gfx/angle/extensions/ANGLE_timer_query.txt

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1 Name
2
3 ANGLE_timer_query
4
5 Name Strings
6
7 GL_ANGLE_timer_query
8
9 Contributors
10
11 Contributors to ARB_occlusion_query
12 Contributors to EXT_timer_query
13 Contributors to ARB_timer_query
14 Ben Vanik, Google Inc.
15 Daniel Koch, TransGaming Inc.
16
17 Contact
18
19 Ben Vanik, Google Inc. (benvanik 'at' google 'dot' com)
20
21 Status
22
23 Draft
24
25 Version
26
27 Last Modified Date: Apr 28, 2011
28 Author Revision: 1
29
30 Number
31
32 OpenGL ES Extension #??
33
34 Dependencies
35
36 OpenGL ES 2.0 is required.
37
38 The extension is written against the OpenGL ES 2.0 specification.
39
40 Overview
41
42 Applications can benefit from accurate timing information in a number of
43 different ways. During application development, timing information can
44 help identify application or driver bottlenecks. At run time,
45 applications can use timing information to dynamically adjust the amount
46 of detail in a scene to achieve constant frame rates. OpenGL
47 implementations have historically provided little to no useful timing
48 information. Applications can get some idea of timing by reading timers
49 on the CPU, but these timers are not synchronized with the graphics
50 rendering pipeline. Reading a CPU timer does not guarantee the completion
51 of a potentially large amount of graphics work accumulated before the
52 timer is read, and will thus produce wildly inaccurate results.
53 glFinish() can be used to determine when previous rendering commands have
54 been completed, but will idle the graphics pipeline and adversely affect
55 application performance.
56
57 This extension provides a query mechanism that can be used to determine
58 the amount of time it takes to fully complete a set of GL commands, and
59 without stalling the rendering pipeline. It uses the query object
60 mechanisms first introduced in the occlusion query extension, which allow
61 time intervals to be polled asynchronously by the application.
62
63 IP Status
64
65 No known IP claims.
66
67 New Procedures and Functions
68
69 void GenQueriesANGLE(sizei n, uint *ids);
70 void DeleteQueriesANGLE(sizei n, const uint *ids);
71 boolean IsQueryANGLE(uint id);
72 void BeginQueryANGLE(enum target, uint id);
73 void EndQueryANGLE(enum target);
74 void QueryCounterANGLE(uint id, enum target);
75 void GetQueryivANGLE(enum target, enum pname, int *params);
76 void GetQueryObjectivANGLE(uint id, enum pname, int *params);
77 void GetQueryObjectuivANGLE(uint id, enum pname, uint *params);
78 void GetQueryObjecti64vANGLE(uint id, enum pname, int64 *params);
79 void GetQueryObjectui64vANGLE(uint id, enum pname, uint64 *params);
80
81 New Tokens
82
83 Accepted by the <pname> parameter of GetQueryivANGLE:
84
85 QUERY_COUNTER_BITS_ANGLE 0x8864
86 CURRENT_QUERY_ANGLE 0x8865
87
88 Accepted by the <pname> parameter of GetQueryObjectivANGLE,
89 GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, and
90 GetQueryObjectui64vANGLE:
91
92 QUERY_RESULT_ANGLE 0x8866
93 QUERY_RESULT_AVAILABLE_ANGLE 0x8867
94
95 Accepted by the <target> parameter of BeginQueryANGLE, EndQueryANGLE, and
96 GetQueryivANGLE:
97
98 TIME_ELAPSED_ANGLE 0x88BF
99
100 Accepted by the <target> parameter of GetQueryivANGLE and
101 QueryCounterANGLE:
102
103 TIMESTAMP_ANGLE 0x8E28
104
105 Additions to Chapter 2 of the OpenGL ES 2.0 Specification (OpenGL ES Operation)
106
107 (Modify table 2.1, Correspondence of command suffix letters to GL argument)
108 Add two new types:
109
110 Letter Corresponding GL Type
111 ------ ---------------------
112 i64 int64ANGLE
113 ui64 uint64ANGLE
114
115 (Modify table 2.2, GL data types) Add two new types:
116
117 GL Type Minimum Bit Width Description
118 ------- ----------------- -----------------------------
119 int64ANGLE 64 Signed 2's complement integer
120 uint64ANGLE 64 Unsigned binary integer
121
122 Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special Functions)
123
124 Add a new section 5.3 "Timer Queries":
125
126 "5.3 Timer Queries
127
128 Timer queries use query objects to track the amount of time needed to
129 fully complete a set of GL commands, or to determine the current time
130 of the GL.
