gfx/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl

branch
TOR_BUG_3246
changeset 7
129ffea94266
equal deleted inserted replaced
-1:000000000000 0:bacec2f90762
1 Texture2D Texture : register(t0);
2 SamplerState Sampler : register(s0);
3
4 void VS_Passthrough( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0,
5 out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
6 {
7 outPosition = float4(inPosition, 0.0f, 1.0f);
8 outTexCoord = inTexCoord;
9 }
10
11 float4 PS_PassthroughRGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
12 {
13 return Texture.Sample(Sampler, inTexCoord).rgba;
14 }
15
16 float4 PS_PassthroughRGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
17 {
18 return float4(Texture.Sample(Sampler, inTexCoord).rgb, 1.0f);
19 }
20
21 float4 PS_PassthroughLum(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
22 {
23 return float4(Texture.Sample(Sampler, inTexCoord).rrr, 1.0f);
24 }
25
26 float4 PS_PassthroughLumAlpha(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
27 {
28 return Texture.Sample(Sampler, inTexCoord).rrra;
29 }

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