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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // Program.cpp: Implements the gl::Program class. Implements GL program objects |
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9 // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
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10 |
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11 #include "libGLESv2/Program.h" |
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12 #include "libGLESv2/ProgramBinary.h" |
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13 #include "libGLESv2/ResourceManager.h" |
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14 |
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15 #include <algorithm> |
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16 |
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17 namespace gl |
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18 { |
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19 const char * const g_fakepath = "C:\\fakepath"; |
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20 |
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21 AttributeBindings::AttributeBindings() |
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22 { |
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23 } |
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24 |
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25 AttributeBindings::~AttributeBindings() |
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26 { |
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27 } |
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28 |
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29 InfoLog::InfoLog() : mInfoLog(NULL) |
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30 { |
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31 } |
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32 |
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33 InfoLog::~InfoLog() |
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34 { |
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35 delete[] mInfoLog; |
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36 } |
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37 |
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38 |
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39 int InfoLog::getLength() const |
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40 { |
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41 if (!mInfoLog) |
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42 { |
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43 return 0; |
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44 } |
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45 else |
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46 { |
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47 return strlen(mInfoLog) + 1; |
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48 } |
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49 } |
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50 |
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51 void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
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52 { |
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53 int index = 0; |
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54 |
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55 if (bufSize > 0) |
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56 { |
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57 if (mInfoLog) |
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58 { |
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59 index = std::min(bufSize - 1, (int)strlen(mInfoLog)); |
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60 memcpy(infoLog, mInfoLog, index); |
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61 } |
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62 |
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63 infoLog[index] = '\0'; |
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64 } |
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65 |
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66 if (length) |
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67 { |
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68 *length = index; |
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69 } |
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70 } |
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71 |
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72 // append a santized message to the program info log. |
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73 // The D3D compiler includes a fake file path in some of the warning or error |
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74 // messages, so lets remove all occurrences of this fake file path from the log. |
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75 void InfoLog::appendSanitized(const char *message) |
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76 { |
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77 std::string msg(message); |
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78 |
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79 size_t found; |
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80 do |
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81 { |
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82 found = msg.find(g_fakepath); |
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83 if (found != std::string::npos) |
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84 { |
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85 msg.erase(found, strlen(g_fakepath)); |
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86 } |
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87 } |
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88 while (found != std::string::npos); |
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89 |
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90 append("%s", msg.c_str()); |
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91 } |
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92 |
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93 void InfoLog::append(const char *format, ...) |
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94 { |
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95 if (!format) |
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96 { |
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97 return; |
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98 } |
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99 |
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100 char info[1024]; |
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101 |
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102 va_list vararg; |
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103 va_start(vararg, format); |
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104 vsnprintf(info, sizeof(info), format, vararg); |
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105 va_end(vararg); |
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106 |
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107 size_t infoLength = strlen(info); |
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108 |
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109 if (!mInfoLog) |
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110 { |
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111 mInfoLog = new char[infoLength + 2]; |
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112 strcpy(mInfoLog, info); |
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113 strcpy(mInfoLog + infoLength, "\n"); |
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114 } |
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115 else |
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116 { |
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117 size_t logLength = strlen(mInfoLog); |
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118 char *newLog = new char[logLength + infoLength + 2]; |
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119 strcpy(newLog, mInfoLog); |
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120 strcpy(newLog + logLength, info); |
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121 strcpy(newLog + logLength + infoLength, "\n"); |
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122 |
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123 delete[] mInfoLog; |
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124 mInfoLog = newLog; |
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125 } |
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126 } |
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127 |
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128 void InfoLog::reset() |
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129 { |
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130 if (mInfoLog) |
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131 { |
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132 delete [] mInfoLog; |
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133 mInfoLog = NULL; |
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134 } |
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135 } |
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136 |
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137 Program::Program(rx::Renderer *renderer, ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle) |
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138 { |
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139 mFragmentShader = NULL; |
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140 mVertexShader = NULL; |
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141 mProgramBinary.set(NULL); |
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142 mDeleteStatus = false; |
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143 mLinked = false; |
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144 mRefCount = 0; |
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145 mRenderer = renderer; |
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146 } |
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147 |
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148 Program::~Program() |
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149 { |
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150 unlink(true); |
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151 |
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152 if (mVertexShader != NULL) |
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153 { |
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154 mVertexShader->release(); |
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155 } |
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156 |
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157 if (mFragmentShader != NULL) |
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158 { |
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159 mFragmentShader->release(); |
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160 } |
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161 } |
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162 |
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163 bool Program::attachShader(Shader *shader) |
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164 { |
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165 if (shader->getType() == GL_VERTEX_SHADER) |
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166 { |
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167 if (mVertexShader) |
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168 { |
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169 return false; |
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170 } |
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171 |
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172 mVertexShader = (VertexShader*)shader; |
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173 mVertexShader->addRef(); |
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174 } |
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175 else if (shader->getType() == GL_FRAGMENT_SHADER) |
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176 { |
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177 if (mFragmentShader) |
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178 { |
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179 return false; |
