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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // Context.cpp: Implements the gl::Context class, managing all GL state and performing |
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9 // rendering operations. It is the GLES2 specific implementation of EGLContext. |
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10 |
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11 #include "libGLESv2/Context.h" |
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12 |
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13 #include "libGLESv2/main.h" |
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14 #include "libGLESv2/utilities.h" |
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15 #include "libGLESv2/Buffer.h" |
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16 #include "libGLESv2/Fence.h" |
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17 #include "libGLESv2/Framebuffer.h" |
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18 #include "libGLESv2/Renderbuffer.h" |
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19 #include "libGLESv2/Program.h" |
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20 #include "libGLESv2/ProgramBinary.h" |
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21 #include "libGLESv2/Query.h" |
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22 #include "libGLESv2/Texture.h" |
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23 #include "libGLESv2/ResourceManager.h" |
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24 #include "libGLESv2/renderer/IndexDataManager.h" |
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25 #include "libGLESv2/renderer/RenderTarget.h" |
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26 #include "libGLESv2/renderer/Renderer.h" |
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27 |
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28 #include "libEGL/Surface.h" |
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29 |
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30 #undef near |
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31 #undef far |
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32 |
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33 namespace gl |
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34 { |
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35 static const char* makeStaticString(const std::string& str) |
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36 { |
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37 static std::set<std::string> strings; |
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38 std::set<std::string>::iterator it = strings.find(str); |
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39 if (it != strings.end()) |
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40 return it->c_str(); |
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41 |
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42 return strings.insert(str).first->c_str(); |
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43 } |
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44 |
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45 Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer) |
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46 { |
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47 ASSERT(robustAccess == false); // Unimplemented |
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48 |
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49 mFenceHandleAllocator.setBaseHandle(0); |
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50 |
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51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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52 |
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53 mState.depthClearValue = 1.0f; |
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54 mState.stencilClearValue = 0; |
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55 |
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56 mState.rasterizer.cullFace = false; |
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57 mState.rasterizer.cullMode = GL_BACK; |
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58 mState.rasterizer.frontFace = GL_CCW; |
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59 mState.rasterizer.polygonOffsetFill = false; |
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60 mState.rasterizer.polygonOffsetFactor = 0.0f; |
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61 mState.rasterizer.polygonOffsetUnits = 0.0f; |
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62 mState.rasterizer.pointDrawMode = false; |
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63 mState.rasterizer.multiSample = false; |
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64 mState.scissorTest = false; |
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65 mState.scissor.x = 0; |
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66 mState.scissor.y = 0; |
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67 mState.scissor.width = 0; |
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68 mState.scissor.height = 0; |
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69 |
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70 mState.blend.blend = false; |
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71 mState.blend.sourceBlendRGB = GL_ONE; |
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72 mState.blend.sourceBlendAlpha = GL_ONE; |
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73 mState.blend.destBlendRGB = GL_ZERO; |
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74 mState.blend.destBlendAlpha = GL_ZERO; |
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75 mState.blend.blendEquationRGB = GL_FUNC_ADD; |
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76 mState.blend.blendEquationAlpha = GL_FUNC_ADD; |
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77 mState.blend.sampleAlphaToCoverage = false; |
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78 mState.blend.dither = true; |
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79 |
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80 mState.blendColor.red = 0; |
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81 mState.blendColor.green = 0; |
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82 mState.blendColor.blue = 0; |
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83 mState.blendColor.alpha = 0; |
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84 |
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85 mState.depthStencil.depthTest = false; |
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86 mState.depthStencil.depthFunc = GL_LESS; |
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87 mState.depthStencil.depthMask = true; |
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88 mState.depthStencil.stencilTest = false; |
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89 mState.depthStencil.stencilFunc = GL_ALWAYS; |
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90 mState.depthStencil.stencilMask = -1; |
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91 mState.depthStencil.stencilWritemask = -1; |
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92 mState.depthStencil.stencilBackFunc = GL_ALWAYS; |
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93 mState.depthStencil.stencilBackMask = - 1; |
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94 mState.depthStencil.stencilBackWritemask = -1; |
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95 mState.depthStencil.stencilFail = GL_KEEP; |
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96 mState.depthStencil.stencilPassDepthFail = GL_KEEP; |
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97 mState.depthStencil.stencilPassDepthPass = GL_KEEP; |
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98 mState.depthStencil.stencilBackFail = GL_KEEP; |
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99 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP; |
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100 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP; |
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101 |
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102 mState.stencilRef = 0; |
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103 mState.stencilBackRef = 0; |
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104 |
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105 mState.sampleCoverage = false; |
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106 mState.sampleCoverageValue = 1.0f; |
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107 mState.sampleCoverageInvert = false; |
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108 mState.generateMipmapHint = GL_DONT_CARE; |
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109 mState.fragmentShaderDerivativeHint = GL_DONT_CARE; |
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110 |
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111 mState.lineWidth = 1.0f; |
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112 |
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113 mState.viewport.x = 0; |
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114 mState.viewport.y = 0; |
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115 mState.viewport.width = 0; |
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116 mState.viewport.height = 0; |
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117 mState.zNear = 0.0f; |
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118 mState.zFar = 1.0f; |
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119 |
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120 mState.blend.colorMaskRed = true; |
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121 mState.blend.colorMaskGreen = true; |
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122 mState.blend.colorMaskBlue = true; |
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123 mState.blend.colorMaskAlpha = true; |
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124 |
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125 if (shareContext != NULL) |
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126 { |
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127 mResourceManager = shareContext->mResourceManager; |
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128 mResourceManager->addRef(); |
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129 } |
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130 else |
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131 { |
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132 mResourceManager = new ResourceManager(mRenderer); |
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133 } |
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134 |
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135 // [OpenGL ES 2.0.24] section 3.7 page 83: |
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136 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional |
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137 // and cube map texture state vectors respectively associated with them. |
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138 // In order that access to these initial textures not be lost, they are treated as texture |
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139 // objects all of whose names are 0. |
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140 |
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141 mTexture2DZero.set(new Texture2D(mRenderer, 0)); |
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142 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0)); |
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143 |
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144 mState.activeSampler = 0; |
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145 bindArrayBuffer(0); |
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146 bindElementArrayBuffer(0); |
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147 bindTextureCubeMap(0); |
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148 bindTexture2D(0); |
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149 bindReadFramebuffer(0); |
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150 bindDrawFramebuffer(0); |
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151 bindRenderbuffer(0); |
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152 |
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153 mState.currentProgram = 0; |
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154 mCurrentProgramBinary.set(NULL); |
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155 |
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156 mState.packAlignment = 4; |
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157 mState.unpackAlignment = 4; |
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158 mState.packReverseRowOrder = false; |
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159 |
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160 mExtensionString = NULL; |
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161 mRendererString = NULL; |
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162 |
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163 mInvalidEnum = false; |
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164 mInvalidValue = false; |
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165 mInvalidOperation = false; |
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166 mOutOfMemory = false; |
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167 mInvalidFramebufferOperation = false; |
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168 |
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169 mHasBeenCurrent = false; |
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170 mContextLost = false; |
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171 mResetStatus = GL_NO_ERROR; |
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172 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT); |
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173 mRobustAccess = robustAccess; |
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174 |
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175 mSupportsBGRATextures = false; |
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176 mSupportsDXT1Textures = false; |
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177 mSupportsDXT3Textures = false; |
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178 mSupportsDXT5Textures = false; |
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179 mSupportsEventQueries = false; |