131
132 Timer queries are associated with query objects. The command
133
134 void GenQueriesANGLE(sizei n, uint *ids);
135
136 returns <n> previously unused query object names in <ids>. These
137 names are marked as used, but no object is associated with them until
138 the first time they are used by BeginQueryANGLE. Query objects contain
139 one piece of state, an integer result value. This result value is
140 initialized to zero when the object is created. Any positive integer
141 except for zero (which is reserved for the GL) is a valid query
142 object name.
143
144 Query objects are deleted by calling
145
146 void DeleteQueriesANGLE(sizei n, const uint *ids);
147
148 <ids> contains <n> names of query objects to be deleted. After a
149 query object is deleted, its name is again unused. Unused names in
150 <ids> are silently ignored.
151 If an active query object is deleted its name immediately becomes unused,
152 but the underlying object is not deleted until it is no longer active.
153
154 A timer query can be started and finished by calling
155
156 void BeginQueryANGLE(enum target, uint id);
157 void EndQueryANGLE(enum target);
158
159 where <target> is TIME_ELAPSED_ANGLE. If BeginQueryANGLE is called
160 with an unused <id>, that name is marked as used and associated with
161 a new query object.
162
163 If BeginQueryANGLE is called with an <id> of zero, if the active query
164 object name for <target> is non-zero, if <id> is the name of an existing
165 query object whose type does not match <target>, or if <id> is the active
166 query object name for any query type, the error INVALID_OPERATION is
167 generated. If EndQueryANGLE is called while no query with the same target
168 is in progress, an INVALID_OPERATION error is generated.
169
170 When BeginQueryANGLE and EndQueryANGLE are called with a <target> of
171 TIME_ELAPSED_ANGLE, the GL prepares to start and stop the timer used for
172 timer queries. The timer is started or stopped when the effects from all
173 previous commands on the GL client and server state and the framebuffer
174 have been fully realized. The BeginQueryANGLE and EndQueryANGLE commands
175 may return before the timer is actually started or stopped. When the timer
176 query timer is finally stopped, the elapsed time (in nanoseconds) is
177 written to the corresponding query object as the query result value, and
178 the query result for that object is marked as available.
179
180 If the elapsed time overflows the number of bits, <n>, available to hold
181 elapsed time, its value becomes undefined. It is recommended, but not
182 required, that implementations handle this overflow case by saturating at
183 2^n - 1.
184
185 The necessary state is a single bit indicating whether an timer
186 query is active, the identifier of the currently active timer
187 query, and a counter keeping track of the time that has passed.
188
189 When the command
190
191 void QueryCounterANGLE(uint id, enum target);
192
193 is called with <target> TIMESTAMP_ANGLE, the GL records the current time
194 into the corresponding query object. The time is recorded after all
195 previous commands on the GL client and server state and the framebuffer
196 have been fully realized. When the time is recorded, the query result for
197 that object is marked available. QueryCounterANGLE timer queries can be
198 used within a BeginQueryANGLE / EndQueryANGLE block where the <target> is
199 TIME_ELAPSED_ANGLE and it does not affect the result of that query object.
200 The error INVALID_OPERATION is generated if the <id> is already in use
201 within a BeginQueryANGLE/EndQueryANGLE block."
202
203 Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State
204 Requests)
205
206 Add a new section 6.1.9 "Timer Queries":
207
208 "The command
209
210 boolean IsQueryANGLE(uint id);
211
212 returns TRUE if <id> is the name of a query object. If <id> is zero,
213 or if <id> is a non-zero value that is not the name of a query
214 object, IsQueryANGLE returns FALSE.
