gfx/angle/src/third_party/compiler/ArrayBoundsClamper.h

branch
TOR_BUG_3246
changeset 7
129ffea94266
equal deleted inserted replaced
-1:000000000000 0:707c54c8b512
1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #ifndef THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
27 #define THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
28
29 #include "GLSLANG/ShaderLang.h"
30
31 #include "compiler/InfoSink.h"
32 #include "compiler/intermediate.h"
33
34 class ArrayBoundsClamper {
35 public:
36 ArrayBoundsClamper();
37
38 // Must be set before compiling any shaders to ensure consistency
39 // between the translated shaders and any necessary prequel.
40 void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy);
41
42 // Marks nodes in the tree that index arrays indirectly as
43 // requiring clamping.
44 void MarkIndirectArrayBoundsForClamping(TIntermNode* root);
45
46 // If necessary, output array clamp function source into the shader source.
47 void OutputClampingFunctionDefinition(TInfoSinkBase& out) const;
48
49 void Cleanup()
50 {
51 mArrayBoundsClampDefinitionNeeded = false;
52 }
53
54 private:
55 bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; }
56 void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; }
57
58 ShArrayIndexClampingStrategy mClampingStrategy;
59 bool mArrayBoundsClampDefinitionNeeded;
60 };
61
62 #endif // THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_

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