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180 mSupportsOcclusionQueries = false; |
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181 mNumCompressedTextureFormats = 0; |
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182 } |
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183 |
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184 Context::~Context() |
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185 { |
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186 if (mState.currentProgram != 0) |
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187 { |
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188 Program *programObject = mResourceManager->getProgram(mState.currentProgram); |
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189 if (programObject) |
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190 { |
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191 programObject->release(); |
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192 } |
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193 mState.currentProgram = 0; |
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194 } |
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195 mCurrentProgramBinary.set(NULL); |
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196 |
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197 while (!mFramebufferMap.empty()) |
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198 { |
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199 deleteFramebuffer(mFramebufferMap.begin()->first); |
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200 } |
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201 |
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202 while (!mFenceMap.empty()) |
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203 { |
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204 deleteFence(mFenceMap.begin()->first); |
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205 } |
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206 |
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207 while (!mQueryMap.empty()) |
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208 { |
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209 deleteQuery(mQueryMap.begin()->first); |
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210 } |
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211 |
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212 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
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213 { |
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214 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) |
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215 { |
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216 mState.samplerTexture[type][sampler].set(NULL); |
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217 } |
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218 } |
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219 |
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220 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
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221 { |
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222 mIncompleteTextures[type].set(NULL); |
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223 } |
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224 |
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225 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
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226 { |
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227 mState.vertexAttribute[i].mBoundBuffer.set(NULL); |
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228 } |
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229 |
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230 for (int i = 0; i < QUERY_TYPE_COUNT; i++) |
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231 { |
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232 mState.activeQuery[i].set(NULL); |
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233 } |
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234 |
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235 mState.arrayBuffer.set(NULL); |
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236 mState.elementArrayBuffer.set(NULL); |
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237 mState.renderbuffer.set(NULL); |
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238 |
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239 mTexture2DZero.set(NULL); |
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240 mTextureCubeMapZero.set(NULL); |
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241 |
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242 mResourceManager->release(); |
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243 } |
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244 |
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245 void Context::makeCurrent(egl::Surface *surface) |
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246 { |
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247 if (!mHasBeenCurrent) |
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248 { |
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249 mMajorShaderModel = mRenderer->getMajorShaderModel(); |
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250 mMaximumPointSize = mRenderer->getMaxPointSize(); |
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251 mSupportsVertexTexture = mRenderer->getVertexTextureSupport(); |
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252 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport(); |
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253 mSupportsInstancing = mRenderer->getInstancingSupport(); |
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254 |
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255 mMaxViewportDimension = mRenderer->getMaxViewportDimension(); |
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256 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()), |
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257 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE); |
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258 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE); |
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259 mMaxRenderbufferDimension = mMaxTextureDimension; |
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260 mMaxTextureLevel = log2(mMaxTextureDimension) + 1; |
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261 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy(); |
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262 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f", |
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263 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy); |
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264 |
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265 mSupportsEventQueries = mRenderer->getEventQuerySupport(); |
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266 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport(); |
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267 mSupportsBGRATextures = mRenderer->getBGRATextureSupport(); |
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268 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport(); |
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269 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport(); |
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270 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport(); |
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271 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures); |
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272 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures); |
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273 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport(); |
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274 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport(); |
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275 mSupportsDepthTextures = mRenderer->getDepthTextureSupport(); |
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276 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport(); |
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277 mSupports32bitIndices = mRenderer->get32BitIndexSupport(); |
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278 |
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279 mNumCompressedTextureFormats = 0; |
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280 if (supportsDXT1Textures()) |
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281 { |
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282 mNumCompressedTextureFormats += 2; |
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283 } |
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284 if (supportsDXT3Textures()) |
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285 { |
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286 mNumCompressedTextureFormats += 1; |
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287 } |
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288 if (supportsDXT5Textures()) |
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289 { |
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290 mNumCompressedTextureFormats += 1; |
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291 } |
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292 |
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293 initExtensionString(); |
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294 initRendererString(); |
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295 |
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296 mState.viewport.x = 0; |
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297 mState.viewport.y = 0; |
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298 mState.viewport.width = surface->getWidth(); |
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299 mState.viewport.height = surface->getHeight(); |
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300 |
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301 mState.scissor.x = 0; |
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302 mState.scissor.y = 0; |
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303 mState.scissor.width = surface->getWidth(); |
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304 mState.scissor.height = surface->getHeight(); |
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305 |
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306 mHasBeenCurrent = true; |
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307 } |
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308 |
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309 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names |
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310 rx::SwapChain *swapchain = surface->getSwapChain(); |
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311 |
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312 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain); |
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313 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain); |
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314 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero); |
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315 |
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316 setFramebufferZero(framebufferZero); |
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317 } |
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318 |
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319 // NOTE: this function should not assume that this context is current! |
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320 void Context::markContextLost() |
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321 { |
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322 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT) |
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323 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT; |
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324 mContextLost = true; |
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325 } |
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326 |
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327 bool Context::isContextLost() |
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328 { |
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329 return mContextLost; |
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330 } |
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331 |
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332 void Context::setClearColor(float red, float green, float blue, float alpha) |
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333 { |
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334 mState.colorClearValue.red = red; |
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335 mState.colorClearValue.green = green; |
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336 mState.colorClearValue.blue = blue; |
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337 mState.colorClearValue.alpha = alpha; |
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338 } |
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339 |
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340 void Context::setClearDepth(float depth) |
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341 { |
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342 mState.depthClearValue = depth; |
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343 } |
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344 |
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345 void Context::setClearStencil(int stencil) |
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346 { |
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347 mState.stencilClearValue = stencil; |
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348 } |
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349 |
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350 void Context::setCullFace(bool enabled) |
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351 { |
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352 mState.rasterizer.cullFace = enabled; |
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353 } |
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354 |
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355 bool Context::isCullFaceEnabled() const |
