
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437 |
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438 /* Shader Precision-Specified Types */ |
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439 const GLenum LOW_FLOAT = 0x8DF0; |
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440 const GLenum MEDIUM_FLOAT = 0x8DF1; |
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441 const GLenum HIGH_FLOAT = 0x8DF2; |
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442 const GLenum LOW_INT = 0x8DF3; |
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443 const GLenum MEDIUM_INT = 0x8DF4; |
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444 const GLenum HIGH_INT = 0x8DF5; |
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445 |
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446 /* Framebuffer Object. */ |
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447 const GLenum FRAMEBUFFER = 0x8D40; |
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448 const GLenum RENDERBUFFER = 0x8D41; |
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449 |
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450 const GLenum RGBA4 = 0x8056; |
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451 const GLenum RGB5_A1 = 0x8057; |
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452 const GLenum RGB565 = 0x8D62; |
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453 const GLenum DEPTH_COMPONENT16 = 0x81A5; |
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454 const GLenum STENCIL_INDEX = 0x1901; |
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455 const GLenum STENCIL_INDEX8 = 0x8D48; |
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456 const GLenum DEPTH_STENCIL = 0x84F9; |
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457 |
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458 const GLenum RENDERBUFFER_WIDTH = 0x8D42; |
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459 const GLenum RENDERBUFFER_HEIGHT = 0x8D43; |
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460 const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
|
461 const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; |
|
462 const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; |
|
463 const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; |
|
464 const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
|
465 const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
|
466 const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
|
467 |
|
468 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; |
|
469 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; |
|
470 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; |
|
471 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; |
|
472 |
|
473 const GLenum COLOR_ATTACHMENT0 = 0x8CE0; |
|
474 const GLenum DEPTH_ATTACHMENT = 0x8D00; |
|
475 const GLenum STENCIL_ATTACHMENT = 0x8D20; |
|
476 const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; |
|
477 |
|
478 const GLenum NONE = 0; |
|
479 |
|
480 const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; |
|
481 const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; |
|
482 const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; |
|
483 const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; |
|
484 const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; |
|
485 |
|
486 const GLenum FRAMEBUFFER_BINDING = 0x8CA6; |
|
487 const GLenum RENDERBUFFER_BINDING = 0x8CA7; |
|
488 const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; |
|
489 |
|
490 const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; |
|
491 |
|
492 /* WebGL-specific enums */ |
|
493 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; |
|
494 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
|
495 const GLenum CONTEXT_LOST_WEBGL = 0x9242; |
|
496 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
|
497 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; |
|
498 |
|
499 // The canvas might actually be null in some cases, apparently. |
|
500 readonly attribute HTMLCanvasElement? canvas; |
|
501 readonly attribute GLsizei drawingBufferWidth; |
|
502 readonly attribute GLsizei drawingBufferHeight; |
|
503 |
|
504 [WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes(); |
|
505 [WebGLHandlesContextLoss] boolean isContextLost(); |
|
506 |
|
507 sequence<DOMString>? getSupportedExtensions(); |
|
508 |
|
509 [Throws] |
|
510 object? getExtension(DOMString name); |
|
511 |
|
512 void activeTexture(GLenum texture); |
|
513 void attachShader(WebGLProgram? program, WebGLShader? shader); |
|
514 void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name); |
|
515 void bindBuffer(GLenum target, WebGLBuffer? buffer); |
|
516 void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer); |
|
517 void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer); |
|
518 void bindTexture(GLenum target, WebGLTexture? texture); |
|
519 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
|
520 void blendEquation(GLenum mode); |
|
521 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
|
522 void blendFunc(GLenum sfactor, GLenum dfactor); |
|
523 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, |
|
524 GLenum srcAlpha, GLenum dstAlpha); |
|
525 |
|
526 void bufferData(GLenum target, GLsizeiptr size, GLenum usage); |
|
527 void bufferData(GLenum target, ArrayBufferView data, GLenum usage); |