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180 } |
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181 |
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182 mFragmentShader = (FragmentShader*)shader; |
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183 mFragmentShader->addRef(); |
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184 } |
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185 else UNREACHABLE(); |
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186 |
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187 return true; |
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188 } |
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189 |
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190 bool Program::detachShader(Shader *shader) |
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191 { |
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192 if (shader->getType() == GL_VERTEX_SHADER) |
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193 { |
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194 if (mVertexShader != shader) |
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195 { |
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196 return false; |
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197 } |
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198 |
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199 mVertexShader->release(); |
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200 mVertexShader = NULL; |
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201 } |
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202 else if (shader->getType() == GL_FRAGMENT_SHADER) |
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203 { |
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204 if (mFragmentShader != shader) |
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205 { |
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206 return false; |
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207 } |
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208 |
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209 mFragmentShader->release(); |
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210 mFragmentShader = NULL; |
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211 } |
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212 else UNREACHABLE(); |
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213 |
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214 return true; |
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215 } |
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216 |
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217 int Program::getAttachedShadersCount() const |
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218 { |
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219 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
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220 } |
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221 |
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222 void AttributeBindings::bindAttributeLocation(GLuint index, const char *name) |
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223 { |
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224 if (index < MAX_VERTEX_ATTRIBS) |
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225 { |
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226 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
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227 { |
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228 mAttributeBinding[i].erase(name); |
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229 } |
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230 |
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231 mAttributeBinding[index].insert(name); |
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232 } |
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233 } |
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234 |
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235 void Program::bindAttributeLocation(GLuint index, const char *name) |
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236 { |
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237 mAttributeBindings.bindAttributeLocation(index, name); |
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238 } |
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239 |
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240 // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
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241 // compiling them into binaries, determining the attribute mappings, and collecting |
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242 // a list of uniforms |
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243 bool Program::link() |
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244 { |
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245 unlink(false); |
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246 |
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247 mInfoLog.reset(); |
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248 |
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249 mProgramBinary.set(new ProgramBinary(mRenderer)); |
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250 mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader); |
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251 |
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252 return mLinked; |
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253 } |
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254 |
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255 int AttributeBindings::getAttributeBinding(const std::string &name) const |
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256 { |
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257 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
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258 { |
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259 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
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260 { |
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261 return location; |
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262 } |
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263 } |
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264 |
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265 return -1; |
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266 } |
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267 |
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268 // Returns the program object to an unlinked state, before re-linking, or at destruction |
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269 void Program::unlink(bool destroy) |
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270 { |
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271 if (destroy) // Object being destructed |
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272 { |
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273 if (mFragmentShader) |
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274 { |
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275 mFragmentShader->release(); |
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276 mFragmentShader = NULL; |
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277 } |
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278 |
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279 if (mVertexShader) |
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280 { |
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281 mVertexShader->release(); |
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282 mVertexShader = NULL; |
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283 } |
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284 } |
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285 |
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286 mProgramBinary.set(NULL); |
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287 mLinked = false; |
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288 } |
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289 |
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290 bool Program::isLinked() |
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291 { |
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292 return mLinked; |
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293 } |
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294 |
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295 ProgramBinary* Program::getProgramBinary() |
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296 { |
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297 return mProgramBinary.get(); |
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298 } |
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299 |
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300 bool Program::setProgramBinary(const void *binary, GLsizei length) |
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301 { |
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302 unlink(false); |
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303 |
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304 mInfoLog.reset(); |
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305 |
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306 mProgramBinary.set(new ProgramBinary(mRenderer)); |
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307 mLinked = mProgramBinary->load(mInfoLog, binary, length); |
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308 if (!mLinked) |
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309 { |
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310 mProgramBinary.set(NULL); |
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311 } |
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312 |
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313 return mLinked; |
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314 } |
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315 |
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316 void Program::release() |
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317 { |
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318 mRefCount--; |
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319 |
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320 if (mRefCount == 0 && mDeleteStatus) |
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321 { |
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322 mResourceManager->deleteProgram(mHandle); |
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323 } |
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324 } |
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325 |
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326 void Program::addRef() |
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327 { |
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328 mRefCount++; |
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329 } |
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330 |
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331 unsigned int Program::getRefCount() const |
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332 { |
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333 return mRefCount; |
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334 } |
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335 |
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336 GLint Program::getProgramBinaryLength() const |
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337 { |
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338 ProgramBinary *programBinary = mProgramBinary.get(); |
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339 if (programBinary) |
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340 { |
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341 return programBinary->getLength(); |
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342 } |
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343 else |
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344 { |
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345 return 0; |
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346 } |
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347 } |
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348 |
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349 int Program::getInfoLogLength() const |
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350 { |