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356 { |
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357 return mState.rasterizer.cullFace; |
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358 } |
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359 |
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360 void Context::setCullMode(GLenum mode) |
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361 { |
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362 mState.rasterizer.cullMode = mode; |
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363 } |
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364 |
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365 void Context::setFrontFace(GLenum front) |
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366 { |
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367 mState.rasterizer.frontFace = front; |
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368 } |
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369 |
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370 void Context::setDepthTest(bool enabled) |
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371 { |
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372 mState.depthStencil.depthTest = enabled; |
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373 } |
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374 |
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375 bool Context::isDepthTestEnabled() const |
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376 { |
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377 return mState.depthStencil.depthTest; |
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378 } |
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379 |
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380 void Context::setDepthFunc(GLenum depthFunc) |
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381 { |
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382 mState.depthStencil.depthFunc = depthFunc; |
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383 } |
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384 |
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385 void Context::setDepthRange(float zNear, float zFar) |
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386 { |
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387 mState.zNear = zNear; |
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388 mState.zFar = zFar; |
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389 } |
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390 |
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391 void Context::setBlend(bool enabled) |
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392 { |
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393 mState.blend.blend = enabled; |
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394 } |
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395 |
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396 bool Context::isBlendEnabled() const |
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397 { |
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398 return mState.blend.blend; |
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399 } |
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400 |
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401 void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) |
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402 { |
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403 mState.blend.sourceBlendRGB = sourceRGB; |
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404 mState.blend.destBlendRGB = destRGB; |
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405 mState.blend.sourceBlendAlpha = sourceAlpha; |
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406 mState.blend.destBlendAlpha = destAlpha; |
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407 } |
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408 |
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409 void Context::setBlendColor(float red, float green, float blue, float alpha) |
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410 { |
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411 mState.blendColor.red = red; |
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412 mState.blendColor.green = green; |
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413 mState.blendColor.blue = blue; |
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414 mState.blendColor.alpha = alpha; |
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415 } |
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416 |
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417 void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) |
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418 { |
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419 mState.blend.blendEquationRGB = rgbEquation; |
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420 mState.blend.blendEquationAlpha = alphaEquation; |
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421 } |
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422 |
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423 void Context::setStencilTest(bool enabled) |
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424 { |
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425 mState.depthStencil.stencilTest = enabled; |
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426 } |
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427 |
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428 bool Context::isStencilTestEnabled() const |
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429 { |
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430 return mState.depthStencil.stencilTest; |
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431 } |
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432 |
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433 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) |
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434 { |
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435 mState.depthStencil.stencilFunc = stencilFunc; |
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436 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; |
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437 mState.depthStencil.stencilMask = stencilMask; |
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438 } |
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439 |
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440 void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) |
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441 { |
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442 mState.depthStencil.stencilBackFunc = stencilBackFunc; |
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443 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; |
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444 mState.depthStencil.stencilBackMask = stencilBackMask; |
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445 } |
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446 |
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447 void Context::setStencilWritemask(GLuint stencilWritemask) |
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448 { |
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449 mState.depthStencil.stencilWritemask = stencilWritemask; |
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450 } |
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451 |
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452 void Context::setStencilBackWritemask(GLuint stencilBackWritemask) |
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453 { |
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454 mState.depthStencil.stencilBackWritemask = stencilBackWritemask; |
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455 } |
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456 |
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457 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) |
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458 { |
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459 mState.depthStencil.stencilFail = stencilFail; |
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460 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail; |
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461 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass; |
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462 } |
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463 |
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464 void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) |
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465 { |
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466 mState.depthStencil.stencilBackFail = stencilBackFail; |
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467 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail; |
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468 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass; |
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469 } |
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470 |
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471 void Context::setPolygonOffsetFill(bool enabled) |
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472 { |
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473 mState.rasterizer.polygonOffsetFill = enabled; |
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474 } |
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475 |
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476 bool Context::isPolygonOffsetFillEnabled() const |
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477 { |
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478 return mState.rasterizer.polygonOffsetFill; |
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479 } |
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480 |
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481 void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) |
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482 { |
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483 // An application can pass NaN values here, so handle this gracefully |
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484 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor; |
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485 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units; |
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486 } |
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487 |
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488 void Context::setSampleAlphaToCoverage(bool enabled) |
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489 { |
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490 mState.blend.sampleAlphaToCoverage = enabled; |
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491 } |
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492 |
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493 bool Context::isSampleAlphaToCoverageEnabled() const |
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494 { |
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495 return mState.blend.sampleAlphaToCoverage; |
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496 } |
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497 |
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498 void Context::setSampleCoverage(bool enabled) |
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499 { |
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500 mState.sampleCoverage = enabled; |
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501 } |
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502 |
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503 bool Context::isSampleCoverageEnabled() const |
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504 { |
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505 return mState.sampleCoverage; |
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506 } |
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507 |
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508 void Context::setSampleCoverageParams(GLclampf value, bool invert) |
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509 { |
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510 mState.sampleCoverageValue = value; |
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511 mState.sampleCoverageInvert = invert; |
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512 } |
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513 |
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514 void Context::setScissorTest(bool enabled) |
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515 { |
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516 mState.scissorTest = enabled; |
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517 } |
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518 |
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519 bool Context::isScissorTestEnabled() const |
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520 { |
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521 return mState.scissorTest; |
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522 } |
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523 |
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524 void Context::setDither(bool enabled) |
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525 { |
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526 mState.blend.dither = enabled; |
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527 } |
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528 |
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529 bool Context::isDitherEnabled() const |
|
530 { |
|
531 return mState.blend.dither; |
|
532 } |
|
533 |
|
534 void Context::setLineWidth(GLfloat width) |
|
535 { |
|
536 mState.lineWidth = width; |
|
537 } |
|
538 |
|
539 void Context::setGenerateMipmapHint(GLenum hint) |
|
540 { |
|
541 mState.generateMipmapHint = hint; |
|
542 } |
|
543 |
|
544 void Context::setFragmentShaderDerivativeHint(GLenum hint) |
|
545 { |
|
546 mState.fragmentShaderDerivativeHint = hint; |
|
547 // TODO: Propagate the hint to shader translator so we can write |
|
548 // ddx, ddx_coarse, or ddx_fine depending on the hint. |
|
549 // Ignore for now. It is valid for implementations to ignore hint. |
|
550 } |
|
551 |
|
552 void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) |
|
553 { |
|
554 mState.viewport.x = x; |
|
555 mState.viewport.y = y; |
|
556 mState.viewport.width = width; |
|
