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1 #if 0 |
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2 // |
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3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
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4 // |
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5 // fxc /E standardvs /T vs_2_0 /Fh compiled/standardvs.h Blit.vs |
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6 // |
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7 // |
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8 // Parameters: |
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9 // |
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10 // float4 halfPixelSize; |
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11 // |
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12 // |
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13 // Registers: |
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14 // |
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15 // Name Reg Size |
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16 // ------------- ----- ---- |
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17 // halfPixelSize c0 1 |
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18 // |
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19 |
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20 vs_2_0 |
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21 def c1, 0.5, -0.5, 1, 0 |
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22 dcl_position v0 |
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23 add oPos, v0, c0 |
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24 mad oT0, v0, c1.xyzz, c1.xxww |
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25 |
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26 // approximately 2 instruction slots used |
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27 #endif |
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28 |
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29 const BYTE g_vs20_standardvs[] = |
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30 { |
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31 0, 2, 254, 255, 254, 255, |
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32 35, 0, 67, 84, 65, 66, |
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33 28, 0, 0, 0, 87, 0, |
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34 0, 0, 0, 2, 254, 255, |
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35 1, 0, 0, 0, 28, 0, |
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36 0, 0, 0, 1, 0, 0, |
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37 80, 0, 0, 0, 48, 0, |
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38 0, 0, 2, 0, 0, 0, |
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39 1, 0, 0, 0, 64, 0, |
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40 0, 0, 0, 0, 0, 0, |
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41 104, 97, 108, 102, 80, 105, |
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42 120, 101, 108, 83, 105, 122, |
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43 101, 0, 171, 171, 1, 0, |
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44 3, 0, 1, 0, 4, 0, |
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45 1, 0, 0, 0, 0, 0, |
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46 0, 0, 118, 115, 95, 50, |
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47 95, 48, 0, 77, 105, 99, |
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48 114, 111, 115, 111, 102, 116, |
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49 32, 40, 82, 41, 32, 72, |
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50 76, 83, 76, 32, 83, 104, |
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51 97, 100, 101, 114, 32, 67, |
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52 111, 109, 112, 105, 108, 101, |
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53 114, 32, 57, 46, 50, 57, |
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54 46, 57, 53, 50, 46, 51, |
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55 49, 49, 49, 0, 81, 0, |
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56 0, 5, 1, 0, 15, 160, |
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57 0, 0, 0, 63, 0, 0, |
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58 0, 191, 0, 0, 128, 63, |
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59 0, 0, 0, 0, 31, 0, |
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60 0, 2, 0, 0, 0, 128, |
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61 0, 0, 15, 144, 2, 0, |
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62 0, 3, 0, 0, 15, 192, |
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63 0, 0, 228, 144, 0, 0, |
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64 228, 160, 4, 0, 0, 4, |
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65 0, 0, 15, 224, 0, 0, |
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66 228, 144, 1, 0, 164, 160, |
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67 1, 0, 240, 160, 255, 255, |
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68 0, 0 |
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69 }; |