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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // Fence9.cpp: Defines the rx::Fence9 class. |
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9 |
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10 #include "libGLESv2/renderer/Fence9.h" |
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11 #include "libGLESv2/main.h" |
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12 #include "libGLESv2/renderer/renderer9_utils.h" |
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13 #include "libGLESv2/renderer/Renderer9.h" |
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14 |
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15 namespace rx |
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16 { |
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17 |
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18 Fence9::Fence9(rx::Renderer9 *renderer) |
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19 { |
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20 mRenderer = renderer; |
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21 mQuery = NULL; |
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22 } |
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23 |
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24 Fence9::~Fence9() |
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25 { |
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26 if (mQuery) |
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27 { |
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28 mRenderer->freeEventQuery(mQuery); |
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29 mQuery = NULL; |
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30 } |
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31 } |
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32 |
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33 GLboolean Fence9::isFence() |
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34 { |
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35 // GL_NV_fence spec: |
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36 // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence. |
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37 return mQuery != NULL; |
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38 } |
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39 |
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40 void Fence9::setFence(GLenum condition) |
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41 { |
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42 if (!mQuery) |
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43 { |
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44 mQuery = mRenderer->allocateEventQuery(); |
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45 if (!mQuery) |
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46 { |
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47 return gl::error(GL_OUT_OF_MEMORY); |
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48 } |
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49 } |
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50 |
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51 HRESULT result = mQuery->Issue(D3DISSUE_END); |
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52 ASSERT(SUCCEEDED(result)); |
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53 |
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54 setCondition(condition); |
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55 setStatus(GL_FALSE); |
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56 } |
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57 |
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58 GLboolean Fence9::testFence() |
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59 { |
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60 if (mQuery == NULL) |
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61 { |
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62 return gl::error(GL_INVALID_OPERATION, GL_TRUE); |
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63 } |
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64 |
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65 HRESULT result = mQuery->GetData(NULL, 0, D3DGETDATA_FLUSH); |
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66 |
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67 if (d3d9::isDeviceLostError(result)) |
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68 { |
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69 mRenderer->notifyDeviceLost(); |
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70 return gl::error(GL_OUT_OF_MEMORY, GL_TRUE); |
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71 } |
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72 |
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73 ASSERT(result == S_OK || result == S_FALSE); |
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74 setStatus(result == S_OK); |
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75 return getStatus(); |
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76 } |
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77 |
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78 void Fence9::finishFence() |
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79 { |
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80 if (mQuery == NULL) |
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81 { |
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82 return gl::error(GL_INVALID_OPERATION); |
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83 } |
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84 |
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85 while (!testFence()) |
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86 { |
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87 Sleep(0); |
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88 } |
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89 } |
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90 |
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91 void Fence9::getFenceiv(GLenum pname, GLint *params) |
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92 { |
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93 if (mQuery == NULL) |
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94 { |
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95 return gl::error(GL_INVALID_OPERATION); |
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96 } |
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97 |
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98 switch (pname) |
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99 { |
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100 case GL_FENCE_STATUS_NV: |
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101 { |
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102 // GL_NV_fence spec: |
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103 // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV |
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104 // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. |
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105 if (getStatus()) |
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106 { |
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107 params[0] = GL_TRUE; |
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108 return; |
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109 } |
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110 |
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111 HRESULT result = mQuery->GetData(NULL, 0, 0); |
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112 |
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113 if (d3d9::isDeviceLostError(result)) |
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114 { |
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115 params[0] = GL_TRUE; |
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116 mRenderer->notifyDeviceLost(); |
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117 return gl::error(GL_OUT_OF_MEMORY); |
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118 } |
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119 |
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120 ASSERT(result == S_OK || result == S_FALSE); |
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121 setStatus(result == S_OK); |
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122 params[0] = getStatus(); |
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123 |
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124 break; |
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125 } |
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126 case GL_FENCE_CONDITION_NV: |
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127 params[0] = getCondition(); |
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128 break; |
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129 default: |
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130 return gl::error(GL_INVALID_ENUM); |
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131 break; |
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132 } |
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133 } |
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134 |
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135 } |