557 mState.viewport.height = height; |
|
558 } |
|
559 |
|
560 void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) |
|
561 { |
|
562 mState.scissor.x = x; |
|
563 mState.scissor.y = y; |
|
564 mState.scissor.width = width; |
|
565 mState.scissor.height = height; |
|
566 } |
|
567 |
|
568 void Context::setColorMask(bool red, bool green, bool blue, bool alpha) |
|
569 { |
|
570 mState.blend.colorMaskRed = red; |
|
571 mState.blend.colorMaskGreen = green; |
|
572 mState.blend.colorMaskBlue = blue; |
|
573 mState.blend.colorMaskAlpha = alpha; |
|
574 } |
|
575 |
|
576 void Context::setDepthMask(bool mask) |
|
577 { |
|
578 mState.depthStencil.depthMask = mask; |
|
579 } |
|
580 |
|
581 void Context::setActiveSampler(unsigned int active) |
|
582 { |
|
583 mState.activeSampler = active; |
|
584 } |
|
585 |
|
586 GLuint Context::getReadFramebufferHandle() const |
|
587 { |
|
588 return mState.readFramebuffer; |
|
589 } |
|
590 |
|
591 GLuint Context::getDrawFramebufferHandle() const |
|
592 { |
|
593 return mState.drawFramebuffer; |
|
594 } |
|
595 |
|
596 GLuint Context::getRenderbufferHandle() const |
|
597 { |
|
598 return mState.renderbuffer.id(); |
|
599 } |
|
600 |
|
601 GLuint Context::getArrayBufferHandle() const |
|
602 { |
|
603 return mState.arrayBuffer.id(); |
|
604 } |
|
605 |
|
606 GLuint Context::getActiveQuery(GLenum target) const |
|
607 { |
|
608 Query *queryObject = NULL; |
|
609 |
|
610 switch (target) |
|
611 { |
|
612 case GL_ANY_SAMPLES_PASSED_EXT: |
|
613 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get(); |
|
614 break; |
|
615 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
|
616 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get(); |
|
617 break; |
|
618 default: |
|
619 ASSERT(false); |
|
620 } |
|
621 |
|
622 if (queryObject) |
|
623 { |
|
624 return queryObject->id(); |
|
625 } |
|
626 else |
|
627 { |
|
628 return 0; |
|
629 } |
|
630 } |
|
631 |
|
632 void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled) |
|
633 { |
|
634 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; |
|
635 } |
|
636 |
|
637 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) |
|
638 { |
|
639 return mState.vertexAttribute[attribNum]; |
|
640 } |
|
641 |
|
642 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, |
|
643 GLsizei stride, const void *pointer) |
|
644 { |
|
645 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer); |
|
646 mState.vertexAttribute[attribNum].mSize = size; |
|
647 mState.vertexAttribute[attribNum].mType = type; |
|
648 mState.vertexAttribute[attribNum].mNormalized = normalized; |
|
649 mState.vertexAttribute[attribNum].mStride = stride; |
|
650 mState.vertexAttribute[attribNum].mPointer = pointer; |
|
651 } |
|
652 |
|
653 const void *Context::getVertexAttribPointer(unsigned int attribNum) const |
|
654 { |
|
655 return mState.vertexAttribute[attribNum].mPointer; |
|
656 } |
|
657 |
|
658 void Context::setPackAlignment(GLint alignment) |
|
659 { |
|
660 mState.packAlignment = alignment; |
|
661 } |
|
662 |
|
663 GLint Context::getPackAlignment() const |
|
664 { |
|
665 return mState.packAlignment; |
|
666 } |
|
667 |
|
668 void Context::setUnpackAlignment(GLint alignment) |
|
669 { |
|
670 mState.unpackAlignment = alignment; |
|
671 } |
|
672 |
|
673 GLint Context::getUnpackAlignment() const |
|
674 { |
|
675 return mState.unpackAlignment; |
|
676 } |
|
677 |
|
678 void Context::setPackReverseRowOrder(bool reverseRowOrder) |
|
679 { |
|
680 mState.packReverseRowOrder = reverseRowOrder; |
|
681 } |
|
682 |
|
683 bool Context::getPackReverseRowOrder() const |
|
684 { |
|
685 return mState.packReverseRowOrder; |
|
686 } |
|
687 |
|
688 GLuint Context::createBuffer() |
|
689 { |
|
690 return mResourceManager->createBuffer(); |
|
691 } |
|
692 |
|
693 GLuint Context::createProgram() |
|
694 { |
|
695 return mResourceManager->createProgram(); |
|
696 } |
|
697 |
|
698 GLuint Context::createShader(GLenum type) |
|
699 { |
|
700 return mResourceManager->createShader(type); |
|
701 } |
|
702 |
|
703 GLuint Context::createTexture() |
|
704 { |
|
705 return mResourceManager->createTexture(); |
|
706 } |
|
707 |
|
708 GLuint Context::createRenderbuffer() |
|
709 { |
|
710 return mResourceManager->createRenderbuffer(); |
|
711 } |
|
712 |
|
713 // Returns an unused framebuffer name |
|
714 GLuint Context::createFramebuffer() |
|
715 { |
|
716 GLuint handle = mFramebufferHandleAllocator.allocate(); |
|
717 |
|
718 mFramebufferMap[handle] = NULL; |
|
719 |
|
720 return handle; |
|
721 } |
|
722 |
|
723 GLuint Context::createFence() |
|
724 { |
|
725 GLuint handle = mFenceHandleAllocator.allocate(); |
|
726 |
|
727 mFenceMap[handle] = new Fence(mRenderer); |
|
728 |
|
729 return handle; |
|
730 } |
|
731 |
|
732 // Returns an unused query name |
|
733 GLuint Context::createQuery() |
|
734 { |
|
735 GLuint handle = mQueryHandleAllocator.allocate(); |
|
736 |
|
737 mQueryMap[handle] = NULL; |
|
738 |
|
739 return handle; |
|
740 } |
|
741 |
|
742 void Context::deleteBuffer(GLuint buffer) |
|
743 { |
|
744 if (mResourceManager->getBuffer(buffer)) |
|
745 { |
|
746 detachBuffer(buffer); |
|
747 } |
|
748 |
|
749 mResourceManager->deleteBuffer(buffer); |
|
750 } |
|
751 |
|
752 void Context::deleteShader(GLuint shader) |
|
753 { |
|
754 mResourceManager->deleteShader(shader); |
|
755 } |
|
756 |
|
757 void Context::deleteProgram(GLuint program) |
|
758 { |
|
759 mResourceManager->deleteProgram(program); |
|
760 } |
|
761 |
|
762 void Context::deleteTexture(GLuint texture) |
|
763 { |
|
764 if (mResourceManager->getTexture(texture)) |
|
765 { |
|
766 detachTexture(texture); |
|
767 } |
|
768 |
|
769 mResourceManager->deleteTexture(texture); |
|
770 } |
|
771 |
|
772 void Context::deleteRenderbuffer(GLuint renderbuffer) |
|
773 { |
|
774 if (mResourceManager->getRenderbuffer(renderbuffer)) |
|
775 { |
|
776 detachRenderbuffer(renderbuffer); |
|
777 } |
|
778 |
|
779 mResourceManager->deleteRenderbuffer(renderbuffer); |
|
780 } |
|
781 |
|
782 void Context::deleteFramebuffer(GLuint framebuffer) |
|
783 { |
|
784 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); |
|
785 |
|
786 if (framebufferObject != mFramebufferMap.end()) |
|
787 { |
|
788 detachFramebuffer(framebuffer); |
|
789 |
|
790 mFramebufferHandleAllocator.release(framebufferObject->first); |
|
791 delete framebufferObject->second; |
|
792 mFramebufferMap.erase(framebufferObject); |
|
793 } |
|
794 } |
|
795 |
|
796 void Context::deleteFence(GLuint fence) |
|
797 { |
|
798 FenceMap::iterator fenceObject = mFenceMap.find(fence); |
|
799 |
|
800 if (fenceObject != mFenceMap.end()) |
|
801 { |
|
802 mFenceHandleAllocator.release(fenceObject->first); |
|
803 delete fenceObject->second; |
|
804 mFenceMap.erase(fenceObject); |
|
805 } |
|
806 } |
|
807 |
|
808 void Context::deleteQuery(GLuint query) |
|
809 { |
|
810 QueryMap::iterator queryObject = mQueryMap.find(query); |
|
811 if (queryObject != mQueryMap.end()) |
|
812 { |
|
813 mQueryHandleAllocator.release(queryObject->first); |
|
814 if (queryObject->second) |
|
815 { |
|
816 queryObject->second->release(); |
|
817 } |
|
818 mQueryMap.erase(queryObject); |
|
819 } |
|
820 } |
|
821 |
|
822 Buffer *Context::getBuffer(GLuint handle) |
|
823 { |
|
824 return mResourceManager->getBuffer(handle); |
|
825 } |
|
826 |
|
827 Shader *Context::getShader(GLuint handle) |
|
828 { |
|
829 return mResourceManager->getShader(handle); |
|
830 } |
|
831 |
|
832 Program *Context::getProgram(GLuint handle) |
|
833 { |
|
834 return mResourceManager->getProgram(handle); |
|
835 } |
|
836 |
|
837 Texture *Context::getTexture(GLuint handle) |
|
838 { |
|
839 return mResourceManager->getTexture(handle); |
|
840 } |
|
841 |
|
842 Renderbuffer *Context::getRenderbuffer(GLuint handle) |
|
843 { |
|
844 return mResourceManager->getRenderbuffer(handle); |
|
845 } |
|
846 |
|
847 Framebuffer *Context::getReadFramebuffer() |
|
848 { |
|
849 return getFramebuffer(mState.readFramebuffer); |
|
850 } |
|
851 |
|
852 Framebuffer *Context::getDrawFramebuffer() |
|
853 { |
|
854 return mBoundDrawFramebuffer; |
|
855 } |
|
856 |
|
857 void Context::bindArrayBuffer(unsigned int buffer) |
|
858 { |
|
859 mResourceManager->checkBufferAllocation(buffer); |
|
860 |
|
861 mState.arrayBuffer.set(getBuffer(buffer)); |
|
862 } |
|
863 |
|
864 void Context::bindElementArrayBuffer(unsigned int buffer) |
|
865 { |
|
866 mResourceManager->checkBufferAllocation(buffer); |
|
867 |
|
868 mState.elementArrayBuffer.set(getBuffer(buffer)); |
|
869 } |
|
870 |
|
871 void Context::bindTexture2D(GLuint texture) |
|
872 { |
|
873 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); |
|
874 |
|
875 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture)); |
|
876 } |
|
877 |
|
878 void Context::bindTextureCubeMap(GLuint texture) |
|
879 { |
|
880 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE); |
|
881 |
|
882 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture)); |
|
883 } |
|
884 |
|
885 void Context::bindReadFramebuffer(GLuint framebuffer) |
|
886 { |
|
887 if (!getFramebuffer(framebuffer)) |
|
888 { |
|
889 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer); |
|
890 } |
|
891 |
|
892 mState.readFramebuffer = framebuffer; |
|
893 } |
|
894 |
|
895 void Context::bindDrawFramebuffer(GLuint framebuffer) |
|
896 { |
|
897 if (!getFramebuffer(framebuffer)) |
|
898 { |
|
899 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer); |
|
900 } |
|
901 |
|
902 mState.drawFramebuffer = framebuffer; |
|
903 |
|
904 mBoundDrawFramebuffer = getFramebuffer(framebuffer); |
|
905 } |
|
906 |
|
907 void Context::bindRenderbuffer(GLuint renderbuffer) |
|
908 { |
|
909 mResourceManager->checkRenderbufferAllocation(renderbuffer); |
|
910 |
|
911 mState.renderbuffer.set(getRenderbuffer(renderbuffer)); |
|
912 } |
|
913 |
|
914 void Context::useProgram(GLuint program) |
|
915 { |
|
916 GLuint priorProgram = mState.currentProgram; |
|
917 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged. |
|
918 |
|
919 if (priorProgram != program) |
|
920 { |
|
921 Program *newProgram = mResourceManager->getProgram(program); |
|
922 Program *oldProgram = mResourceManager->getProgram(priorProgram); |
|
923 mCurrentProgramBinary.set(NULL); |
|
924 |
|
925 if (newProgram) |
|
926 { |
|
927 newProgram->addRef(); |
|
928 mCurrentProgramBinary.set(newProgram->getProgramBinary()); |
|
929 } |
|
930 |
|
931 if (oldProgram) |
|
932 { |
|
933 oldProgram->release(); |
|
934 } |
|
935 } |
|
936 } |
|
937 |
|
938 void Context::linkProgram(GLuint program) |
|
939 { |
|
940 Program *programObject = mResourceManager->getProgram(program); |
|
941 |
|
942 bool linked = programObject->link(); |
|
943 |
|
944 // if the current program was relinked successfully we |
|
945 // need to install the new executables |
|
946 if (linked && program == mState.currentProgram) |
|
947 { |
|
948 mCurrentProgramBinary.set(programObject->getProgramBinary()); |
|
949 } |
|
950 } |
|
951 |
|
952 void Context::setProgramBinary(GLuint program, const void *binary, GLint length) |
|
953 { |
|
954 Program *programObject = mResourceManager->getProgram(program); |
|
955 |
|
956 bool loaded = programObject->setProgramBinary(binary, length); |
|
957 |
|
958 // if the current program was reloaded successfully we |
|
959 // need to install the new executables |
|
960 if (loaded && program == mState.currentProgram) |
|
961 { |
|
962 mCurrentProgramBinary.set(programObject->getProgramBinary()); |
|
963 } |
|
964 |
|
965 } |
|
966 |
|
967 void Context::beginQuery(GLenum target, GLuint query) |
|
968 { |
|
969 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id> |
|
970 // of zero, if the active query object name for <target> is non-zero (for the |
|
971 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if |
|
972 // the active query for either target is non-zero), if <id> is the name of an |
|
973 // existing query object whose type does not match <target>, or if <id> is the |
|
974 // active query object name for any query type, the error INVALID_OPERATION is |
|
975 // generated. |
|
976 |
|
977 // Ensure no other queries are active |
|
978 // NOTE: If other queries than occlusion are supported, we will need to check |
|
979 // separately that: |
|
980 // a) The query ID passed is not the current active query for any target/type |
|
981 // b) There are no active queries for the requested target (and in the case |
|
982 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, |
|
983 // no query may be active for either if glBeginQuery targets either. |
|
984 for (int i = 0; i < QUERY_TYPE_COUNT; i++) |
|
985 { |
|
986 if (mState.activeQuery[i].get() != NULL) |
|
987 { |
|
988 return gl::error(GL_INVALID_OPERATION); |
|
989 } |
|
990 } |
|
991 |
|
992 QueryType qType; |
|
993 switch (target) |
|
994 { |
|
995 case GL_ANY_SAMPLES_PASSED_EXT: |
|
996 qType = QUERY_ANY_SAMPLES_PASSED; |
|
997 break; |
|
998 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
|
999 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; |
|
1000 break; |
|
1001 default: |
|
1002 ASSERT(false); |
|
1003 return; |
|
1004 } |
|
1005 |
|
1006 Query *queryObject = getQuery(query, true, target); |
|
1007 |
|
1008 // check that name was obtained with glGenQueries |
|
1009 if (!queryObject) |
|
1010 { |
|
1011 return gl::error(GL_INVALID_OPERATION); |
|
1012 } |
|
1013 |
|
1014 // check for type mismatch |
|
1015 if (queryObject->getType() != target) |
|
1016 { |
|
1017 return gl::error(GL_INVALID_OPERATION); |
|
1018 } |
|
1019 |
|
1020 // set query as active for specified target |
|
1021 mState.activeQuery[qType].set(queryObject); |
|
1022 |
|
1023 // begin query |
|
1024 queryObject->begin(); |
|
1025 } |
|
1026 |
|
1027 void Context::endQuery(GLenum target) |
|
1028 { |
|
1029 QueryType qType; |
|
1030 |
|
1031 switch (target) |
|
1032 { |
|
1033 case GL_ANY_SAMPLES_PASSED_EXT: |
|
1034 qType = QUERY_ANY_SAMPLES_PASSED; |
|
1035 break; |
|
1036 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
|
1037 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; |
|
1038 break; |
|
1039 default: |
|
1040 ASSERT(false); |
|
1041 return; |
|
1042 } |
|
1043 |
|
1044 Query *queryObject = mState.activeQuery[qType].get(); |
|
1045 |
|
1046 if (queryObject == NULL) |
|
1047 { |
|
1048 return gl::error(GL_INVALID_OPERATION); |
|
1049 } |
|
1050 |
|
1051 queryObject->end(); |
|
1052 |
|
1053 mState.activeQuery[qType].set(NULL); |
|
1054 } |
|
1055 |
|
1056 void Context::setFramebufferZero(Framebuffer *buffer) |
|
1057 { |
|
1058 delete mFramebufferMap[0]; |
|
1059 mFramebufferMap[0] = buffer; |
|
1060 if (mState.drawFramebuffer == 0) |
|
1061 { |
|
1062 mBoundDrawFramebuffer = buffer; |
|
1063 } |
|
1064 } |
|
1065 |
|
1066 void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) |
|
1067 { |
|
1068 RenderbufferStorage *renderbuffer = NULL; |
|
1069 switch (internalformat) |
|
1070 { |
|
1071 case GL_DEPTH_COMPONENT16: |
|
