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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl. |
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9 |
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10 |
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11 #include "libGLESv2/renderer/Query9.h" |
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12 #include "libGLESv2/main.h" |
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13 #include "libGLESv2/renderer/renderer9_utils.h" |
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14 #include "libGLESv2/renderer/Renderer9.h" |
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15 |
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16 namespace rx |
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17 { |
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18 |
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19 Query9::Query9(rx::Renderer9 *renderer, GLenum type) : QueryImpl(type) |
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20 { |
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21 mRenderer = renderer; |
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22 mQuery = NULL; |
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23 } |
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24 |
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25 Query9::~Query9() |
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26 { |
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27 if (mQuery) |
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28 { |
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29 mQuery->Release(); |
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30 mQuery = NULL; |
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31 } |
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32 } |
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33 |
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34 void Query9::begin() |
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35 { |
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36 if (mQuery == NULL) |
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37 { |
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38 if (FAILED(mRenderer->getDevice()->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery))) |
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39 { |
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40 return gl::error(GL_OUT_OF_MEMORY); |
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41 } |
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42 } |
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43 |
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44 HRESULT result = mQuery->Issue(D3DISSUE_BEGIN); |
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45 ASSERT(SUCCEEDED(result)); |
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46 } |
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47 |
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48 void Query9::end() |
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49 { |
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50 if (mQuery == NULL) |
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51 { |
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52 return gl::error(GL_INVALID_OPERATION); |
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53 } |
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54 |
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55 HRESULT result = mQuery->Issue(D3DISSUE_END); |
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56 ASSERT(SUCCEEDED(result)); |
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57 |
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58 mStatus = GL_FALSE; |
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59 mResult = GL_FALSE; |
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60 } |
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61 |
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62 GLuint Query9::getResult() |
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63 { |
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64 if (mQuery != NULL) |
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65 { |
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66 while (!testQuery()) |
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67 { |
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68 Sleep(0); |
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69 // explicitly check for device loss |
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70 // some drivers seem to return S_FALSE even if the device is lost |
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71 // instead of D3DERR_DEVICELOST like they should |
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72 if (mRenderer->testDeviceLost(true)) |
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73 { |
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74 return gl::error(GL_OUT_OF_MEMORY, 0); |
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75 } |
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76 } |
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77 } |
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78 |
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79 return mResult; |
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80 } |
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81 |
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82 GLboolean Query9::isResultAvailable() |
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83 { |
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84 if (mQuery != NULL) |
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85 { |
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86 testQuery(); |
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87 } |
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88 |
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89 return mStatus; |
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90 } |
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91 |
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92 GLboolean Query9::testQuery() |
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93 { |
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94 if (mQuery != NULL && mStatus != GL_TRUE) |
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95 { |
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96 DWORD numPixels = 0; |
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97 |
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98 HRESULT hres = mQuery->GetData(&numPixels, sizeof(DWORD), D3DGETDATA_FLUSH); |
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99 if (hres == S_OK) |
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100 { |
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101 mStatus = GL_TRUE; |
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102 |
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103 switch (getType()) |
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104 { |
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105 case GL_ANY_SAMPLES_PASSED_EXT: |
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106 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
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107 mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE; |
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108 break; |
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109 default: |
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110 ASSERT(false); |
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111 } |
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112 } |
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113 else if (d3d9::isDeviceLostError(hres)) |
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114 { |
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115 mRenderer->notifyDeviceLost(); |
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116 return gl::error(GL_OUT_OF_MEMORY, GL_TRUE); |
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117 } |
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118 |
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119 return mStatus; |
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120 } |
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121 |
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122 return GL_TRUE; // prevent blocking when query is null |
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123 } |
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124 |
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125 } |