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1 /* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 /* GLScreenBuffer is the abstraction for the "default framebuffer" used |
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7 * by an offscreen GLContext. Since it's only for offscreen GLContext's, |
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8 * it's only useful for things like WebGL, and is NOT used by the |
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9 * compositor's GLContext. Remember that GLContext provides an abstraction |
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10 * so that even if you want to draw to the 'screen', even if that's not |
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11 * actually the screen, just draw to 0. This GLScreenBuffer class takes the |
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12 * logic handling out of GLContext. |
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13 */ |
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14 |
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15 #ifndef SCREEN_BUFFER_H_ |
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16 #define SCREEN_BUFFER_H_ |
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17 |
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18 #include "SurfaceTypes.h" |
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19 #include "SurfaceStream.h" |
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20 #include "GLContextTypes.h" |
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21 #include "GLDefs.h" |
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22 #include "mozilla/gfx/2D.h" |
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23 #include "mozilla/gfx/Point.h" |
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24 |
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25 // Forwards: |
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26 class gfxImageSurface; |
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27 |
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28 namespace mozilla { |
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29 namespace gfx { |
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30 class SurfaceStream; |
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31 class SharedSurface; |
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32 } |
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33 namespace gl { |
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34 class GLContext; |
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35 class SharedSurface_GL; |
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36 class SurfaceFactory_GL; |
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37 } |
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38 } |
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39 |
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40 namespace mozilla { |
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41 namespace gl { |
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42 |
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43 class DrawBuffer |
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44 { |
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45 protected: |
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46 typedef struct gfx::SurfaceCaps SurfaceCaps; |
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47 |
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48 public: |
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49 // Infallible, may return null if unneeded. |
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50 static DrawBuffer* Create(GLContext* const gl, |
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51 const SurfaceCaps& caps, |
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52 const GLFormats& formats, |
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53 const gfx::IntSize& size); |
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54 |
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55 protected: |
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56 GLContext* const mGL; |
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57 const gfx::IntSize mSize; |
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58 const GLuint mFB; |
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59 const GLuint mColorMSRB; |
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60 const GLuint mDepthRB; |
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61 const GLuint mStencilRB; |
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62 |
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63 DrawBuffer(GLContext* gl, |
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64 const gfx::IntSize& size, |
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65 GLuint fb, |
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66 GLuint colorMSRB, |
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67 GLuint depthRB, |
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68 GLuint stencilRB) |
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69 : mGL(gl) |
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70 , mSize(size) |
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71 , mFB(fb) |
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72 , mColorMSRB(colorMSRB) |
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73 , mDepthRB(depthRB) |
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74 , mStencilRB(stencilRB) |
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75 {} |
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76 |
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77 public: |
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78 virtual ~DrawBuffer(); |
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79 |
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80 const gfx::IntSize& Size() const { |
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81 return mSize; |
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82 } |
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83 |
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84 GLuint FB() const { |
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85 return mFB; |
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86 } |
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87 }; |
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88 |
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89 class ReadBuffer |
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90 { |
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91 protected: |
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92 typedef struct gfx::SurfaceCaps SurfaceCaps; |
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93 |
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94 public: |
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95 // Infallible, always non-null. |
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96 static ReadBuffer* Create(GLContext* gl, |
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97 const SurfaceCaps& caps, |
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98 const GLFormats& formats, |
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99 SharedSurface_GL* surf); |
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100 |
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101 protected: |
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102 GLContext* const mGL; |
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103 |
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104 const GLuint mFB; |
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105 // mFB has the following attachments: |
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106 const GLuint mDepthRB; |
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107 const GLuint mStencilRB; |
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108 // note no mColorRB here: this is provided by mSurf. |
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109 SharedSurface_GL* mSurf; // Owned by GLScreenBuffer's SurfaceStream. |
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110 |