215
216 Information about a query target can be queried with the command
217
218 void GetQueryivANGLE(enum target, enum pname, int *params);
219
220 <target> identifies the query target and can be TIME_ELAPSED_ANGLE or
221 TIMESTAMP_ANGLE for timer queries.
222
223 If <pname> is CURRENT_QUERY_ANGLE, the name of the currently active query
224 for <target>, or zero if no query is active, will be placed in <params>.
225
226 If <pname> is QUERY_COUNTER_BITS_ANGLE, the implementation-dependent number
227 of bits used to hold the query result for <target> will be placed in
228 <params>. The number of query counter bits may be zero, in which case
229 the counter contains no useful information.
230
231 For timer queries (TIME_ELAPSED_ANGLE and TIMESTAMP_ANGLE), if the number
232 of bits is non-zero, the minimum number of bits allowed is 30 which
233 will allow at least 1 second of timing.
234
235 The state of a query object can be queried with the commands
236
237 void GetQueryObjectivANGLE(uint id, enum pname, int *params);
238 void GetQueryObjectuivANGLE(uint id, enum pname, uint *params);
239 void GetQueryObjecti64vANGLE(uint id, enum pname, int64 *params);
240 void GetQueryObjectui64vANGLE(uint id, enum pname, uint64 *params);
241
242 If <id> is not the name of a query object, or if the query object
243 named by <id> is currently active, then an INVALID_OPERATION error is
244 generated.
245
246 If <pname> is QUERY_RESULT_ANGLE, then the query object's result
247 value is returned as a single integer in <params>. If the value is so
248 large in magnitude that it cannot be represented with the requested type,
249 then the nearest value representable using the requested type is
250 returned. If the number of query counter bits for target is zero, then
251 the result is returned as a single integer with the value zero.
252
253 There may be an indeterminate delay before the above query returns. If
254 <pname> is QUERY_RESULT_AVAILABLE_ANGLE, FALSE is returned if such a delay
255 would be required; otherwise TRUE is returned. It must always be true
256 that if any query object returns a result available of TRUE, all queries
257 of the same type issued prior to that query must also return TRUE.
258
259 Querying the state for a given timer query forces that timer query to
260 complete within a finite amount of time.
261
262 If multiple queries are issued on the same target and id prior to
263 calling GetQueryObject[u]i[64]vANGLE, the result returned will always be
264 from the last query issued. The results from any queries before the
265 last one will be lost if the results are not retrieved before starting
266 a new query on the same <target> and <id>."
267
268 Errors
269
270 The error INVALID_VALUE is generated if GenQueriesANGLE is called where
271 <n> is negative.
272
273 The error INVALID_VALUE is generated if DeleteQueriesANGLE is called
274 where <n> is negative.
275
276 The error INVALID_OPERATION is generated if BeginQueryANGLE is called
277 when a query of the given <target> is already active.
278
279 The error INVALID_OPERATION is generated if EndQueryANGLE is called
280 when a query of the given <target> is not active.
281
282 The error INVALID_OPERATION is generated if BeginQueryANGLE is called
283 where <id> is zero.
284
285 The error INVALID_OPERATION is generated if BeginQueryANGLE is called
286 where <id> is the name of a query currently in progress.
287
288 The error INVALID_OPERATION is generated if BeginQueryANGLE is called
289 where <id> is the name of an existing query object whose type does not
290 match <target>.
291
292 The error INVALID_ENUM is generated if BeginQueryANGLE or EndQueryANGLE
293 is called where <target> is not TIME_ELAPSED_ANGLE.
294
295 The error INVALID_ENUM is generated if GetQueryivANGLE is called where
296 <target> is not TIME_ELAPSED_ANGLE or TIMESTAMP_ANGLE.
297
298 The error INVALID_ENUM is generated if GetQueryivANGLE is called where
299 <pname> is not QUERY_COUNTER_BITS_ANGLE or CURRENT_QUERY_ANGLE.