1072 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples); |
|
1073 break; |
|
1074 case GL_RGBA4: |
|
1075 case GL_RGB5_A1: |
|
1076 case GL_RGB565: |
|
1077 case GL_RGB8_OES: |
|
1078 case GL_RGBA8_OES: |
|
1079 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples); |
|
1080 break; |
|
1081 case GL_STENCIL_INDEX8: |
|
1082 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples); |
|
1083 break; |
|
1084 case GL_DEPTH24_STENCIL8_OES: |
|
1085 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples); |
|
1086 break; |
|
1087 default: |
|
1088 UNREACHABLE(); return; |
|
1089 } |
|
1090 |
|
1091 Renderbuffer *renderbufferObject = mState.renderbuffer.get(); |
|
1092 renderbufferObject->setStorage(renderbuffer); |
|
1093 } |
|
1094 |
|
1095 Framebuffer *Context::getFramebuffer(unsigned int handle) |
|
1096 { |
|
1097 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle); |
|
1098 |
|
1099 if (framebuffer == mFramebufferMap.end()) |
|
1100 { |
|
1101 return NULL; |
|
1102 } |
|
1103 else |
|
1104 { |
|
1105 return framebuffer->second; |
|
1106 } |
|
1107 } |
|
1108 |
|
1109 Fence *Context::getFence(unsigned int handle) |
|
1110 { |
|
1111 FenceMap::iterator fence = mFenceMap.find(handle); |
|
1112 |
|
1113 if (fence == mFenceMap.end()) |
|
1114 { |
|
1115 return NULL; |
|
1116 } |
|
1117 else |
|
1118 { |
|
1119 return fence->second; |
|
1120 } |
|
1121 } |
|
1122 |
|
1123 Query *Context::getQuery(unsigned int handle, bool create, GLenum type) |
|
1124 { |
|
1125 QueryMap::iterator query = mQueryMap.find(handle); |
|
1126 |
|
1127 if (query == mQueryMap.end()) |
|
1128 { |
|
1129 return NULL; |
|
1130 } |
|
1131 else |
|
1132 { |
|
1133 if (!query->second && create) |
|
1134 { |
|
1135 query->second = new Query(mRenderer, type, handle); |
|
1136 query->second->addRef(); |
|
1137 } |
|
1138 return query->second; |
|
1139 } |
|
1140 } |
|
1141 |
|
1142 Buffer *Context::getArrayBuffer() |
|
1143 { |
|
1144 return mState.arrayBuffer.get(); |
|
1145 } |
|
1146 |
|
1147 Buffer *Context::getElementArrayBuffer() |
|
1148 { |
|
1149 return mState.elementArrayBuffer.get(); |
|
1150 } |
|
1151 |
|
1152 ProgramBinary *Context::getCurrentProgramBinary() |
|
1153 { |
|
1154 return mCurrentProgramBinary.get(); |
|
1155 } |
|
1156 |
|
1157 Texture2D *Context::getTexture2D() |
|
1158 { |
|
1159 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); |
|
1160 } |
|
1161 |
|
1162 TextureCubeMap *Context::getTextureCubeMap() |
|
1163 { |
|
1164 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); |
|
1165 } |
|
1166 |
|
1167 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) |
|
1168 { |
|
1169 GLuint texid = mState.samplerTexture[type][sampler].id(); |
|
1170 |
|
1171 if (texid == 0) // Special case: 0 refers to different initial textures based on the target |
|
1172 { |
|
1173 switch (type) |
|
1174 { |
|
1175 default: UNREACHABLE(); |
|
1176 case TEXTURE_2D: return mTexture2DZero.get(); |
|
1177 case TEXTURE_CUBE: return mTextureCubeMapZero.get(); |
|
1178 } |
|
1179 } |
|
1180 |
|
1181 return mState.samplerTexture[type][sampler].get(); |
|
1182 } |
|
1183 |
|
1184 bool Context::getBooleanv(GLenum pname, GLboolean *params) |
|
1185 { |
|
1186 switch (pname) |
|
1187 { |
|
1188 case GL_SHADER_COMPILER: *params = GL_TRUE; break; |
|
1189 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break; |
|
1190 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break; |
|
1191 case GL_COLOR_WRITEMASK: |
|
1192 params[0] = mState.blend.colorMaskRed; |
|
1193 params[1] = mState.blend.colorMaskGreen; |
|
1194 params[2] = mState.blend.colorMaskBlue; |
|
1195 params[3] = mState.blend.colorMaskAlpha; |
|
1196 break; |
|
1197 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break; |
|
1198 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break; |
|
1199 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break; |
|
1200 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break; |
|
1201 case GL_SCISSOR_TEST: *params = mState.scissorTest; break; |
|
1202 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break; |
|
1203 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break; |
|
1204 case GL_BLEND: *params = mState.blend.blend; break; |
|
1205 case GL_DITHER: *params = mState.blend.dither; break; |
|
1206 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break; |
|
1207 default: |
|
1208 return false; |
|
1209 } |
|
1210 |
|
1211 return true; |
|
1212 } |
|
1213 |
|
1214 bool Context::getFloatv(GLenum pname, GLfloat *params) |
|
1215 { |
|
1216 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation |
|
1217 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
|
1218 // GetIntegerv as its native query function. As it would require conversion in any |
|
1219 // case, this should make no difference to the calling application. |
|
1220 switch (pname) |
|
1221 { |
|
1222 case GL_LINE_WIDTH: *params = mState.lineWidth; break; |
|
1223 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; |
|
1224 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; |
|
1225 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break; |
|
1226 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break; |
|
1227 case GL_ALIASED_LINE_WIDTH_RANGE: |
|
1228 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN; |
|
1229 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX; |
|
1230 break; |
|
1231 case GL_ALIASED_POINT_SIZE_RANGE: |
|
1232 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN; |
|
1233 params[1] = getMaximumPointSize(); |
|
1234 break; |
|
1235 case GL_DEPTH_RANGE: |
|
1236 params[0] = mState.zNear; |
|
1237 params[1] = mState.zFar; |
|
1238 break; |
|
1239 case GL_COLOR_CLEAR_VALUE: |
|
1240 params[0] = mState.colorClearValue.red; |
|
1241 params[1] = mState.colorClearValue.green; |
|
1242 params[2] = mState.colorClearValue.blue; |
|
1243 params[3] = mState.colorClearValue.alpha; |
|
1244 break; |
|
1245 case GL_BLEND_COLOR: |
|
1246 params[0] = mState.blendColor.red; |
|
1247 params[1] = mState.blendColor.green; |
|
1248 params[2] = mState.blendColor.blue; |
|
1249 params[3] = mState.blendColor.alpha; |
|
1250 break; |
|
1251 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
|
1252 if (!supportsTextureFilterAnisotropy()) |
|
1253 { |
|
1254 return false; |
|
1255 } |
|
1256 *params = mMaxTextureAnisotropy; |
|
1257 break; |
|
1258 default: |
|
1259 return false; |
|
1260 } |
|
1261 |
|
1262 return true; |
|
1263 } |
|
1264 |
|
1265 bool Context::getIntegerv(GLenum pname, GLint *params) |
|
1266 { |
|
1267 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT) |
|
1268 { |
|
1269 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT); |
|
1270 |
|
1271 if (colorAttachment >= mRenderer->getMaxRenderTargets()) |
|
1272 { |
|
1273 // return true to stop further operation in the parent call |
|
1274 return gl::error(GL_INVALID_OPERATION, true); |
|
1275 } |
|
1276 |
|
1277 Framebuffer *framebuffer = getDrawFramebuffer(); |
|
1278 |
|
1279 *params = framebuffer->getDrawBufferState(colorAttachment); |
|
1280 return true; |
|
1281 } |
|
1282 |
|
1283 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation |
|
1284 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
|
1285 // GetIntegerv as its native query function. As it would require conversion in any |
|
1286 // case, this should make no difference to the calling application. You may find it in |
|
1287 // Context::getFloatv. |
|
1288 switch (pname) |
|
1289 { |
|
1290 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break; |
|
1291 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break; |
|
1292 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break; |
|
1293 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break; |
|
1294 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break; |
|
1295 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break; |
|
1296 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break; |
|
1297 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break; |
|
1298 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break; |
|
1299 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break; |
|
1300 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break; |
|
1301 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; |
|
1302 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break; |
|
1303 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break; |
|
1304 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
|
1305 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break; |
|
1306 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break; |
|
1307 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break; |
|
1308 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; |
|
1309 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break; |
|
1310 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break; |
|
1311 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break; |
|
1312 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break; |
|
1313 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break; |
|
1314 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; |
|
1315 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break; |
|
1316 case GL_STENCIL_REF: *params = mState.stencilRef; break; |
|
1317 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break; |
|
1318 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break; |
|
1319 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break; |
|
1320 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break; |
|
1321 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break; |
|
1322 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break; |
|
1323 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break; |
|
1324 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break; |
|
1325 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break; |
|
1326 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break; |
|
1327 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break; |
|
1328 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break; |
|
1329 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break; |
|
1330 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break; |
|
1331 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break; |
|
1332 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break; |
|
1333 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break; |
|
1334 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break; |
|
1335 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break; |
|
1336 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break; |
|
1337 case GL_SUBPIXEL_BITS: *params = 4; break; |
|
1338 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break; |
|
1339 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break; |
|
1340 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
|
1341 params[0] = mNumCompressedTextureFormats; |
|
1342 break; |
|
1343 case GL_MAX_SAMPLES_ANGLE: |
|
1344 { |
|
1345 GLsizei maxSamples = getMaxSupportedSamples(); |
|
1346 if (maxSamples != 0) |
|
1347 { |
|
1348 *params = maxSamples; |
|
1349 } |
|
1350 else |
|
1351 { |
|
1352 return false; |
|
1353 } |
|
1354 |
|
1355 break; |
|
1356 } |
|
1357 case GL_SAMPLE_BUFFERS: |
|
1358 case GL_SAMPLES: |
|
1359 { |
|
1360 gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
|
1361 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) |
|
1362 { |
|
1363 switch (pname) |
|
1364 { |
|
1365 case GL_SAMPLE_BUFFERS: |
|
1366 if (framebuffer->getSamples() != 0) |
|
1367 { |
|
1368 *params = 1; |
|
1369 } |
|
1370 else |
|
1371 { |
|
1372 *params = 0; |
|
1373 } |
|
1374 break; |
|
1375 case GL_SAMPLES: |
|
1376 *params = framebuffer->getSamples(); |
|
1377 break; |
|
1378 } |
|
1379 } |
|
1380 else |
|
1381 { |
|
1382 *params = 0; |
|
1383 } |
|
1384 } |
|
1385 break; |
|
1386 case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
|
1387 case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
|
1388 { |
|
1389 GLenum format, type; |
|
1390 if (getCurrentReadFormatType(&format, &type)) |
|
1391 { |
|
1392 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT) |
|
1393 *params = format; |
|
1394 else |
|
1395 *params = type; |
|
1396 } |
|
1397 } |
|
1398 break; |
|
1399 case GL_MAX_VIEWPORT_DIMS: |
|
1400 { |
|
1401 params[0] = mMaxViewportDimension; |
|
1402 params[1] = mMaxViewportDimension; |
|
1403 } |
|
1404 break; |
|
1405 case GL_COMPRESSED_TEXTURE_FORMATS: |
|
1406 { |
|
1407 if (supportsDXT1Textures()) |
|
1408 { |
|
1409 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
|
1410 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
|
1411 } |
|
1412 if (supportsDXT3Textures()) |
|
1413 { |
|
1414 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
|
1415 } |
|
1416 if (supportsDXT5Textures()) |
|
1417 { |
|
1418 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
|
1419 } |
|
1420 } |
|
1421 break; |
|
1422 case GL_VIEWPORT: |
|
1423 params[0] = mState.viewport.x; |
|
1424 params[1] = mState.viewport.y; |
|
1425 params[2] = mState.viewport.width; |
|
1426 params[3] = mState.viewport.height; |
|
1427 break; |
|
1428 case GL_SCISSOR_BOX: |
|
1429 params[0] = mState.scissor.x; |
|
1430 params[1] = mState.scissor.y; |
|
1431 params[2] = mState.scissor.width; |
|
1432 params[3] = mState.scissor.height; |
|
1433 break; |
|
1434 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break; |
|
1435 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break; |
|
1436 case GL_RED_BITS: |
|
1437 case GL_GREEN_BITS: |
|
1438 case GL_BLUE_BITS: |
|
1439 case GL_ALPHA_BITS: |
|
1440 { |
|
1441 gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
|
1442 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer(); |
|
1443 |
|
1444 if (colorbuffer) |
|
1445 { |
|
1446 switch (pname) |
|
1447 { |
|
1448 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break; |
|
1449 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break; |
|
1450 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break; |
|
1451 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break; |
|
1452 } |
|
1453 } |
|
1454 else |
|
1455 { |
|
1456 *params = 0; |
|
1457 } |
|
1458 } |
|
1459 break; |
|
1460 case GL_DEPTH_BITS: |
|
1461 { |
|
1462 gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
|
1463 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); |
|
1464 |
|
1465 if (depthbuffer) |
|
1466 { |
|
1467 *params = depthbuffer->getDepthSize(); |
|
1468 } |
|
1469 else |
|
1470 { |
|
1471 *params = 0; |
|
1472 } |
|
1473 } |
|
1474 break; |
|
1475 case GL_STENCIL_BITS: |
|
1476 { |
|
1477 gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
|
1478 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); |
|
1479 |
|
1480 if (stencilbuffer) |
|
1481 { |
|
1482 *params = stencilbuffer->getStencilSize(); |
|
1483 } |
|
1484 else |
|
1485 { |
|
1486 *params = 0; |
|
