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1 // |
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2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 // IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation. |
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8 |
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9 #ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_ |
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10 #define LIBGLESV2_RENDERER_INDEXBUFFER11_H_ |
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11 |
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12 #include "libGLESv2/renderer/IndexBuffer.h" |
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13 |
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14 namespace rx |
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15 { |
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16 class Renderer11; |
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17 |
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18 class IndexBuffer11 : public IndexBuffer |
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19 { |
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20 public: |
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21 explicit IndexBuffer11(Renderer11 *const renderer); |
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22 virtual ~IndexBuffer11(); |
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23 |
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24 virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic); |
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25 |
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26 static IndexBuffer11 *makeIndexBuffer11(IndexBuffer *indexBuffer); |
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27 |
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28 virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory); |
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29 virtual bool unmapBuffer(); |
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30 |
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31 virtual GLenum getIndexType() const; |
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32 virtual unsigned int getBufferSize() const; |
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33 virtual bool setSize(unsigned int bufferSize, GLenum indexType); |
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34 |
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35 virtual bool discard(); |
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36 |
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37 DXGI_FORMAT getIndexFormat() const; |
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38 ID3D11Buffer *getBuffer() const; |
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39 |
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40 private: |
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41 DISALLOW_COPY_AND_ASSIGN(IndexBuffer11); |
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42 |
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43 rx::Renderer11 *const mRenderer; |
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44 |
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45 ID3D11Buffer *mBuffer; |
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46 unsigned int mBufferSize; |
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47 GLenum mIndexType; |
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48 bool mDynamicUsage; |
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49 }; |
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50 |
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51 } |
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52 |
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53 #endif // LIBGLESV2_RENDERER_INDEXBUFFER11_H_ |