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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 #include "libGLESv2/Uniform.h" |
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9 |
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10 #include "libGLESv2/utilities.h" |
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11 |
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12 namespace gl |
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13 { |
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14 |
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15 Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize) |
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16 : type(type), precision(precision), name(name), arraySize(arraySize) |
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17 { |
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18 int bytes = gl::UniformInternalSize(type) * elementCount(); |
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19 data = new unsigned char[bytes]; |
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20 memset(data, 0, bytes); |
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21 dirty = true; |
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22 |
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23 psRegisterIndex = -1; |
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24 vsRegisterIndex = -1; |
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25 registerCount = VariableRowCount(type) * elementCount(); |
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26 } |
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27 |
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28 Uniform::~Uniform() |
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29 { |
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30 delete[] data; |
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31 } |
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32 |
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33 bool Uniform::isArray() const |
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34 { |
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35 return arraySize > 0; |
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36 } |
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37 |
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38 unsigned int Uniform::elementCount() const |
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39 { |
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40 return arraySize > 0 ? arraySize : 1; |
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41 } |
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42 |
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43 } |