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111 ReadBuffer(GLContext* gl, |
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112 GLuint fb, |
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113 GLuint depthRB, |
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114 GLuint stencilRB, |
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115 SharedSurface_GL* surf) |
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116 : mGL(gl) |
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117 , mFB(fb) |
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118 , mDepthRB(depthRB) |
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119 , mStencilRB(stencilRB) |
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120 , mSurf(surf) |
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121 {} |
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122 |
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123 public: |
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124 virtual ~ReadBuffer(); |
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125 |
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126 // Cannot attach a surf of a different AttachType or Size than before. |
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127 void Attach(SharedSurface_GL* surf); |
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128 |
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129 const gfx::IntSize& Size() const; |
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130 |
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131 GLuint FB() const { |
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132 return mFB; |
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133 } |
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134 |
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135 SharedSurface_GL* SharedSurf() const { |
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136 return mSurf; |
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137 } |
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138 }; |
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139 |
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140 |
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141 class GLScreenBuffer |
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142 { |
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143 protected: |
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144 typedef class gfx::SurfaceStream SurfaceStream; |
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145 typedef class gfx::SharedSurface SharedSurface; |
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146 typedef gfx::SurfaceStreamType SurfaceStreamType; |
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147 typedef gfx::SharedSurfaceType SharedSurfaceType; |
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148 typedef struct gfx::SurfaceCaps SurfaceCaps; |
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149 |
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150 public: |
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151 // Infallible. |
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152 static GLScreenBuffer* Create(GLContext* gl, |
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153 const gfx::IntSize& size, |
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154 const SurfaceCaps& caps); |
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155 |
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156 protected: |
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157 GLContext* const mGL; // Owns us. |
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158 SurfaceCaps mCaps; |
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159 SurfaceFactory_GL* mFactory; // Owned by us. |
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160 RefPtr<SurfaceStream> mStream; |
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161 |
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162 DrawBuffer* mDraw; // Owned by us. |
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163 ReadBuffer* mRead; // Owned by us. |
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164 |
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165 bool mNeedsBlit; |
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166 |
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167 // Below are the parts that help us pretend to be framebuffer 0: |
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168 GLuint mUserDrawFB; |
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169 GLuint mUserReadFB; |
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170 GLuint mInternalDrawFB; |
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171 GLuint mInternalReadFB; |
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172 |
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173 #ifdef DEBUG |
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174 bool mInInternalMode_DrawFB; |
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175 bool mInInternalMode_ReadFB; |
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176 #endif |
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177 |
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178 GLScreenBuffer(GLContext* gl, |
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179 const SurfaceCaps& caps, |
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180 SurfaceFactory_GL* factory, |
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181 SurfaceStream* stream) |
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182 : mGL(gl) |
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183 , mCaps(caps) |
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184 , mFactory(factory) |
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185 , mStream(stream) |
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186 , mDraw(nullptr) |
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187 , mRead(nullptr) |
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188 , mNeedsBlit(true) |
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189 , mUserDrawFB(0) |
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190 , mUserReadFB(0) |
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191 , mInternalDrawFB(0) |
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192 , mInternalReadFB(0) |
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193 #ifdef DEBUG |
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194 , mInInternalMode_DrawFB(true) |
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195 , mInInternalMode_ReadFB(true) |
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196 #endif |
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197 {} |
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198 |
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199 public: |
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200 virtual ~GLScreenBuffer(); |
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201 |
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202 SurfaceStream* Stream() const { |
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203 return mStream; |
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204 } |
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205 |
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206 SurfaceFactory_GL* Factory() const { |
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207 return mFactory; |
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208 } |
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209 |
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210 SharedSurface_GL* SharedSurf() const { |
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211 MOZ_ASSERT(mRead); |
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212 return mRead->SharedSurf(); |
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213 } |
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214 |
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215 bool PreserveBuffer() const { |
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216 return mCaps.preserve; |
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217 } |
