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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations. |
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9 |
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10 #include "libGLESv2/ProgramBinary.h" |
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11 #include "libGLESv2/Context.h" |
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12 #include "libGLESv2/renderer/VertexBuffer9.h" |
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13 #include "libGLESv2/renderer/VertexDeclarationCache.h" |
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14 |
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15 namespace rx |
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16 { |
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17 |
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18 VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0) |
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19 { |
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20 for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) |
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21 { |
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22 mVertexDeclCache[i].vertexDeclaration = NULL; |
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23 mVertexDeclCache[i].lruCount = 0; |
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24 } |
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25 |
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26 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
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27 { |
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28 mAppliedVBs[i].serial = 0; |
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29 } |
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30 |
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31 mLastSetVDecl = NULL; |
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32 mInstancingEnabled = true; |
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33 } |
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34 |
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35 VertexDeclarationCache::~VertexDeclarationCache() |
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36 { |
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37 for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) |
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38 { |
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39 if (mVertexDeclCache[i].vertexDeclaration) |
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40 { |
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41 mVertexDeclCache[i].vertexDeclaration->Release(); |
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42 } |
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43 } |
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44 } |
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45 |
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46 GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw) |
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47 { |
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48 *repeatDraw = 1; |
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49 |
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50 int indexedAttribute = gl::MAX_VERTEX_ATTRIBS; |
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51 int instancedAttribute = gl::MAX_VERTEX_ATTRIBS; |
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52 |
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53 if (instances > 0) |
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54 { |
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55 // Find an indexed attribute to be mapped to D3D stream 0 |
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56 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
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57 { |
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58 if (attributes[i].active) |
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59 { |
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60 if (indexedAttribute == gl::MAX_VERTEX_ATTRIBS && attributes[i].divisor == 0) |
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61 { |
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62 indexedAttribute = i; |
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63 } |
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64 else if (instancedAttribute == gl::MAX_VERTEX_ATTRIBS && attributes[i].divisor != 0) |
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65 { |
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66 instancedAttribute = i; |
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67 } |
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68 if (indexedAttribute != gl::MAX_VERTEX_ATTRIBS && instancedAttribute != gl::MAX_VERTEX_ATTRIBS) |
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69 break; // Found both an indexed and instanced attribute |
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70 } |
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71 } |
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72 |
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73 if (indexedAttribute == gl::MAX_VERTEX_ATTRIBS) |
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74 { |
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75 return GL_INVALID_OPERATION; |
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76 } |
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77 } |
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78 |
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79 D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1]; |
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80 D3DVERTEXELEMENT9 *element = &elements[0]; |
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81 |
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82 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
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83 { |
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84 if (attributes[i].active) |
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85 { |
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86 // Directly binding the storage buffer is not supported for d3d9 |
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87 ASSERT(attributes[i].storage == NULL); |
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88 |
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89 int stream = i; |
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90 |
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91 if (instances > 0) |
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92 { |
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93 // Due to a bug on ATI cards we can't enable instancing when none of the attributes are instanced. |
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94 if (instancedAttribute == gl::MAX_VERTEX_ATTRIBS) |
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95 { |
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96 *repeatDraw = instances; |
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97 } |
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98 else |
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99 { |
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100 if (i == indexedAttribute) |
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101 { |
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102 stream = 0; |
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103 } |
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104 else if (i == 0) |
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105 { |
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106 stream = indexedAttribute; |
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107 } |
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108 |
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109 UINT frequency = 1; |
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110 |
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111 if (attributes[i].divisor == 0) |
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112 { |
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113 frequency = D3DSTREAMSOURCE_INDEXEDDATA | instances; |
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114 } |
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115 else |
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116 { |
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117 frequency = D3DSTREAMSOURCE_INSTANCEDATA | attributes[i].divisor; |
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118 } |
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119 |
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120 device->SetStreamSourceFreq(stream, frequency); |
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121 mInstancingEnabled = true; |
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122 } |
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123 } |
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124 |
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125 VertexBuffer9 *vertexBuffer = VertexBuffer9::makeVertexBuffer9(attributes[i].vertexBuffer); |
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126 |
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127 if (mAppliedVBs[stream].serial != attributes[i].serial || |
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128 mAppliedVBs[stream].stride != attributes[i].stride || |
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129 mAppliedVBs[stream].offset != attributes[i].offset) |
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130 { |
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131 device->SetStreamSource(stream, vertexBuffer->getBuffer(), attributes[i].offset, attributes[i].stride); |
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132 mAppliedVBs[stream].serial = attributes[i].serial; |
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133 mAppliedVBs[stream].stride = attributes[i].stride; |
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134 mAppliedVBs[stream].offset = attributes[i].offset; |
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135 } |
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136 |
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137 element->Stream = stream; |
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138 element->Offset = 0; |
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139 element->Type = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDeclType(*attributes[i].attribute) : D3DDECLTYPE_FLOAT4; |
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140 element->Method = D3DDECLMETHOD_DEFAULT; |
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141 element->Usage = D3DDECLUSAGE_TEXCOORD; |
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142 element->UsageIndex = programBinary->getSemanticIndex(i); |
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143 element++; |
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144 } |
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145 } |
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146 |
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147 if (instances == 0 || instancedAttribute == gl::MAX_VERTEX_ATTRIBS) |
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148 { |
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149 if (mInstancingEnabled) |
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150 { |
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151 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
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152 { |
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153 device->SetStreamSourceFreq(i, 1); |
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154 } |
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155 |
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156 mInstancingEnabled = false; |
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157 } |
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158 } |
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159 |
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160 static const D3DVERTEXELEMENT9 end = D3DDECL_END(); |
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161 *(element++) = end; |
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162 |
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163 for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) |
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164 { |
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165 VertexDeclCacheEntry *entry = &mVertexDeclCache[i]; |
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166 if (memcmp(entry->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)) == 0 && entry->vertexDeclaration) |
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167 { |
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168 entry->lruCount = ++mMaxLru; |
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169 if(entry->vertexDeclaration != mLastSetVDecl) |
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170 { |
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171 device->SetVertexDeclaration(entry->vertexDeclaration); |
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172 mLastSetVDecl = entry->vertexDeclaration; |
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173 } |
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174 |
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175 return GL_NO_ERROR; |
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176 } |
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177 } |
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178 |
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179 VertexDeclCacheEntry *lastCache = mVertexDeclCache; |
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180 |
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181 for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) |
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182 { |
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183 if (mVertexDeclCache[i].lruCount < lastCache->lruCount) |
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184 { |
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185 lastCache = &mVertexDeclCache[i]; |
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186 } |
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187 } |
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188 |
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189 if (lastCache->vertexDeclaration != NULL) |
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190 { |
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191 lastCache->vertexDeclaration->Release(); |
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192 lastCache->vertexDeclaration = NULL; |
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193 // mLastSetVDecl is set to the replacement, so we don't have to worry |
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194 // about it. |
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195 } |
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196 |
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197 memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)); |
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198 device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration); |
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199 device->SetVertexDeclaration(lastCache->vertexDeclaration); |
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200 mLastSetVDecl = lastCache->vertexDeclaration; |
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201 lastCache->lruCount = ++mMaxLru; |
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202 |
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203 return GL_NO_ERROR; |
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204 } |
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205 |
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206 void VertexDeclarationCache::markStateDirty() |
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207 { |
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208 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
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209 { |
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210 mAppliedVBs[i].serial = 0; |
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211 } |
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212 |
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213 mLastSetVDecl = NULL; |
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214 mInstancingEnabled = true; // Forces it to be disabled when not used |
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215 } |
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216 |
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217 } |