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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers |
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9 // retained by Renderbuffers. |
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10 |
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11 #include "libGLESv2/renderer/RenderTarget11.h" |
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12 #include "libGLESv2/renderer/Renderer11.h" |
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13 |
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14 #include "libGLESv2/renderer/renderer11_utils.h" |
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15 #include "libGLESv2/main.h" |
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16 |
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17 namespace rx |
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18 { |
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19 |
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20 static unsigned int getRTVSubresourceIndex(ID3D11Texture2D *texture, ID3D11RenderTargetView *view) |
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21 { |
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22 D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
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23 view->GetDesc(&rtvDesc); |
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24 |
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25 D3D11_TEXTURE2D_DESC texDesc; |
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26 texture->GetDesc(&texDesc); |
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27 |
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28 unsigned int mipSlice = 0; |
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29 unsigned int arraySlice = 0; |
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30 unsigned int mipLevels = texDesc.MipLevels; |
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31 |
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32 switch (rtvDesc.ViewDimension) |
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33 { |
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34 case D3D11_RTV_DIMENSION_TEXTURE1D: |
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35 mipSlice = rtvDesc.Texture1D.MipSlice; |
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36 arraySlice = 0; |
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37 break; |
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38 |
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39 case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: |
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40 mipSlice = rtvDesc.Texture1DArray.MipSlice; |
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41 arraySlice = rtvDesc.Texture1DArray.FirstArraySlice; |
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42 break; |
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43 |
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44 case D3D11_RTV_DIMENSION_TEXTURE2D: |
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45 mipSlice = rtvDesc.Texture2D.MipSlice; |
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46 arraySlice = 0; |
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47 break; |
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48 |
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49 case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: |
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50 mipSlice = rtvDesc.Texture2DArray.MipSlice; |
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51 arraySlice = rtvDesc.Texture2DArray.FirstArraySlice; |
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52 break; |
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53 |
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54 case D3D11_RTV_DIMENSION_TEXTURE2DMS: |
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55 mipSlice = 0; |
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56 arraySlice = 0; |
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57 break; |
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58 |
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59 case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: |
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60 mipSlice = 0; |
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61 arraySlice = rtvDesc.Texture2DMSArray.FirstArraySlice; |
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62 break; |
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63 |
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64 case D3D11_RTV_DIMENSION_TEXTURE3D: |
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65 mipSlice = rtvDesc.Texture3D.MipSlice; |
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66 arraySlice = 0; |
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67 break; |
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68 |
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69 case D3D11_RTV_DIMENSION_UNKNOWN: |
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70 case D3D11_RTV_DIMENSION_BUFFER: |
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71 UNIMPLEMENTED(); |
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72 break; |
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73 |
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74 default: |
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75 UNREACHABLE(); |
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76 break; |
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77 } |
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78 |
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79 return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); |
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80 } |
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81 |
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82 static unsigned int getDSVSubresourceIndex(ID3D11Texture2D *texture, ID3D11DepthStencilView *view) |
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83 { |
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84 D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
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85 view->GetDesc(&dsvDesc); |
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86 |
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87 D3D11_TEXTURE2D_DESC texDesc; |
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88 texture->GetDesc(&texDesc); |
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89 |
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90 unsigned int mipSlice = 0; |
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91 unsigned int arraySlice = 0; |
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92 unsigned int mipLevels = texDesc.MipLevels; |
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93 |
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94 switch (dsvDesc.ViewDimension) |
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95 { |
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96 case D3D11_DSV_DIMENSION_TEXTURE1D: |
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97 mipSlice = dsvDesc.Texture1D.MipSlice; |
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98 arraySlice = 0; |
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99 break; |
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100 |
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101 case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: |
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102 mipSlice = dsvDesc.Texture1DArray.MipSlice; |
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103 arraySlice = dsvDesc.Texture1DArray.FirstArraySlice; |
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104 break; |
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105 |
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106 case D3D11_DSV_DIMENSION_TEXTURE2D: |
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107 mipSlice = dsvDesc.Texture2D.MipSlice; |
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108 arraySlice = 0; |
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109 break; |
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110 |
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111 case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: |
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112 mipSlice = dsvDesc.Texture2DArray.MipSlice; |
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113 arraySlice = dsvDesc.Texture2DArray.FirstArraySlice; |
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114 break; |
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115 |
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116 case D3D11_DSV_DIMENSION_TEXTURE2DMS: |
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117 mipSlice = 0; |
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118 arraySlice = 0; |
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119 break; |
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120 |
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121 case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: |
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122 mipSlice = 0; |
