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1 // |
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2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 // RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers |
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8 // retained by Renderbuffers. |
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9 |
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10 #ifndef LIBGLESV2_RENDERER_RENDERTARGET9_H_ |
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11 #define LIBGLESV2_RENDERER_RENDERTARGET9_H_ |
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12 |
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13 #include "libGLESv2/renderer/RenderTarget.h" |
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14 |
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15 namespace rx |
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16 { |
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17 class Renderer; |
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18 class Renderer9; |
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19 |
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20 class RenderTarget9 : public RenderTarget |
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21 { |
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22 public: |
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23 RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface); |
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24 RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples); |
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25 virtual ~RenderTarget9(); |
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26 |
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27 static RenderTarget9 *makeRenderTarget9(RenderTarget *renderTarget); |
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28 IDirect3DSurface9 *getSurface(); |
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29 |
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30 private: |
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31 DISALLOW_COPY_AND_ASSIGN(RenderTarget9); |
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32 |
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33 IDirect3DSurface9 *mRenderTarget; |
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34 |
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35 Renderer9 *mRenderer; |
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36 }; |
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37 |
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38 } |
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39 |
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40 #endif // LIBGLESV2_RENDERER_RENDERTARGET9_H_ |