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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
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2 * This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #ifndef MOZILLA_GFX_BUFFERCLIENT_H |
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7 #define MOZILLA_GFX_BUFFERCLIENT_H |
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8 |
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9 #include <stdint.h> // for uint64_t |
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10 #include <vector> // for vector |
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11 #include <map> // for map |
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12 #include "mozilla/Assertions.h" // for MOZ_CRASH |
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13 #include "mozilla/RefPtr.h" // for TemporaryRef, RefCounted |
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14 #include "mozilla/gfx/Types.h" // for SurfaceFormat |
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15 #include "mozilla/layers/CompositorTypes.h" |
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16 #include "mozilla/layers/LayersTypes.h" // for LayersBackend |
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17 #include "mozilla/layers/PCompositableChild.h" // for PCompositableChild |
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18 #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc |
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19 |
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20 namespace mozilla { |
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21 namespace layers { |
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22 |
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23 class CompositableClient; |
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24 class TextureClient; |
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25 class BufferTextureClient; |
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26 class ImageBridgeChild; |
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27 class CompositableForwarder; |
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28 class CompositableChild; |
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29 class SurfaceDescriptor; |
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30 class TextureClientData; |
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31 |
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32 /** |
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33 * CompositableClient manages the texture-specific logic for composite layers, |
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34 * independently of the layer. It is the content side of a CompositableClient/ |
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35 * CompositableHost pair. |
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36 * |
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37 * CompositableClient's purpose is to send texture data to the compositor side |
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38 * along with any extra information about how the texture is to be composited. |
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39 * Things like opacity or transformation belong to layer and not compositable. |
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40 * |
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41 * Since Compositables are independent of layers it is possible to create one, |
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42 * connect it to the compositor side, and start sending images to it. This alone |
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43 * is arguably not very useful, but it means that as long as a shadow layer can |
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44 * do the proper magic to find a reference to the right CompositableHost on the |
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45 * Compositor side, a Compositable client can be used outside of the main |
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46 * shadow layer forwarder machinery that is used on the main thread. |
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47 * |
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48 * The first step is to create a Compositable client and call Connect(). |
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49 * Connect() creates the underlying IPDL actor (see CompositableChild) and the |
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50 * corresponding CompositableHost on the other side. |
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51 * |
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52 * To do in-transaction texture transfer (the default), call |
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53 * ShadowLayerForwarder::Attach(CompositableClient*, ShadowableLayer*). This |
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54 * will let the LayerComposite on the compositor side know which CompositableHost |
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55 * to use for compositing. |
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56 * |
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57 * To do async texture transfer (like async-video), the CompositableClient |
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58 * should be created with a different CompositableForwarder (like |
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59 * ImageBridgeChild) and attachment is done with |
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60 * CompositableForwarder::AttachAsyncCompositable that takes an identifier |
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61 * instead of a CompositableChild, since the CompositableClient is not managed |
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62 * by this layer forwarder (the matching uses a global map on the compositor side, |
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63 * see CompositableMap in ImageBridgeParent.cpp) |
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64 * |
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65 * Subclasses: Thebes layers use ContentClients, ImageLayers use ImageClients, |
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66 * Canvas layers use CanvasClients (but ImageHosts). We have a different subclass |
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67 * where we have a different way of interfacing with the textures - in terms of |
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68 * drawing into the compositable and/or passing its contents to the compostior. |
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69 */ |
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70 class CompositableClient |
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71 { |
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72 protected: |
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73 virtual ~CompositableClient(); |
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74 |
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75 public: |
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76 NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositableClient) |
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77 |
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78 CompositableClient(CompositableForwarder* aForwarder, TextureFlags aFlags = 0); |
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79 |
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80 virtual TextureInfo GetTextureInfo() const = 0; |
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81 |
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82 LayersBackend GetCompositorBackendType() const; |
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83 |
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84 TemporaryRef<BufferTextureClient> |
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85 CreateBufferTextureClient(gfx::SurfaceFormat aFormat, |
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86 TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT, |
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87 gfx::BackendType aMoz2dBackend = gfx::BackendType::NONE); |
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88 |
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89 TemporaryRef<TextureClient> |
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90 CreateTextureClientForDrawing(gfx::SurfaceFormat aFormat, |
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91 TextureFlags aTextureFlags, |
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92 gfx::BackendType aMoz2dBackend, |
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93 const gfx::IntSize& aSizeHint); |
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94 |
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95 virtual void SetDescriptorFromReply(TextureIdentifier aTextureId, |
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96 const SurfaceDescriptor& aDescriptor) |
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97 { |
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98 MOZ_CRASH("If you want to call this, you should have implemented it"); |
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99 } |
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100 |
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101 /** |
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102 * Establishes the connection with compositor side through IPDL |
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103 */ |
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104 virtual bool Connect(); |
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105 |
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106 void Destroy(); |
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107 |
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108 PCompositableChild* GetIPDLActor() const; |
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109 |
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110 // should only be called by a CompositableForwarder |
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111 virtual void SetIPDLActor(CompositableChild* aChild); |
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112 |
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113 CompositableForwarder* GetForwarder() const |
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114 { |
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115 return mForwarder; |
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116 } |
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117 |
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118 /** |
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119 * This identifier is what lets us attach async compositables with a shadow |
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120 * layer. It is not used if the compositable is used with the regular shadow |
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121 * layer forwarder. |
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122 * |
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123 * If this returns zero, it means the compositable is not async (it is used |
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124 * on the main thread). |
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125 */ |
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126 uint64_t GetAsyncID() const; |
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127 |
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128 /** |
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129 * Tells the Compositor to create a TextureHost for this TextureClient. |
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130 */ |
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131 virtual bool AddTextureClient(TextureClient* aClient); |
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132 |
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133 /** |
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134 * A hook for the Compositable to execute whatever it held off for next transaction. |
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135 */ |
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136 virtual void OnTransaction(); |
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137 |
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138 /** |
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139 * A hook for the when the Compositable is detached from it's layer. |
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140 */ |
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141 virtual void OnDetach() {} |
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142 |
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143 /** |
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144 * Clear any resources that are not immediately necessary. This may be called |
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145 * in low-memory conditions. |
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146 */ |
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147 virtual void ClearCachedResources() {} |
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148 |
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149 static CompositableClient* FromIPDLActor(PCompositableChild* aActor); |
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150 |
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151 /** |
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152 * Allocate and deallocate a CompositableChild actor. |
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153 * |
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154 * CompositableChild is an implementation detail of CompositableClient that is not |
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155 * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor |
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156 * are for use with the managing IPDL protocols only (so that they can |
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157 * implement AllocCompositableChild and DeallocPCompositableChild). |
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158 */ |
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159 static PCompositableChild* CreateIPDLActor(); |
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160 |
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161 static bool DestroyIPDLActor(PCompositableChild* actor); |
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162 |
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163 void InitIPDLActor(PCompositableChild* aActor, uint64_t aAsyncID = 0); |
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164 |
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165 protected: |
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166 CompositableChild* mCompositableChild; |
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167 CompositableForwarder* mForwarder; |
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168 // Some layers may want to enforce some flags to all their textures |
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169 // (like disallowing tiling) |
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170 TextureFlags mTextureFlags; |
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171 |
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172 friend class CompositableChild; |
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173 }; |
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174 |
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175 } // namespace |
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176 } // namespace |
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177 |
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178 #endif |