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218 |
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219 const SurfaceCaps& Caps() const { |
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220 return mCaps; |
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221 } |
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222 |
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223 GLuint DrawFB() const { |
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224 if (!mDraw) |
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225 return ReadFB(); |
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226 |
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227 return mDraw->FB(); |
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228 } |
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229 |
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230 GLuint ReadFB() const { |
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231 return mRead->FB(); |
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232 } |
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233 |
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234 void DeletingFB(GLuint fb); |
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235 |
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236 const gfx::IntSize& Size() const { |
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237 MOZ_ASSERT(mRead); |
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238 MOZ_ASSERT(!mDraw || mDraw->Size() == mRead->Size()); |
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239 return mRead->Size(); |
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240 } |
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241 |
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242 void BindAsFramebuffer(GLContext* const gl, GLenum target) const; |
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243 |
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244 void RequireBlit(); |
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245 void AssureBlitted(); |
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246 void AfterDrawCall(); |
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247 void BeforeReadCall(); |
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248 |
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249 /** |
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250 * Attempts to read pixels from the current bound framebuffer, if |
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251 * it is backed by a SharedSurface_GL. |
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252 * |
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253 * Returns true if the pixel data has been read back, false |
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254 * otherwise. |
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255 */ |
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256 bool ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
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257 GLenum format, GLenum type, GLvoid *pixels); |
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258 |
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259 /* Morph swaps out our SurfaceStream mechanism and replaces it with |
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260 * one best suited to our platform and compositor configuration. |
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261 * |
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262 * Must be called on the producing thread. |
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263 * We haven't made any guarantee that rendering is actually |
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264 * done when Morph is run, just that it can't run concurrently |
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265 * with rendering. This means that we can't just drop the contents |
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266 * of the buffer, since we may only be partially done rendering. |
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267 * |
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268 * Once you pass newFactory into Morph, newFactory will be owned by |
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269 * GLScreenBuffer, so `forget` any references to it that still exist. |
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270 */ |
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271 void Morph(SurfaceFactory_GL* newFactory, SurfaceStreamType streamType); |
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272 |
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273 protected: |
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274 // Returns false on error or inability to resize. |
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275 bool Swap(const gfx::IntSize& size); |
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276 |
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277 public: |
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278 bool PublishFrame(const gfx::IntSize& size); |
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279 |
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280 bool Resize(const gfx::IntSize& size); |
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281 |
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282 void Readback(SharedSurface_GL* src, gfx::DataSourceSurface* dest); |
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283 void DeprecatedReadback(SharedSurface_GL* src, gfxImageSurface* dest); |
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284 |
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285 protected: |
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286 void Attach(SharedSurface* surface, const gfx::IntSize& size); |
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287 |
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288 DrawBuffer* CreateDraw(const gfx::IntSize& size); |
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289 ReadBuffer* CreateRead(SharedSurface_GL* surf); |
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290 |
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291 public: |
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292 /* `fb` in these functions is the framebuffer the GLContext is hoping to |
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293 * bind. When this is 0, we intercept the call and bind our own |
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294 * framebuffers. As a client of these functions, just bind 0 when you want |
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295 * to draw to the default framebuffer/'screen'. |
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296 */ |
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297 void BindFB(GLuint fb); |
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298 void BindDrawFB(GLuint fb); |
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299 void BindReadFB(GLuint fb); |
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300 GLuint GetFB() const; |
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301 GLuint GetDrawFB() const; |
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302 GLuint GetReadFB() const; |
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303 |
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304 // Here `fb` is the actual framebuffer you want bound. Binding 0 will |
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305 // bind the (generally useless) default framebuffer. |
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306 void BindDrawFB_Internal(GLuint fb); |
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307 void BindReadFB_Internal(GLuint fb); |
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308 }; |
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309 |
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310 } // namespace gl |
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311 } // namespace mozilla |
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312 |
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313 #endif // SCREEN_BUFFER_H_ |