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123 arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice; |
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124 break; |
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125 |
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126 case D3D11_RTV_DIMENSION_UNKNOWN: |
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127 UNIMPLEMENTED(); |
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128 break; |
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129 |
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130 default: |
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131 UNREACHABLE(); |
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132 break; |
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133 } |
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134 |
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135 return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); |
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136 } |
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137 |
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138 RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height) |
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139 { |
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140 mRenderer = Renderer11::makeRenderer11(renderer); |
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141 mTexture = tex; |
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142 mRenderTarget = rtv; |
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143 mDepthStencil = NULL; |
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144 mShaderResource = srv; |
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145 mSubresourceIndex = 0; |
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146 |
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147 if (mRenderTarget && mTexture) |
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148 { |
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149 D3D11_RENDER_TARGET_VIEW_DESC desc; |
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150 mRenderTarget->GetDesc(&desc); |
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151 |
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152 D3D11_TEXTURE2D_DESC texDesc; |
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153 mTexture->GetDesc(&texDesc); |
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154 |
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155 mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget); |
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156 mWidth = width; |
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157 mHeight = height; |
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158 mSamples = (texDesc.SampleDesc.Count > 1) ? texDesc.SampleDesc.Count : 0; |
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159 |
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160 mInternalFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
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161 mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
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162 } |
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163 } |
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164 |
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165 RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height) |
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166 { |
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167 mRenderer = Renderer11::makeRenderer11(renderer); |
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168 mTexture = tex; |
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169 mRenderTarget = NULL; |
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170 mDepthStencil = dsv; |
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171 mShaderResource = srv; |
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172 mSubresourceIndex = 0; |
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173 |
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174 if (mDepthStencil && mTexture) |
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175 { |
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176 D3D11_DEPTH_STENCIL_VIEW_DESC desc; |
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177 mDepthStencil->GetDesc(&desc); |
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178 |
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179 D3D11_TEXTURE2D_DESC texDesc; |
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180 mTexture->GetDesc(&texDesc); |
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181 |
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182 mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil); |
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183 mWidth = width; |
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184 mHeight = height; |
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185 mSamples = (texDesc.SampleDesc.Count > 1) ? texDesc.SampleDesc.Count : 0; |
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186 |
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187 mInternalFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
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188 mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
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189 } |
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190 } |
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191 |
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192 RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth) |
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193 { |
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194 mRenderer = Renderer11::makeRenderer11(renderer); |
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195 mTexture = NULL; |
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196 mRenderTarget = NULL; |
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197 mDepthStencil = NULL; |
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198 mShaderResource = NULL; |
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199 |
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200 DXGI_FORMAT requestedFormat = gl_d3d11::ConvertRenderbufferFormat(format); |
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201 |
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202 int supportedSamples = mRenderer->getNearestSupportedSamples(requestedFormat, samples); |
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203 if (supportedSamples < 0) |
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204 { |
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205 gl::error(GL_OUT_OF_MEMORY); |
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206 return; |
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207 } |
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208 |
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209 if (width > 0 && height > 0) |
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210 { |
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211 // Create texture resource |
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212 D3D11_TEXTURE2D_DESC desc; |
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213 desc.Width = width; |
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214 desc.Height = height; |
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215 desc.MipLevels = 1; |
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216 desc.ArraySize = 1; |
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217 desc.Format = requestedFormat; |
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218 desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples; |
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219 desc.SampleDesc.Quality = 0; |
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220 desc.Usage = D3D11_USAGE_DEFAULT; |
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221 desc.CPUAccessFlags = 0; |
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222 desc.MiscFlags = 0; |
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223 desc.BindFlags = (depth ? D3D11_BIND_DEPTH_STENCIL : (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)); |
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224 |
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225 ID3D11Device *device = mRenderer->getDevice(); |
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226 HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
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227 |
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228 if (result == E_OUTOFMEMORY) |
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229 { |
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230 gl::error(GL_OUT_OF_MEMORY); |
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231 return; |
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232 } |
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233 ASSERT(SUCCEEDED(result)); |
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234 |
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235 if (depth) |
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236 { |
