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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived |
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9 // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the |
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10 // D3D9 texture. |
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11 |
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12 #include "libGLESv2/main.h" |
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13 #include "libGLESv2/renderer/Renderer9.h" |
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14 #include "libGLESv2/renderer/TextureStorage9.h" |
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15 #include "libGLESv2/renderer/SwapChain9.h" |
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16 #include "libGLESv2/renderer/RenderTarget9.h" |
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17 #include "libGLESv2/renderer/renderer9_utils.h" |
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18 #include "libGLESv2/Texture.h" |
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19 |
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20 namespace rx |
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21 { |
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22 TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage) |
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23 : mLodOffset(0), |
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24 mRenderer(Renderer9::makeRenderer9(renderer)), |
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25 mD3DUsage(usage), |
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26 mD3DPool(mRenderer->getTexturePool(usage)) |
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27 { |
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28 } |
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29 |
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30 TextureStorage9::~TextureStorage9() |
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31 { |
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32 } |
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33 |
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34 TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage) |
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35 { |
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36 ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9*, storage)); |
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37 return static_cast<TextureStorage9*>(storage); |
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38 } |
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39 |
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40 DWORD TextureStorage9::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable) |
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41 { |
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42 DWORD d3dusage = 0; |
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43 |
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44 if (d3dfmt == D3DFMT_INTZ) |
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45 { |
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46 d3dusage |= D3DUSAGE_DEPTHSTENCIL; |
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47 } |
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48 else if(forceRenderable || (TextureStorage9::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
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49 { |
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50 d3dusage |= D3DUSAGE_RENDERTARGET; |
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51 } |
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52 return d3dusage; |
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53 } |
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54 |
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55 bool TextureStorage9::IsTextureFormatRenderable(D3DFORMAT format) |
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56 { |
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57 if (format == D3DFMT_INTZ) |
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58 { |
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59 return true; |
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60 } |
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61 switch(format) |
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62 { |
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63 case D3DFMT_L8: |
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64 case D3DFMT_A8L8: |
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65 case D3DFMT_DXT1: |
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66 case D3DFMT_DXT3: |
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67 case D3DFMT_DXT5: |
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68 return false; |
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69 case D3DFMT_A8R8G8B8: |
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70 case D3DFMT_X8R8G8B8: |
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71 case D3DFMT_A16B16G16R16F: |
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72 case D3DFMT_A32B32G32R32F: |
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73 return true; |
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74 default: |
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75 UNREACHABLE(); |
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76 } |
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77 |
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78 return false; |
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79 } |
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80 |
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81 bool TextureStorage9::isRenderTarget() const |
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82 { |
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83 return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0; |
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84 } |
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85 |
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86 bool TextureStorage9::isManaged() const |
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87 { |
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88 return (mD3DPool == D3DPOOL_MANAGED); |
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89 } |
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90 |
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91 D3DPOOL TextureStorage9::getPool() const |
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92 { |
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93 return mD3DPool; |
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94 } |
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95 |
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96 DWORD TextureStorage9::getUsage() const |
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97 { |
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98 return mD3DUsage; |
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99 } |
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100 |
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101 int TextureStorage9::getLodOffset() const |
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102 { |
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103 return mLodOffset; |
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104 } |
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105 |
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106 int TextureStorage9::levelCount() |
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107 { |
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108 return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0; |
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109 } |
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110 |
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111 TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET) |
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112 { |
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113 IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture(); |
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114 mTexture = surfaceTexture; |
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115 mRenderTarget = NULL; |
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116 |
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117 initializeRenderTarget(); |
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118 } |
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119 |
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120 TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
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121 : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)) |
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122 { |
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123 mTexture = NULL; |
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124 mRenderTarget = NULL; |
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125 // if the width or height is not positive this should be treated as an incomplete texture |
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126 // we handle that here by skipping the d3d texture creation |
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127 if (width > 0 && height > 0) |
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128 { |
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129 IDirect3DDevice9 *device = mRenderer->getDevice(); |
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130 gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
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131 HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(), |
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132 mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL); |
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133 |
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134 if (FAILED(result)) |
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135 { |
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136 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
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137 gl::error(GL_OUT_OF_MEMORY); |
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138 } |
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139 } |
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140 |
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141 initializeRenderTarget(); |
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142 } |
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143 |
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144 TextureStorage9_2D::~TextureStorage9_2D() |
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145 { |
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146 if (mTexture) |
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147 { |
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148 mTexture->Release(); |
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149 } |
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150 |
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151 delete mRenderTarget; |
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152 } |
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153 |
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154 TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage) |
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155 { |
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156 ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_2D*, storage)); |
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157 return static_cast<TextureStorage9_2D*>(storage); |
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158 } |
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159 |
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160 // Increments refcount on surface. |
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161 // caller must Release() the returned surface |
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162 IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty) |
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163 { |
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164 IDirect3DSurface9 *surface = NULL; |
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165 |
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166 if (mTexture) |
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167 { |
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168 HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface); |