|
528 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); |
|
529 void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data); |
|
530 void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data); |
|
531 |
|
532 [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target); |
|
533 void clear(GLbitfield mask); |
|
534 void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
|
535 void clearDepth(GLclampf depth); |
|
536 void clearStencil(GLint s); |
|
537 void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
|
538 void compileShader(WebGLShader? shader); |
|
539 |
|
540 void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, |
|
541 GLsizei width, GLsizei height, GLint border, |
|
542 ArrayBufferView data); |
|
543 void compressedTexSubImage2D(GLenum target, GLint level, |
|
544 GLint xoffset, GLint yoffset, |
|
545 GLsizei width, GLsizei height, GLenum format, |
|
546 ArrayBufferView data); |
|
547 |
|
548 void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, |
|
549 GLint x, GLint y, GLsizei width, GLsizei height, |
|
550 GLint border); |
|
551 void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
|
552 GLint x, GLint y, GLsizei width, GLsizei height); |
|
553 |
|
554 WebGLBuffer? createBuffer(); |
|
555 WebGLFramebuffer? createFramebuffer(); |
|
556 WebGLProgram? createProgram(); |
|
557 WebGLRenderbuffer? createRenderbuffer(); |
|
558 WebGLShader? createShader(GLenum type); |
|
559 WebGLTexture? createTexture(); |
|
560 |
|
561 void cullFace(GLenum mode); |
|
562 |
|
563 void deleteBuffer(WebGLBuffer? buffer); |
|
564 void deleteFramebuffer(WebGLFramebuffer? framebuffer); |
|
565 void deleteProgram(WebGLProgram? program); |
|
566 void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); |
|
567 void deleteShader(WebGLShader? shader); |
|
568 void deleteTexture(WebGLTexture? texture); |
|
569 |
|
570 void depthFunc(GLenum func); |
|
571 void depthMask(GLboolean flag); |
|
572 void depthRange(GLclampf zNear, GLclampf zFar); |
|
573 void detachShader(WebGLProgram? program, WebGLShader? shader); |
|
574 void disable(GLenum cap); |
|
575 void disableVertexAttribArray(GLuint index); |
|
576 void drawArrays(GLenum mode, GLint first, GLsizei count); |
|
577 void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); |
|
578 |
|
579 void enable(GLenum cap); |
|
580 void enableVertexAttribArray(GLuint index); |
|
581 void finish(); |
|
582 void flush(); |
|
583 void framebufferRenderbuffer(GLenum target, GLenum attachment, |
|
584 GLenum renderbuffertarget, |
|
585 WebGLRenderbuffer? renderbuffer); |
|
586 void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, |
|
587 WebGLTexture? texture, GLint level); |
|
588 void frontFace(GLenum mode); |
|
589 |
|
590 void generateMipmap(GLenum target); |
|
591 |
|
592 [NewObject] |
|
593 WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index); |
|
594 [NewObject] |
|
595 WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index); |
|
596 |
|
597 sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program); |
|
598 |
|
599 [WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name); |
|
600 |
|
601 any getBufferParameter(GLenum target, GLenum pname); |
|
602 [Throws] |
|
603 any getParameter(GLenum pname); |
|
604 |
|
605 [WebGLHandlesContextLoss] GLenum getError(); |
|
606 |
|
607 [Throws] |
|
608 any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, |
|
609 GLenum pname); |
|
610 any getProgramParameter(WebGLProgram? program, GLenum pname); |
|
611 DOMString? getProgramInfoLog(WebGLProgram? program); |
|
612 any getRenderbufferParameter(GLenum target, GLenum pname); |
|
613 any getShaderParameter(WebGLShader? shader, GLenum pname); |
|
614 |
|
615 [NewObject] |
|
616 WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); |
|
617 |
|
618 DOMString? getShaderInfoLog(WebGLShader? shader); |
|
619 |
|
620 DOMString? getShaderSource(WebGLShader? shader); |
|
621 |
|
622 any getTexParameter(GLenum target, GLenum pname); |
|
623 |
|
624 any getUniform(WebGLProgram? program, WebGLUniformLocation? location); |
|
625 |
|
626 [NewObject] |
|
627 WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name); |
|
628 |
|
629 [Throws] |
|
630 any getVertexAttrib(GLuint index, GLenum pname); |
|
631 |
|
632 [WebGLHandlesContextLoss] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); |
|
633 |
|
634 void hint(GLenum target, GLenum mode); |
|
635 [WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer); |
|
636 [WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap); |
|
637 [WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer); |
|
638 [WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program); |
|
639 [WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); |
|
640 [WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader); |
|
641 [WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture); |
|
642 void lineWidth(GLfloat width); |
|
643 void linkProgram(WebGLProgram? program); |
|
644 void pixelStorei(GLenum pname, GLint param); |
|
645 void polygonOffset(GLfloat factor, GLfloat units); |
|
646 |
|
647 [Throws] |
|
648 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
|
649 GLenum format, GLenum type, ArrayBufferView? pixels); |
|
650 |
|
651 void renderbufferStorage(GLenum target, GLenum internalformat, |
|
652 GLsizei width, GLsizei height); |
|
653 void sampleCoverage(GLclampf value, GLboolean invert); |
|