1487 } |
|
1488 } |
|
1489 break; |
|
1490 case GL_TEXTURE_BINDING_2D: |
|
1491 { |
|
1492 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1) |
|
1493 { |
|
1494 gl::error(GL_INVALID_OPERATION); |
|
1495 return false; |
|
1496 } |
|
1497 |
|
1498 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id(); |
|
1499 } |
|
1500 break; |
|
1501 case GL_TEXTURE_BINDING_CUBE_MAP: |
|
1502 { |
|
1503 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1) |
|
1504 { |
|
1505 gl::error(GL_INVALID_OPERATION); |
|
1506 return false; |
|
1507 } |
|
1508 |
|
1509 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id(); |
|
1510 } |
|
1511 break; |
|
1512 case GL_RESET_NOTIFICATION_STRATEGY_EXT: |
|
1513 *params = mResetStrategy; |
|
1514 break; |
|
1515 case GL_NUM_PROGRAM_BINARY_FORMATS_OES: |
|
1516 *params = 1; |
|
1517 break; |
|
1518 case GL_PROGRAM_BINARY_FORMATS_OES: |
|
1519 *params = GL_PROGRAM_BINARY_ANGLE; |
|
1520 break; |
|
1521 default: |
|
1522 return false; |
|
1523 } |
|
1524 |
|
1525 return true; |
|
1526 } |
|
1527 |
|
1528 bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) |
|
1529 { |
|
1530 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT) |
|
1531 { |
|
1532 *type = GL_INT; |
|
1533 *numParams = 1; |
|
1534 return true; |
|
1535 } |
|
1536 |
|
1537 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation |
|
1538 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due |
|
1539 // to the fact that it is stored internally as a float, and so would require conversion |
|
1540 // if returned from Context::getIntegerv. Since this conversion is already implemented |
|
1541 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we |
|
1542 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling |
|
1543 // application. |
|
1544 switch (pname) |
|
1545 { |
|
1546 case GL_COMPRESSED_TEXTURE_FORMATS: |
|
1547 { |
|
1548 *type = GL_INT; |
|
1549 *numParams = mNumCompressedTextureFormats; |
|
1550 } |
|
1551 break; |
|
1552 case GL_SHADER_BINARY_FORMATS: |
|
1553 { |
|
1554 *type = GL_INT; |
|
1555 *numParams = 0; |
|
1556 } |
|
1557 break; |
|
1558 case GL_MAX_VERTEX_ATTRIBS: |
|
1559 case GL_MAX_VERTEX_UNIFORM_VECTORS: |
|
1560 case GL_MAX_VARYING_VECTORS: |
|
1561 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
|
1562 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
|
1563 case GL_MAX_TEXTURE_IMAGE_UNITS: |
|
1564 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
|
1565 case GL_MAX_RENDERBUFFER_SIZE: |
|
1566 case GL_MAX_COLOR_ATTACHMENTS_EXT: |
|
1567 case GL_MAX_DRAW_BUFFERS_EXT: |
|
1568 case GL_NUM_SHADER_BINARY_FORMATS: |
|
1569 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
|
1570 case GL_ARRAY_BUFFER_BINDING: |
|
1571 case GL_FRAMEBUFFER_BINDING: |
|
1572 case GL_RENDERBUFFER_BINDING: |
|
1573 case GL_CURRENT_PROGRAM: |
|
1574 case GL_PACK_ALIGNMENT: |
|
1575 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: |
|
1576 case GL_UNPACK_ALIGNMENT: |
|
1577 case GL_GENERATE_MIPMAP_HINT: |
|
1578 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
|
1579 case GL_RED_BITS: |
|
1580 case GL_GREEN_BITS: |
|
1581 case GL_BLUE_BITS: |
|
1582 case GL_ALPHA_BITS: |
|
1583 case GL_DEPTH_BITS: |
|
1584 case GL_STENCIL_BITS: |
|
1585 case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
|
1586 case GL_CULL_FACE_MODE: |
|
1587 case GL_FRONT_FACE: |
|
1588 case GL_ACTIVE_TEXTURE: |
|
1589 case GL_STENCIL_FUNC: |
|
1590 case GL_STENCIL_VALUE_MASK: |
|
1591 case GL_STENCIL_REF: |
|
1592 case GL_STENCIL_FAIL: |
|
1593 case GL_STENCIL_PASS_DEPTH_FAIL: |
|
1594 case GL_STENCIL_PASS_DEPTH_PASS: |
|
1595 case GL_STENCIL_BACK_FUNC: |
|
1596 case GL_STENCIL_BACK_VALUE_MASK: |
|
1597 case GL_STENCIL_BACK_REF: |
|
1598 case GL_STENCIL_BACK_FAIL: |
|
1599 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
|
1600 case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
|
1601 case GL_DEPTH_FUNC: |
|
1602 case GL_BLEND_SRC_RGB: |
|
1603 case GL_BLEND_SRC_ALPHA: |
|
1604 case GL_BLEND_DST_RGB: |
|
1605 case GL_BLEND_DST_ALPHA: |
|
1606 case GL_BLEND_EQUATION_RGB: |
|
1607 case GL_BLEND_EQUATION_ALPHA: |
|
1608 case GL_STENCIL_WRITEMASK: |
|
1609 case GL_STENCIL_BACK_WRITEMASK: |
|
1610 case GL_STENCIL_CLEAR_VALUE: |
|
1611 case GL_SUBPIXEL_BITS: |
|
1612 case GL_MAX_TEXTURE_SIZE: |
|
1613 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
|
1614 case GL_SAMPLE_BUFFERS: |
|
1615 case GL_SAMPLES: |
|
1616 case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
|
1617 case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
|
1618 case GL_TEXTURE_BINDING_2D: |
|
1619 case GL_TEXTURE_BINDING_CUBE_MAP: |
|
1620 case GL_RESET_NOTIFICATION_STRATEGY_EXT: |
|
1621 case GL_NUM_PROGRAM_BINARY_FORMATS_OES: |
|
1622 case GL_PROGRAM_BINARY_FORMATS_OES: |
|
1623 { |
|
1624 *type = GL_INT; |
|
1625 *numParams = 1; |
|
1626 } |
|
1627 break; |
|
1628 case GL_MAX_SAMPLES_ANGLE: |
|
1629 { |
|
1630 if (getMaxSupportedSamples() != 0) |
|
1631 { |
|
1632 *type = GL_INT; |
|
1633 *numParams = 1; |
|
1634 } |
|
1635 else |
|
1636 { |
|
1637 return false; |
|
1638 } |
|
1639 } |
|
1640 break; |
|
1641 case GL_MAX_VIEWPORT_DIMS: |
|
1642 { |
|
1643 *type = GL_INT; |
|
1644 *numParams = 2; |
|
1645 } |
|
1646 break; |
|
1647 case GL_VIEWPORT: |
|
1648 case GL_SCISSOR_BOX: |
|
1649 { |
|
1650 *type = GL_INT; |
|
1651 *numParams = 4; |
|
1652 } |
|
1653 break; |
|
1654 case GL_SHADER_COMPILER: |
|
1655 case GL_SAMPLE_COVERAGE_INVERT: |
|
1656 case GL_DEPTH_WRITEMASK: |
|
1657 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, |
|
1658 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. |
|
1659 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural |
|
1660 case GL_SAMPLE_COVERAGE: |
|
1661 case GL_SCISSOR_TEST: |
|
1662 case GL_STENCIL_TEST: |
|
1663 case GL_DEPTH_TEST: |
|
1664 case GL_BLEND: |
|
1665 case GL_DITHER: |
|
1666 case GL_CONTEXT_ROBUST_ACCESS_EXT: |
|
1667 { |
|
1668 *type = GL_BOOL; |
|
1669 *numParams = 1; |
|
1670 } |
|
1671 break; |
|
1672 case GL_COLOR_WRITEMASK: |
|
1673 { |
|
1674 *type = GL_BOOL; |
|
1675 *numParams = 4; |
|
1676 } |
|
1677 break; |
|
1678 case GL_POLYGON_OFFSET_FACTOR: |
|
1679 case GL_POLYGON_OFFSET_UNITS: |
|
1680 case GL_SAMPLE_COVERAGE_VALUE: |
|
1681 case GL_DEPTH_CLEAR_VALUE: |
|
1682 case GL_LINE_WIDTH: |
|
1683 { |
|
1684 *type = GL_FLOAT; |
|
1685 *numParams = 1; |
|
1686 } |
|
1687 break; |
|
1688 case GL_ALIASED_LINE_WIDTH_RANGE: |
|
1689 case GL_ALIASED_POINT_SIZE_RANGE: |
|
1690 case GL_DEPTH_RANGE: |
|
1691 { |
|
1692 *type = GL_FLOAT; |
|
1693 *numParams = 2; |
|
1694 } |
|
1695 break; |
|
1696 case GL_COLOR_CLEAR_VALUE: |
|
1697 case GL_BLEND_COLOR: |
|
1698 { |
|
1699 *type = GL_FLOAT; |
|
1700 *numParams = 4; |
|
1701 } |
|
1702 break; |
|
1703 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
|
1704 if (!supportsTextureFilterAnisotropy()) |
|
1705 { |
|
1706 return false; |
|
1707 } |
|
1708 *type = GL_FLOAT; |
|
1709 *numParams = 1; |
|
1710 break; |
|
1711 default: |
|
1712 return false; |
|
1713 } |
|
1714 |
|
1715 return true; |
|
1716 } |
|
1717 |
|
1718 // Applies the render target surface, depth stencil surface, viewport rectangle and |
|
1719 // scissor rectangle to the renderer |
|
1720 bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport) |
|
1721 { |
|
1722 Framebuffer *framebufferObject = getDrawFramebuffer(); |
|
1723 |
|
1724 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
|
1725 { |
|
1726 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false); |
|
1727 } |
|
1728 |
|
1729 mRenderer->applyRenderTarget(framebufferObject); |
|
1730 |
|
1731 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace, |
|
1732 ignoreViewport)) |
|
1733 { |
|
1734 return false; |
|
1735 } |
|
1736 |
|
1737 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest); |
|
1738 |
|
1739 return true; |
|
1740 } |
|
1741 |
|
1742 // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device |
|
1743 void Context::applyState(GLenum drawMode) |
|
1744 { |
|
1745 Framebuffer *framebufferObject = getDrawFramebuffer(); |
|
1746 int samples = framebufferObject->getSamples(); |
|
1747 |
|
1748 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS); |
|
1749 mState.rasterizer.multiSample = (samples != 0); |
|
1750 mRenderer->setRasterizerState(mState.rasterizer); |
|
1751 |
|
1752 unsigned int mask = 0; |
|
1753 if (mState.sampleCoverage) |
|
1754 { |
|
1755 if (mState.sampleCoverageValue != 0) |
|
1756 { |
|
1757 |
|
1758 float threshold = 0.5f; |
|
1759 |
|
1760 for (int i = 0; i < samples; ++i) |
|
1761 { |
|
1762 mask <<= 1; |
|
1763 |
|
1764 if ((i + 1) * mState.sampleCoverageValue >= threshold) |
|
1765 { |
|
1766 threshold += 1.0f; |
|
1767 mask |= 1; |
|
1768 } |
|
1769 } |
|
1770 } |
|
1771 |
|
1772 if (mState.sampleCoverageInvert) |
|
1773 { |
|
1774 mask = ~mask; |
|
1775 } |
|
1776 } |
|
1777 else |
|
1778 { |
|
1779 mask = 0xFFFFFFFF; |
|
1780 } |
|
1781 mRenderer->setBlendState(mState.blend, mState.blendColor, mask); |
|
1782 |
|
1783 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef, |
|
1784 mState.rasterizer.frontFace == GL_CCW); |
|
1785 } |
|
1786 |
|
1787 // Applies the shaders and shader constants to the Direct3D 9 device |
|
1788 void Context::applyShaders() |
|
1789 { |
|
1790 ProgramBinary *programBinary = getCurrentProgramBinary(); |
|
1791 |
|
1792 mRenderer->applyShaders(programBinary); |
|
1793 |
|
1794 programBinary->applyUniforms(); |
|
1795 } |
|
1796 |
|
1797 // Applies the textures and sampler states to the Direct3D 9 device |
|
1798 void Context::applyTextures() |
|
1799 { |
|
1800 applyTextures(SAMPLER_PIXEL); |
|
1801 |
|
1802 if (mSupportsVertexTexture) |
|
1803 { |
|
1804 applyTextures(SAMPLER_VERTEX); |
|
1805 } |
|
1806 } |
|
1807 |
|
1808 // For each Direct3D 9 sampler of either the pixel or vertex stage, |
|
1809 // looks up the corresponding OpenGL texture image unit and texture type, |
|
1810 // and sets the texture and its addressing/filtering state (or NULL when inactive). |
|
1811 void Context::applyTextures(SamplerType type) |
|
1812 { |
|
1813 ProgramBinary *programBinary = getCurrentProgramBinary(); |
|
1814 |
|
1815 // Range of Direct3D samplers of given sampler type |
|
1816 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits(); |
|
1817 int samplerRange = programBinary->getUsedSamplerRange(type); |
|
1818 |
|
1819 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++) |
|
1820 { |
|
1821 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index |
|
1822 |
|
1823 if (textureUnit != -1) |
|
1824 { |
|
1825 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex); |
|
1826 Texture *texture = getSamplerTexture(textureUnit, textureType); |
|
1827 |
|
1828 if (texture->isSamplerComplete()) |
|
1829 { |
|
1830 SamplerState samplerState; |
|
1831 texture->getSamplerState(&samplerState); |
|
1832 mRenderer->setSamplerState(type, samplerIndex, samplerState); |
|
1833 |
|
1834 mRenderer->setTexture(type, samplerIndex, texture); |
|
1835 |
|
1836 texture->resetDirty(); |
|
1837 } |
|
1838 else |
|
1839 { |
|
1840 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType)); |
|
1841 } |
|
1842 } |
|
1843 else |
|
1844 { |
|
1845 mRenderer->setTexture(type, samplerIndex, NULL); |
|
1846 } |
|
1847 } |
|
1848 |
|
1849 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++) |
|
1850 { |
|
1851 mRenderer->setTexture(type, samplerIndex, NULL); |
|
1852 } |
|
1853 } |
|
1854 |
|
1855 void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
|
1856 GLenum format, GLenum type, GLsizei *bufSize, void* pixels) |
|
1857 { |
|
1858 Framebuffer *framebuffer = getReadFramebuffer(); |
|
1859 |
|
1860 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
|
1861 { |
|
1862 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); |
|
1863 } |
|
1864 |
|
1865 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) |
|
1866 { |
|
1867 return gl::error(GL_INVALID_OPERATION); |
|
1868 } |
|
1869 |
|
1870 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment()); |
|
1871 // sized query sanity check |
|
1872 if (bufSize) |
|
1873 { |
|
1874 int requiredSize = outputPitch * height; |
|
1875 if (requiredSize > *bufSize) |
|
1876 { |
|
1877 return gl::error(GL_INVALID_OPERATION); |
|
1878 } |
|
1879 } |
|
1880 |
|
1881 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels); |
|
1882 } |
|
1883 |
|
1884 void Context::clear(GLbitfield mask) |
|
1885 { |
|
1886 Framebuffer *framebufferObject = getDrawFramebuffer(); |
|
1887 |
|
1888 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
|
1889 { |
|
1890 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); |
|
1891 } |
|
1892 |
|
1893 DWORD flags = 0; |
|
1894 GLbitfield finalMask = 0; |
|
1895 |
|
1896 if (mask & GL_COLOR_BUFFER_BIT) |
|
1897 { |
|
1898 mask &= ~GL_COLOR_BUFFER_BIT; |
|
1899 |
|
1900 if (framebufferObject->hasEnabledColorAttachment()) |
|
1901 { |
|
1902 finalMask |= GL_COLOR_BUFFER_BIT; |
|
1903 } |
|
1904 } |
|
1905 |
|
1906 if (mask & GL_DEPTH_BUFFER_BIT) |
|
1907 { |
|
1908 mask &= ~GL_DEPTH_BUFFER_BIT; |
|
1909 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE) |
|
1910 { |
|
1911 finalMask |= GL_DEPTH_BUFFER_BIT; |
|
1912 } |
|
1913 } |
|
1914 |
|
1915 if (mask & GL_STENCIL_BUFFER_BIT) |
|
1916 { |
|
1917 mask &= ~GL_STENCIL_BUFFER_BIT; |
|
1918 if (framebufferObject->getStencilbufferType() != GL_NONE) |
|
1919 { |
|
1920 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
|
1921 if (!depthStencil) |
|
1922 { |
|
1923 ERR("Depth stencil pointer unexpectedly null."); |
|
1924 return; |
|
1925 } |
|
1926 |
|
1927 if (GetStencilSize(depthStencil->getActualFormat()) > 0) |
|
1928 { |
|
1929 finalMask |= GL_STENCIL_BUFFER_BIT; |
|
1930 } |
|
1931 } |
|
1932 } |
|
1933 |
|
1934 if (mask != 0) |
|
1935 { |
|
1936 return gl::error(GL_INVALID_VALUE); |
|
1937 } |
|
1938 |
|
1939 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport |
|
1940 { |
|
1941 return; |
|
1942 } |
|
1943 |
|
1944 ClearParameters clearParams; |
|
1945 clearParams.mask = finalMask; |
|
1946 clearParams.colorClearValue = mState.colorClearValue; |
|
1947 clearParams.colorMaskRed = mState.blend.colorMaskRed; |
|
1948 clearParams.colorMaskGreen = mState.blend.colorMaskGreen; |
|
1949 clearParams.colorMaskBlue = mState.blend.colorMaskBlue; |
|
1950 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha; |
|
1951 clearParams.depthClearValue = mState.depthClearValue; |
|
1952 clearParams.stencilClearValue = mState.stencilClearValue; |
|
1953 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; |
|
1954 |
|
1955 mRenderer->clear(clearParams, framebufferObject); |
|
1956 } |
|
1957 |
|
1958 void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances) |
|
1959 { |
|
1960 if (!mState.currentProgram) |
|
1961 { |
|
1962 return gl::error(GL_INVALID_OPERATION); |
|
1963 } |
|
1964 |
|
1965 if (!mRenderer->applyPrimitiveType(mode, count)) |
|
1966 { |
|
1967 return; |
|
1968 } |
|
1969 |
|
