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1 // |
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2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 #ifndef COMPILER_VERSIONGLSL_H_ |
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8 #define COMPILER_VERSIONGLSL_H_ |
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9 |
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10 #include "GLSLANG/ShaderLang.h" |
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11 #include "compiler/intermediate.h" |
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12 |
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13 // Traverses the intermediate tree to return the minimum GLSL version |
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14 // required to legally access all built-in features used in the shader. |
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15 // GLSL 1.1 which is mandated by OpenGL 2.0 provides: |
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16 // - #version and #extension to declare version and extensions. |
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17 // - built-in functions refract, exp, and log. |
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18 // - updated step() to compare x < edge instead of x <= edge. |
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19 // GLSL 1.2 which is mandated by OpenGL 2.1 provides: |
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20 // - many changes to reduce differences when compared to the ES specification. |
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21 // - invariant keyword and its support. |
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22 // - c++ style name hiding rules. |
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23 // - built-in variable gl_PointCoord for fragment shaders. |
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24 // - matrix constructors taking matrix as argument. |
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25 // - array as "out" function parameters |
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26 // |
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27 class TVersionGLSL : public TIntermTraverser { |
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28 public: |
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29 TVersionGLSL(ShShaderType type); |
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30 |
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31 // Returns 120 if the following is used the shader: |
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32 // - "invariant", |
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33 // - "gl_PointCoord", |
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34 // - matrix/matrix constructors |
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35 // - array "out" parameters |
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36 // Else 110 is returned. |
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37 int getVersion() { return mVersion; } |
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38 |
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39 virtual void visitSymbol(TIntermSymbol*); |
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40 virtual void visitConstantUnion(TIntermConstantUnion*); |
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41 virtual bool visitBinary(Visit, TIntermBinary*); |
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42 virtual bool visitUnary(Visit, TIntermUnary*); |
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43 virtual bool visitSelection(Visit, TIntermSelection*); |
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44 virtual bool visitAggregate(Visit, TIntermAggregate*); |
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45 virtual bool visitLoop(Visit, TIntermLoop*); |
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46 virtual bool visitBranch(Visit, TIntermBranch*); |
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47 |
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48 protected: |
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49 void updateVersion(int version); |
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50 |
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51 private: |
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52 ShShaderType mShaderType; |
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53 int mVersion; |
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54 }; |
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55 |
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56 #endif // COMPILER_VERSIONGLSL_H_ |