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169 ASSERT(SUCCEEDED(result)); |
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170 |
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171 // With managed textures the driver needs to be informed of updates to the lower mipmap levels |
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172 if (level + mLodOffset != 0 && isManaged() && dirty) |
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173 { |
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174 mTexture->AddDirtyRect(NULL); |
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175 } |
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176 } |
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177 |
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178 return surface; |
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179 } |
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180 |
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181 RenderTarget *TextureStorage9_2D::getRenderTarget() |
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182 { |
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183 return mRenderTarget; |
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184 } |
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185 |
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186 void TextureStorage9_2D::generateMipmap(int level) |
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187 { |
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188 IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false); |
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189 IDirect3DSurface9 *lower = getSurfaceLevel(level, true); |
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190 |
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191 if (upper != NULL && lower != NULL) |
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192 { |
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193 mRenderer->boxFilter(upper, lower); |
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194 } |
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195 |
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196 if (upper != NULL) upper->Release(); |
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197 if (lower != NULL) lower->Release(); |
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198 } |
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199 |
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200 IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const |
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201 { |
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202 return mTexture; |
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203 } |
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204 |
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205 void TextureStorage9_2D::initializeRenderTarget() |
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206 { |
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207 ASSERT(mRenderTarget == NULL); |
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208 |
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209 if (mTexture != NULL && isRenderTarget()) |
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210 { |
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211 IDirect3DSurface9 *surface = getSurfaceLevel(0, false); |
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212 |
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213 mRenderTarget = new RenderTarget9(mRenderer, surface); |
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214 } |
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215 } |
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216 |
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217 TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
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218 : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)) |
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219 { |
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220 mTexture = NULL; |
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221 for (int i = 0; i < 6; ++i) |
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222 { |
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223 mRenderTarget[i] = NULL; |
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224 } |
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225 |
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226 // if the size is not positive this should be treated as an incomplete texture |
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227 // we handle that here by skipping the d3d texture creation |
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228 if (size > 0) |
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229 { |
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230 IDirect3DDevice9 *device = mRenderer->getDevice(); |
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231 int height = size; |
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232 gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
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233 HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(), |
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234 mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL); |
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235 |
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236 if (FAILED(result)) |
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237 { |
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238 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
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239 gl::error(GL_OUT_OF_MEMORY); |
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240 } |
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241 } |
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242 |
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243 initializeRenderTarget(); |
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244 } |
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245 |
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246 TextureStorage9_Cube::~TextureStorage9_Cube() |
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247 { |
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248 if (mTexture) |
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249 { |
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250 mTexture->Release(); |
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251 } |
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252 |
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253 for (int i = 0; i < 6; ++i) |
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254 { |
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255 delete mRenderTarget[i]; |
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256 } |
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257 } |
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258 |
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259 TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage) |
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260 { |
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261 ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_Cube*, storage)); |
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262 return static_cast<TextureStorage9_Cube*>(storage); |
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263 } |
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264 |
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265 // Increments refcount on surface. |
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266 // caller must Release() the returned surface |
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267 IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) |
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268 { |
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269 IDirect3DSurface9 *surface = NULL; |
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270 |
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271 if (mTexture) |
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272 { |
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273 D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget); |
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274 HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface); |
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275 ASSERT(SUCCEEDED(result)); |
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276 |
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277 // With managed textures the driver needs to be informed of updates to the lower mipmap levels |
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278 if (level != 0 && isManaged() && dirty) |
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279 { |
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280 mTexture->AddDirtyRect(face, NULL); |
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281 } |
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282 } |
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283 |
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284 return surface; |
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285 } |
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286 |
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287 RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget) |
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288 { |
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289 return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)]; |
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290 } |
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291 |
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292 void TextureStorage9_Cube::generateMipmap(int face, int level) |
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293 { |
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294 IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false); |
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295 IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true); |
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296 |
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297 if (upper != NULL && lower != NULL) |
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298 { |
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299 mRenderer->boxFilter(upper, lower); |
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300 } |
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301 |
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302 if (upper != NULL) upper->Release(); |
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303 if (lower != NULL) lower->Release(); |
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304 } |
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305 |
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306 IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const |
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307 { |
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308 return mTexture; |
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309 } |
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310 |
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311 void TextureStorage9_Cube::initializeRenderTarget() |
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312 { |
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313 if (mTexture != NULL && isRenderTarget()) |
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314 { |
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315 IDirect3DSurface9 *surface = NULL; |
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316 |
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317 for (int i = 0; i < 6; ++i) |
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318 { |
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319 ASSERT(mRenderTarget[i] == NULL); |
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320 |
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321 surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false); |
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322 |
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323 mRenderTarget[i] = new RenderTarget9(mRenderer, surface); |
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324 } |
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325 } |
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326 } |
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327 |
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328 } |