1970 if (!applyRenderTarget(mode, false)) |
|
1971 { |
|
1972 return; |
|
1973 } |
|
1974 |
|
1975 applyState(mode); |
|
1976 |
|
1977 ProgramBinary *programBinary = getCurrentProgramBinary(); |
|
1978 |
|
1979 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances); |
|
1980 if (err != GL_NO_ERROR) |
|
1981 { |
|
1982 return gl::error(err); |
|
1983 } |
|
1984 |
|
1985 applyShaders(); |
|
1986 applyTextures(); |
|
1987 |
|
1988 if (!programBinary->validateSamplers(NULL)) |
|
1989 { |
|
1990 return gl::error(GL_INVALID_OPERATION); |
|
1991 } |
|
1992 |
|
1993 if (!skipDraw(mode)) |
|
1994 { |
|
1995 mRenderer->drawArrays(mode, count, instances); |
|
1996 } |
|
1997 } |
|
1998 |
|
1999 void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances) |
|
2000 { |
|
2001 if (!mState.currentProgram) |
|
2002 { |
|
2003 return gl::error(GL_INVALID_OPERATION); |
|
2004 } |
|
2005 |
|
2006 if (!indices && !mState.elementArrayBuffer) |
|
2007 { |
|
2008 return gl::error(GL_INVALID_OPERATION); |
|
2009 } |
|
2010 |
|
2011 if (!mRenderer->applyPrimitiveType(mode, count)) |
|
2012 { |
|
2013 return; |
|
2014 } |
|
2015 |
|
2016 if (!applyRenderTarget(mode, false)) |
|
2017 { |
|
2018 return; |
|
2019 } |
|
2020 |
|
2021 applyState(mode); |
|
2022 |
|
2023 rx::TranslatedIndexData indexInfo; |
|
2024 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo); |
|
2025 if (err != GL_NO_ERROR) |
|
2026 { |
|
2027 return gl::error(err); |
|
2028 } |
|
2029 |
|
2030 ProgramBinary *programBinary = getCurrentProgramBinary(); |
|
2031 |
|
2032 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; |
|
2033 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances); |
|
2034 if (err != GL_NO_ERROR) |
|
2035 { |
|
2036 return gl::error(err); |
|
2037 } |
|
2038 |
|
2039 applyShaders(); |
|
2040 applyTextures(); |
|
2041 |
|
2042 if (!programBinary->validateSamplers(NULL)) |
|
2043 { |
|
2044 return gl::error(GL_INVALID_OPERATION); |
|
2045 } |
|
2046 |
|
2047 if (!skipDraw(mode)) |
|
2048 { |
|
2049 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances); |
|
2050 } |
|
2051 } |
|
2052 |
|
2053 // Implements glFlush when block is false, glFinish when block is true |
|
2054 void Context::sync(bool block) |
|
2055 { |
|
2056 mRenderer->sync(block); |
|
2057 } |
|
2058 |
|
2059 void Context::recordInvalidEnum() |
|
2060 { |
|
2061 mInvalidEnum = true; |
|
2062 } |
|
2063 |
|
2064 void Context::recordInvalidValue() |
|
2065 { |
|
2066 mInvalidValue = true; |
|
2067 } |
|
2068 |
|
2069 void Context::recordInvalidOperation() |
|
2070 { |
|
2071 mInvalidOperation = true; |
|
2072 } |
|
2073 |
|
2074 void Context::recordOutOfMemory() |
|
2075 { |
|
2076 mOutOfMemory = true; |
|
2077 } |
|
2078 |
|
2079 void Context::recordInvalidFramebufferOperation() |
|
2080 { |
|
2081 mInvalidFramebufferOperation = true; |
|
2082 } |
|
2083 |
|
2084 // Get one of the recorded errors and clear its flag, if any. |
|
2085 // [OpenGL ES 2.0.24] section 2.5 page 13. |
|
2086 GLenum Context::getError() |
|
2087 { |
|
2088 if (mInvalidEnum) |
|
2089 { |
|
2090 mInvalidEnum = false; |
|
2091 |
|
2092 return GL_INVALID_ENUM; |
|
2093 } |
|
2094 |
|
2095 if (mInvalidValue) |
|
2096 { |
|
2097 mInvalidValue = false; |
|
2098 |
|
2099 return GL_INVALID_VALUE; |
|
2100 } |
|
2101 |
|
2102 if (mInvalidOperation) |
|
2103 { |
|
2104 mInvalidOperation = false; |
|
2105 |
|
2106 return GL_INVALID_OPERATION; |
|
2107 } |
|
2108 |
|
2109 if (mOutOfMemory) |
|
2110 { |
|
2111 mOutOfMemory = false; |
|
2112 |
|
2113 return GL_OUT_OF_MEMORY; |
|
2114 } |
|
2115 |
|
2116 if (mInvalidFramebufferOperation) |
|
2117 { |
|
2118 mInvalidFramebufferOperation = false; |
|
2119 |
|
2120 return GL_INVALID_FRAMEBUFFER_OPERATION; |
|
2121 } |
|
2122 |
|
2123 return GL_NO_ERROR; |
|
2124 } |
|
2125 |
|
2126 GLenum Context::getResetStatus() |
|
2127 { |
|
2128 if (mResetStatus == GL_NO_ERROR && !mContextLost) |
|
2129 { |
|
2130 // mResetStatus will be set by the markContextLost callback |
|
2131 // in the case a notification is sent |
|
2132 mRenderer->testDeviceLost(true); |
|
2133 } |
|
2134 |
|
2135 GLenum status = mResetStatus; |
|
2136 |
|
2137 if (mResetStatus != GL_NO_ERROR) |
|
2138 { |
|
2139 ASSERT(mContextLost); |
|
2140 |
|
2141 if (mRenderer->testDeviceResettable()) |
|
2142 { |
|
2143 mResetStatus = GL_NO_ERROR; |
|
2144 } |
|
2145 } |
|
2146 |
|
2147 return status; |
|
2148 } |
|
2149 |
|
2150 bool Context::isResetNotificationEnabled() |
|
2151 { |
|
2152 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT); |
|
2153 } |
|
2154 |
|
2155 int Context::getMajorShaderModel() const |
|
2156 { |
|
2157 return mMajorShaderModel; |
|
2158 } |
|
2159 |
|
2160 float Context::getMaximumPointSize() const |
|
2161 { |
|
2162 return mMaximumPointSize; |
|
2163 } |
|
2164 |
|
2165 unsigned int Context::getMaximumCombinedTextureImageUnits() const |
|
2166 { |
|
2167 return mRenderer->getMaxCombinedTextureImageUnits(); |
|
2168 } |
|
2169 |
|
2170 int Context::getMaxSupportedSamples() const |
|
2171 { |
|
2172 return mRenderer->getMaxSupportedSamples(); |
|
2173 } |
|
2174 |
|
2175 unsigned int Context::getMaximumRenderTargets() const |
|
2176 { |
|
2177 return mRenderer->getMaxRenderTargets(); |
|
2178 } |
|
2179 |
|
2180 bool Context::supportsEventQueries() const |
|
2181 { |
|
2182 return mSupportsEventQueries; |
|
2183 } |
|
2184 |
|
2185 bool Context::supportsOcclusionQueries() const |
|
2186 { |
|
2187 return mSupportsOcclusionQueries; |
|
2188 } |
|
2189 |
|
2190 bool Context::supportsBGRATextures() const |
|
2191 { |
|
2192 return mSupportsBGRATextures; |
|
2193 } |
|
2194 |
|
2195 bool Context::supportsDXT1Textures() const |
|
2196 { |
|
2197 return mSupportsDXT1Textures; |
|
2198 } |
|
2199 |
|
2200 bool Context::supportsDXT3Textures() const |
|
2201 { |
|
2202 return mSupportsDXT3Textures; |
|
2203 } |
|
2204 |
|
2205 bool Context::supportsDXT5Textures() const |
|
2206 { |
|
2207 return mSupportsDXT5Textures; |
|
2208 } |
|
2209 |
|
2210 bool Context::supportsFloat32Textures() const |
|
2211 { |
|
2212 return mSupportsFloat32Textures; |
|
2213 } |
|
2214 |
|
2215 bool Context::supportsFloat32LinearFilter() const |
|
2216 { |
|
2217 return mSupportsFloat32LinearFilter; |
|
2218 } |
|
2219 |
|
2220 bool Context::supportsFloat32RenderableTextures() const |
|
2221 { |
|
2222 return mSupportsFloat32RenderableTextures; |
|
2223 } |
|
2224 |
|
2225 bool Context::supportsFloat16Textures() const |
|
2226 { |
|
2227 return mSupportsFloat16Textures; |
|
2228 } |
|
2229 |
|
2230 bool Context::supportsFloat16LinearFilter() const |
|
2231 { |
|
2232 return mSupportsFloat16LinearFilter; |
|
2233 } |
|
2234 |
|
2235 bool Context::supportsFloat16RenderableTextures() const |
|
2236 { |
|
2237 return mSupportsFloat16RenderableTextures; |
|
2238 } |
|
2239 |
|
2240 int Context::getMaximumRenderbufferDimension() const |
|
2241 { |
|
2242 return mMaxRenderbufferDimension; |
|
2243 } |
|
2244 |
|
2245 int Context::getMaximumTextureDimension() const |
|
2246 { |
|
2247 return mMaxTextureDimension; |
|
2248 } |
|
2249 |
|
2250 int Context::getMaximumCubeTextureDimension() const |
|
2251 { |
|
2252 return mMaxCubeTextureDimension; |
|
2253 } |
|
2254 |
|
2255 int Context::getMaximumTextureLevel() const |
|
2256 { |
|
2257 return mMaxTextureLevel; |
|
2258 } |
|
2259 |
|
2260 bool Context::supportsLuminanceTextures() const |
|
2261 { |
|
2262 return mSupportsLuminanceTextures; |
|
2263 } |
|
2264 |
|
2265 bool Context::supportsLuminanceAlphaTextures() const |
|
2266 { |
|
2267 return mSupportsLuminanceAlphaTextures; |
|
2268 } |
|
2269 |
|
2270 bool Context::supportsDepthTextures() const |
|
2271 { |
|
2272 return mSupportsDepthTextures; |
|
2273 } |
|
2274 |
|
2275 bool Context::supports32bitIndices() const |
|
2276 { |
|
2277 return mSupports32bitIndices; |
|
2278 } |
|
2279 |
|
2280 bool Context::supportsNonPower2Texture() const |
|
2281 { |
|
2282 return mSupportsNonPower2Texture; |
|
2283 } |
|
2284 |
|
2285 bool Context::supportsInstancing() const |
|
2286 { |
|
2287 return mSupportsInstancing; |
|
2288 } |
|
2289 |
|
2290 bool Context::supportsTextureFilterAnisotropy() const |
|
2291 { |
|
2292 return mSupportsTextureFilterAnisotropy; |
|
2293 } |
|
2294 |
|
2295 float Context::getTextureMaxAnisotropy() const |
|
2296 { |
|
2297 return mMaxTextureAnisotropy; |
|
2298 } |
|
2299 |
|
2300 bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type) |
|
2301 { |
|
2302 Framebuffer *framebuffer = getReadFramebuffer(); |
|
2303 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
|
2304 { |
|
2305 return gl::error(GL_INVALID_OPERATION, false); |
|
2306 } |
|
2307 |
|
2308 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer(); |
|
2309 if (!renderbuffer) |
|
2310 { |
|
2311 return gl::error(GL_INVALID_OPERATION, false); |
|
2312 } |
|
2313 |
|
2314 *format = gl::ExtractFormat(renderbuffer->getActualFormat()); |
|
2315 *type = gl::ExtractType(renderbuffer->getActualFormat()); |
|
2316 |
|
2317 return true; |
|
2318 } |
|
2319 |
|
2320 void Context::detachBuffer(GLuint buffer) |
|
2321 { |
|
2322 // [OpenGL ES 2.0.24] section 2.9 page 22: |
|
2323 // If a buffer object is deleted while it is bound, all bindings to that object in the current context |
|
2324 // (i.e. in the thread that called Delete-Buffers) are reset to zero. |
|
2325 |
|
2326 if (mState.arrayBuffer.id() == buffer) |
|
2327 { |
|
2328 mState.arrayBuffer.set(NULL); |
|
2329 } |
|
2330 |
|
2331 if (mState.elementArrayBuffer.id() == buffer) |
|
2332 { |
|
2333 mState.elementArrayBuffer.set(NULL); |
|
2334 } |
|
2335 |
|
2336 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
|
2337 { |
|
2338 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer) |
|
2339 { |
|
2340 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL); |
|
2341 } |
|
2342 } |
|
2343 } |
|
2344 |
|
2345 void Context::detachTexture(GLuint texture) |
|
2346 { |
|
2347 // [OpenGL ES 2.0.24] section 3.8 page 84: |
|
2348 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are |
|
2349 // rebound to texture object zero |
|
2350 |
|
2351 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
|
2352 { |
|
2353 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) |
|
2354 { |
|
2355 if (mState.samplerTexture[type][sampler].id() == texture) |
|
2356 { |
|
2357 mState.samplerTexture[type][sampler].set(NULL); |
|
2358 } |
|
2359 } |
|
2360 } |
|
2361 |
|
2362 // [OpenGL ES 2.0.24] section 4.4 page 112: |
|
2363 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is |
|
2364 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this |
|
2365 // image was attached in the currently bound framebuffer. |
|
2366 |
|
2367 Framebuffer *readFramebuffer = getReadFramebuffer(); |
|
2368 Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
|
2369 |
|
2370 if (readFramebuffer) |
|
2371 { |
|
2372 readFramebuffer->detachTexture(texture); |
|
2373 } |
|
2374 |
|
2375 if (drawFramebuffer && drawFramebuffer != readFramebuffer) |
|
2376 { |
|
2377 drawFramebuffer->detachTexture(texture); |
|
2378 } |
|
2379 } |
|
2380 |
|
2381 void Context::detachFramebuffer(GLuint framebuffer) |
|
2382 { |
|
2383 // [OpenGL ES 2.0.24] section 4.4 page 107: |
|
2384 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though |
|
2385 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. |
|
2386 |
|
2387 if (mState.readFramebuffer == framebuffer) |
|
2388 { |
|
2389 bindReadFramebuffer(0); |
|
2390 } |
|
2391 |
|
2392 if (mState.drawFramebuffer == framebuffer) |
|
2393 { |
|
2394 bindDrawFramebuffer(0); |
|
2395 } |
|
2396 } |
|
2397 |
|
2398 void Context::detachRenderbuffer(GLuint renderbuffer) |
|
2399 { |
|
2400 // [OpenGL ES 2.0.24] section 4.4 page 109: |
|
2401 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer |
|
2402 // had been executed with the target RENDERBUFFER and name of zero. |
|
2403 |
|
2404 if (mState.renderbuffer.id() == renderbuffer) |
|
2405 { |
|
2406 bindRenderbuffer(0); |
|
2407 } |
|
2408 |
|
2409 // [OpenGL ES 2.0.24] section 4.4 page 111: |
|
2410 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, |
|
2411 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment |
|
2412 // point to which this image was attached in the currently bound framebuffer. |
|
2413 |
|
2414 Framebuffer *readFramebuffer = getReadFramebuffer(); |
|
2415 Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
|
2416 |
|
2417 if (readFramebuffer) |
|
2418 { |
|
2419 readFramebuffer->detachRenderbuffer(renderbuffer); |
|
2420 } |
|
2421 |
|
2422 if (drawFramebuffer && drawFramebuffer != readFramebuffer) |
|
2423 { |
|
2424 drawFramebuffer->detachRenderbuffer(renderbuffer); |
|
2425 } |
|
2426 } |
|
2427 |
|
2428 Texture *Context::getIncompleteTexture(TextureType type) |
|
2429 { |
|
2430 Texture *t = mIncompleteTextures[type].get(); |
|
2431 |
|
2432 if (t == NULL) |
|
2433 { |
|
2434 static const GLubyte color[] = { 0, 0, 0, 255 }; |
|
2435 |
|
2436 switch (type) |
|
2437 { |
|
2438 default: |
|
2439 UNREACHABLE(); |
|
2440 // default falls through to TEXTURE_2D |
|
2441 |
|
2442 case TEXTURE_2D: |
|
2443 { |
|
2444 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID); |
|
2445 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
|
2446 t = incomplete2d; |
|
2447 } |
|
2448 break; |
|
2449 |
|
2450 case TEXTURE_CUBE: |
|
2451 { |
|
2452 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID); |
|
2453 |
|
2454 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
|
2455 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
|
2456 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
|
2457 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
|
2458 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
|
2459 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
|
2460 |
|
2461 t = incompleteCube; |
|
2462 } |
|
2463 break; |
|
2464 } |
|
2465 |
|
2466 mIncompleteTextures[type].set(t); |
|
2467 } |
|
2468 |
|
2469 return t; |
|
2470 } |
|
2471 |
|
2472 bool Context::skipDraw(GLenum drawMode) |
|
2473 { |
|
2474 if (drawMode == GL_POINTS) |
|
2475 { |
|
2476 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written, |
|
2477 // which affects varying interpolation. Since the value of gl_PointSize is |
|
2478 // undefined when not written, just skip drawing to avoid unexpected results. |
|
2479 if (!getCurrentProgramBinary()->usesPointSize()) |
|
2480 { |
|
2481 // This is stictly speaking not an error, but developers should be |
|
2482 // notified of risking undefined behavior. |
|
2483 ERR("Point rendering without writing to gl_PointSize."); |
|
2484 |
|
2485 return true; |
|
2486 } |
|
2487 } |
|
2488 else if (IsTriangleMode(drawMode)) |
|
2489 { |
|
2490 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK) |
|
2491 { |
|
2492 return true; |
|
2493 } |
|
2494 } |
|
2495 |
|
2496 return false; |
|
2497 } |
|
2498 |
|
2499 void Context::setVertexAttrib(GLuint index, const GLfloat *values) |
|
2500 { |
|
2501 ASSERT(index < gl::MAX_VERTEX_ATTRIBS); |