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237 D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
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238 dsvDesc.Format = requestedFormat; |
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239 dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS; |
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240 dsvDesc.Texture2D.MipSlice = 0; |
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241 dsvDesc.Flags = 0; |
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242 result = device->CreateDepthStencilView(mTexture, &dsvDesc, &mDepthStencil); |
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243 |
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244 if (result == E_OUTOFMEMORY) |
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245 { |
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246 mTexture->Release(); |
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247 mTexture = NULL; |
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248 gl::error(GL_OUT_OF_MEMORY); |
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249 } |
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250 ASSERT(SUCCEEDED(result)); |
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251 } |
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252 else |
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253 { |
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254 D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
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255 rtvDesc.Format = requestedFormat; |
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256 rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS; |
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257 rtvDesc.Texture2D.MipSlice = 0; |
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258 result = device->CreateRenderTargetView(mTexture, &rtvDesc, &mRenderTarget); |
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259 |
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260 if (result == E_OUTOFMEMORY) |
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261 { |
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262 mTexture->Release(); |
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263 mTexture = NULL; |
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264 gl::error(GL_OUT_OF_MEMORY); |
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265 return; |
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266 } |
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267 ASSERT(SUCCEEDED(result)); |
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268 |
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269 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
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270 srvDesc.Format = requestedFormat; |
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271 srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS; |
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272 srvDesc.Texture2D.MostDetailedMip = 0; |
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273 srvDesc.Texture2D.MipLevels = 1; |
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274 result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource); |
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275 |
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276 if (result == E_OUTOFMEMORY) |
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277 { |
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278 mTexture->Release(); |
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279 mTexture = NULL; |
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280 mRenderTarget->Release(); |
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281 mRenderTarget = NULL; |
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282 gl::error(GL_OUT_OF_MEMORY); |
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283 return; |
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284 } |
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285 ASSERT(SUCCEEDED(result)); |
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286 } |
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287 } |
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288 |
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289 mWidth = width; |
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290 mHeight = height; |
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291 mInternalFormat = format; |
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292 mSamples = supportedSamples; |
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293 mActualFormat = d3d11_gl::ConvertTextureInternalFormat(requestedFormat); |
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294 mSubresourceIndex = D3D11CalcSubresource(0, 0, 1); |
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295 } |
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296 |
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297 RenderTarget11::~RenderTarget11() |
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298 { |
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299 if (mTexture) |
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300 { |
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301 mTexture->Release(); |
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302 mTexture = NULL; |
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303 } |
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304 |
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305 if (mRenderTarget) |
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306 { |
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307 mRenderTarget->Release(); |
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308 mRenderTarget = NULL; |
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309 } |
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310 |
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311 if (mDepthStencil) |
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312 { |
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313 mDepthStencil->Release(); |
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314 mDepthStencil = NULL; |
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315 } |
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316 |
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317 if (mShaderResource) |
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318 { |
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319 mShaderResource->Release(); |
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320 mShaderResource = NULL; |
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321 } |
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322 } |
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323 |
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324 RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target) |
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325 { |
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326 ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget11*, target)); |
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327 return static_cast<rx::RenderTarget11*>(target); |
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328 } |
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329 |
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330 ID3D11Texture2D *RenderTarget11::getTexture() const |
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331 { |
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332 return mTexture; |
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333 } |
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334 |
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335 ID3D11RenderTargetView *RenderTarget11::getRenderTargetView() const |
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336 { |
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337 return mRenderTarget; |
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338 } |
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339 |
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340 ID3D11DepthStencilView *RenderTarget11::getDepthStencilView() const |
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341 { |
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342 return mDepthStencil; |
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343 } |
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344 |
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345 ID3D11ShaderResourceView *RenderTarget11::getShaderResourceView() const |
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346 { |
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347 return mShaderResource; |
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348 } |
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349 |
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350 unsigned int RenderTarget11::getSubresourceIndex() const |
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351 { |
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352 return mSubresourceIndex; |
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353 } |
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354 |
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355 } |