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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl. |
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9 |
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10 #include "libGLESv2/renderer/Fence11.h" |
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11 #include "libGLESv2/main.h" |
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12 #include "libGLESv2/renderer/Renderer11.h" |
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13 |
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14 namespace rx |
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15 { |
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16 |
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17 Fence11::Fence11(rx::Renderer11 *renderer) |
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18 { |
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19 mRenderer = renderer; |
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20 mQuery = NULL; |
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21 } |
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22 |
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23 Fence11::~Fence11() |
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24 { |
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25 if (mQuery) |
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26 { |
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27 mQuery->Release(); |
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28 mQuery = NULL; |
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29 } |
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30 } |
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31 |
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32 GLboolean Fence11::isFence() |
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33 { |
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34 // GL_NV_fence spec: |
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35 // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence. |
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36 return mQuery != NULL; |
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37 } |
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38 |
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39 void Fence11::setFence(GLenum condition) |
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40 { |
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41 if (!mQuery) |
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42 { |
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43 D3D11_QUERY_DESC queryDesc; |
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44 queryDesc.Query = D3D11_QUERY_EVENT; |
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45 queryDesc.MiscFlags = 0; |
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46 |
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47 if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery))) |
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48 { |
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49 return gl::error(GL_OUT_OF_MEMORY); |
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50 } |
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51 } |
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52 |
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53 mRenderer->getDeviceContext()->End(mQuery); |
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54 |
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55 setCondition(condition); |
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56 setStatus(GL_FALSE); |
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57 } |
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58 |
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59 GLboolean Fence11::testFence() |
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60 { |
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61 if (mQuery == NULL) |
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62 { |
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63 return gl::error(GL_INVALID_OPERATION, GL_TRUE); |
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64 } |
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65 |
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66 HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, 0); |
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67 |
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68 if (mRenderer->isDeviceLost()) |
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69 { |
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70 return gl::error(GL_OUT_OF_MEMORY, GL_TRUE); |
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71 } |
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72 |
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73 ASSERT(result == S_OK || result == S_FALSE); |
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74 setStatus(result == S_OK); |
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75 return getStatus(); |
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76 } |
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77 |
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78 void Fence11::finishFence() |
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79 { |
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80 if (mQuery == NULL) |
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81 { |
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82 return gl::error(GL_INVALID_OPERATION); |
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83 } |
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84 |
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85 while (!testFence()) |
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86 { |
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87 Sleep(0); |
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88 } |
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89 } |
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90 |
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91 void Fence11::getFenceiv(GLenum pname, GLint *params) |
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92 { |
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93 if (mQuery == NULL) |
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94 { |
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95 return gl::error(GL_INVALID_OPERATION); |
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96 } |
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97 |
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98 switch (pname) |
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99 { |
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100 case GL_FENCE_STATUS_NV: |
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101 { |
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102 // GL_NV_fence spec: |
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103 // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV |
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104 // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. |
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105 if (getStatus()) |
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106 { |
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107 params[0] = GL_TRUE; |
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108 return; |
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109 } |
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110 |
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111 HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); |
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112 |
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113 if (mRenderer->isDeviceLost()) |
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114 { |
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115 params[0] = GL_TRUE; |
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116 return gl::error(GL_OUT_OF_MEMORY); |
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117 } |
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118 |
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119 ASSERT(result == S_OK || result == S_FALSE); |
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120 setStatus(result == S_OK); |
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121 params[0] = getStatus(); |
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122 |
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123 break; |
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124 } |
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125 case GL_FENCE_CONDITION_NV: |
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126 params[0] = getCondition(); |
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127 break; |
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128 default: |
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129 return gl::error(GL_INVALID_ENUM); |
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130 break; |
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131 } |
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132 } |
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133 |
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134 } |