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1 From: Jeff Gilbert <jgilbert@mozilla.com> |
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2 |
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3 diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h |
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4 --- a/gfx/angle/include/GLSLANG/ShaderLang.h |
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5 +++ b/gfx/angle/include/GLSLANG/ShaderLang.h |
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6 @@ -18,17 +18,17 @@ |
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7 #else // defined(WIN32) |
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8 #define COMPILER_EXPORT __attribute__((visibility("default"))) |
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9 #endif |
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10 |
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11 #else // defined(COMPONENT_BUILD) |
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12 #define COMPILER_EXPORT |
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13 #endif |
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14 |
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15 -#include "KHR/khrplatform.h" |
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16 +#include "khrplatform.h" |
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17 #include <stddef.h> |
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18 |
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19 // |
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20 // This is the platform independent interface between an OGL driver |
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21 // and the shading language compiler. |
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22 // |
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23 |
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24 #ifdef __cplusplus |