|
2502 |
|
2503 mState.vertexAttribute[index].mCurrentValue[0] = values[0]; |
|
2504 mState.vertexAttribute[index].mCurrentValue[1] = values[1]; |
|
2505 mState.vertexAttribute[index].mCurrentValue[2] = values[2]; |
|
2506 mState.vertexAttribute[index].mCurrentValue[3] = values[3]; |
|
2507 } |
|
2508 |
|
2509 void Context::setVertexAttribDivisor(GLuint index, GLuint divisor) |
|
2510 { |
|
2511 ASSERT(index < gl::MAX_VERTEX_ATTRIBS); |
|
2512 |
|
2513 mState.vertexAttribute[index].mDivisor = divisor; |
|
2514 } |
|
2515 |
|
2516 // keep list sorted in following order |
|
2517 // OES extensions |
|
2518 // EXT extensions |
|
2519 // Vendor extensions |
|
2520 void Context::initExtensionString() |
|
2521 { |
|
2522 std::string extensionString = ""; |
|
2523 |
|
2524 // OES extensions |
|
2525 if (supports32bitIndices()) |
|
2526 { |
|
2527 extensionString += "GL_OES_element_index_uint "; |
|
2528 } |
|
2529 |
|
2530 extensionString += "GL_OES_packed_depth_stencil "; |
|
2531 extensionString += "GL_OES_get_program_binary "; |
|
2532 extensionString += "GL_OES_rgb8_rgba8 "; |
|
2533 if (mRenderer->getDerivativeInstructionSupport()) |
|
2534 { |
|
2535 extensionString += "GL_OES_standard_derivatives "; |
|
2536 } |
|
2537 |
|
2538 if (supportsFloat16Textures()) |
|
2539 { |
|
2540 extensionString += "GL_OES_texture_half_float "; |
|
2541 } |
|
2542 if (supportsFloat16LinearFilter()) |
|
2543 { |
|
2544 extensionString += "GL_OES_texture_half_float_linear "; |
|
2545 } |
|
2546 if (supportsFloat32Textures()) |
|
2547 { |
|
2548 extensionString += "GL_OES_texture_float "; |
|
2549 } |
|
2550 if (supportsFloat32LinearFilter()) |
|
2551 { |
|
2552 extensionString += "GL_OES_texture_float_linear "; |
|
2553 } |
|
2554 |
|
2555 if (supportsNonPower2Texture()) |
|
2556 { |
|
2557 extensionString += "GL_OES_texture_npot "; |
|
2558 } |
|
2559 |
|
2560 // Multi-vendor (EXT) extensions |
|
2561 if (supportsOcclusionQueries()) |
|
2562 { |
|
2563 extensionString += "GL_EXT_occlusion_query_boolean "; |
|
2564 } |
|
2565 |
|
2566 extensionString += "GL_EXT_read_format_bgra "; |
|
2567 extensionString += "GL_EXT_robustness "; |
|
2568 |
|
2569 if (supportsDXT1Textures()) |
|
2570 { |
|
2571 extensionString += "GL_EXT_texture_compression_dxt1 "; |
|
2572 } |
|
2573 |
|
2574 if (supportsTextureFilterAnisotropy()) |
|
2575 { |
|
2576 extensionString += "GL_EXT_texture_filter_anisotropic "; |
|
2577 } |
|
2578 |
|
2579 if (supportsBGRATextures()) |
|
2580 { |
|
2581 extensionString += "GL_EXT_texture_format_BGRA8888 "; |
|
2582 } |
|
2583 |
|
2584 if (mRenderer->getMaxRenderTargets() > 1) |
|
2585 { |
|
2586 extensionString += "GL_EXT_draw_buffers "; |
|
2587 } |
|
2588 |
|
2589 extensionString += "GL_EXT_texture_storage "; |
|
2590 extensionString += "GL_EXT_frag_depth "; |
|
2591 |
|
2592 // ANGLE-specific extensions |
|
2593 if (supportsDepthTextures()) |
|
2594 { |
|
2595 extensionString += "GL_ANGLE_depth_texture "; |
|
2596 } |
|
2597 |
|
2598 extensionString += "GL_ANGLE_framebuffer_blit "; |
|
2599 if (getMaxSupportedSamples() != 0) |
|
2600 { |
|
2601 extensionString += "GL_ANGLE_framebuffer_multisample "; |
|
2602 } |
|
2603 |
|
2604 if (supportsInstancing()) |
|
2605 { |
|
2606 extensionString += "GL_ANGLE_instanced_arrays "; |
|
2607 } |
|
2608 |
|
2609 extensionString += "GL_ANGLE_pack_reverse_row_order "; |
|
2610 |
|
2611 if (supportsDXT3Textures()) |
|
2612 { |
|
2613 extensionString += "GL_ANGLE_texture_compression_dxt3 "; |
|
2614 } |
|
2615 if (supportsDXT5Textures()) |
|
2616 { |
|
2617 extensionString += "GL_ANGLE_texture_compression_dxt5 "; |
|
2618 } |
|
2619 |
|
2620 extensionString += "GL_ANGLE_texture_usage "; |
|
2621 extensionString += "GL_ANGLE_translated_shader_source "; |
|
2622 |
|
2623 // Other vendor-specific extensions |
|
2624 if (supportsEventQueries()) |
|
2625 { |
|
2626 extensionString += "GL_NV_fence "; |
|
2627 } |
|
2628 |
|
2629 std::string::size_type end = extensionString.find_last_not_of(' '); |
|
2630 if (end != std::string::npos) |
|
2631 { |
|
2632 extensionString.resize(end+1); |
|
2633 } |
|
2634 |
|
2635 mExtensionString = makeStaticString(extensionString); |
|
2636 } |
|
2637 |
|
2638 const char *Context::getExtensionString() const |
|
2639 { |
|
2640 return mExtensionString; |
|
2641 } |
|
2642 |
|
2643 void Context::initRendererString() |
|
2644 { |
|
2645 std::ostringstream rendererString; |
|
2646 rendererString << "ANGLE ("; |
|
2647 rendererString << mRenderer->getRendererDescription(); |
|
2648 rendererString << ")"; |
|
2649 |
|
2650 mRendererString = makeStaticString(rendererString.str()); |
|
2651 } |
|
2652 |
|
2653 const char *Context::getRendererString() const |
|
2654 { |
|
2655 return mRendererString; |
|
2656 } |
|
2657 |
|
2658 void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
|
2659 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
|
2660 GLbitfield mask) |
|
2661 { |
|
2662 Framebuffer *readFramebuffer = getReadFramebuffer(); |
|
2663 Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
|
2664 |
|
2665 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE || |
|
2666 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
|
2667 { |
|
2668 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); |
|
2669 } |
|
2670 |
|
2671 if (drawFramebuffer->getSamples() != 0) |
|
2672 { |
|
2673 return gl::error(GL_INVALID_OPERATION); |
|
2674 } |
|
2675 |
|
2676 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer(); |
|
2677 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer(); |
|
2678 |
|
2679 if (drawColorBuffer == NULL) |
|
2680 { |
|
2681 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE"); |
|
2682 return gl::error(GL_INVALID_OPERATION); |
|
2683 } |
|
2684 |
|
2685 int readBufferWidth = readColorBuffer->getWidth(); |
|
2686 int readBufferHeight = readColorBuffer->getHeight(); |
|
2687 int drawBufferWidth = drawColorBuffer->getWidth(); |
|
2688 int drawBufferHeight = drawColorBuffer->getHeight(); |
|
2689 |
|
2690 Rectangle sourceRect; |
|
2691 Rectangle destRect; |
|
2692 |
|
2693 if (srcX0 < srcX1) |
|
2694 { |
|
2695 sourceRect.x = srcX0; |
|
2696 destRect.x = dstX0; |
|
2697 sourceRect.width = srcX1 - srcX0; |
|
2698 destRect.width = dstX1 - dstX0; |
|
2699 } |
|
2700 else |
|
2701 { |
|
2702 sourceRect.x = srcX1; |
|
2703 destRect.x = dstX1; |
|
2704 sourceRect.width = srcX0 - srcX1; |
|
2705 destRect.width = dstX0 - dstX1; |
|
2706 } |
|
2707 |
|
2708 if (srcY0 < srcY1) |
|
2709 { |
|
2710 sourceRect.height = srcY1 - srcY0; |
|
2711 destRect.height = dstY1 - dstY0; |
|
2712 sourceRect.y = srcY0; |
|
2713 destRect.y = dstY0; |
|
2714 } |
|
2715 else |
|
2716 { |
|
2717 sourceRect.height = srcY0 - srcY1; |
|
2718 destRect.height = dstY0 - srcY1; |
|
2719 sourceRect.y = srcY1; |
|
2720 destRect.y = dstY1; |
|
2721 } |
|
2722 |
|
2723 Rectangle sourceScissoredRect = sourceRect; |
|
2724 Rectangle destScissoredRect = destRect; |
|
2725 |
|
2726 if (mState.scissorTest) |
|
2727 { |
|
2728 // Only write to parts of the destination framebuffer which pass the scissor test. |
|
2729 if (destRect.x < mState.scissor.x) |
|
2730 { |
|
2731 int xDiff = mState.scissor.x - destRect.x; |
|
2732 destScissoredRect.x = mState.scissor.x; |
|
2733 destScissoredRect.width -= xDiff; |
|
2734 sourceScissoredRect.x += xDiff; |
|
2735 sourceScissoredRect.width -= xDiff; |
|
2736 |
|
2737 } |
|
2738 |
|
2739 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width) |
|
2740 { |
|
2741 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width); |
|
2742 destScissoredRect.width -= xDiff; |
|
2743 sourceScissoredRect.width -= xDiff; |
|
2744 } |
|
2745 |
|
2746 if (destRect.y < mState.scissor.y) |
|
2747 { |
|
2748 int yDiff = mState.scissor.y - destRect.y; |
|
2749 destScissoredRect.y = mState.scissor.y; |
|
2750 destScissoredRect.height -= yDiff; |
|
2751 sourceScissoredRect.y += yDiff; |
|
2752 sourceScissoredRect.height -= yDiff; |
|
2753 } |
|
2754 |
|
2755 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height) |
|
2756 { |
|
2757 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height); |
|
2758 destScissoredRect.height -= yDiff; |
|
2759 sourceScissoredRect.height -= yDiff; |
|
2760 } |
|
2761 } |
|
2762 |
|
2763 bool blitRenderTarget = false; |
|
2764 bool blitDepthStencil = false; |
|
2765 |
|
2766 Rectangle sourceTrimmedRect = sourceScissoredRect; |
|
2767 Rectangle destTrimmedRect = destScissoredRect; |
|
2768 |
|
2769 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of |
|
2770 // the actual draw and read surfaces. |
|
2771 if (sourceTrimmedRect.x < 0) |
|
2772 { |
|
2773 int xDiff = 0 - sourceTrimmedRect.x; |
|
2774 sourceTrimmedRect.x = 0; |
|
2775 sourceTrimmedRect.width -= xDiff; |
|
2776 destTrimmedRect.x += xDiff; |
|
2777 destTrimmedRect.width -= xDiff; |
|
2778 } |
|
2779 |
|
2780 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth) |
|
2781 { |
|
2782 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth; |
|
2783 sourceTrimmedRect.width -= xDiff; |
|
2784 destTrimmedRect.width -= xDiff; |
|
2785 } |
|
2786 |
|
2787 if (sourceTrimmedRect.y < 0) |
|
2788 { |
|
2789 int yDiff = 0 - sourceTrimmedRect.y; |
|
2790 sourceTrimmedRect.y = 0; |
|
2791 sourceTrimmedRect.height -= yDiff; |
|
2792 destTrimmedRect.y += yDiff; |
|
2793 destTrimmedRect.height -= yDiff; |
|
2794 } |
|
2795 |
|
2796 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight) |
|
2797 { |
|
2798 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight; |
|
2799 sourceTrimmedRect.height -= yDiff; |
|
2800 destTrimmedRect.height -= yDiff; |
|
2801 } |
|
2802 |
|
2803 if (destTrimmedRect.x < 0) |
|
2804 { |
|
2805 int xDiff = 0 - destTrimmedRect.x; |
|
2806 destTrimmedRect.x = 0; |
|
2807 destTrimmedRect.width -= xDiff; |
|
2808 sourceTrimmedRect.x += xDiff; |
|
2809 sourceTrimmedRect.width -= xDiff; |
|
2810 } |
|
2811 |
|
2812 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth) |
|
2813 { |
|
2814 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth; |
|
2815 destTrimmedRect.width -= xDiff; |
|
2816 sourceTrimmedRect.width -= xDiff; |
|
2817 } |
|
2818 |
|
2819 if (destTrimmedRect.y < 0) |
|
2820 { |
|
2821 int yDiff = 0 - destTrimmedRect.y; |
|
2822 destTrimmedRect.y = 0; |
|
2823 destTrimmedRect.height -= yDiff; |
|
2824 sourceTrimmedRect.y += yDiff; |
|
2825 sourceTrimmedRect.height -= yDiff; |
|
2826 } |
|
2827 |
|
2828 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight) |
|
2829 { |
|
2830 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight; |
|
2831 destTrimmedRect.height -= yDiff; |
|
2832 sourceTrimmedRect.height -= yDiff; |
|
2833 } |
|
2834 |
|
2835 bool partialBufferCopy = false; |
|
2836 if (sourceTrimmedRect.height < readBufferHeight || |
|
2837 sourceTrimmedRect.width < readBufferWidth || |
|
2838 destTrimmedRect.height < drawBufferHeight || |
|
2839 destTrimmedRect.width < drawBufferWidth || |
|
2840 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0) |
|
2841 { |
|
2842 partialBufferCopy = true; |
|
2843 } |
|
2844 |
|
2845 if (mask & GL_COLOR_BUFFER_BIT) |
|
2846 { |
|
2847 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType(); |
|
2848 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER); |
|
2849 bool validDrawType = true; |
|
2850 bool validDrawFormat = true; |
|
2851 |
|
2852 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
|
2853 { |
|
2854 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment)) |
|
2855 { |
|
2856 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D && |
|
2857 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER) |
|
2858 { |
|
2859 validDrawType = false; |
|
2860 } |
|
2861 |
|
2862 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat()) |
|
2863 { |
|
2864 validDrawFormat = false; |
|
2865 } |
|
2866 } |
|
2867 } |
|
2868 |
|
2869 if (!validReadType || !validDrawType || !validDrawFormat) |
|
2870 { |
|
2871 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation"); |
|
2872 return gl::error(GL_INVALID_OPERATION); |
|
2873 } |
|
2874 |
|
2875 if (partialBufferCopy && readFramebuffer->getSamples() != 0) |
|
2876 { |
|
2877 return gl::error(GL_INVALID_OPERATION); |
|
2878 } |
|
2879 |
|
2880 blitRenderTarget = true; |
|
2881 |
|
2882 } |
|
2883 |
|
2884 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) |
|
2885 { |
|
2886 Renderbuffer *readDSBuffer = NULL; |
|
2887 Renderbuffer *drawDSBuffer = NULL; |
|
2888 |
|
2889 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have |
|
2890 // both a depth and stencil buffer, it will be the same buffer. |
|
2891 |
|
2892 if (mask & GL_DEPTH_BUFFER_BIT) |
|
2893 { |
|
2894 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) |
|
2895 { |
|
2896 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() || |
|
2897 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat()) |
|
2898 { |
|
2899 return gl::error(GL_INVALID_OPERATION); |
|
2900 } |
|
2901 |
|
2902 blitDepthStencil = true; |
|
2903 readDSBuffer = readFramebuffer->getDepthbuffer(); |
|
2904 drawDSBuffer = drawFramebuffer->getDepthbuffer(); |
|
2905 } |
|
2906 } |
|
2907 |
|
2908 if (mask & GL_STENCIL_BUFFER_BIT) |
|
2909 { |
|
2910 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) |
|
2911 { |
|
2912 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() || |
|
2913 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat()) |
|
2914 { |
|
2915 return gl::error(GL_INVALID_OPERATION); |
|
2916 } |
|
2917 |
|
2918 blitDepthStencil = true; |
|
2919 readDSBuffer = readFramebuffer->getStencilbuffer(); |
|
2920 drawDSBuffer = drawFramebuffer->getStencilbuffer(); |
|
2921 } |
|
2922 } |
|
2923 |
|
2924 if (partialBufferCopy) |
|
2925 { |
|
2926 ERR("Only whole-buffer depth and stencil blits are supported by this implementation."); |
|
2927 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted |
|
2928 } |
|
2929 |
|
2930 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) || |
|
2931 (readDSBuffer && readDSBuffer->getSamples() != 0)) |
|
2932 { |
|
2933 return gl::error(GL_INVALID_OPERATION); |
|
2934 } |
|
2935 } |
|
2936 |
|
2937 if (blitRenderTarget || blitDepthStencil) |
|
2938 { |
|
2939 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil); |
|
2940 } |
|
2941 } |
|
2942 |
|
2943 } |
|
2944 |
|
2945 extern "C" |
|
2946 { |
|
2947 gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) |
|
2948 { |
|
2949 return new gl::Context(shareContext, renderer, notifyResets, robustAccess); |
|
2950 } |
|
2951 |
|
2952 void glDestroyContext(gl::Context *context) |
|
2953 { |
|
2954 delete context; |
|
2955 |
|
2956 if (context == gl::getContext()) |
|
2957 { |
|
2958 gl::makeCurrent(NULL, NULL, NULL); |
|
2959 } |
|
2960 } |
|
2961 |
|
2962 void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface) |
|
2963 { |
|
2964 gl::makeCurrent(context, display, surface); |
|
2965 } |
|
2966 |
|
2967 gl::Context *glGetCurrentContext() |
|
2968 { |
|
2969 return gl::getContext(); |
|
2970 } |
|
2971 |
|
2972 } |