300
301 The error INVALID_ENUM is generated if QueryCounterANGLE is called where
302 <target> is not TIMESTAMP_ANGLE.
303
304 The error INVALID_OPERATION is generated if QueryCounterANGLE is called
305 on a query object that is already in use inside a
306 BeginQueryANGLE/EndQueryANGLE.
307
308 The error INVALID_OPERATION is generated if GetQueryObjectivANGLE,
309 GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, or
310 GetQueryObjectui64vANGLE is called where <id> is not the name of a query
311 object.
312
313 The error INVALID_OPERATION is generated if GetQueryObjectivANGLE,
314 GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, or
315 GetQueryObjectui64vANGLE is called where <id> is the name of a currently
316 active query object.
317
318 The error INVALID_ENUM is generated if GetQueryObjectivANGLE,
319 GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, or
320 GetQueryObjectui64vANGLE is called where <pname> is not
321 QUERY_RESULT_ANGLE or QUERY_RESULT_AVAILABLE_ANGLE.
322
323 New State
324
325 (Add a new table 6.xx, "Query Operations")
326
327 Get Value Type Get Command Initial Value Description Sec
328 --------- ---- ----------- ------------- ----------- ------
329 - B - FALSE query active 5.3
330 CURRENT_QUERY_ANGLE Z+ GetQueryivANGLE 0 active query ID 5.3
331 QUERY_RESULT_ANGLE Z+ GetQueryObjectuivANGLE, 0 samples-passed count 5.3
332 GetQueryObjectui64vANGLE
333 QUERY_RESULT_AVAILABLE_ANGLE B GetQueryObjectivANGLE FALSE query result available 5.3
334
335 New Implementation Dependent State
336
337 (Add the following entry to table 6.18):
338
339 Get Value Type Get Command Minimum Value Description Sec
340 -------------------------- ---- ----------- ------------- ---------------- ------
341 QUERY_COUNTER_BITS_ANGLE Z+ GetQueryivANGLE see 6.1.9 Number of bits in 6.1.9
342 query counter
343
344 Examples
345
346 (1) Here is some rough sample code that demonstrates the intended usage
347 of this extension.
348
349 GLint queries[N];
350 GLint available = 0;
351 // timer queries can contain more than 32 bits of data, so always
352 // query them using the 64 bit types to avoid overflow
353 GLuint64ANGLE timeElapsed = 0;
354
355 // Create a query object.
356 glGenQueriesANGLE(N, queries);
357
358 // Start query 1
359 glBeginQueryANGLE(GL_TIME_ELAPSED_ANGLE, queries[0]);
360
361 // Draw object 1
362 ....
363
364 // End query 1
365 glEndQueryANGLE(GL_TIME_ELAPSED_ANGLE);
366
367 ...
368
369 // Start query N
370 glBeginQueryANGLE(GL_TIME_ELAPSED_ANGLE, queries[N-1]);
371
372 // Draw object N
373 ....
374
375 // End query N
376 glEndQueryANGLE(GL_TIME_ELAPSED_ANGLE);
377
378 // Wait for all results to become available
379 while (!available) {
380 glGetQueryObjectivANGLE(queries[N-1], GL_QUERY_RESULT_AVAILABLE_ANGLE, &available);
381 }
382
383 for (i = 0; i < N; i++) {
384 // See how much time the rendering of object i took in nanoseconds.
385 glGetQueryObjectui64vANGLE(queries[i], GL_QUERY_RESULT_ANGLE, &timeElapsed);
386
387 // Do something useful with the time. Note that care should be
388 // taken to use all significant bits of the result, not just the
389 // least significant 32 bits.
390 AdjustObjectLODBasedOnDrawTime(i, timeElapsed);
391 }
392
393 This example is sub-optimal in that it stalls at the end of every
394 frame to wait for query results. Ideally, the collection of results
395 would be delayed one frame to minimize the amount of time spent
396 waiting for the GPU to finish rendering.