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351 return mInfoLog.getLength(); |
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352 } |
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353 |
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354 void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
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355 { |
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356 return mInfoLog.getLog(bufSize, length, infoLog); |
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357 } |
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358 |
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359 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
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360 { |
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361 int total = 0; |
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362 |
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363 if (mVertexShader) |
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364 { |
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365 if (total < maxCount) |
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366 { |
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367 shaders[total] = mVertexShader->getHandle(); |
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368 } |
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369 |
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370 total++; |
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371 } |
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372 |
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373 if (mFragmentShader) |
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374 { |
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375 if (total < maxCount) |
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376 { |
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377 shaders[total] = mFragmentShader->getHandle(); |
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378 } |
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379 |
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380 total++; |
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381 } |
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382 |
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383 if (count) |
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384 { |
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385 *count = total; |
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386 } |
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387 } |
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388 |
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389 void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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390 { |
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391 ProgramBinary *programBinary = getProgramBinary(); |
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392 if (programBinary) |
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393 { |
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394 programBinary->getActiveAttribute(index, bufsize, length, size, type, name); |
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395 } |
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396 else |
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397 { |
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398 if (bufsize > 0) |
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399 { |
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400 name[0] = '\0'; |
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401 } |
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402 |
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403 if (length) |
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404 { |
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405 *length = 0; |
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406 } |
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407 |
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408 *type = GL_NONE; |
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409 *size = 1; |
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410 } |
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411 } |
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412 |
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413 GLint Program::getActiveAttributeCount() |
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414 { |
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415 ProgramBinary *programBinary = getProgramBinary(); |
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416 if (programBinary) |
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417 { |
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418 return programBinary->getActiveAttributeCount(); |
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419 } |
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420 else |
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421 { |
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422 return 0; |
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423 } |
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424 } |
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425 |
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426 GLint Program::getActiveAttributeMaxLength() |
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427 { |
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428 ProgramBinary *programBinary = getProgramBinary(); |
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429 if (programBinary) |
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430 { |
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431 return programBinary->getActiveAttributeMaxLength(); |
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432 } |
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433 else |
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434 { |
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435 return 0; |
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436 } |
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437 } |
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438 |
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439 void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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440 { |
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441 ProgramBinary *programBinary = getProgramBinary(); |
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442 if (programBinary) |
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443 { |
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444 return programBinary->getActiveUniform(index, bufsize, length, size, type, name); |
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445 } |
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446 else |
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447 { |
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448 if (bufsize > 0) |
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449 { |
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450 name[0] = '\0'; |
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451 } |
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452 |
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453 if (length) |
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454 { |
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455 *length = 0; |
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456 } |
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457 |
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458 *size = 0; |
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459 *type = GL_NONE; |
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460 } |
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461 } |
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462 |
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463 GLint Program::getActiveUniformCount() |
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464 { |
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465 ProgramBinary *programBinary = getProgramBinary(); |
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466 if (programBinary) |
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467 { |
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468 return programBinary->getActiveUniformCount(); |
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469 } |
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470 else |
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471 { |
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472 return 0; |
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473 } |
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474 } |
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475 |
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476 GLint Program::getActiveUniformMaxLength() |
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477 { |
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478 ProgramBinary *programBinary = getProgramBinary(); |
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479 if (programBinary) |
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480 { |
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481 return programBinary->getActiveUniformMaxLength(); |
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482 } |
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483 else |
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484 { |
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485 return 0; |
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486 } |
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487 } |
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488 |
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489 void Program::flagForDeletion() |
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490 { |
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491 mDeleteStatus = true; |
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492 } |
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493 |
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494 bool Program::isFlaggedForDeletion() const |
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495 { |
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496 return mDeleteStatus; |
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497 } |
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498 |
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499 void Program::validate() |
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500 { |
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501 mInfoLog.reset(); |
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502 |
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503 ProgramBinary *programBinary = getProgramBinary(); |
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504 if (isLinked() && programBinary) |
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505 { |
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506 programBinary->validate(mInfoLog); |
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507 } |
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508 else |
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509 { |
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510 mInfoLog.append("Program has not been successfully linked."); |
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511 } |
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512 } |
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513 |
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514 bool Program::isValidated() const |
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515 { |
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516 ProgramBinary *programBinary = mProgramBinary.get(); |
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517 if (programBinary) |
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518 { |
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519 return programBinary->isValidated(); |
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520 } |
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521 else |
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522 { |
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523 return false; |
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524 } |
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525 } |
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526 |
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527 } |