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1 /* |
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2 * Copyright 2012 Google Inc. |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 #ifndef SkImage_DEFINED |
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9 #define SkImage_DEFINED |
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10 |
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11 #include "SkImageInfo.h" |
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12 #include "SkImageEncoder.h" |
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13 #include "SkRefCnt.h" |
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14 #include "SkScalar.h" |
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15 |
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16 class SkData; |
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17 class SkCanvas; |
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18 class SkPaint; |
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19 class SkShader; |
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20 class GrContext; |
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21 class GrTexture; |
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22 |
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23 // need for TileMode |
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24 #include "SkShader.h" |
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25 |
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26 /** |
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27 * SkImage is an abstraction for drawing a rectagle of pixels, though the |
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28 * particular type of image could be actually storing its data on the GPU, or |
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29 * as drawing commands (picture or PDF or otherwise), ready to be played back |
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30 * into another canvas. |
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31 * |
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32 * The content of SkImage is always immutable, though the actual storage may |
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33 * change, if for example that image can be re-created via encoded data or |
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34 * other means. |
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35 */ |
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36 class SK_API SkImage : public SkRefCnt { |
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37 public: |
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38 SK_DECLARE_INST_COUNT(SkImage) |
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39 |
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40 typedef SkImageInfo Info; |
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41 |
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42 static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes); |
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43 static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes); |
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44 static SkImage* NewEncodedData(SkData*); |
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45 |
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46 /** |
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47 * GrTexture is a more logical parameter for this factory, but its |
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48 * interactions with scratch cache still has issues, so for now we take |
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49 * SkBitmap instead. This will be changed in the future. skbug.com/1449 |
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50 */ |
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51 static SkImage* NewTexture(const SkBitmap&); |
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52 |
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53 int width() const { return fWidth; } |
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54 int height() const { return fHeight; } |
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55 uint32_t uniqueID() const { return fUniqueID; } |
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56 |
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57 /** |
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58 * Return the GrTexture that stores the image pixels. Calling getTexture |
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59 * does not affect the reference count of the GrTexture object. |
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60 * Will return NULL if the image does not use a texture. |
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61 */ |
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62 GrTexture* getTexture(); |
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63 |
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64 SkShader* newShaderClamp() const; |
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65 SkShader* newShader(SkShader::TileMode, SkShader::TileMode) const; |
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66 |
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67 void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*); |
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68 |
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69 /** |
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70 * Draw the image, cropped to the src rect, to the dst rect of a canvas. |
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71 * If src is larger than the bounds of the image, the rest of the image is |
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72 * filled with transparent black pixels. |
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73 * |
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74 * See SkCanvas::drawBitmapRectToRect for similar behavior. |
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75 */ |
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76 void draw(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*); |
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77 |
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78 /** |
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79 * If the image has direct access to its pixels (i.e. they are in local |
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80 * RAM) return the (const) address of those pixels, and if not null, return |
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81 * the ImageInfo and rowBytes. The returned address is only valid while |
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82 * the image object is in scope. |
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83 * |
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84 * On failure, returns NULL and the info and rowBytes parameters are |
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85 * ignored. |
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86 */ |
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87 const void* peekPixels(SkImageInfo* info, size_t* rowBytes) const; |
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88 |
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89 /** |
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90 * Encode the image's pixels and return the result as a new SkData, which |
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91 * the caller must manage (i.e. call unref() when they are done). |
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92 * |
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93 * If the image type cannot be encoded, or the requested encoder type is |
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94 * not supported, this will return NULL. |
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95 */ |
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96 SkData* encode(SkImageEncoder::Type t = SkImageEncoder::kPNG_Type, |
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97 int quality = 80) const; |
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98 |
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99 protected: |
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100 SkImage(int width, int height) : |
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101 fWidth(width), |
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102 fHeight(height), |
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103 fUniqueID(NextUniqueID()) { |
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104 |
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105 SkASSERT(width >= 0); |
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106 SkASSERT(height >= 0); |
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107 } |
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108 |
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109 private: |
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110 const int fWidth; |
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111 const int fHeight; |
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112 const uint32_t fUniqueID; |
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113 |
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114 static uint32_t NextUniqueID(); |
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115 |
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116 typedef SkRefCnt INHERITED; |
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117 |
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118 /** |
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119 * Return a copy of the image's pixels, limiting them to the subset |
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120 * rectangle's intersection wit the image bounds. If subset is NULL, then |
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121 * the entire image will be considered. |
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122 * |
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123 * If the bitmap's pixels have already been allocated, then readPixels() |
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124 * will succeed only if it can support converting the image's pixels into |
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125 * the bitmap's ColorType/AlphaType. Any pixels in the bitmap that do not |
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126 * intersect with the image's bounds and the subset (if not null) will be |
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127 * left untouched. |
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128 * |
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129 * If the bitmap is initially empty/unallocated, then it will be allocated |
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130 * using the default allocator, and the ColorType/AlphaType will be chosen |
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131 * to most closely fit the image's configuration. |
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132 * |
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133 * On failure, false will be returned, and bitmap will unmodified. |
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134 */ |
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135 // On ice for now: |
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136 // - should it respect the particular colortype/alphatype of the src |
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137 // - should it have separate entrypoints for preallocated and not bitmaps? |
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138 // - isn't it enough to allow the caller to draw() the image into a canvas? |
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139 bool readPixels(SkBitmap* bitmap, const SkIRect* subset = NULL) const; |
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140 }; |
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141 |
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142 #endif |