gfx/angle/angle-build-d3dcompiler-list.patch

branch
TOR_BUG_3246
changeset 7
129ffea94266
equal deleted inserted replaced
-1:000000000000 0:0c9947806674
1 From: Jeff Gilbert <jgilbert@mozilla.com>
2
3 diff --git a/gfx/angle/src/libGLESv2/renderer/Renderer.cpp b/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
4 --- a/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
5 +++ b/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
6 @@ -15,16 +15,23 @@
7 #include "libGLESv2/renderer/Renderer11.h"
8 #include "libGLESv2/utilities.h"
9
10 #if !defined(ANGLE_ENABLE_D3D11)
11 // Enables use of the Direct3D 11 API for a default display, when available
12 #define ANGLE_ENABLE_D3D11 0
13 #endif
14
15 +#define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES \
16 + { \
17 + TEXT("d3dcompiler_46.dll"), \
18 + TEXT("d3dcompiler_43.dll") \
19 + }
20 +
21 +
22 namespace rx
23 {
24
25 Renderer::Renderer(egl::Display *display) : mDisplay(display)
26 {
27 mD3dCompilerModule = NULL;
28 mD3DCompileFunc = NULL;
29 }
30 @@ -212,9 +219,9 @@ rx::Renderer *glCreateRenderer(egl::Disp
31 return NULL;
32 }
33
34 void glDestroyRenderer(rx::Renderer *renderer)
35 {
36 delete renderer;
37 }
38
39 -}
40 \ No newline at end of file
41 +}

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