654 void scissor(GLint x, GLint y, GLsizei width, GLsizei height); |
|
655 |
|
656 void shaderSource(WebGLShader? shader, DOMString source); |
|
657 |
|
658 void stencilFunc(GLenum func, GLint ref, GLuint mask); |
|
659 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
|
660 void stencilMask(GLuint mask); |
|
661 void stencilMaskSeparate(GLenum face, GLuint mask); |
|
662 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
|
663 void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
|
664 |
|
665 |
|
666 [Throws] |
|
667 void texImage2D(GLenum target, GLint level, GLenum internalformat, |
|
668 GLsizei width, GLsizei height, GLint border, GLenum format, |
|
669 GLenum type, ArrayBufferView? pixels); |
|
670 [Throws] |
|
671 void texImage2D(GLenum target, GLint level, GLenum internalformat, |
|
672 GLenum format, GLenum type, ImageData? pixels); |
|
673 [Throws] |
|
674 void texImage2D(GLenum target, GLint level, GLenum internalformat, |
|
675 GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException |
|
676 [Throws] |
|
677 void texImage2D(GLenum target, GLint level, GLenum internalformat, |
|
678 GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException |
|
679 [Throws] |
|
680 void texImage2D(GLenum target, GLint level, GLenum internalformat, |
|
681 GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException |
|
682 |
|
683 void texParameterf(GLenum target, GLenum pname, GLfloat param); |
|
684 void texParameteri(GLenum target, GLenum pname, GLint param); |
|
685 |
|
686 [Throws] |
|
687 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
|
688 GLsizei width, GLsizei height, |
|
689 GLenum format, GLenum type, ArrayBufferView? pixels); |
|
690 [Throws] |
|
691 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
|
692 GLenum format, GLenum type, ImageData? pixels); |
|
693 [Throws] |
|
694 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
|
695 GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException |
|
696 [Throws] |
|
697 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
|
698 GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException |
|
699 [Throws] |
|
700 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
|
701 GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException |
|
702 |
|
703 void uniform1f(WebGLUniformLocation? location, GLfloat x); |
|
704 void uniform1fv(WebGLUniformLocation? location, Float32Array v); |
|
705 void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v); |
|
706 void uniform1i(WebGLUniformLocation? location, GLint x); |
|
707 void uniform1iv(WebGLUniformLocation? location, Int32Array v); |
|
708 void uniform1iv(WebGLUniformLocation? location, sequence<long> v); |
|
709 void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); |
|
710 void uniform2fv(WebGLUniformLocation? location, Float32Array v); |
|
711 void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v); |
|
712 void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); |
|
713 void uniform2iv(WebGLUniformLocation? location, Int32Array v); |
|
714 void uniform2iv(WebGLUniformLocation? location, sequence<long> v); |
|
715 void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z); |
|
716 void uniform3fv(WebGLUniformLocation? location, Float32Array v); |
|
717 void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v); |
|
718 void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); |
|
719 void uniform3iv(WebGLUniformLocation? location, Int32Array v); |
|
720 void uniform3iv(WebGLUniformLocation? location, sequence<long> v); |
|
721 void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
|
722 void uniform4fv(WebGLUniformLocation? location, Float32Array v); |
|
723 void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v); |
|
724 void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); |
|
725 void uniform4iv(WebGLUniformLocation? location, Int32Array v); |
|
726 void uniform4iv(WebGLUniformLocation? location, sequence<long> v); |
|
727 |
|
728 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, |
|
729 Float32Array value); |
|
730 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, |
|
731 sequence<GLfloat> value); |
|
732 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, |
|
733 Float32Array value); |
|
734 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, |
|
735 sequence<GLfloat> value); |
|
736 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, |
|
737 Float32Array value); |
|
738 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, |
|
739 sequence<GLfloat> value); |
|
740 |
|
741 void useProgram(WebGLProgram? program); |
|
742 void validateProgram(WebGLProgram? program); |
|
743 |
|
744 void vertexAttrib1f(GLuint indx, GLfloat x); |
|
745 void vertexAttrib1fv(GLuint indx, Float32Array values); |
|
746 void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values); |
|
747 void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
|
748 void vertexAttrib2fv(GLuint indx, Float32Array values); |
|
749 void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values); |
|
750 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
|
751 void vertexAttrib3fv(GLuint indx, Float32Array values); |
|
752 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); |
|
753 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
|
754 void vertexAttrib4fv(GLuint indx, Float32Array values); |
|
755 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); |
|
