|
1 #include "precompiled.h" |
|
2 // |
|
3 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
|
4 // Use of this source code is governed by a BSD-style license that can be |
|
5 // found in the LICENSE file. |
|
6 // |
|
7 |
|
8 // Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation. |
|
9 |
|
10 #include "libGLESv2/renderer/IndexBuffer9.h" |
|
11 #include "libGLESv2/renderer/Renderer9.h" |
|
12 |
|
13 namespace rx |
|
14 { |
|
15 |
|
16 IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer) |
|
17 { |
|
18 mIndexBuffer = NULL; |
|
19 mBufferSize = 0; |
|
20 mIndexType = 0; |
|
21 mDynamic = false; |
|
22 } |
|
23 |
|
24 IndexBuffer9::~IndexBuffer9() |
|
25 { |
|
26 if (mIndexBuffer) |
|
27 { |
|
28 mIndexBuffer->Release(); |
|
29 mIndexBuffer = NULL; |
|
30 } |
|
31 } |
|
32 |
|
33 bool IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) |
|
34 { |
|
35 if (mIndexBuffer) |
|
36 { |
|
37 mIndexBuffer->Release(); |
|
38 mIndexBuffer = NULL; |
|
39 } |
|
40 |
|
41 updateSerial(); |
|
42 |
|
43 if (bufferSize > 0) |
|
44 { |
|
45 D3DFORMAT format; |
|
46 if (indexType == GL_UNSIGNED_SHORT || indexType == GL_UNSIGNED_BYTE) |
|
47 { |
|
48 format = D3DFMT_INDEX16; |
|
49 } |
|
50 else if (indexType == GL_UNSIGNED_INT) |
|
51 { |
|
52 if (mRenderer->get32BitIndexSupport()) |
|
53 { |
|
54 format = D3DFMT_INDEX32; |
|
55 } |
|
56 else |
|
57 { |
|
58 ERR("Attempted to create a 32-bit index buffer but renderer does not support 32-bit indices."); |
|
59 return false; |
|
60 } |
|
61 } |
|
62 else |
|
63 { |
|
64 ERR("Invalid index type %u.", indexType); |
|
65 return false; |
|
66 } |
|
67 |
|
68 DWORD usageFlags = D3DUSAGE_WRITEONLY; |
|
69 if (dynamic) |
|
70 { |
|
71 usageFlags |= D3DUSAGE_DYNAMIC; |
|
72 } |
|
73 |
|
74 HRESULT result = mRenderer->createIndexBuffer(bufferSize, usageFlags, format, &mIndexBuffer); |
|
75 if (FAILED(result)) |
|
76 { |
|
77 ERR("Failed to create an index buffer of size %u, result: 0x%08x.", mBufferSize, result); |
|
78 return false; |
|
79 } |
|
80 } |
|
81 |
|
82 mBufferSize = bufferSize; |
|
83 mIndexType = indexType; |
|
84 mDynamic = dynamic; |
|
85 |
|
86 return true; |
|
87 } |
|
88 |
|
89 IndexBuffer9 *IndexBuffer9::makeIndexBuffer9(IndexBuffer *indexBuffer) |
|
90 { |
|
91 ASSERT(HAS_DYNAMIC_TYPE(IndexBuffer9*, indexBuffer)); |
|
92 return static_cast<IndexBuffer9*>(indexBuffer); |
|
93 } |
|
94 |
|
95 bool IndexBuffer9::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) |
|
96 { |
|
97 if (mIndexBuffer) |
|
98 { |
|
99 DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0; |
|
100 |
|
101 void *mapPtr = NULL; |
|
102 HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags); |
|
103 if (FAILED(result)) |
|
104 { |
|
105 ERR("Index buffer lock failed with error 0x%08x", result); |
|
106 return false; |
|
107 } |
|
108 |
|
109 *outMappedMemory = mapPtr; |
|
110 return true; |
|
111 } |
|
112 else |
|
113 { |
|
114 ERR("Index buffer not initialized."); |
|
115 return false; |
|
116 } |
|
117 } |
|
118 |
|
119 bool IndexBuffer9::unmapBuffer() |
|
120 { |
|
121 if (mIndexBuffer) |
|
122 { |
|
123 HRESULT result = mIndexBuffer->Unlock(); |
|
124 if (FAILED(result)) |
|
125 { |
|
126 ERR("Index buffer unlock failed with error 0x%08x", result); |
|
127 return false; |
|
128 } |
|
129 |
|
130 return true; |
|
131 } |
|
132 else |
|
133 { |
|
134 ERR("Index buffer not initialized."); |
|
135 return false; |
|
136 } |
|
137 } |
|
138 |
|
139 GLenum IndexBuffer9::getIndexType() const |
|
140 { |
|
141 return mIndexType; |
|
142 } |
|
143 |
|
144 unsigned int IndexBuffer9::getBufferSize() const |
|
145 { |
|
146 return mBufferSize; |
|
147 } |
|
148 |
|
149 bool IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType) |
|
150 { |
|
151 if (bufferSize > mBufferSize || indexType != mIndexType) |
|
152 { |
|
153 return initialize(bufferSize, indexType, mDynamic); |
|
154 } |
|
155 else |
|
156 { |
|
157 return true; |
|
158 } |
|
159 } |
|
160 |
|
161 bool IndexBuffer9::discard() |
|
162 { |
|
163 if (mIndexBuffer) |
|
164 { |
|
165 void *dummy; |
|
166 HRESULT result; |
|
167 |
|
168 result = mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD); |
|
169 if (FAILED(result)) |
|
170 { |
|
171 ERR("Discard lock failed with error 0x%08x", result); |
|
172 return false; |
|
173 } |
|
174 |
|
175 result = mIndexBuffer->Unlock(); |
|
176 if (FAILED(result)) |
|
177 { |
|
178 ERR("Discard unlock failed with error 0x%08x", result); |
|
179 return false; |
|
180 } |
|
181 |
|
182 return true; |
|
183 } |
|
184 else |
|
185 { |
|
186 ERR("Index buffer not initialized."); |
|
187 return false; |
|
188 } |
|
189 } |
|
190 |
|
191 D3DFORMAT IndexBuffer9::getIndexFormat() const |
|
192 { |
|
193 switch (mIndexType) |
|
194 { |
|
195 case GL_UNSIGNED_BYTE: return D3DFMT_INDEX16; |
|
196 case GL_UNSIGNED_SHORT: return D3DFMT_INDEX16; |
|
197 case GL_UNSIGNED_INT: return D3DFMT_INDEX32; |
|
198 default: UNREACHABLE(); return D3DFMT_UNKNOWN; |
|
199 } |
|
200 } |
|
201 |
|
202 IDirect3DIndexBuffer9 * IndexBuffer9::getBuffer() const |
|
203 { |
|
204 return mIndexBuffer; |
|
205 } |
|
206 |
|
207 } |