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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl. |
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9 |
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10 #include "libGLESv2/renderer/Query11.h" |
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11 #include "libGLESv2/renderer/Renderer11.h" |
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12 #include "libGLESv2/main.h" |
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13 |
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14 namespace rx |
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15 { |
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16 |
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17 Query11::Query11(rx::Renderer11 *renderer, GLenum type) : QueryImpl(type) |
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18 { |
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19 mRenderer = renderer; |
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20 mQuery = NULL; |
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21 } |
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22 |
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23 Query11::~Query11() |
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24 { |
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25 if (mQuery) |
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26 { |
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27 mQuery->Release(); |
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28 mQuery = NULL; |
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29 } |
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30 } |
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31 |
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32 void Query11::begin() |
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33 { |
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34 if (mQuery == NULL) |
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35 { |
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36 D3D11_QUERY_DESC queryDesc; |
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37 queryDesc.Query = D3D11_QUERY_OCCLUSION; |
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38 queryDesc.MiscFlags = 0; |
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39 |
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40 if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery))) |
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41 { |
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42 return gl::error(GL_OUT_OF_MEMORY); |
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43 } |
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44 } |
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45 |
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46 mRenderer->getDeviceContext()->Begin(mQuery); |
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47 } |
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48 |
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49 void Query11::end() |
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50 { |
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51 if (mQuery == NULL) |
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52 { |
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53 return gl::error(GL_INVALID_OPERATION); |
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54 } |
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55 |
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56 mRenderer->getDeviceContext()->End(mQuery); |
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57 |
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58 mStatus = GL_FALSE; |
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59 mResult = GL_FALSE; |
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60 } |
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61 |
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62 GLuint Query11::getResult() |
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63 { |
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64 if (mQuery != NULL) |
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65 { |
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66 while (!testQuery()) |
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67 { |
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68 Sleep(0); |
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69 // explicitly check for device loss, some drivers seem to return S_FALSE |
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70 // if the device is lost |
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71 if (mRenderer->testDeviceLost(true)) |
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72 { |
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73 return gl::error(GL_OUT_OF_MEMORY, 0); |
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74 } |
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75 } |
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76 } |
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77 |
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78 return mResult; |
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79 } |
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80 |
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81 GLboolean Query11::isResultAvailable() |
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82 { |
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83 if (mQuery != NULL) |
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84 { |
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85 testQuery(); |
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86 } |
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87 |
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88 return mStatus; |
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89 } |
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90 |
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91 GLboolean Query11::testQuery() |
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92 { |
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93 if (mQuery != NULL && mStatus != GL_TRUE) |
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94 { |
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95 UINT64 numPixels = 0; |
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96 HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, &numPixels, sizeof(UINT64), 0); |
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97 if (result == S_OK) |
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98 { |
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99 mStatus = GL_TRUE; |
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100 |
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101 switch (getType()) |
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102 { |
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103 case GL_ANY_SAMPLES_PASSED_EXT: |
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104 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
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105 mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE; |
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106 break; |
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107 default: |
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108 UNREACHABLE(); |
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109 } |
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110 } |
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111 else if (mRenderer->testDeviceLost(true)) |
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112 { |
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113 return gl::error(GL_OUT_OF_MEMORY, GL_TRUE); |
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114 } |
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115 |
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116 return mStatus; |
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117 } |
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118 |
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119 return GL_TRUE; // prevent blocking when query is null |
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120 } |
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121 |
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122 } |