gfx/skia/trunk/include/effects/Sk2DPathEffect.h

branch
TOR_BUG_3246
changeset 7
129ffea94266
equal deleted inserted replaced
-1:000000000000 0:21470e0f62e0
1 /*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef Sk2DPathEffect_DEFINED
9 #define Sk2DPathEffect_DEFINED
10
11 #include "SkPath.h"
12 #include "SkPathEffect.h"
13 #include "SkMatrix.h"
14
15 class SK_API Sk2DPathEffect : public SkPathEffect {
16 public:
17 static Sk2DPathEffect* Create(const SkMatrix& mat) {
18 return SkNEW_ARGS(Sk2DPathEffect, (mat));
19 }
20
21 virtual bool filterPath(SkPath*, const SkPath&,
22 SkStrokeRec*, const SkRect*) const SK_OVERRIDE;
23
24 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk2DPathEffect)
25
26 protected:
27 /** New virtual, to be overridden by subclasses.
28 This is called once from filterPath, and provides the
29 uv parameter bounds for the path. Subsequent calls to
30 next() will receive u and v values within these bounds,
31 and then a call to end() will signal the end of processing.
32 */
33 virtual void begin(const SkIRect& uvBounds, SkPath* dst) const;
34 virtual void next(const SkPoint& loc, int u, int v, SkPath* dst) const;
35 virtual void end(SkPath* dst) const;
36
37 /** Low-level virtual called per span of locations in the u-direction.
38 The default implementation calls next() repeatedly with each
39 location.
40 */
41 virtual void nextSpan(int u, int v, int ucount, SkPath* dst) const;
42
43 const SkMatrix& getMatrix() const { return fMatrix; }
44
45 // protected so that subclasses can call this during unflattening
46 Sk2DPathEffect(SkReadBuffer&);
47 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
48
49 #ifdef SK_SUPPORT_LEGACY_PUBLICEFFECTCONSTRUCTORS
50 public:
51 #endif
52 Sk2DPathEffect(const SkMatrix& mat);
53
54 private:
55 SkMatrix fMatrix, fInverse;
56 bool fMatrixIsInvertible;
57
58 // illegal
59 Sk2DPathEffect(const Sk2DPathEffect&);
60 Sk2DPathEffect& operator=(const Sk2DPathEffect&);
61
62 friend class Sk2DPathEffectBlitter;
63 typedef SkPathEffect INHERITED;
64 };
65
66 class SK_API SkLine2DPathEffect : public Sk2DPathEffect {
67 public:
68 static SkLine2DPathEffect* Create(SkScalar width, const SkMatrix& matrix) {
69 return SkNEW_ARGS(SkLine2DPathEffect, (width, matrix));
70 }
71
72 virtual bool filterPath(SkPath* dst, const SkPath& src,
73 SkStrokeRec*, const SkRect*) const SK_OVERRIDE;
74
75 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLine2DPathEffect)
76
77 protected:
78 virtual void nextSpan(int u, int v, int ucount, SkPath*) const SK_OVERRIDE;
79
80 SkLine2DPathEffect(SkReadBuffer&);
81
82 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
83
84 #ifdef SK_SUPPORT_LEGACY_PUBLICEFFECTCONSTRUCTORS
85 public:
86 #endif
87 SkLine2DPathEffect(SkScalar width, const SkMatrix& matrix)
88 : Sk2DPathEffect(matrix), fWidth(width) {}
89
90 private:
91 SkScalar fWidth;
92
93 typedef Sk2DPathEffect INHERITED;
94 };
95
96 class SK_API SkPath2DPathEffect : public Sk2DPathEffect {
97 public:
98 /**
99 * Stamp the specified path to fill the shape, using the matrix to define
100 * the latice.
101 */
102 static SkPath2DPathEffect* Create(const SkMatrix& matrix, const SkPath& path) {
103 return SkNEW_ARGS(SkPath2DPathEffect, (matrix, path));
104 }
105
106 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPath2DPathEffect)
107
108 protected:
109 SkPath2DPathEffect(SkReadBuffer& buffer);
110 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
111
112 virtual void next(const SkPoint&, int u, int v, SkPath*) const SK_OVERRIDE;
113
114 #ifdef SK_SUPPORT_LEGACY_PUBLICEFFECTCONSTRUCTORS
115 public:
116 #endif
117 SkPath2DPathEffect(const SkMatrix&, const SkPath&);
118
119 private:
120 SkPath fPath;
121
122 typedef Sk2DPathEffect INHERITED;
123 };
124
125 #endif

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