756 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, |
|
757 GLboolean normalized, GLsizei stride, GLintptr offset); |
|
758 |
|
759 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
|
760 }; |
|
761 |
|
762 /*[Constructor(DOMString type, optional WebGLContextEventInit eventInit)] |
|
763 interface WebGLContextEvent : Event { |
|
764 readonly attribute DOMString statusMessage; |
|
765 };*/ |
|
766 |
|
767 // EventInit is defined in the DOM4 specification. |
|
768 /*dictionary WebGLContextEventInit : EventInit { |
|
769 DOMString statusMessage; |
|
770 };*/ |
|
771 |
|
772 |
|
773 // specific extension interfaces |
|
774 |
|
775 [NoInterfaceObject] |
|
776 interface WebGLExtensionCompressedTextureS3TC |
|
777 { |
|
778 const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; |
|
779 const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; |
|
780 const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2; |
|
781 const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; |
|
782 }; |
|
783 |
|
784 [NoInterfaceObject] |
|
785 interface WebGLExtensionCompressedTextureATC |
|
786 { |
|
787 const GLenum COMPRESSED_RGB_ATC_WEBGL = 0x8C92; |
|
788 const GLenum COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93; |
|
789 const GLenum COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE; |
|
790 }; |
|
791 |
|
792 [NoInterfaceObject] |
|
793 interface WebGLExtensionCompressedTextureETC1 |
|
794 { |
|
795 const GLenum COMPRESSED_RGB_ETC1_WEBGL = 0x8D64; |
|
796 }; |
|
797 |
|
798 [NoInterfaceObject] |
|
799 interface WebGLExtensionCompressedTexturePVRTC |
|
800 { |
|
801 const GLenum COMPRESSED_RGB_PVRTC_4BPPV1 = 0x8C00; |
|
802 const GLenum COMPRESSED_RGB_PVRTC_2BPPV1 = 0x8C01; |
|
803 const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1 = 0x8C02; |
|
804 const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1 = 0x8C03; |
|
805 }; |
|
806 |
|
807 [NoInterfaceObject] |
|
808 interface WebGLExtensionDebugRendererInfo |
|
809 { |
|
810 const GLenum UNMASKED_VENDOR_WEBGL = 0x9245; |
|
811 const GLenum UNMASKED_RENDERER_WEBGL = 0x9246; |
|
812 }; |
|
813 |
|
814 [NoInterfaceObject] |
|
815 interface WebGLExtensionDebugShaders |
|
816 { |
|
817 DOMString getTranslatedShaderSource(WebGLShader? shader); |
|
818 }; |
|
819 |
|
820 [NoInterfaceObject] |
|
821 interface WebGLExtensionDepthTexture |
|
822 { |
|
823 const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA; |
|
824 }; |
|
825 |
|
826 [NoInterfaceObject] |
|
827 interface WebGLExtensionElementIndexUint |
|
828 { |
|
829 }; |
|
830 |
|
831 [NoInterfaceObject] |
|
832 interface WebGLExtensionFragDepth |
|
833 { |
|
834 }; |
|
835 |
|
836 [NoInterfaceObject] |
|
837 interface WebGLExtensionLoseContext { |
|
838 void loseContext(); |
|
839 void restoreContext(); |
|
840 }; |
|
841 |
|
842 [NoInterfaceObject] |
|
843 interface WebGLExtensionTextureFilterAnisotropic |
|
844 { |
|
845 const GLenum TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE; |
|
846 const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF; |
|
847 }; |
|
848 |
|
849 [NoInterfaceObject] |
|
850 interface WebGLExtensionSRGB |
|
851 { |
|
852 const GLenum SRGB_EXT = 0x8C40; |
|
853 const GLenum SRGB_ALPHA_EXT = 0x8C42; |
|
854 const GLenum SRGB8_ALPHA8_EXT = 0x8C43; |
|
855 const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210; |
|
856 }; |
|
857 |
|
858 [NoInterfaceObject] |
|
859 interface WebGLExtensionStandardDerivatives { |
|
860 const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B; |
|
861 }; |
|
862 |
|
863 [NoInterfaceObject] |
|
864 interface WebGLExtensionTextureFloat |
|
865 { |
|
866 }; |
|
867 |
|
868 [NoInterfaceObject] |
|
869 interface WebGLExtensionDrawBuffers { |
|
870 const GLenum COLOR_ATTACHMENT0_WEBGL = 0x8CE0; |
|
871 const GLenum COLOR_ATTACHMENT1_WEBGL = 0x8CE1; |
|
872 const GLenum COLOR_ATTACHMENT2_WEBGL = 0x8CE2; |
|
873 const GLenum COLOR_ATTACHMENT3_WEBGL = 0x8CE3; |
|
874 const GLenum COLOR_ATTACHMENT4_WEBGL = 0x8CE4; |
|
875 const GLenum COLOR_ATTACHMENT5_WEBGL = 0x8CE5; |
|
876 const GLenum COLOR_ATTACHMENT6_WEBGL = 0x8CE6; |
|
877 const GLenum COLOR_ATTACHMENT7_WEBGL = 0x8CE7; |
|
878 const GLenum COLOR_ATTACHMENT8_WEBGL = 0x8CE8; |
|
879 const GLenum COLOR_ATTACHMENT9_WEBGL = 0x8CE9; |
|
880 const GLenum COLOR_ATTACHMENT10_WEBGL = 0x8CEA; |
|
881 const GLenum COLOR_ATTACHMENT11_WEBGL = 0x8CEB; |
|
882 const GLenum COLOR_ATTACHMENT12_WEBGL = 0x8CEC; |
|
883 const GLenum COLOR_ATTACHMENT13_WEBGL = 0x8CED; |
|
884 const GLenum COLOR_ATTACHMENT14_WEBGL = 0x8CEE; |
|
885 const GLenum COLOR_ATTACHMENT15_WEBGL = 0x8CEF; |
|
886 |
|
887 const GLenum DRAW_BUFFER0_WEBGL = 0x8825; |
|
888 const GLenum DRAW_BUFFER1_WEBGL = 0x8826; |
|
889 const GLenum DRAW_BUFFER2_WEBGL = 0x8827; |
|
890 const GLenum DRAW_BUFFER3_WEBGL = 0x8828; |
|
891 const GLenum DRAW_BUFFER4_WEBGL = 0x8829; |
|
892 const GLenum DRAW_BUFFER5_WEBGL = 0x882A; |
|
893 const GLenum DRAW_BUFFER6_WEBGL = 0x882B; |
|
894 const GLenum DRAW_BUFFER7_WEBGL = 0x882C; |
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895 const GLenum DRAW_BUFFER8_WEBGL = 0x882D; |
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896 const GLenum DRAW_BUFFER9_WEBGL = 0x882E; |
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897 const GLenum DRAW_BUFFER10_WEBGL = 0x882F; |
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898 const GLenum DRAW_BUFFER11_WEBGL = 0x8830; |
