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1 // |
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2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 // ShaderExecutable.h: Defines a renderer-agnostic class to contain shader |
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8 // executable implementation details. |
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9 |
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10 #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ |
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11 #define LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ |
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12 |
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13 #include "common/angleutils.h" |
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14 |
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15 namespace rx |
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16 { |
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17 |
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18 class ShaderExecutable |
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19 { |
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20 public: |
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21 ShaderExecutable(const void *function, size_t length) : mLength(length) |
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22 { |
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23 mFunction = new char[length]; |
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24 memcpy(mFunction, function, length); |
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25 } |
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26 |
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27 virtual ~ShaderExecutable() |
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28 { |
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29 delete[] mFunction; |
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30 } |
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31 |
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32 void *getFunction() const |
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33 { |
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34 return mFunction; |
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35 } |
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36 |
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37 size_t getLength() const |
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38 { |
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39 return mLength; |
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40 } |
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41 |
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42 private: |
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43 DISALLOW_COPY_AND_ASSIGN(ShaderExecutable); |
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44 |
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45 void *mFunction; |
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46 const size_t mLength; |
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47 }; |
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48 |
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49 } |
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50 |
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51 #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |