gfx/angle/src/libGLESv2/renderer/IndexBuffer11.h

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TOR_BUG_3246
changeset 7
129ffea94266
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-1:000000000000 0:011b4db940fb
1 //
2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
8
9 #ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_
10 #define LIBGLESV2_RENDERER_INDEXBUFFER11_H_
11
12 #include "libGLESv2/renderer/IndexBuffer.h"
13
14 namespace rx
15 {
16 class Renderer11;
17
18 class IndexBuffer11 : public IndexBuffer
19 {
20 public:
21 explicit IndexBuffer11(Renderer11 *const renderer);
22 virtual ~IndexBuffer11();
23
24 virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
25
26 static IndexBuffer11 *makeIndexBuffer11(IndexBuffer *indexBuffer);
27
28 virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
29 virtual bool unmapBuffer();
30
31 virtual GLenum getIndexType() const;
32 virtual unsigned int getBufferSize() const;
33 virtual bool setSize(unsigned int bufferSize, GLenum indexType);
34
35 virtual bool discard();
36
37 DXGI_FORMAT getIndexFormat() const;
38 ID3D11Buffer *getBuffer() const;
39
40 private:
41 DISALLOW_COPY_AND_ASSIGN(IndexBuffer11);
42
43 rx::Renderer11 *const mRenderer;
44
45 ID3D11Buffer *mBuffer;
46 unsigned int mBufferSize;
47 GLenum mIndexType;
48 bool mDynamicUsage;
49 };
50
51 }
52
53 #endif // LIBGLESV2_RENDERER_INDEXBUFFER11_H_

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