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899 const GLenum DRAW_BUFFER12_WEBGL = 0x8831; |
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900 const GLenum DRAW_BUFFER13_WEBGL = 0x8832; |
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901 const GLenum DRAW_BUFFER14_WEBGL = 0x8833; |
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902 const GLenum DRAW_BUFFER15_WEBGL = 0x8834; |
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903 |
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904 const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF; |
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905 const GLenum MAX_DRAW_BUFFERS_WEBGL = 0x8824; |
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906 |
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907 void drawBuffersWEBGL(sequence<GLenum> buffers); |
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908 }; |
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909 |
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910 [NoInterfaceObject] |
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911 interface WebGLExtensionTextureFloatLinear |
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912 { |
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913 }; |
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914 |
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915 [NoInterfaceObject] |
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916 interface WebGLExtensionTextureHalfFloat |
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917 { |
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918 const GLenum HALF_FLOAT_OES = 0x8D61; |
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919 }; |
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920 |
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921 [NoInterfaceObject] |
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922 interface WebGLExtensionTextureHalfFloatLinear |
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923 { |
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924 }; |
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925 |
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926 [NoInterfaceObject] |
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927 interface WebGLExtensionColorBufferFloat |
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928 { |
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929 const GLenum RGBA32F_EXT = 0x8814; |
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930 const GLenum RGB32F_EXT = 0x8815; |
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931 const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211; |
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932 const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17; |
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933 }; |
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934 |
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935 [NoInterfaceObject] |
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936 interface WebGLExtensionColorBufferHalfFloat |
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937 { |
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938 const GLenum RGBA16F_EXT = 0x881A; |
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939 const GLenum RGB16F_EXT = 0x881B; |
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940 const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211; |
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941 const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17; |
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942 }; |
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943 |
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944 [NoInterfaceObject] |
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945 interface WebGLExtensionVertexArray { |
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946 const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5; |
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947 |
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948 WebGLVertexArray? createVertexArrayOES(); |
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949 void deleteVertexArrayOES(WebGLVertexArray? arrayObject); |
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950 [WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArray? arrayObject); |
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951 void bindVertexArrayOES(WebGLVertexArray? arrayObject); |
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952 }; |
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953 |
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954 [NoInterfaceObject] |
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955 interface WebGLExtensionInstancedArrays { |
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956 const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE; |
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957 |
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958 void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); |
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959 void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount); |
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960 void vertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
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961 }; |