397
398 (2) This example is basically the same as the example above but uses
399 QueryCounter instead.
400
401 GLint queries[N+1];
402 GLint available = 0;
403 // timer queries can contain more than 32 bits of data, so always
404 // query them using the 64 bit types to avoid overflow
405 GLuint64ANGLE timeStart, timeEnd, timeElapsed = 0;
406
407 // Create a query object.
408 glGenQueriesANGLE(N+1, queries);
409
410 // Query current timestamp 1
411 glQueryCounterANGLE(queries[0], GL_TIMESTAMP_ANGLE);
412
413 // Draw object 1
414 ....
415
416 // Query current timestamp N
417 glQueryCounterANGLE(queries[N-1], GL_TIMESTAMP_ANGLE);
418
419 // Draw object N
420 ....
421
422 // Query current timestamp N+1
423 glQueryCounterANGLE(queries[N], GL_TIMESTAMP_ANGLE);
424
425 // Wait for all results to become available
426 while (!available) {
427 glGetQueryObjectivANGLE(queries[N], GL_QUERY_RESULT_AVAILABLE_ANGLE, &available);
428 }
429
430 for (i = 0; i < N; i++) {
431 // See how much time the rendering of object i took in nanoseconds.
432 glGetQueryObjectui64vANGLE(queries[i], GL_QUERY_RESULT_ANGLE, &timeStart);
433 glGetQueryObjectui64vANGLE(queries[i+1], GL_QUERY_RESULT_ANGLE, &timeEnd);
434 timeElapsed = timeEnd - timeStart;
435
436 // Do something useful with the time. Note that care should be
437 // taken to use all significant bits of the result, not just the
438 // least significant 32 bits.
439 AdjustObjectLODBasedOnDrawTime(i, timeElapsed);
440 }
441
442 Issues from EXT_timer_query
443
444 (1) What time interval is being measured?
445
446 RESOLVED: The timer starts when all commands prior to BeginQuery() have
447 been fully executed. At that point, everything that should be drawn by
448 those commands has been written to the framebuffer. The timer stops
449 when all commands prior to EndQuery() have been fully executed.
450
451 (2) What unit of time will time intervals be returned in?
452
453 RESOLVED: Nanoseconds (10^-9 seconds). This unit of measurement allows
454 for reasonably accurate timing of even small blocks of rendering
455 commands. The granularity of the timer is implementation-dependent. A
456 32-bit query counter can express intervals of up to approximately 4
457 seconds.
458
459 (3) What should be the minimum number of counter bits for timer queries?
460
461 RESOLVED: 30 bits, which will allow timing sections that take up to 1
462 second to render.
463
464 (4) How are counter results of more than 32 bits returned?
465
466 RESOLVED: Via two new datatypes, int64ANGLE and uint64ANGLE, and their
467 corresponding GetQueryObject entry points. These types hold integer
468 values and have a minimum bit width of 64.
469
470 (5) Should the extension measure total time elapsed between the full
471 completion of the BeginQuery and EndQuery commands, or just time
472 spent in the graphics library?
473
474 RESOLVED: This extension will measure the total time elapsed between
475 the full completion of these commands. Future extensions may implement
476 a query to determine time elapsed at different stages of the graphics
477 pipeline.
478
479 (6) If multiple query types are supported, can multiple query types be
480 active simultaneously?
481
482 RESOLVED: Yes; an application may perform a timer query and another
483 type of query simultaneously. An application can not perform multiple
484 timer queries or multiple queries of other types simultaneously. An
485 application also can not use the same query object for another query
486 and a timer query simultaneously.
487
488 (7) Do query objects have a query type permanently associated with them?
489
490 RESOLVED: No. A single query object can be used to perform different
491 types of queries, but not at the same time.
492
493 Having a fixed type for each query object simplifies some aspects of the
494 implementation -- not having to deal with queries with different result
495 sizes, for example. It would also mean that BeginQuery() with a query
496 object of the "wrong" type would result in an INVALID_OPERATION error.
497
498 UPDATE: This resolution was relevant for EXT_timer_query and OpenGL 2.0.
499 Since EXT_transform_feedback has since been incorporated into the core,
500 the resolution is that BeginQuery will generate error INVALID_OPERATION
501 if <id> represents a query object of a different type.
502
503 (8) How predictable/repeatable are the results returned by the timer
504 query?
505
506 RESOLVED: In general, the amount of time needed to render the same
507 primitives should be fairly constant. But there may be many other
508 system issues (e.g., context switching on the CPU and GPU, virtual
509 memory page faults, memory cache behavior on the CPU and GPU) that can
510 cause times to vary wildly.
511
512 Note that modern GPUs are generally highly pipelined, and may be
513 processing different primitives in different pipeline stages
514 simultaneously. In this extension, the timers start and stop when the
515 BeginQuery/EndQuery commands reach the bottom of the rendering pipeline.
516 What that means is that by the time the timer starts, the GL driver on
517 the CPU may have started work on GL commands issued after BeginQuery,
518 and the higher pipeline stages (e.g., vertex transformation) may have
519 started as well.
520
521 (9) What should the new 64 bit integer type be called?
522
523 RESOLVED: The new types will be called GLint64ANGLE/GLuint64ANGLE. The new
524 command suffixes will be i64 and ui64. These names clearly convey the
525 minimum size of the types. These types are similar to the C99 standard
526 type int_least64_t, but we use names similar to the C99 optional type
527 int64_t for simplicity.
528
529 Issues from ARB_timer_query
530
531 (10) What about tile-based implementations? The effects of a command are
532 not complete until the frame is completely rendered. Timing recorded
533 before the frame is complete may not be what developers expect. Also
534 the amount of time needed to render the same primitives is not
535 consistent, which conflicts with issue (8) above. The time depends on
536 how early or late in the scene it is placed.
537
538 RESOLVED: The current language supports tile-based rendering okay as it
539 is written. Developers are warned that using timers on tile-based
540 implementation may not produce results they expect since rendering is not
541 done in a linear order. Timing results are calculated when the frame is
542 completed and may depend on how early or late in the scene it is placed.
543
544 (11) Can the GL implementation use different clocks to implement the
545 TIME_ELAPSED and TIMESTAMP queries?
546
547 RESOLVED: Yes, the implemenation can use different internal clocks to
548 implement TIME_ELAPSED and TIMESTAMP. If different clocks are
549 used it is possible there is a slight discrepancy when comparing queries
550 made from TIME_ELAPSED and TIMESTAMP; they may have slight
551 differences when both are used to measure the same sequence. However, this
552 is unlikely to affect real applications since comparing the two queries is
553 not expected to be useful.
554
555 Issues
556
557 (12) What should we call this extension?
558
559 RESOLVED: ANGLE_timer_query
560
561 (13) Why is this done as a separate extension instead of just supporting
562 ARB_timer_query?
563
564 ARB_timer_query is written against OpenGL 3.2, which includes a lot of
565 the required support for dealing with query objects. None of these
566 functions or tokens exist in OpenGL ES, and as such have to be added in
567 this specification.
568
569 (14) How does this extension differ from ARB_timer_query?
570
571 This extension contains most ARB_timer_query behavior unchanged as well
572 as a subset of the query support required to use it from the core
573 OpenGL 3.2 spec. It omits the glGetInteger(TIMESTAMP) functionality used to
574 query the current time on the GPU, but the behavior for all remaining
575 functionality taken from ARB_timer_query is the same.
576
577 (15) Are query objects shareable between multiple contexts?
578
579 RESOLVED: No. Query objects are lightweight and we normally share
580 large data across contexts. Also, being able to share query objects
581 across contexts is not particularly useful. In order to do the async
582 query across contexts, a query on one context would have to be finished
583 before the other context could query it.
584
585 Revision History
586
587 Revision 1, 2011/04/28
588 - copied from revision 9 of ARB_timer_query and revision 7 of
589 ARB_occlusion_query
590 - removed language that was clearly not relevant to ES2
591 - rebased changes against the OpenGL ES 2.0 specification

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